Описание игры, торрент, скриншоты, видео
Скачать игру OpenXcom 40k v0.3.9 + 40k ROSIGMA v3.3 - торрент, игра на стадии разработки | Рейтинг: 9.7 (3) | Баллы: 301 |
• Разработчик / Developer: Инди-игра (14535) от ohartenstein23 (1)
• Жанр / Genre: Стратегии (3797); Ретро-игры (DOS, Win 9x) (695); Ролевые игры (RPG) (3518)
• Язык: Русская версия (8439)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 1430.00 Мб.
• Оценка игроков / Game Score: 9.7 из 10 (всего голосов: 3)
• Похожие игры:
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- The X-Com Files v4.2
- Project x29 v0.45
- Shardpunk: Verminfall v1.1.10.2a + All DLCs
- OpenXcom UNEXCOM v1.6.0 / + UNEXCOM: Bureau 11 v0.2.4
- X-COM: Apocalypse
- OpenXcom: X-COM Extended v8.6.0: Enemy Unknown (X-COM: UFO Defense) / + Terror from the Deep / + Final Mod Pack v4.1 / + Final Mod Pack Extended v1.3
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OpenXcom 40k - мод для OpenXcom, который переносит вселенную X-Com в мир Warhammer 40k. Как командующий силами Империума Человечества на планете, осаждаемой силами Хаоса, вы должны найти способ защитить свой дом в то время, пока Варп-шторм препятствует прибытию подкреплению из внешних секторов.
На русском языке.
40k ROSIGMA обновлен до v3.3. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Особенности:
• Новое оружие
• Новое оборудование
• Силы Хаоса
• Немного более сложные исследования и производство
• Изменен текст, фоны и катсцены
• Изменена музыка
• Eldar Forces
• Sisters of Battle
• Guard
Вместе с модом идет другой аддон:
OpenXcom 40k ROSIGMA - объединяет подмоды ROSE и IGMA, которые расширяют возможности мода 40k как для игрока, так и для врагов. А именно добавлены новые сценарии, 60 новых типов врагов, новое оружие, броню, новые боеприпасы, проведен ребаланс, и многое другое.
Включить/отключить его можно зайдя в меню "Моды".
FIXES:
- Compatibility fixes for OXCE 8.7.1.
- MAP: Elevator tile on one of the imperial ships not working.
- MAP: Stunned turret on Chaos Cult transport being too heavy for the load-bearing drywall and squishing crew inside (reinforce roof! Added load-bearing insulation).
- MAP: No more OH YEAH allowed through certain diagonal walls in new imperial ships.
- MAP: Fix wrong walls in tzeentch base P2 mapscript
- MAP: Fixed some walls blocking exterior movement in the north/west part of certain Nurgle ships.
- MAP: Fixed some borked walls and doors in SM battleships.
- MAP: Fix for a solo Crassus turret can see and fire inside the Crassus itself.
- MAP: Fixed borked doors and walls on some variant of the imp prison ship.
- MAP: Fixed borked diagonal wall in a polar map block.
- MAP: Fixed a bunch of borked walls in urban and catachan version of map blocks.
- MAP: Fixed borked door in bdairport terrain having the wrong assigned destroyed state.
- MAP: Fixed a borked tile in the bridged tower-chaos ship type map.
- MAP: Added additional safeguard to reduce chance of mapscript failure-crash (very hard to pin down).
- MAP: Fixed certain borked walls in ai imperial bases.
- MISSION: Added Blocker Marbo mission script from running for non-IG strategies.
- WEAPON: Clean up duplicated INQ weapon data with potential overwrite for balancing.
- CODEX: Shortened power axe description to fit game window.
- CODEX: Fixed codex entry for disposable krak launcher and added codex+codex images for gangers shiv.
- RESEARCH: Added blocker so not everyone are able to falsify inquisition statements.
- CRASH: Adds safety fallback to all operationType: 6 alienMissions in the event that no alien bases are present on the globe, to handle edge case crashes. Missions should now abort instead of crashing.
