Описание игры, торрент, скриншоты, видео
Скачать игру Beyond All Reason v30272 - торрент, игра на стадии разработки | Рейтинг: 10.0 (2) | Баллы: 65 |
• Разработчик / Developer: Инди-игра (14535) от Beyond All Reason Team (1)
• Жанр / Genre: Стратегии (3769); Сетевые / ХотСит (2320)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 2330.00 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 2)
• Похожие игры:
- Total Annihilation
- Total Annihilation Mini / Mini TA
- Total Annihilation Kingdoms
- Zero-K v1.14.4.0
- Evolution RTS v17.07
- SplinterFaction
Beyond All Reason - RTS вдохновленная Total Annihilation, которую вы так долго ждали. Она вобрала в себя все лучший элементы Total Annihilation и исправила старые проблемы, например, теперь игра многопоточная и не начинает тормозить при сражениях большого количества юнитов. Beyond All Reason - это классическая стратегия в реальном времени, где вы строите здания и создаете юнитов на огромных картах с возможностью игры 8 на 8 и где все юниты и баллистика снарядов моделируются в реальном времени, а рельеф местности оказывает реальное влияние на поле сражения.
Игра обновлена до v30272. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Каждая единица, снаряд и взрыв моделируются в реальном времени
Оцените масштаб и реалистичность:
Все юниты и снаряды моделируются в реальном времени. В игре полностью смоделирована баллистика снарядов, физика взрывов и деформация местности. Наслаждайтесь захватывающим опытом RTS, независимо от того, командуете ли вы отдельными юнитами или многотысячными армиями. Возьмите управление в свои руки, вступая в эпическую борьбу за господство!
Стратегическая важность рельефа:
Форма каждого поля боя в игре накладывает отпечаток на то, какие стратегии работают и какие подразделения эффективно использовать. Нет двух одинаковых карт. Каждой местности соответствует своя боевая единица. Ядерная война может пересмотреть правила игры. Используйте более 10 различных классов боевых единиц, включая гигантские экспериментальные боевые единицы, чтобы проложить свой путь к победе.
Бесконечное количество возможных стратегий:
Beyond All Reason не ограничивает вас в ресурсах или размере вашей армии. Хотите унизить своих врагов, обезвредив их несколькими точными ранними ударами? Нет проблем. Предпочитаете наращивать силы и уничтожать их тысячами бомбардировщиков? Никто вам этого не запрещает! Погрузитесь в мир, где единственным реальным ограничением масштаба битвы является то, с чем может справиться ваш процессор!
400+ юнитов уникальны и имеют свое предназначение:
Каждый юнит в игре играет определенную роль. Смешивайте и комбинируйте юнитов, чтобы создать бесконечное множество возможных тактик. Экспериментируйте с собственными комбинациями и демонстрируйте новые стратегии в бою.
Всего в игре огромное количество разнообразных юнитов, — по ~195 на фракцию, разбитых на множество типов:
• боты
• танки
• артиллерия
• самолеты
• морские самолеты
• техника на воздушной подушке (ховеркрафты)
• амфибии
• вездеходы
• корабли
• подлодки
• и много чего еще...
"Началась новая эра эпических стратегических сражений".
l Overhaul: New Effects
This period saw a major push on next-gen GL4 visual effects, bringing the game significantly closer to a modern visual standard:
• Build Particles – Are now energy cube shaped with varying size/speeds and noise/brightness. Particles now also home in towards the target when moved.
• Death Fire & Smoke – Exploding unit-pieces now burst into proper fire and smoke trails + using the same effect crashing aircraft trails.
• Beam Lasers – Beam lasers received a complete visual rework: traveling pulse effect. Handles moving origin/target fadeout better: no longer displays beams for each fadeout step.
• Plasma Cannon Projectiles – Plasma projectiles now use a new multi-billboard rendering approach with improved noise, size calculations
• Missile Thruster/Trails – Missiles now have their thrusters properly attached to their missile models, previously they were limited to 30 fps, trails are still limited but can be positioned more correctly instead of starting in front of the missile models!
• Shield Effects – Shields received visual enhancements and now only show when in (air) LoS (bugfix).
• SSAO – Improved quality, more pronounced and wont render on top of grass/particles! (+fix for AMD cards)
• Bloom Shader – Enhanced overall and wont overbright as easy
• Metal/Geothermal Spots - when under water these are no longer distorted
• Grass - bends when walking on top of it
Misc Visual Fixes
• FFA anonymouse team colors are now all the same when you are (becoming) spectator
• Commander name tags, healthbars, rank icons, group number, wait and energy icons are no longer affected by game lighting/effects
• LOS view remains the same after LuaUI reload
• Added measures to prevent white-outed ui elements
Gameplay Changes
EasyTax 2.0
The Easy Sharing Tax modoption has been completely overhauled. Key changes:
• 30% tax applies when sending resources, overflowing resources, assisting ally construction, or inserting metal into partly reclaimed wrecks for resurrection.
• Combat unit transfers remain free.
• Economy buildings/factories given to allies are now stunned for 30 seconds instead of being blocked outright.
• Builder units (including commanders and rezbots) given to allies have their buildspeed set to 0 for 30 seconds — they can still move and start builds, just can't make progress unassisted.
• Commanders can now be shared.
• Partially built units still can't be given (except for mex/geo upgrades or taking over a dead ally).
