Описание игры, торрент, скриншоты, видео
Скачать бесплатную игру Ren'Py v8.5.3 - торрент, русская версия | Рейтинг: 10.0 (6) | Баллы: 439 |
• Разработчик / Developer: Инди-игра (14535) от PyTom (2)
• Жанр / Genre: Создание игр (98)
• Язык: Русская версия (8390)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 135.50 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 6)
• Похожие игры:
- AppSalute Creator v3.6 Beta
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Ren’Py - несложная программа для создания визуальных новелл. В последнее время, примерно 90% новелл создаются именно в этой программе. Что говорит о её возможностях и качестве.
На русском языке.
Программа обновлена до v8.5.3. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Создание простых игр в данном конструкторе по сложности доступно для любого желающего, но для более сложных игр необходимо изучить и применять скриптовый язык Python. Есть возможности для создания оригинальной манги, в том числе подключение видео и использование различных спецэффектов на движке. Также можно подключать мини-игры, системы подсчёта параметров для усложнения игрового процесса, для чего и требуется знание Python. По умолчанию Ren’Py уже настроен на создание типичной игры жанра визуальных романов: с меню, возможностью сохранения, простыми функциями анимации, разветвлениями сюжета, музыкой. Автору остаётся вставить картинки и вписать текст. В этом случае не требуется знания основ программирования.
Графика и качество игры, созданной в данном конструкторе, зависит в большей степени от авторских умений рисовать. Движок поддерживает много языков, в том числе русские шрифты (юникод).
Здесь вы найдете руководство для начинающих на русском языке.
Ren'Py 8 - это большое событие, поскольку это первая версия Ren'Py, поддерживающая Python 3. В то же время она не требует больших изменений в ваших играх. Многие игры работают без изменений на Ren'Py 8, в то время как другие потребуют незначительных изменений.
Разработчики понимают, что на создание игр могут уходить месяцы и годы, и стараемся сделать так, чтобы вы могли перейти на новые версии Ren'Py без существенных изменений.
Dependency Updates
Ren'Py now supports and requires Live2D 5.3. You may need to update Live2D to continue to use it in Ren'Py 8.5.3 or later.
Ren'Py Stores as Python Packages
Ren'Py now treats Ren'Py stores as Python packages, as was documented but not implemented. This means imports can work from other stores.
Note that such imports assign names, but do not create aliases. Updating A in the main store will not change its value in substore1, and vice versa.
Parse Error Improvements
Parse errors are now reported at the end of each priority level (libs, then the game, then mods). Within a priority level, parse errors in filenames that begin with a number (like 01statement.rpy or 01lib/statement.rpy) are reported before parse errors in files that begin with letters.
This change is meant to allow parse errors in files defining creator-defined statements to be reported before parse errors in the game script caused by the use of a statement that is not properly defined. This allows creators to more easily identify and fix problems with their creator-defined statements.
Fixes and Changes
renpy.pause() now always pauses for at least one frame. Previously, it could avoid pausing after rollback.
There have been several improvements to dragging viewports that cure situations where the viewport could be dragged without the mouse button being held down.
Automatic detection of language on macOS should work in more situations.
The new config.mesh_oversample variable can be configured to control how much a mesh texture can be oversampled by, preventing additional blurriness when scaled up. This defaults to 1.0 (disabled) in this version, but this will change in Ren'Py 8.6.
The new config.say_menu_text_filters list of functions supplements the existing config.say_menu_text_filter function.
An issue that could cause Ren'Py to corrupt data in a very specific case has been fixed. The issue would occur when a Python finally or except block would run as the stack was unwound after a load, and it would restore old data inappropriately. This is an unlikely error, but could happen in Python-heavy games.
Several low-probability crashes and memory leaks have been fixed.
Anisotropy is now disabled when nearest_neighbor sampling is used, preventing blurriness.
The default value of the synchro_start parameter to renpy.audio.register_channel(), which controls if music waits for queued music on other channels to be played, is now the default loop value of the channel, in all cases.
The value of mouse_visible is now properly restored when exiting the game menu.
The say behavior (used by dialogue) no longer lets you dismiss dialogue if the screen is grabbed by another displayable, such as a viewport being dragged.
The camera statement is now documented to propagate transform state. (This was always true, but was not documented.)
The nestled and nestled-close click-to-continue indicators now detect and respect RTL languages.
Nestled and nestled-close click-to-continue indicators are now rendered at 0 width in all circumstances. This prevents a class of issues that could occur with NVL-mode, retained bubbles, and other configurations. This is equivalent to rendering the text without a click-to-continue indicator, and then placing the CTC indicator next to the end of the rendered text. (This is similar to how {w}, {p}, and extend were already handled.)
Translations
A Portuguese translation of the Ren'Py tutorial has been added.
An Italian translation of the Ren'Py tutorial has been added.
The Persian translation of the Ren'Py tutorial has been updated.
Features
When defining styles used by ruby text or style text tags, more style properties can be set to None to use the value from the parent text. As of this version, the following properties may be set to None: antialias, axis, black_color, bold, color, font , font_features, hinting, instance, italic, size, and textshader.
Due to that change, When using ruby text, you may now set font None, and the font will be inherited.
The mouse_visible variable now has a new "always" value, which makes the mouse always visible. This is useful for games that need to force the mouse to be shown for minigame purposes.
Support has been added for a system-installed copy of the VSCodium text editor. This is a libre build of the same source code that makes Visual Studio Code.
The Transform.unique() method has been added, which marks a transform as unique. This prevents the transform from being copied when added to a displayable, which allows the transform to maintain state across multiple uses, or be referenced from outside its function argument.
Ren'Py supports nearly all features that a visual novel might reasonably be expected to have, including branching stories, saving and loading of games, rollback to previous points in the story, a variety of scene transitions and so on. Ren'Py scripts have a screenplay-like syntax, and can additionally include blocks of Python code to allow advanced users to add new features of their own. Additionally, tools are included in the engine distribution to obfuscate scripts and archive game assets to mitigate copyright infringement.
Ren'Py is built on Python and PyGame, and is officially supported on Windows, recent versions of Mac OS X and Linux, and is included as part of the Arch Linux (as an AUR package), Ubuntu, Debian and Gentoo (in experimental overlay) Linux distributions.
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