- INFO: Enemy infiltrators will no longer yell at you regarding their infiltration status.
- SKILL: Tanith stealth no longer overridden by dig in, they still have dig in, they just also have stealth too now.
- ARMOR: Adds storeItem: STR_NONE to rat armors so that they may re-equip their default armor if the player sees fit to don them with LE10 (bad idea).
- INV ART: Updated INQ_INQUISITOR_INTERROGATOR_INV.SPK to show inventory art for this unit.
- STRINGS: Fixes AI ogryn, primaris zombies strings.
- RESEARCH: Fix for plasma twin core clip dependancies.
- RESEARCH: fix the intended use of STR_RECRUITS_CHAMBER_NOT_ARBITES
- BOUNTY: Fix to chaos infiltrator mission giving a raptor sergeant capture.
- UPGRADE: Added Catachan veteran to allowed bionics surgery.
- ABILITY: Removed unintended phosphex from Warptalon.
- CORPSE: Engiseer corpse & killpoint price added, deduplicated living engiseer definition
- BATTLESPRITE: Swap in correct Player Khorne Superior sprite sheet
- ECON: Added sale price & killpoint token reward for White scars bike
- ECON: added different corpses with rewards for beastmen and squat variants
- TEXT: Added missing language string for tanith, beastmen and guardsquat corpses
- INVART: Added missing spriteinv for tanith opfor.
- CODEX: fixed bayoned codex entry to be showable in stats for nerds
- HANDOB/BIGOB: Fix archdiabolist scepter index. Added new higher detail bigob pixelart.
- Fix for mannable stubber turrets bugs where they either can't be fired after activation, or can fire when they shouldn't be able to.
- ART: Fix missing legs on Heavy Scions Battlesprite from certain angle.
- FIX: Remove the faulty Scion Strategy regimental training access (they couldn't use it anyways).
- FIX: Corrected heatVision and nightvision values of a few Leman Rus advanced turrets to be in-line with other tank turrets.
- FIX: Problem using manned (stubber) turrets involving their munition cost. Removed munitions for such turrets.
- FIX: Wrong Space Wolves Landraider manufacturing requirements and research unlock.
- FIX: Correct lisorder for the craft twin bolter ammo + fix issue with craft weapon ammo mixed with bike ammo.
- PROMOTION: Fixed inquisitor promotion requirement (battle tested commendation).
- FIX: Added "recovery: false" for WB built-in weapons (arch-diabolist implosion, dark apostole warpfire rift).
- FIX: Added a manufacture for barrage plama clips + fix chaos rocket launcher missing one of the rocket ammo type.
- FIX: Chaos dependency/requirement to use chaos heavy plasma reference overwrite.
GENERAL/CHANGES:
- OXCE: Enabled fucntionality that allows fixed weapons to be emptied of their ammo by clicking the unload button in the inventory screen (right weapon unloads ammo first, then left weapon).
- RESEARCH STRUCTURE: Move Arbites to Chamber Militant, transfer Chamber Militant starting base items to STR_CHAMBER_NO_ARBITES event items + rework Chamber Militant starting itemization mechanics, renamed [Adeptus Terra] to [the Alien and the Heretic]. This will impact any ongoing CHAMBER or ADEPTUS TERRA (Arbites Strategy) games.
- UNIT STRUCTURE: Split the many units in the 40K.rul file to each individual faction .rul files for easier folder navigation.
- GLOBE: Adjusted most global base spawn areas and added more to reduce chance for enemy base clutter.
- CODEX: Added Imperial Icons to relevant Codex Art pieces.
- CODEX: Added new Traitor Icon to relevant Codex Art pieces (unaligned deserter/heretics).
- CODEX: Adding Chaos Undivided Icon to enemy Codex Images.
- CODEX: Added Tzeentch Icon to Tzeentch codex entries art.