General:
• Napalm & Acid on Water - Napalm and acid weapons now create damaging area effects when hitting water or lava (not void). Areas on water have half duration. Submarines are immune to area damage.
• Lab Reclaim Refund - When a factory is reclaimed by you or an ally while producing a unit, the metal already spent on that unit is now refunded. No more losing that partially-built Titan's worth of metal.
• Map Lava - Lava now damages aircraft inside it as well, and also damages features (wrecks/rocks) that have no metal value. Also when hit: lava no longer displays water splashes!
• Area Attack Limiter - Prevents excessive area-of-effect spam (lag) by limiting how many area-attack commands can be issued in a short period. Bombers are excluded.
• Bomber No Air Target - Prevents bombers from targeting air units, fixing an edge case where bombers could be ordered onto air in unexpected ways.
• Fixed turret re-aiming behavior for several units including Garp and Pincer, aligning turret rotation speeds with their actual body turn rates.
• Cluster plasma projectiles now use shield radius when calculating deflection, instead of using a fixed value.
Misc Fixes
• EMP units can now manually target floating labs.
• Reclaim/resurrect progress bars are now hidden under fog of war.
• Transport + transportees are killed on the same frame (preventing stragglers).
• Overpen no longer breaks early on a dead unit or invalid feature.
• Area DoTs now use the largest of the area radius or the target's collision radius for hit detection.
• Preventing some self-flanking bonus cases
Balance
Universal Brakerate & Sightdistance Patch
• Brakerate set to a minimum of 90 elmos/s² for vehicles (helps artillery stop cleanly at firing range) and 180 for radar/jammer bots.
• Sightdistance minimum set to 330 for vehicles, 380 for bots (except crawling bombs at 260). This notably improves Centurions, Fiends, rocket bots, cons, and some artillery.
• Legion also received brakerate/sightdistance treatment in a follow-up patch, matching the same standards applied to Armada and Cortex.
Misc Balance news:
• The Community Balance Modoption has been updated! See the tweaks the players came up with!
• Legion Balance Patch - read the full breakdown.
UI & Quality of Life
New Widgets
• Unit Repeat Icons – Displays icons on units that have Repeat mode active.
• Unit Fire State Icons – Displays icons indicating a unit's current fire state (for Hold Fire and Return Fire).
PiP Improvements
• All PiP (Picture-in-Picture Minimap) keybinds are now fully configurable
• ALT+scroll now required to zoom in PiP (configurable), preventing accidental zoom.
• Activity tracking: smoother zoom and less aggressive zoom-in.
• Multiple bug fixes: shift-queuing, command queue, camera move, radar wobble accuracy, unit taken/transferred events.
Home Grid Prioritizes Advanced Labs & Gantries
• The build grid home screen now puts Advanced Labs and T3 Gantries in the priority first row for advanced constructors, hover cons, and seaplane cons — ensuring they're always accessible regardless of how many items are in the build list.
• ETA Timer for Feature Reclaim/Resurrect
Units reclaiming or resurrecting features (wrecks, rocks) now display an ETA timer, matching the behavior already present for building construction.
Total Buildpower in Info Card
The unit info card now shows a unit's total buildpower for builders, formatted in shorthand (e.g., 18.5k).
Restructured Restriction Modoptions
• New modoption: No Sea Units – bans all sea units.
• "No Tech 2" no longer also removes Tech 3.
• Removed the broken "No Defenses" option (to be re-thought).
keybinds
• Open chat and type /set_camera_anchor [index] then move the camera and
• type /focus_camera_anchor [index] to recall the saved camera state.
• fov [number] - Set Field of View to [number] or 45 degrees
• fov_inc [number] - Increase Field of View [number] or 5 degrees
• fov_dec [number] - Decrease Field of View [number] or 5 degrees
Music
• 4 new tracks added during the regular cycle:
• Objective Unfurled by Leon Devereux (menu track)
• Three Raptor tracks from West Basinger: Bioweapon, Adaptation, Biomass Reclamation.
• April Fools 2026 – Community remix submissions from the last "Call to Arms" event were added to the game as special event music.
The Total Annihilation Inspired RTS you've been waiting for
Explore the Scale and Realism:
All units and projectiles are simulated in real-time. The game offers fully simulated projectile ballistics, explosion physics and terrain deformation. Enjoy an immersive RTS experience, whether you are commanding individual units, or armies of thousands. Take control as you engage in an epic struggle for domination!
Strategic Importance of Terrain:
The shape of every battlefield in-game imposes which strategies work and which units are effective to use. No two maps will play the same. Every terrain has a unit to match. Nuclear warfare can redefine the rules of the game. Utilize over 10 different unit classes, including giant Experimental units, to work your way to victory.
Infinite Possible Strategies:
Beyond All Reason doesn't limit you in terms of resources or the size of your army. Want to humiliate your enemies by disarming them within a few precise early strikes? No problem. Prefer to build up and obliterate them with a thousand bombers? We got you covered! Immerse yourself in a world where the only real limitation to the scale of the battle is what your CPU can handle!
400+ Units Unique and with a Purpose:
Each and every unit in the game has a role to fill. Mix-and-match units to create infinite possible tactics. Experiment with your own combinations and show off the new strategies you develop in battle.
Ссылки для скачивания игры
Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.
Дополнительные файлы для игры
Отправка личных сообщений доступна только после регистрации.
Комментарии игроков (13 шт.)















