Описание игры, торрент, скриншоты, видео
Скачать игру A Wizard’s Lizard v2.6.0u1 - торрент, полная версия | Рейтинг: 7.8 (4) | Баллы: 22 |
• Разработчик / Developer: Инди-игра (14535) от Lost Decade Games (2)
• Жанр / Genre: Ролевые игры (RPG) (3378); Игры для Linux (245); Игры для Mac OS X (275)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 223.48 Мб.
• Оценка игроков / Game Score: 7.8 из 10 (всего голосов: 4)
• Другие части игры:
- A Wizard's Lizard 2: Soul Thief v0.26.0 [Steam Early Access]
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A Wizard's Lizard - мультяшная RPG с экшен-элементами о приключениях ящерицы-волшебника. Вам предстоит исследовать бесконечные подземелья, добывать оружие и припасы, попутно сражаясь с силами зла.
Игра ОБНОВЛЕНА с v2.6.0 до v2.6.0u1. No idea what's updated.
Вы можете скрыть всю рекламу на сайте. Как?
Вам предстоит исследовать бесконечно меняющиеся и постоянно разветвляющиеся подземелья, которые наполнены сотнями монстров, зубастыми боссами и тяжелыми сундуками с сокровищами! Параллельно с поиском приключений и зарабатыванием себе на жизнь, вы также должны сражаться с силами зла. Ненасытные чудовища похитили из города ценных горожан. Если вы сумеете спасти их и вернуть на поверхность, город будет расти и развиваться, что в свою очередь облегчит вам путь к покорению глубин подземелья! Если персонажу все же суждено погибнуть, вы не увидите ненавистный GAME OVER. Вместо этого вам предстоит очередной этап блуждания по землям мертвых! Только в этом мрачном измерении можно найти скрытые и секретные предметы, только здесь вы откроете для себя тайну воскрешения и возвращения в мир живых.
v2.6.0:
• Sync Steam achievements on startup
• The number of kills needed for gold statues in the Museum is now displayed when interacting with statues
• Increase speed of room transitions
• Bugfix: Maro's Statue and Death statues are now displayed in the Museum
• Bugfix: Zombie Merchant avatar is displayed in dialogs
• Updated versions of NW.js and Greenworks which should improve stability and performance on Windows, Mac, and Linux
v2.5.0:
• AWL2 Kickstarter CTA on Title screen
• Locked chests and doors now describe the key required when interacting
• Improved dungeon layouts: More interesting room connections, and later floors are smaller, in general
• Certain special rooms are now zone wide. For example, the blueprint vendor in the Cemetery can appear on any floor
• New room types which may contain rewards or danger!
• Pentacles appear on every floor
• Shops are now randomized such that each shop has a chance to sell either items or health, or offer gambling
• Gambling shops are now staffed by killable merchants
• The Feather of Flying can now be found in chests and shops
• Removed the Feather of Flying from Luna's unlock quest
• The "merchant" in Amberfall now sells one of many different items, cheap!
• Improved AI for Hive Totem bees and Soul Call dragon familiar (Monsters are prioritized over barrels and immune targets are ignored)
• Buffed Soul Call dragon familiar's damage output
• Allow gamepad analog input to scroll achievements list
• Slightly reduced drop rate of fruit in the Cemetery
• Updated frameworks for performance/stability
v2.4.0:
• A whole bunch of new achievements! (Previously unlocked characters will award achievements retroactively)
• Revamp achievements UI
• Arrow Traps now emit light and are easier to spot in dark rooms
• Reduced price of Killer Bees weapon
• Fix Merchant Murderer achievement
• Pause the game simulation while a text dialog is displayed
v2.3.2:
• New Challenge: Genowlcide
• Improve explosion hitboxes and reduce explosion damage over time
• Fix gamepad detection
• Fix stat calculations from items when transitioning from alive<->dead
• Fix item counts for non-stackable items when transitioning from alive<->dead
• Fix touch events overriding mouse events on hybrid tablets
• Fix bug with Soul Rush ending immediately when used next to a destructible solid e.g. barrels
• New Challenge: Hell's Barrels
• Increase health restored for most healing items
• Reduced cost per hitpoint healed for healing items
• Prevent collection of health restoration items if the player is at full health
• Increase health drops in the Cemetery
• Remove treasure drops from farmable monsters (zombies and skeletons)
• Increase treasure drops from more difficult monsters
• Rename Trickster gear to Deminion gear and make descriptions more informative
• Deminion Axe now gains a bounce bonus like other axes
• New, more noticable graphics for Arrow Traps
• Reduce Arrow Trap and Spike Trap detection radius
• Reset Senso-spikes on room enter to prevent cheap damage
• Wall traps can no longer be placed in the corners of a room
• Muck Monsters no longer prevent doors from opening when inactive
• Merchants now provide info on their items for sale
• Merchant in town now details which zones still contain blueprints
• Fix bug causing players to not receive credit for kills with totems or explosions
• Fix crash where the player exits a room shortly after taking damage
• Bushes spawn a leaf upon death
v2.2.2:
• Fix performance issues related to mouse input
v2.2.1:
• Fix crash due to repeated input on the Challenge Mode list
• Fix crash due to mouse input after the player has died
• Fix crash related to activating mimics and reentering a room
• Prevent player from placing totems or using soul powers while dashing (fixes a bug with the player being stuck afterwards)
• Challenge Mode!