- CODEX: Added Slaanesh Icon to Slaanesh codex entries art.
- CODEX: Added Hrud Icon to Hrud codex entries art.
- CODEX: Added Codex article for high-grade autocarabine, power pick and power hammer.
- CODEX: Added barrage plasma, chaos barrage plasma, chaos grav pistol, mc chaos grav pistol codex, added cut sentence from nurgle grav pistol.
- CODEX: aligned codex requires for Disposable rocket launcher, extended unit list that can receive chaos shield.
- CODEX: Added chaos flamer, chaos stub rifle, chaos grenade launcher, Chaos stubber, Chaos Sniper rifle, makeshift grenade, makeshift pipebomb codex entries.
- CODEX: Chaos shotgun page unlink from normal shotgun and creation, chaos pump action shotgun codex page creation, chaos autostubber separate codex entry.
- CODEX: Added autostubber and chaos autostubber codex page.
- ART: Update to Chaos Fury inventory sprite with more highlights and contrast (by Theron).
- Translation updates by GU-DOC.
- CRAFT: Arvus and variants landing gear added.
- ECON: STR_STORMBOLTER_DEAZ price drop to be more in line with marine HB
- ART: Update for Chaos Sacrifices codex image.
- MAP: loot pile location defined in escape tile in impbases and dungeon.
- CODEX: Added Tyrant Claw, Chaos Armor Column, Iron Warrior Reaper Autocannon, Stormbolter gauntlet variants, Hellbrute armor
- CODEX: Added Chaos pilot suit codex,
- CODEX: Added codex and stats for nerds for chaos claws and WB claws, added codex and stats for nerds for WB crozium & blessed crozium
- CODEX: Added codex explaining research time symbols.
- INTIMIDATION: Changed to mostly be (exception Night Lords) passive/reaction fire based for better compatibility with how BrutalAI works. No effective change for vanilla OXCE AI behavior or intimidation effect.
- MAP: Added more/new routes to Slaanesh bases map blocks for better AI performance.
ADEPTAS:
- CODEX: Added Bloody Rose codex art and unique faction icon.
- FIX: Bloody Rose armor inventory layering.
- NAMES: Added unique Bloody Rose name lists and expanded all sister related name lists with more suitable last names.
- CRAFT: Added Bloody Rose themed Arvus craft as starter vehicle for their Black Templar substrategy. Comes with smoke launchers.
- CORPSES: Added unique Bloody Rose and Fiery Heart corpses, no more place holder corpses.
- AMMO: Light bolter rounds of most types buffed (+5 power) and +armor damage etc, similar to the standard bolt rounds % profile.
- WEAPON: Increased snap fire accuracy for the Harmonic Meltagun (60->70%) to account for it being a single-beam weapon rather than shotgun profile.
SPACE MARINES:
- MAP: Update map files so non-flying troops can climb back into landspeeders front seats.
- BALANCE: Buffed standard and light bolter rounds (incl boltpistols). 10%->20% pre armor damage,, 15%->20% after armor-reduction damage, 110%->120% health damage and 20%->30% Wounds.
Most light and standard/MC bolter rounds power increased by 5 points.
BLACK TEMPLAR (WIP 3.3+):
Note: Still work in progress, any access is just for testing.
- WEAPONS: Added Black Templar arsenal of weapons that work as armor bound loadout options (BT chained weapons lore injection). Bolter, Boltpistol, Plasma gun and pistol, Black Sword (with special sprite animation), assault cannon, stormbolter, terminator melee weapon loadouts, two-handed sword, gravgun, multimelta, combibolter and flamers.
- EVENTS: Added Black Templar starting event and package delivery service.
- CODEX: Added Black Templar+Bloody Rose faction introduction codex articles.
- SOLDIER: Added Black Templar soldier type and unique name list based on Gothic and old German names.
