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Скачать бесплатную игру DoomRL v.0.9.9.7 | Рейтинг: 9.9 (24) | Баллы: 171 |
• Разработчик / Developer: Инди-игра (14535) от Kornel Kisielewicz (2)
• Жанр / Genre: Текстовые, Roguelike (1580); Ретро-игры (DOS, Win 9x) (642)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 4.03 Мб.
• Оценка игроков / Game Score: 9.9 из 10 (всего голосов: 24)
• Похожие игры:
- AnDoom v0.1
- DoomRL Arsenal v1.1.5
- Doom Infinite v0.978.6
DoomRL - захватывающий roguelike на тему бессмертного Doom.
Версия игры обновлена с v.0.9.9.6 до v.0.9.9.7. . Список всех изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Играть очень интерессно, но в то же время довольно сложно. Сохраняться можно только между уровнями.
Особенности: дерево умений персонажа, различное оружие, множество вспомогательных предметов и способностей. Из пистолетов можно прицельно стрелять, ножи метать, а при помощи ракетницы даже выполнить rocket-jump.
Теперь тайловая версия!
[new] — TR#194: online Mod Server added!
[new] — TR#194: online MOTD, Alerts and Version Check added!
[new] — TR#273: Custom Challenges (Mods with awards) enabled!
[new] — TR#—-: Dual-Angel challenges!
[new] — TR#228: Archangel challenges!
[new] — TR#—-: Hidden badge level!
[new] — TR#—-: custom award system for mods added
[new] — TR#194: 3 old mods available for download (more will follow), all with awards
[new] — TR#235: Gunrunner as new Scout master trait ( removed Running Man )
[new] — TR#—-: new special level – Containment Area (paired with The Wall)
[new] — TR#—-: new special level – Phobos Lab (paired with Military Base)
[new] — TR#—-: new special level – Mt. Erebus (paired with Lava Pits)
[new] — TR#—-: new special level – Limbo (paired with The Mortuary)
[new] — TR#—-: new special level – Deimos Lab (paired with Hells Armory)
[new] — TR#—-: new special level – Abyssal Plains
[new] — TR#243: new special level – Military Base (game_hunter)
[new] — TR#—-: music tracks by Simon Volpert for The Vaults and (un)Chained Court added!
[new] — TR#—-: 6 new uniques, dedicated to Supporters, one of them as a set item!
[new] — TR#—-: new cave-city generator type
[new] — TR#—-: alternative layout for fluid rooms
[new] — TR#—-: new level type added
[new] — TR#—-: two new higher-tier level events added!
[new] — TR#—-: special crates that might have loot inside
[new] — TR#—-: elite versions of former humans (mostly in Ao100 or N!)
[new] — TR#—-: new lostsoul_ai for Lost Souls, increased stats to compensate (game_hunter)
[new] — TR#—-: new mastermind_ai for Spider Mastermind, lowered damage to compensate (game_hunter)
[mod] — TR#296: all BFG weapons now have insane gibbing and armor chew capabilities, no damage drop on radius and lower damage/radius
[mod] — TR#295: Shottyman works for rocket launchers too (and their exotic/unique versions)
[mod] — TR#—-: tacboots loose dodge bonus
[mod] — TR#—-: added dedicated entry messages to all of the special levels
[mod] — TR#—-: HoCarnage made harder, moved to L14 (D6) and paired with Spider’s Lair (which also has BFG9k now)
[mod] — TR#—-: special levels reordered
[mod] — TR#—-: some unique armors were added resistances
[mod] — TR#—-: cleaned up and added a few skill ranks
[mod] — TR#—-: corridors will no longer be valid fluid rooms
[mod] — TR#—-: Hells Armory has a guaranteed Exotic or Unique
[mod] — TR#—-: main reward for Hells Armory might not be random
[mod] — TR#—-: added eligible supporter names to the random names database
[mod] — TR#—-: added a message when an ammo box runs out.
