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Скачать игру Heroes of a Broken Land v1.10js - торрент, полная версия | Рейтинг: 8.5 (2) | Баллы: 18 |
• Разработчик / Developer: Инди-игра (14535) от Winged Pixel (1)
• Жанр / Genre: Ролевые игры (RPG) (3378); Игры для Linux (245); Игры для Mac OS X (275)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 39.35 Мб.
• Оценка игроков / Game Score: 8.5 из 10 (всего голосов: 2)
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Heroes of a Broken Land - RPG в стиле dungeon crawler, которая сочетает в себе пошаговую стратегию, исследование подземелий с видом от первого лица и управление шестью партиями состоящих из шести персонажей одновременно.
Игра ОБНОВЛЕНА с v1.10is до v1.10js. Список изменений внутри новости.
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Язык: Английский.
v1.10is:
• Resurrect skill not fully healing characters is now fixed
• Custom Portraits on OSX and Linux is now fixed
v1.10is:
• Save game file location can now be changed by player
• Dungeon maps now show current dungeon, floor and tower
• Fix missing HP, MP, ATK and DEF on certain player stat screens
v1.10es:
• Fix 2 floor 3 party boss dungeons
• Reduce buff/debuff durations at higher levels
v1.10cs:
• World map can be panned by holding the right mouse button
• Fix world map now opens to current view
• Fix world map zoom level breaking click-to-center
• Tweak some monster stats
v1.10as:
• Add ability to sort equipment by quality, ATK or DEF
• World auto map improvements: now zoomable and fast access to discovered locations
• Fix lizard’s Bezerk skill from displaying in skill list
• Fix monster info from staying on screen after quick load in battle
• Fix a few typos
v1.10s:
• Bears, Serpents, Zombies and more! 20 new monsters added.
• Monster information is now per-Wizard, not per-Game
• Monster quantity added to game customization options
• Retroactively add core class skills (fixes skill changes to classes in previous updates)
• New Steam Achievement, some achievement targets have been reduced
• Add message when waiting/passing in a dungeon
• Fix issue where battle can hang after merging parties
• Fix arrow directions on descending dungeons
v1.9cs:
• Dungeon respawn rate reduced to 30 turns
• Improved (faster, accurate) path finding
• Fix cottages not using correct level
• Fix issue when tombstone is on entrance
• Fix crashses when config file is corrupted
v1.9bs:
• Fix world Alchemist huts
• Parties can now be split on the world map
• Can view other floors/parties from the dungeon map
• Characters no longer selected when entering a dungeon
• Fix possible hang with certain events in smaller worlds
• Fix mouse over text not displaying for some lists/items
• Fix New Game customize menu button layout
• Fix tutorial text overlapping monster stats
• Fix equip screen showing wrong party icon
v1.9as:
• Add a Equip Hero screen to manage all hero equipment (Equip icon in Town)
• Lizard and Adventurers now get a Detect Secret (doors) skill at later levels
• Add Armorsmith and Weaponsmiths to the World, selling random items (new game only)
• Add Inns to the world, recruit random heroes and rest your party, rest and heal for $$$
• Fixed trap, altar and fountain outcomes, prevent re-loading to retry (optional, new game only)
• Tweak accessory loot drop chance
• Show weapon specialization (yellow icon & hover text) in equip screen
• Hide non-equppable items in equip screen
• Enforce unique town names
• Quick load (F9) works from combat
• Fix some quick load issues when in the world map
• Fix monster stats not resetting on new games
• Clarify class skill lists a bit
• Tweak spell filter button layout
• Handful of UI, typos and various tweaks
v1.8es:
• Can change party formation in the world and dungeons
• Fix issue where loading during battle left battle UI on screen
• Fix issue where loading from a monster dungeon could break the game
• Adjust Fae and Lizard recruit generation rate
• Always provide a Lv 1 Fae and Lizard in allied towns
v1.8cs:
• Fix Mac keyboard shortcuts not working
• Fix Heater price
• Fix back key moving twice
• Add OS to bug report
v1.8bs:
• Fix save button disabled after monster fight
• Restore dungeon movement responsiveness
v1.8as:
• Fix issue loading games with custom difficulty settings
v1.6:
• ADDED status icon to monster info
• AUTO move can now properly move through teleporters
• CAN now deselect equipment by clicking on item stats