• A new character to be unlocked
• Add optional timer display to UI settings (disabled by default)
• Two-way pause menu shortcuts (inventory, map)
• Display all player equipment on playerSelect instead of just weapon and totem
• Nerf zombie merchant's boomerang
• Improve arrowTrap detection
• Fix crash related to triggering Soul Shield immediately after cooldown
• Fix player stuck bug with dashing into an Ice Sphere
• Fix a crash that would sometimes occur after dying
• Fix crash related to entity/pawn optimizations
• Fix bug in boomerang script
• Improve gamepad analog controls
• Improve dash cancellation (only cancel dashing when control direction >= 90 degrees)
• Several rendering/performance optimizations
• Fix collision bug with player weapons and Warlord Totem
• Update Great Owl statue in the museum with new graphic
• Remove ability to hide menu via UI toggle
• Make UI toggle persist instead of while-held-down
• Prevent boss intro from freezing game when UI hidden
• Remove blue light from blue candle
• Fix bug where complete trickster set can freeze game
v2.1.1:
Introducing Soul Powers
• We've expanded the utility of Soul Orbs by adding a handful of new Soul Powers to the game. These new powers will replace the default Soul Blast and can be found in chests and shops throughout the game. Each of the unlocked characters now starts with a unique Soul Power, too! The currently available Sou Powers are:
• Soul Blast: Blasts nearby enemies with trapped souls
• Soul Shield: Protect yourself from harm
• Soul Warp: Bend time to dodge enemies and projectiles
• Soul Rush: Rush forward dealing damage to anything in your path
• Soul Call: Call forth an ally to help you slay Death's minions
New Weapons, Totems, and Items
• There are a bunch of new weapons and items to find including (but not limited to!): Owl Slayer, Glaive, Hive Totem, Copycat Totem, and the Ring of Ultimate Protection. Not only that, but items you've seen in chests or shops will not show up again in the same run.
How many ways can you defeat Death?
• Maybe you can easily take down Death using your favorite combination of weapons and armor. But, can you defeat him using the rest of the items available in the game? Each time you kill Death, you'll earn a golden pedestal for each item you're carrying in the museum. See how many different combos you can use to rescue the Wizard!
Performance and Bug Fixes
• We're constantly trying to improve the performance and stability of the game. To that end, we've added options to disable the lighting and/or particle effects. Also, we've fixed a bunch of bugs including some which caused the game to crash outright.
Other
• Reset player cooldowns on room exit
• Skyrocket explosions now hurt undead monsters
• Totems no longer target cross-realm monsters
• Fix Game Over gold display
• General room layout fixes
• General memory/performance improvements
• General monster behavior improvements
• Key binding configs for [ and ] to switch menus
• Add keyboard support for inventory and map shortcuts
• Place slimeKey in a goldChest
• Improve Sapper behavior
• Don't let boomerangs collect food
• Tweak Life Knife
• Updated design for pentacle icon in mini-map
• Remove empty room from Cemetery
• Less harsh puzzle rooms in Crypt
v2.0.13:
• Buffed Soul Blast in various ways: Increased range, number of projectiles, reduced cooldown, reduced player stun duration
• Consolidated various totem stats into Totem Power, which affects all aspects of totems
• Buffs/tweaks to most totems, including more benefit per point of Totem Power
• Charms can now affect many other stats besides totems, such as max health, weapon damage, and speed
• Added a complete set of Dark Iron gear (used to be Lead) and removed speed penalty
• Increased the amount of damage gained from attack buff items such as Spiked gear
• Many other balance tweaks to various weapons and items
• Increased delay when a Mimic is activated until it becomes hazardous to the player
• Reduced pentacle charge time from 10s to 5s
• Greatly improved Gambling Shop, removed terrible rewards, increased gold payouts, way more item variety
• Improve town Marketplace layout, items are now sorted by slot (weapon, head, chest, etc)
• Moved extra boss loot (Health Potion and treasure) to the room containing the Gold Chest (fixes issues with Sewer Hag)
• Added option to disable screen shake (screen shake is enabled by default)
• Hostages can no longer be killed
• Added a regular shop to Sewer 1 to fix the Merchant count for Merchant Murderer achievement
• Removed Soul Orbs from shops
• Fixed dungeon layout bug in Cemetery 2 causing Slime Key room to be missing
• Fixed fullscreen settings bugs
• Fixed boomerang cooldown and collision bugs
• Fixed incorrect blueprint counts
• Fixed bug where player could have < 0 health
• Fixed flickering/corrupted text rendering
• Fixed issues with the Ice Cube: Removed immunity to non-fire damage from Ice Cube and Ice Monsters, expanded room size
• Fixed a bug which caused key bindings to reset each restart
• Fixed a bug with the wizard's equipment buffs stacking causing very low cooldown and high projectile count
• And a bunch of other small fixes/tweaks!
Conquer the forces of Death in A Wizard’s Lizard, an action RPG for Windows, Mac, and Linux. Explore ever-changing dungeons, filled with powerful weapons and items. Battle back the hordes of evil. Rescue villagers to improve your town and increase your power for your next trek into the dungeon.
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Скачать A Wizard’s Lizard v2.6.0u1 (223.48 Мб.):
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A Wizard’s Lizard v2.4.0 (Macintosh) (42.47 Мб.):
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