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Скачать игру OpenXcom 40k v0.3.9 + 40k ROSIGMA v3.0A - торрент, игра на стадии разработки | Рейтинг: 9.7 (3) | Баллы: 184 |
• Разработчик / Developer: Инди-игра (14535) от ohartenstein23 (1)
• Жанр / Genre: Стратегии (3729); Ретро-игры (DOS, Win 9x) (664); Ролевые игры (RPG) (3468)
• Язык: Русская версия (8311)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 1430.00 Мб.
• Оценка игроков / Game Score: 9.7 из 10 (всего голосов: 3)
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OpenXcom 40k - мод для OpenXcom, который переносит вселенную X-Com в мир Warhammer 40k. Как командующий силами Империума Человечества на планете, осаждаемой силами Хаоса, вы должны найти способ защитить свой дом в то время, пока Варп-шторм препятствует прибытию подкреплению из внешних секторов.
На русском языке.
40k ROSIGMA обновлен до v3.0A. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Особенности:
• Новое оружие
• Новое оборудование
• Силы Хаоса
• Немного более сложные исследования и производство
• Изменен текст, фоны и катсцены
• Изменена музыка
• Eldar Forces
• Sisters of Battle
• Guard
Вместе с модом идет другой аддон:
OpenXcom 40k ROSIGMA - объединяет подмоды ROSE и IGMA, которые расширяют возможности мода 40k как для игрока, так и для врагов. А именно добавлены новые сценарии, 60 новых типов врагов, новое оружие, броню, новые боеприпасы, проведен ребаланс, и многое другое.
Включить его можно зайдя в меню "Моды".
FIXES:
- Added a blocker to the other SM Strategies so they do not get access to Space Wolves Strategy Research as well.
- Unblocked Space Marines Dreadnought research/manufacturing topics. Whoopsie.
- MC Manufacturing fix, necessary MC research was missing from a few MC manufacturing topics.
- Multimelta ammo count back to 6 from 3.
- Added missing tyranid/GSC missing strings from newly added units.
- Fixed the missing tile on CH06TRANSPORT ship map.
- Added chaos turret missing LANG string.
- Added 2 missing khorne and nurgle marine related language strings.
- Added a missing Necron Destroyer Lord related language string.
CHANGES:
- Promotion requirement for Chaos Guard Officers changed to devotion from psi ability.
- Added Space Wolves AI-Enemy dreadnought. Replaces the placeholder grey knight dread on the chaos cult final mission enemies and the same dread placeholder in the space wolves thunderhawk assault.
- Combined Chaos Cultist Captures to slim research.
- Callidus Codex Art updated.
- Improvements to the final mission, new map block and foes placement.
- Enemy GK Dreadnought stats updated.
- Bumps manticore from 16 to 24 units capacity and 2 large units.
NEW STRATEGY - OFFICIO ASSASSINORUM:
- Samiam569 Officio Assassinorum submod merged and available as a Strategy under CHAMBER Militant Faction selection.
- Play with a small but powerful elite team of 5-Temple Assassins, and Inquisition Assassins if they get wounded. Their special transport is in the form of a Teleportarium deployment.
- Anternofer provided sprites for the Eversor, and the front view of the Culexus.
- The 5-Temple Assassins have their unique loadouts and mechanics. All but the Eversor uses the infiltration mechanics, with the Eversor instead having health regen and Feel no Pain (quite hard to kill).
- The Vanus Assassin fills the support role.
- They also have access to the diplomatic solutions and aggressive negotiations special task force [D-SAN] of the Adeptas Ordo Dialogus Represalia (spritework from Leflairs dusty drawer).
- The Represalia come with the new Repressor pattern semi-auto stubrifle [Repressor DMR] with a integrated bipod.
ADEPTAS:
- WIP: Access to the Represalia armor and Repressor DMR as a Novitiate Assassin upgrade alternative to the melee focused Deathcult Assassin armor.