- ARMOR/SPRITES: Added Black Templar armors (Scout, Power Armor, Assault, Apothecary, Chaplain, Techmarine, Sword Brethen, Terminator, Marshal, Emperors Champion, Reclusiarch), manufacturing topics and custom head art layers. All work by Theron.
- ART: Updated existing Black Templar battlesprite sheets.
- CRAFT: New Black Templar Themed Drop Pods transport.
- CRAFT: New Bloody Rose Themed special Arvus starter transport.
- CRAFT: New Black Templar/Bloody Rose Rhino/Razorback Convoy.
- CRAFT: New Black Templar Themed 3xLandspeeder transport.
- CRAFT: Final Black Templar+Bloody Rose mixed convoy with Castigators, Exorcist and Landraider Crusader.
ELDAR (WIP 3.3+):
- Added new overhauled and expanded tech tree for playable Eldar campaign (by gpthepanzer), expanded weapons, armor/soldier types (exarchs) and psyker research with supporting codex articles.
- MISSIONS: Added Eldar specific missions.
- New armor art by by Wlepe.
- RANKS: Added Exarch specific ranks per Exarch type.
- ARMOR: Added Dark Reaper Exarch with inventory variants.
- ARMOR: Added Fire Dragons and Fire Dragon Exarch.
- ARMOR: Added Ranger armor and layer spritework.
- ARMOR: Added Warpspider+Exarch armors and layer spritework.
- ART: Updated Eldar Guardian and Avenger inventory sprites.
- ARMOR: Added Swooping Hawk and Exarch with Lasblaster, Hawk Scatter Laser and Sunpistol + melee weapons.
- ARMOR: Added Eldar HWP weapon variants. Scatter Laser, Shuriken Cannon, Heavy Missile, Starcannon, Bright Lance.
- WEAPON: Added Eldar Fusion Gun and Fire Dragon Fusion Guns with new ammo type and sprites + codex articles.
- WEAPON: Added Eldar Firepike with new art assets..
- WEAPON: Added Eldar Ranger Long Rifle and Scoped Ranger Long Rifle with new ammo type and sprites + codex articles.
- WEAPON: Added Shuriken Cannon and ammo with new art assets.
- WEAPON: Added Warpspider Deathspinner and Exarch Spinneret Rifle with new art assets.
- WEAPON: Added Tempest Launcher with new art assets.
- WEAPON: Added Eldar Flamer and Dragon's Breath Flamer with new art assets.
- WEAPON: Added Fusion Pistol and Dragon Fusion pistol with new art assets.
- WEAPON: Added Witch Staff.
- WEAPON: Added Improvised Plasma Grenades.
- WEAPON: Added Avenger Shuriken Catapult, Pistol and Scoped Pistol variant with ammo (think Master Crafted tier).
- MELEE WEAPONS: Added Aeldari Sword, Banshee Executioner, Chainsword, Singing Spear, Witchblade, Dragon Axe, Scorpion Chainsword, Scorpion Claw, Biting Blade, Power Blade, Power Glaive, Power Sword and Diresword.
- ART: Updated Banshee Blade bigob, handob, floorob artwork.
- ART: New reworked Banshee battlesprite and bigob art.
- WEAPON: Added Banshee Triskele throwing weapon.
- BALANCE: Lowered Shuriken Clip ammo weight from 10 to 5. Bumped Shuriken Catapult and pistol weight up by 2.
- SOLDIER: Added playable Eldar Warlocks/Seers and custom ranks.
- CODEX: Added Fire Dragon and Exarch, Outcast and Autarch codex articles. Added Eldar psychic runes, path promotion and Aspect tree explainer article.
- ABILITY: Banshee sprint script added.
- ART: Eldar Banshee inventory and corpse art rework by Wlepe.
- ARMOR: Added Eldar Banshee Exarch.
- BALANCE: Improved Eldar vision/optics stats.
- BALANCE: Increased Guardians minimum TU and energy.
- Added new Eldar Citizen system.
- FACILITIES: Added Eldar laboratory and workshop facilities.
