Описание игры, скриншоты, видео
Скачать игру Roses and Gems v2.1.0 [Steam Early Access] - игра на стадии разработки
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• Разработчик / Developer: Инди-игра (14535) от Pirate-Rob (2)
• Жанр / Genre: Стратегии (2828); Песочницы (Sandbox-игры) (989)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 6.91 Мб.
Roses and Gems - довольно необычная стратегия с элементами песочницы выполненная в ретро стилистике. Собираем различные ресурсы, крафтим ловушки, добываем алмазы и продаем их торговцам для покупки нового сырья, а также обустраиваем свой замок, готовя его к осаде.
Игра ОБНОВЛЕНА с v1.1.0 до v2.1.0. Список изменений внутри новости.
• A new 'type' of climbable block has been added, it works like a regular ladder, but you slide down if you don't hold up. Rope and Webs have been changed to this.
• Guards and Merchants will now indicate when they are going to a flag or market.
• Spikes now have their own break animation so they don't look bad/glitchy.
• Nerfed spikes again. Wood is now properly trash tier.
• Changed the harder difficulties ("I wanna die" and higher) so they don't get the first day double time bonus.
• Changed all difficulties above "Hard" to receive double enemies. The scaling was rather off and it felt like there weren't as many enemies as there should be.
• Ant's throw dirt a lot less now, as before they were kinda tearing up the land. However, dirt balls now replace the block they hit with dirt, rather than slightly damage it.
• FireAnt's Acid throw no longer damages dirt because it destroys the world too quickly.
• Baby spiders have regen now so they're more likely to live to adulthood.
• Changed emotes so that they work/look better.
• Sprinting no longer works on grass, certain materials allow you to walk/sprint faster on them.
• Bugs now get a movement speed bonus from grass. These 2 changes should incentivise paving, rather than keeping the nice green carpet.
• Change the darkness to be less debilitating, it was originally added for aesthetics, not to make you feel blind.
• Spikes now deal damage based falling speed as well as spike quality now, so digging deeper pits actually does something.
• Fixed a bug where day/night time was double the length it was meant to be.
• Optimized block fringes.
• Fixed a bug causing enemies to permanently have 50% hp, no matter the difficulty.
• Fixed bats picking up and dropping bugs.
Roses and Gems is a game all about dying. Er, I mean, Roses and Gems is all about avoiding the inevitable, whether you're slaying harmless creatures trying to blow up your catalyst, mining underground for gems to trade with merchants, collecting upgrades for your person, finding secrets of the underground or even building the baddest, wickedest fort ever only to have it torn down by dirt slinging dung beetles (It's not really dirt).
There are many ways to kill the (semi)harmless creatures, like making traps, pitfalls and general things of a nasty sadistic nature. Or you could go the old fashioned way and cut them down by sword with your fellow soldiers.
The game has 10 difficulties, ranging from easy, for beginners and casuals, to burningly difficult levels of hardness for those of us who feel we need a challenge.
Contains loads of death, a surprising lack of roses and occasionally an insult or two... or three... er, let's just say a few shall we?
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