- Codex text update for the precursor Novitiate Assassin Suit Armor.
- Swapped Psi Ability and Devotion stats to favor Devotion when generating Sisters, as well as their training caps. Old carry-over from 40K. Nerfed their psi ability on start as a result, but the higher devotion will help with promotions.
PLAYER CHAOS CULT:
- Removed the space marine base at month 0 that would spawn in for chaos cult.
- Nylon_duck's chaos staff pixelart for cultists priests.
- Ogryn/priest voices by nylon_duck.
- Cult codex descriptions by Domnenos.
- Chaos Cult Transports up rated to 200-300 speed range. Gotta be that 110 octane chaos promethium.
- New Armory Raid map, "Imperial Bunker Armory", featuring an autumn environment and a raid on some old bunkers connected by a underground network of tunnels. The Old Armory raid map moved to a later mission.
GUARD:
- Commissars now have an execution mode they can toggle. While toggled on, they will instantly kill any friendly target during the player's turn within 5 tiles that has Corruption or less than 50 Morale with an non-buff attack. When a unit is killed in this way, all Imperial Guard units will have their Morale fully restored. Executing a unit with the Commissar will also restore enough Command Points for 1 order
- Non-Imperial Guard units no longer benefit from Imperial Guard orders. Traitor Guard do fall under Guard as far as orders effect are concerned.
- Imperial Guard Commissar Inspire/Commander's Sword have their effect reduced to 25% vs non-Imperial Guard units.
KRIEG:
- Added WIP Krieg Strategy research structure.
MARINES:
SPACE WOLVES:
- Categories added to manufacturing topics for Long Fang armor and Lascannon power cells.
- Space Wolves soldier types given the SM wound recovery tags for faster recovery.
- Added missing heavy weapons tag to SW Heavy Bolter Asgal and the Helfrost Cannon.
- Blocked some SM armors that Space Wolves dont have an equivalent of.
- Changed final mission part 2 SM vehicles to Space Wolves equivalents.
- Dread Codex section changed to HEAVY WEAPONS PLATFORMS from ARMOR.
- Added blockers to standard SM mid- and high tiers overlap to prevent potential issues.
- FIX: SW assault thunder fix wrong deploy + orientation of one spawn slot.
- Initial Wulfen asset implementation. Scripting to follow.
35% of the STR_SPACEWOLVES_SOLDIER (the base space wolves units, the blood claw you can purchase or receive at start) will be affected by the wulfen curse (of course not applicable to existing save before this PR, it will not auto update existing blood claws)
those affected once killed will not be able to rest in the Emperor glory but will transform (assuming the player do the transform in the transform menu) into a wulfen.
- Added Wulfen Assault Terminators that Theron cooked up.
- Special Dungeon Reward Armor now wearable by Space Wolf soldier types.
- Changed it so the spawn logic prefer spawn nodes inside the transports rather than outside for part 2 of the final mission.
- Added ammo mana for SW lascannon sponson so it can recharge.
CHAOS:
- NEW UNIT: World Eater Leader in Power Armor, the Khorne Centurion/Captain (rank).
- Brenshars Dread flamers Tzeentch and Khorne Dreadnought loadout inventory art, blue and pink warp fire bigobs art assets.
TYRANIDS:
- Brenshars Tyranid Spawners art assets.
NECRONS:
- Necron Synaptic Disintegrator Power increased to 85 up from 60, putting it at the level of its tabletop standard.
This is a Warhammer 40k total conversion for OpenXcom, based on an earlier space marine mod by Ryskeliini. As Force Commander for the Imperium of Man on a planet beseiged by Chaos, you must find a way to end the Warp Storm and purge your world!
Features:
- All Armory the chapter can provide
- All New equipment
- Chaos Forces
- A bit more complex research and manufacturing
- Changed text, backgrounds, cutscenes
- Changed Music
- Eldar Forces
- Sisters of Battle
- Guard
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