IMPERIAL OPFOR:
- COMMANDER: lv2 impbase (silver) have a chance to feature a commander.
- ECON: Added small adamantium rewards for power armored imperial corpses
- ECON: Adjusted imperial marine corpse cash costs to be more in line with the rest of costs.
- LOADOUT: no power sword AI IG, chainsword instead.
- LOADOUT: Black Templar OPFOR now uses the new BT-themed weapons.
- UNIT: Cyber Mastiff added.
- LOADOUT: Enemy Enginseers heavy laspistol loadout now upgrade to hotshot at mid-tech.
- LOADOUT: Adjusted Enemy Primaris with Executor rifles to use appropriate ammo.
- CORPSECONOMY: added recoverable and sellable wreck (corpse) for IG OPFOR sentinel(s) and heavy mounted bolter.
GSC:
- NEW: Added new Miner to relevant lists. Low end brood brother unit.
- NEW: Added new Aberrant to relevant lists. Big tough melee unit.
- NEW: Added new Locus to relevant lists. Has a toxic sting weapon and strong melee.
- CODEX: Added new GSC icon to top left of Origins codex art pieces.
- ART: Added GSC Hybrid Elite and Brood Sister Superior inventory sprites.
- ART: Added GSC Sentinel wreck to replace placeholder.
TAU:
- CRAFT: Added Orca Transport.
- MANUFACTURE: Increase manuf yield on fusion and EMP grenades.
- BALANCE: Nerfed Pulse power by 5 points and lower armor pen by 5% (0.85 ->0.9).
- ART: Stealth sprite update.
- CRASH: addCraft earlier on final mission part 2 to try and avert a crash
- BUG: Fix Co-opt Ecclesiarchy bug and export+guevesa pulse charge bugs.
- MAP: Added Tau (OPFOR) Base fort structure map blocks.
- ARMOR: Added Marin'vesa veteran and medic carapace armors.
GUARD:
- SOLDIER+ARMOR: Added Ratlings (and veteran version) with camo cloak mechanic.
- BUGFIX: Removes dig in skill entry for Steel Legion Officers, which was overriding their ability to issue orders.
- WEAPON: Added MC Handheld Multilas. Rebalanced basic handheld multi-las (cheaper). Changed name of the Guard Power Armor Multilas to Integrated Multilas. Slightly buffed snapshot range and autofire ROF vs Rotorcannon.
- WEAPON: Added generic Battlerifle type las-rifle for early game (not available to all guard strats).
- NAMES: Added more names in general for Cadian style guard lists+female surnames.
- NAMES: Added Customized Penitent names and surnames.
- ART: Added ChaoticTabris 10x Rattling inventory sprites, new corpse sprites etc.
- VOICE: Added female officer voice pack (Mira from Space Marine 1) for most guard officer armors (except Scion).
- FIX: Set psyker spells as unrecoverable so you don't have spells appearing as item in storage.
- CRAFT: Added Heavy Stubber and Stormbolter hull guns.
- ART: Updated Ogryn inventory sprites to use 12 new sprites by Theron isntead of the 4 old ones, and updated all battlesprites.
KRIEG (WIP 3.3+):
Note: Strategy marked as WIP, technically playable like normal Guard Strategy with access to the new Krieg stuff. Some armor variants and a lot of Craft left to implement, custom campaign etc.
New Krieg dedicated Guard Strategy with a focus on trench warfare.
Expanded Krieg "Lucius Pattern" Arsenal mostly exclusive to the Krieg Strategy:
- Added new Krieg arsenal (art by Chris).
- WEAPONS: Added Lucius Trench Gun, Grenade Launchers T1-T2, Volleyguns and Hellguns (art by Chris).
- WEAPONS: Added Krieg T2 High-Quality Lucius Lasgun and Scoped variant.
- WEAPONS: Added Krieg T3 Lucius Lasgun and Scoped variant.
- WEAPONS: Added Krieg MC Lucius Lasgun and Scoped variant.
