Описание игры, торрент, скриншоты, видео
Скачать игру Star Nomad v2.1.5 - торрент, полная версия | Рейтинг: 10.0 (1) | Баллы: 17 |
• Разработчик / Developer: Инди-игра (14535) от halfgeekstudios (1)
• Жанр / Genre: Стратегии (3599); Песочницы (Sandbox-игры) (1335); Ролевые игры (RPG) (3378)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 59.43 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
• Другие части игры:
- Star Nomad 2 v1.20
Star Nomad - пошаговая RPG/RTS-песочница, разработчики которой вдохновлялись такими олдскульными, классическими, космическими симуляторами, как: Wing Commander: Privateer 1 & 2, Escape Velocity и Freelancer.
Версия игры ОБНОВЛЕНА с 1.5.0 до 2.1.5. Список изменений внутри.
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Язык интерфейса: Английский
Increase Guild HQ mission rewards by ~40% in Al Dhanab & Gemini. This should speed up early game for combat pilots.
Insurance will now also cover the 2nd Missile Module.
Yamada-Oyabun will *handsomely* reward you for rescuing his daughter.
Reduce Tengu price.
Added Spacebar Pause.
Added A & D to the missile icons.
Added a sizeable credit reward to several more early Prelude Story Missions.
Guild HQ mission can reward a bonus 25% credits for a "job well-done" or timely completion.
Increased smuggling profitability.
[Patch 2.1.1]
Enabled the rest of the achievement unlocks.
[Patch 2.1.0]
* Added more audio tracks, thanks to Alexandr Zhelanov, Maxstacks & Jan125 (opengameart.org).
* Fixed some typos.
* Turret Enhancer module also boost Combat Drone damage.
* ESC key in-game no longer functions. To quit, click the Pause icon to bring up the Exit option.
Version 1.5.0 (1/10/2014) changes:
* Added multiple nebula/dust parallax layers to enhance depth.
* Added new trails for player ship, as well as all missiles.
* Change some icons, and a few small tweaks.
Version 1.4.1 (1/10/2014) changes:
* Updated Ship Menu graphics.
* Increased speed & agility of the starter ship Nomad.
* Tone down the pirate spawns in the starter systems around the Al Dhanab region (it's slightly easier).
Version 1.4.0 (24/09/2014) changes:
* Added asteroid mining feature! More info at: http://halfgeekstudios.wordpress.com/2014/09/23/star-nomad-update-to-bring-mining/
* Updated graphics for the player Nomad, Stiletto, Centurion & Galaxy ships.
Version 1.3.1 (15/09/2014) changes:
* Added help/tutorial icon to the Title Menu.
* Increased trade profit around the Gemini region.
* Fixed some pirate NPC bugs related to story missions.
Version 1.3.0 (04/09/2014) changes:
* NPC Merchants will broadcast an icon to show their location when under attacked by pirates!
* Insurance will now repay up to 90% of the value of lost modules (up from 75%!)
* Increased profitability of many legit trade routes, and several illegal trade routes.
* Option to skip Intro when restarting a New Game.
* Added option to Re-arm missiles at Guild HQ.
* Toned down busier backgrounds.
* Added lots of new comms chatter lines (in particular for Zero Sum plot).
Added Keyboard shortcut keys:
S = Activate Shield Boost Module
E = Activate EMP Module
A = Launch Missile #1
D = Launch Missile #2
X = C-Beam Canno
C = Open In-flight cargo
Z = Zoom
P = Pause
Tab or Q = Star Map
Version (1.2.0) changes:
* Added a new major plot line "Zero Sum". To proceed, talk to Erica Price in Gemini once you've completed the original story. You may need to talk to her twice in case she plays hard to get!
* A new ship to fly, the prototype Yamato Mk2 Flagship, it becomes available as you proceed on the Zero Sum plot. Once it unlocks, you can also acquire a few new modules for it.
* More talkative NPCs once you're on the Zero Sum plot.
* Increased profitability on many trade routes.
* Increased ship bounty credit reward.
* Increased HQ mission reward for the Al Dhanab Guild.
* Scaling NPCs based on your ship or story line progression.
A lot of you are curious as to what makes Star Nomad stand out from Space Rangers, SPAZ & Drox Operative. Let me be frank: Star Nomad encapsulates the essence of space-sims and distills it down to the fun elements; freedom of choice/actions, trading, random missions, space that feels alive with interactions.
It also simplifies it, ie. why have so many weapons & modules when you often resort to a few types that are the best (Tachyon Cannons in Privateer anyone?), likewise, a bazillion empty systems that are meaningless and a plethora of tradegoods that you never trade.
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