• FIX Storm (and other repeated spells) from being cast on certain characters issue with enchanter adding duplicate enchantments world trainer/store scrollbars {Creature} text in draining spells
• ICE Storm should have a delayed effect
• LEVEL 3 Stables now provides proper pegasus mounts
• LEVEL 3 Stables now remove terrain penalities
• POSSIBLE fix for "Dungeon Clear" dialog not going away
v1.5:
• Add icons for Haste, Chill and Burn statuses
• Healing spells now ignore resistance
• Status inflicting skills now inflict the stronger version (Decay will override Poison)
• Added more messages to battles
• Golem could not learn Shock Proof
• Golem stat cost increased
• Golem skill level requirements increased
• Golem stat adjustment UI improved (hold mouse down)
• Fix bug where Golem could learn skills by adjusting level up and down
• Added message to clarify Golem is delivered to home town
• Added icon to show purified dungeons
• Elemental lord messages updated, spawn near pillars
• Rebalance monster types found in dungeons
• Fix classes found in Jail cells
• Reduce the amount of Adventurer recruits (new heroes only change class once)
• Clairfy Gladiator class description
• Clarify Storm spell descriptions
• Fix incorrect wording in Trade Dispute event
• Fix Void shrine giving XP to all parties
• Thieves guild UI tweak
• Tweak Ghost Rat stats
• Improve slowdown on really large dungeon logs
• Fix issues where objects would not fade properly during battle
• Fix Frostbite being learned during battle
• Fix upgraded skills remaining in Favorites list
• Added self-patching to Linux versions (will take affect in future updates)
v1.4:
• Fix issues when exiting the Crystal Tower
• Fix flanking issues and monster facing issues
• Fix Level Up screen not accounting for Wizard powers
• Fix Fae Queen skill not being learned
• Fix dungeon generation bug with bad teleporters
• Make recruiting UI a bit more easy to understand
• Fix world interaction with multiple parties and none selected
• Open and closed doors now show on map differently
• Neutral damage resistance gives a chance to resist Stun
• Fix tool tip in help menu
• Reduce Might Cleave MP cost
• Tweak Ghost Rat difficulty again
• Make magic fountiains more common in the final dungeon
• Reduce tool tip time
• Fix more spelling mistakes
v1.2:
• Added Fast travel when you've build a stable in any town (more = cheaper)
• Automated movement in dungeons between explored areas from the map screen
• Dungeons can be purified after clearing, preventing any monster spawns (they will still re-open)
• More boss fights added
• Items can be equipped directly from the store, for any Hero
• Lizards and Fae can no longer change to Adventurers
• World monster dungeons will only regenerate at end of turn, instead of each time you enter the dungeon
• Prevent object interaction when map is open
• Gladiators are now recruitable
• Rage skill is now usable
• Fix for certain spells (E.g. Storm) doing less damage after class change
• Tweak Fae spray attack to be a bit stronger
• Fix income incorrectly affected by wizard choice
• Always show Load Game option from main menu
• Fix Golem XP gaining bug
• Fix Shout not properly stunnning
• Fix Multi-party boss loss conditions
• Fix resistances resetting on class change
• Fix issue where top floors could be made to disappear in multi-party dungeons
• Fix Drain MP and HP skill descriptions
• Fix alchemist description (need enchanter to get best potions)
• Tweak mouse wheel behaviour, should scroll better
• Tweak skill list UI to prevent skill selection when clicking scroll bar
• Added confirmation dialog when quitting game
• Fix issue where Sorceror didn't receive the proper skills on promotion
• Fix haste, now it only increases speed not speed and EVD
• Fix MP reduced spells from being cast when low on MP
• Prevent erasing of name in Adventurer's Guild
• Fix Shell/Mass Shell resist amount
• Fix auto-attack high-lighting the wrong player
• Fix auto-attack not closing skill/item menus
• Fix issue with Rat Plague not ending properly (again...)
• Fix issue where Priest was not offered Healing Prayer skill
• Lots of minor UI and text/typo fixes
Heroes of a Broken Land is a classic turn-based RPG, with first person dungeon crawling with a large world to explore, plus town management. Recruit multiple teams of heroes, and explore countless dungeons in the search for fame and fortune. Each game is procedurally generated and unique for countless possible adventures.
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