- WEAPONS: Krieg Hellgun and Volleyguns.
- ARMOR: Added T1-T3 Krieg Officer armor art by Kris.
- Updated Inventory sprites for Krieg troopers, grenadiers and engineers. Replaced by new art by Kris (+some small variants by Leflair).
- Added Krieg Truck Craft.
- NAMES: Added Customized Krieg surnames.
VALHALLANS:
New Simplified Guard "Infantry Shock" Strategy using Valhallan Ice Warriors.
Main Transport: Motorised Truck Convoy(s) with Mortar+GL turrets and extra NPC Valhallans to catch reaction fire.
Limitations: No Air Transports or Interceptors, No Jump Armors, No Abhumans (for now), no Power Armor, less fancy weapons.
Basic Valhallan Guardsmen+Penitents+Rifles (a few new Valhallan guns)+Bayonet+Officers/Priest/Commissars + Heavy Weapons Teams only. Light plasma guns/pistols only (no Heavy Plasma, no Multimelta). Valhallans favor the flamer and mortar.
- CAMPAIGN: The Valhallans will face mostly Orks, Slaanesh, Eldar, Demiurg (Squats) and GSC/Tyranids. Custom missionScripts with their weighting. Eldar bases can appear several months earlier than for other campaigns.
- NAMES: Added Valhallan customized name list.
- WEAPONS: Added Valhallan Stub Rifle (with bayonet), Autostubber and Autogun + ammo types (kraken/drum).
- WEAPONS: Added Valhallan Pattern Heavy Stubber and ammo types (drum magazines, kraken at mid-tier).
- EVENTS: Added Valhallan starting and special events (if one gets over 4k score in a month).
- SPECIAL EVENT: A few Space Wolves may show up to help out if you get enough end-of-month score.
- ART: Added inventory sprites and corpse sprites for Medics (flak/carapace/stormtrooper), Officers (flak/carapace/stormtrooper) and Stormtroopers. Art by Chris.
- ARMORS: Added Valhallan flak tier armors. Rookie, Regular, Medic, Officer and corpses.
- ARMORS: Added Valhallan Carapace armors. Regular, Medic, Officer and corpses.
- ARMORS: Added Valhallan Storm trooper armors. Storm trooper+ST Medic+Storm trooper Officer.
- SOLDIER/ARMOR: Added Valhallan Wolfhound as their dedicated detection/scouting unit.
- ARMORS: Added Valhallan training armor for the special mission, works automatically - the same as the others.
- Added Valhallan event+script for starting reinforcement setup + veteran reinforcements.
- VEHICLES: Added Valhallan Chimera+Leman Russ Executioner, Crassus and Gorgon with custom winter camo. The Crassus and Executioner tank convoy come with a squad of NPC Valhallan guardsmen.
- VEHICLES: Added Valhallan Truck convoys. One starting with a large heavy armored truck (with two GL/Mortar related turrets) and one open-topped truck that comes with room for 20 player troops + 10 valhallan NPC rookies. The later game version has two large heavy armored trucks for 28 player units and 10 upgraded NPC Valhallans. The first truck convoy used multilas+heavy bolter arrays for air-defense on the geoscape and the second truck convoy uses several quad lascannons (off-screen AD Hydras). The trucks get several bonuses to deal with enemy UFO/Crafts and function as the Strategy's "interceptors".
INQUISITION (Playable):
- SUBSTRATEGY: Radical Road rework by Arkalark. Chaos Path vs Xeno path adjustments and additional manufactures added.
- SUBSTRATEGY: Initial Radical Road Xenos path. Orks and Eldar mercenaries (including some of their transports/crafts)
- ENEMIES: Added new campaign enemy list script for Radical Road.
- FIX Radical Road: Chaos Marines from Events/Manufacture now come with the stat bonuses from Mark of Chaos.
- FIX Radical Road Mid-tiers enable Harder Missions as originally intended.
