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Скачать игру Duke Nukem 3D Blast Radius v5.0.0 - торрент, полная версия | Рейтинга пока нет |
• Разработчик / Developer: Инди-игра (14535) от ck3D (1)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3872); Ретро-игры (DOS, Win 9x) (642)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 60.00 Мб.
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Duke Nukem 3D Blast Radius - фанатское дополнение для классического FPS Duke Nukem 3D 1996 года, которое создавалось в течении 4 лет. Оно включает совершенно новый эпизод из 14 огромных карт (предполагаемая продолжительность прохождения: 20+ часов), а также 40+ новых видов инопланетных отбросов.
Игра обновлена до v5.0.0. Список изменений внутри новости.
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События игры разворачиваются в центре Сан-Франциско.
Changelog from version 4.0.1 (01/10/2024): add-on now includes a bonus user map "Lunar Apocalypse 3072: A Space Oprah" featuring an exclusive Overlord variant (also available with the classic one as a standalone user map from the "Downloads" page). Addresses some minor issues with some levels.
Changelog from version 4.0.0 (01/07/2024): adds unique bosses to the versions of "L.A. Meltdown 2047" & "Shrapnel City 2096: Trapped In The Future!" that are included with the add-on (the vanilla versions will be preserved as standalone); more alternative enemies in those to come. Renames a few files for optimal compatibility purposes. Fixes casual minor issues.
Changelog from version 3.0.1 (12/01/2023): add-on now includes a bonus user map "Shrapnel City 2096: Trapped In The Future!" selectable from the episode 4 "SHRAPNEL CITY 2096". Corrects one misaligned texture in brl8.map. Fixes buggy Queen/Newest Queen code. File count now 319.
Changelog from version 3.0.0 (11/05/2023): should fix the last few basic multiplayer (NetDuke32) conflicts originally introduced with version 2.0.x, thanks to NY00123's testing and report.
Changelog from version 2.0.15 (11/03/2023): add-on now includes a bonus user map "L.A. Meltdown 2047" selectable from the episode 3 "NEO L.A. MELTDOWN".
Changelog from version 2.0.14 (10/13/2023): fixes current multiplayer (NetDuke32) conflicts originally introduced with version 2.0.x, thanks to NY00123's report; fixes a broken switch in br10.map where one secret place could softlock Duke, and one buggy item in the same map, reported by Ledsbourne.
Changelog from version 2.0.13 (09/18/2023): couple of minor texturing fixes in brl12.map and zzl2.map + deleted some forgotten leftover sprite garbage from brl12.map.
Changelog from version 2.0.12 (08/25/2023): fixed a microscopic amount of undetectable cosmetics around a few of the Blast Radius levels (didn't touch anything Zero Zone demo).
Changelog from version 2.0.11 (08/22/2023): fixed a barely noticeable decorative sprite bug in brl10.map/Postmortem.
Changelog from version 2.0.10 (08/22/2023): fixed a progression bug in brl4.map/Incapharnaum that had been introduced in 2.0.1 which would break and allow for skipping the last switch puzzle entirely, spotted thanks to Radar. (Absolutely not surprised nobody was reporting this one.)
Changelog from version 2.0.9 (08/17/2023): added one explodable wall trigger to brl10.map in order to facilitate navigation (small but rather crucial change), fixed some dirty spritework in brl14.map (probably invisible to the naked eye).
Changelog from version 2.0.8 (08/05/2023): fixed one neglected wall texture in brl8.map/Norilsk No-Reward, updated brl12.map/Zarathustra's par times to Build speedrunner and YouTube streamer King Mamba's submission (6:48/6:29 deathless on the Come Get Some difficulty setting) - thank you!
Changelog from version 2.0.7 (07/28/2023): fixes a possible softlock (spotted thanks to streamer Radar Duker), and some broken skies in zzl4.map; removes killer security viewscreens from brl13.map that would squish Duke when switching angles due to the relative teleport game bug, for a first-timer the challenge may be a bit harder now as a result of losing the corresponding clues but really closer to intended. Zero Zone demo now explicitly specified on the episode selection screen to be a demo.
Changelog from version 2.0.6 (07/20/2023): fixes a few forgotten or misaligned textures in zzl2.map and zzl3.map (spotted thanks to streamer Radar Duker); deletes a couple of leftover garbage sprites, and changes the type of one Assault Commander from Copium to Ice Cold (to prevent a possible softlock) in brl12.map.
Changelog from version 2.0.5 (07/14/2023): fixes two forgotten sky textures + a possible softlock in brl7.map; deletes some unnecessary leftover decorative sprites from brl11.map.
Changelog from version 2.0.4 (07/12/2023): fixes a few 'walls of death' in zzl5.map (also blocks a possible skip).
Changelog from version 2.0.3 (07/12/2023): fixes and improves enemy code: the Lobster Tank now only fires fajins in lieu of simultaneous fajins and rockets; the Flashback got refined with better movement (will no longer just float up the map) and also was nerfed from 30 HP to 5. Cosmetic changes and fixes in zzl2.map (some of the level boundaries were rough). // EDIT: one hour later, fixes switches around zzl6.map I had just broken.
Changelog from version 2.0.2 (07/10/2023): consequential changes to zzl6.map to introduce new elements and refine the difficulty. Secret jetpack is easier to locate (potentially), level now has Holodukes, more boots, more ammo, extra platforms and the switches can be shot. Added some sounds to zzl5.map and zzl6.map.
Changelog from version 2.0.1 (07/10/2023): changes to zzl6.map ("Octastrophe"): fixed some bugged items, refined some frustrating aspects of the difficulty, rebalanced the Flashback enemy code to make its haunting attack just a little less deadly, added explosions at the start. Adds lost zzl6.mid, filecount now 310.
Changlog from version 2.0.0 (07/05/2023): fixes one forgotten elevator texture in Blast Radius level 3 and one possible sequence-breaking level design bug in level 4 (last cliff now assured to collapse regardless of how the player cheeses to reach it), cheers to streamer TheLegendOfDevon for helping me spot those.
Four years in the making (2019 2023), Blast Radius is a fan add-on for the Apogee/3D Realms classic 1996 FPS Duke Nukem 3D by ck3d. Features a brand new episode of 14 maps (estimated blind playthrough length: 20+ hours) as well as 40+ new types of alien scum.
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