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Скачать игру Trine 2: Complete Story v2.01 - торрент, полная русская версия | Рейтинг: 8.6 (12) | Баллы: 356 |
• Разработчик / Developer: Frozenbyte (7)
• Жанр / Genre: Платформеры (вид сбоку) (3963); Игры с физикой (1285)
• Язык: Русская версия (8044)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 3942.40 Мб.
• Оценка игроков / Game Score: 8.6 из 10 (всего голосов: 12)
• Другие части игры:
- Trine v1.0.0.1 RUS / Trine v1.10 [Multi9]
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Trine 2 - долгожданное продолжение великолепного платформера Trine с элементами головоломок от Frozenbyte!
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Trine 2 перенесет игрока в фэнтезийный мир, где храброму рыцарю Понтию, изумительному магу Амадею и загадочной воровке Зое предстоит в очередной раз спасти мир от могущественных сил зла. Главным нововведением сиквела станет кооперативный режим на троих игроков.
Особенности:
- более сложные и интересные головоломки, для решения которых Вам потребуется более слаженная работа героев.
- большее количество вариантов решения головоломок.
- измененный стиль игры.
- игроки получили возможность зарабатывать новые уровни за счет получаемого персонажами опыта.
- многопользовательский режим игры позволит объединить свои усилия с товарищами.
Язык интерфейса: Русский, Английский
Язык озвучки: Русский, Английский
Системные требования:
Система: Windows® XP/Vista/7
Процессор: Intel® Pentium® Core 2 Duo 3.0 GHz
Память: 1 ГБ (1.5 ГБ для Vista)
Видео-карта: 256 MБ, GeForce 8800 / Radeon HD 3800
Аудио-карта: совместимая с DirectX® 9.0с
Жесткий диск: 1 Гб
Trine 2 is a sidescrolling game of action, puzzles and platforming where you play as one of Three Heroes who make their way through dangers untold in a fantastical fairytale world.
v1.16 - July 12, 2012
*********************
aka "Achievement mega update"
Major changes:
- added a whole bunch of Steam Achievements (51)
Technical:
- fixed shaders (fixing the 1.15 errors)
Multiplayer:
- fixed password popup failing when hosting a private game
Levels:
- fixed missing collision in Mosslight Marsh (growing plant)
v1.15 - June 27, 2012
*********************
aka "Cross Platform (beta) GO!"
Major changes:
- added cross-platform multiplayer support (beta) between Windows, Mac and Linux (magic)
Gameplay/Usability:
- added transparency to unselected characters in the HUD
- fixed the Knight's Hammer Throw to be more accurate (better aim)
- tweaked the Hardcore Mode (quitting will restart the level)
Technical:
- tweaked shaders
- tweaked FXAA slightly
- fixed a gazillion minor technical issues
- fixed a few minor issues with animations and spawning enemies
- fixed a couple of minor issues with enemy animations
- fixed minor custom controller configuration issues
- fixed various minor graphics things
- fixed several multiplayer connection issues
- fixed lots of internal issues that make the programmers smile more
Levels:
- fixed a pressure plate in Icewarden Keep
- fixed a minor skybox glitch in Mosslight Marsh
- fixed various minor things in other levels
Languages:
- fixed Poems menu text widths (Brazilian Portuguese and others)
Mac:
- added Chinese font support
- fixed rendering for Intel HD Graphics 4000 (Mid 2012 MacBook Pro & MacBook Air)
Trine 2 v1.14 - March 26, 2012
Major changes:
- added the Hardcore Mode
- characters are only revived by new checkpoints, making the game considerably harder and more oldschool
- added the option to prevent self-levitation
- added the option to prevent levitation for co-op players
Technical:
- fixed Forlorn Wilderness being unlocked in the Host Game menu when Latest Save exists
- fixed several rare crashes
Multiplayer:
- fixed client stuck waiting for full sync after level change
Languages:
- fixed Launcher languages to match ingame languages
- fixed minor language issues
v1.13 - February 8, 2012
Technical:
- added error codes to online multiplayer disconnection messages
- added more 3D beta features (No-Stretch SBS/TB)
Languages:
- added Romanian language
- added Brazilian Portuguese language
- fixed Russian (minor)
v1.11 - January 11, 2012
Major changes:
- The Final Chapter (end boss) now restarts properly (boss health) upon Game Over on Medium and Hard difficulties
- Private Game password support in multiplayer
- private lobby with no password is visible to Friends only
- private lobby with a password is visible to everyone but only joinable with the correct password
Technical:
- fixed cursor being hidden when text chat is active
- fixed Thief's object pushing when the bow is drawn
- fixed experience orb spawn related to frozen goblin archers being shattered
- fixed weapon animation context information missing when visiting the inventory (resulting in a wrong animation for the Hammer)
- fixed minor issue with health item rotations upon spawn
- fixed goblin archers sometimes shooting through breakable objects
- fixed the Knight's Charge so that it doesn't always destroy certain objects (e.g. Wizard's Plank)
Multiplayer:
- added text about wanting to change characters in multiplayer
- fixed characters being changed in a multiplayer game upon Game Over