- BUILDING: Radical Road Black Market building added that gives [TRADE] access.
- NAME: Arbites "ARVUS LIGHTER" (which is actually 2 Arvus together) name is now "ARVUS LIGHTER SQUADRON"
- BALANCE Radical Road: Retinue Induction also gives +10 Psi Strength
- BALANCE Radical Road: gets 1 free Interrogator a month (instead of only replacing one if you have none left)
- BALANCE Chamber Militant: On InquisAgents 1000+ Score, triggers both a Good AND Bad Reinforce result
- BALANCE Chamber Militant: At Midtier, InquisAgents Reinforce triggers one additional time w/ a Bad result
- QOL Radical Road unlocks Interrogator Indoc at Midtier (won't need Threat One in this case)
GREY KNIGHTS:
- New method to give GKs immunity ot enemy psi attacks (psiDefence boosted by 1000).
CHAOS (Playable):
- RECRUITMENT: Indoctrinate Gangers/Cultist option added.
- WEAPONS: LASCANNON Rework, adjustments for player chaos light lascannons to use ammo (STR_LASCANNON_CHAOS_CELL).
- CODEX: Added new Chaos Icon to relevant Codex Art pieces.
- CODEX: Added new 4-Gods Icons to relevant Codex Art pieces.
- CODEX: Updates to Khorne Militia Armor Codex (Khorne-aligned Chaos Militia Option at Mid-Tier for Chaos Warband)
- CODEX: Added separate UFOPAEDIA text for 6 player CSM armors.
- CODEX: Added Text Entries for Playable Chaos Sisters Armors. Changed Codex Text References for some Playable Chaos Sister Superior variants.
- CODEX: Added codex for plague spewer, warpflamer.
- CODEX: added codex entry for chaos weapons, minor fix for khorne great chain axe and adeptas scope autogun
- ART: Updated Chaos Cult Ogryns to look beefier (Theron).
- ART: Updated Word Bearer inventory art (polish).
- FIX: Access updated for WB Saturnine codex.
CHAOS:
- Added Chaos God Specific Summoning Portals/abilities for themed Chaos Sorcerers (by Surrealistik) split into lesser and bigger sized portal types.
- ART: Added inventory art for Slaanesh Possessed Sister, Anointed Sister and Champion variants (by Leflair).
- VFX: Removed some talkative voice lines from the player Rubric Marines.
- ART: Updated enemy Ogryns with Therons new beefier Ogryn inventory art.
- AURA: Aura system added via Surrealistiks scripts to certain chaosy units, that can inflict varying effects on nearby units. Don't hang around CHAOS, its bad for you.
- BALANCE: Removed Pink Horrors (and a few Blue Horrors) from terror line up in several early Tzeentch Cult variant lists.
ORKS:
- UNIT/ARMOR: Squigsperiments restarted and expanded. Layers of squigs, explosive news.
- ARMOR: Added azzault mega armor with burna. (and burna buff).
- ARMOR: Changed LE10 Kr-ork armor to have built in powerfist instead of choppa. Same as meganob armor.
- WEAPON: Improvements for the rokkitstikks to make them more worthwhile.
- WEAPON: Made the big choppa slightly lighter to be a bit easier to carry for runty Orks.
- ACCESS: giving player orks access to holo-grenades after the PDF depot raid.
- CODEX: Added Ork icon to Ork related articles, and added articles explaining Ork soldier transformations.
- AMMO: Updated Zog gun ammo to work like Hellguns.
This is a Warhammer 40k total conversion for OpenXcom, based on an earlier space marine mod by Ryskeliini. As Force Commander for the Imperium of Man on a planet beseiged by Chaos, you must find a way to end the Warp Storm and purge your world!
Features:
- All Armory the chapter can provide
- All New equipment
- Chaos Forces
- A bit more complex research and manufacturing
- Changed text, backgrounds, cutscenes
- Changed Music
- Eldar Forces
- Sisters of Battle
- Guard
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