[mod] — TR#—-: G-version – cave levels use different wall/floor sets
[mod] — TR#—-: more variety in the composition of monsters in cave levels
[mod] — TR#—-: some level events and level generators won’t appear on ITYTD
[mod] — TR#—-: level types, level events and special rooms made more evenly distributed (+ tweaks)
[mod] — TR#—-: Allow long character name entry (26 characters)
[mod] — TR#—-: Sleep time for loops changed from 1ms to 10ms (should significantly reduce processor load)
[mod] — TR#—-: a few uniques have been added set mods they disassemble to
[mod] — TR#—-: various minor tweaks with the existing special levels (often random enemy placement)
[mod] — TR#—-: variety in hells arena layout
[mod] — TR#—-: arena levels have more interesting architecture
[mod] — TR#—-: Hell’s Armory is surrounded by lava instead of wall
[mod] — TR#—-: rank info shows progress toward requirement
[mod] — TR#281: unique/exotic earlygame generation block (depending on diff-level)
[mod] — TR#—-: new variation added to an old level generator
[mod] — TR#—-: various item tweaks on special levels (game_hunter)
[mod] — TR#—-: new map design to Spider’s Lair (game_hunter)
[mod] — TR#286: player info screen displays more pertinent info (game_hunter)
[fix] — TR#—-: Fireangel fixed (game_hunter)
[fix] — TR#—-: fixed crash in which kills were registered to equipped armor (game_hunter)
[fix] — TR#—-: piercing blade correctly maintains damage amount (game_hunter)
[fix] — TR#—-: failing to equip from the ground takes no time, plays no sound
[fix] — TR#—-: fixed sound coming from far away when player uses teleporter
[fix] — TR#—-: fixed barrel sound bindings in low-quality version
[fix] — TR#—-: G-version – Hell’s Armory had wrong style value
[fix] — TR#—-: fixed arena level visual looks
[fix] — TR#—-: sound for boss explosions restored
[fix] — TR#—-: linebreaks of plot screens fixed
[fix] — TR#—-: plasma and acid were supposed to be better with gibbing corpses on ground, not worse
[fix] — TR#—-: fixed possible access violation with IF_SPREAD (mancubi)
[fix] — TR#—-: Choose direction prompts now accept mouse input
[fix] — TR#—-: All ways of acquiring special items should contribute to stats
[fix] — TR#—-: Canceling mods takes no time
[fix] — TR#—-: assembling the same assembly more than once will get properly counted
[fix] — TR#—-: fixed Full Win detection on non-25 level maps
[fix] — TR#—-: fixed deadly chill event
[fix] — TR#—-: fixed an edge case of SoaG 5 + Bullet dance timing
[fix] — TR#—-: fixed Destroyer Diamond Badge.
[fix] — TR#—-: player will no longer start a special level on a monster
[fix] — TR#—-: overcharged plasma rifle can’t be chainfired
[fix] — TR#—-: fixed Reaper Diamond badge
[fix] — TR#—-: explicit level styles on all special levels – should fix fluid edge glitches
DoomRL is turn-based, offers a top-down interface formed entirely of ASCII characters, and features a character leveling system with traits. As it is based upon Doom, the game is more fast-paced and combat-oriented than usual for a roguelike, and relies heavily on ranged rather than melee combat. A limited player inventory, non-stackable items, and other design choices contrast with the often extreme intricacy of games in its genre.
DoomRL includes the entire Doom soundset (although a significant subset of the sounds are not presently used) and music library, with optional support for high-quality MP3s.
Ссылки для скачивания игры
Скачать DoomRL v.0.9.9.7 (4.03 Мб.):
Тайловая Low Quality версия с midi музыкой
Ссылок на самом деле больше (всего 2), видно их будет только после регистрации на сайте.
DoomRL v.0.9.9.7 High Quality версия с mp3 музыкой (97.87 Мб.):
Ссылок на самом деле больше (всего 2), видно их будет только после регистрации на сайте.
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