- fixed player slot count being incorrect in the server list when players are connected but not spawned
Languages:
- Polish: fixed Upgrade points amounts
Tweaks:
- tweaked co-op camera in The Story Begins
- tweaked co-op camera in Forlorn Wilderness
- tweaked co-op camera in Mudwater Dale
- tweaked co-op camera in Mosslight Marsh
- tweaked co-op camera in Petrified Tree
- tweaked co-op camera in Shadowed Halls
- tweaked co-op camera in Hushing Grove
- tweaked co-op camera in Mushroom Caves
- tweaked co-op camera in Mushroom Murk
- tweaked co-op camera in Searock Castle
- tweaked co-op camera in Eldritch Passages
- tweaked co-op camera in Icewarden Keep
- tweaked co-op camera in The Final Chapter
- tweaked singleplayer camera in Forlorn Wilderness
- tweaked singleplayer camera in Mosslight Marsh
- tweaked singleplayer camera in Petrified Tree
- tweaked singleplayer camera in Shadowed Halls
- tweaked singleplayer camera in Hushing Grove
- tweaked singleplayer camera in Mushroom Caves
- tweaked singleplayer camera in Mushroom Murk
- tweaked singleplayer camera in Eldritch Passages
- tweaked singleplayer camera in Icewarden Keep
- tweaked collisions in Shadowed Halls
- tweaked collisions in Eldritch Passages
- tweaked the lowering platform in Forlorn Wilderness to work with the grappling hook when using a gamepad
v1.10 - December 20, 2011
Technical:
- fixed bouncy + dynamic objects blocking ("flying animation" on mushrooms etc)
- fixed Thief and Knight cursors sometimes missing (Happy Holidays, Jukka! :) )
- fixed Wizard's objects breaking underwater (now allowed)
- fixed standing on the edge of hatches
- fixed experience orbs spawned by enemies sometimes flying into the sky (now directed to the player)
Controllers:
- fixed jump double binding (W/space) issue
- fixed menu slider usage on gamepads
Usability:
- fixed ESC/return in Join online game menu
- fixed some menu texts (localization)
Mac:
- fixed Mac fonts during cutscenes
- fixed some black planes (not all) that appear on some Macs
v1.09 - December 15, 2011
Technical:
- added Alt+F4 support
- added WindowTitleBar user option for hiding the title bar in windowed mode (only available in options.txt)
- fixed a couple of crashes
Controllers:
- tweaked server list when using a gamepad
Multiplayer:
- fixed listing of full games in the server list
v1.08 - December 14, 2011
Technical:
- added framerate cap (Visual Settings -> FPS cap)
- fixed several crashes
- fixed Bonecrusher AI which couldn't hit the player in certain situations
- fixed swimming problems
- fixed Visual Settings menu reset to reset all options properly
- fixed some stuttering issues (e.g. on ATI CrossFire)
- fixed getting damage incorrectly when blocking falling rocks with the shield
Multiplayer:
- added full games to server list
- fixed chat messages disappearing when upgrade menu was opened
- fixed chat to support Russian (and other Unicode) characters properly
- fixed character change issues in online multiplayer when using keyboard + mouse
- fixed server list profile button problems (changes join logic to be mouse double click instead of single click)
- fixed framerate issue with the scrollbar (server list)
- fixed removing first player in the host game / game settings menu (not allowed anymore)
Controllers:
- added support to override binds
- added support to turn off USB HID and XInput device detection (options.txt)
- fixed Thief's jump/climb up on rope issues
- fixed user binds deletion (now only deletes actual user binds, not everything in UserBinds directory)
- fixed swimming up on gamepads (pressing jump to swim up now works)
- fixed mouse cursor not being in the right place after input reset (Controller Config menu issue mostly)
Usability:
- added user interface hide toggle to F11
- hides the GUI (incl. menu & subtitles) for a few seconds for e.g.
screenshot purposes
- added a menu option to disable tooltips
- added a menu option to configure GUI size
- added a menu option to reduce the input lag (as opposed to options.txt)
- added Enter as menu navigation selection binding
- added user option HideAimIndicators which hides the players' aim indicators
- added a menu option to reset Control Settings menu
3D (NVIDIA 3D Vision):
- increased Stereo 3D Separation range in Visual Settings menu
- fixed player depth UI in Stereo 3D mode
Mac:
- added resolution detection to Mac launcher (2560x1440 should work)
- added support for vibration/rumble on gamepads and Xbox 360 Controller (with Colin Munro's drivers)
- fixed (possibly) some lighting issues on some Macs
Trine 2 Update 1.07 Changelog:
- added error message when render target creation fails
- added support for more mouse buttons in Configure menu
- fixed multiple crashes
- fixed Configure Controls menu to work properly with DirectInput pads
- fixed saving the last used controller for the first local player
- fixed default gamepad names
- fixed gamepad binds loading issue
- fixed various localizations
- tweaked loading screen; controller does not change anymore
- Mac: file deletion fix (Reset to default button)
- Mac: Xbox 360 Controller now works (but is not configurable yet)
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