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Скачать игру OpenHV v2023.11.25 - торрент, игра на стадии разработки | Рейтинга пока нет |
• Разработчик / Developer: Инди-игра (14535) от OpenHV developers (1)
• Жанр / Genre: Стратегии (3604); Ретро-игры (DOS, Win 9x) (642); Сетевые / ХотСит (2297)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 157.40 Мб.
• Другие части игры:
- OpenRA Build 20231010 / + OpenRA Playtest Build 20241116
- OpenRA Combined Arms v1.04
- DUNE 2000: Vermins of Dune v1.0.1
OpenHV - пиксельная научно-фантастическая стратегия в реальном времени, которая воскрешает потенциального "убийцу" Dune 2 - игру, которая в 1993 году находилась в разработке под названием Hard Vacuum. Она была сильно вдохновлена Dune 2, отцом современного жанра RTS, и имела амбициозные цели, но так и не была выпущена в свет. Спустя десятилетия исходный код был выпущен под свободной лицензией, и это стало отправной точкой для этого проекта.
Игра обновлена до v2023.11.25. Список изменений внутри новости.
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Благодаря мощности движка OpenRA, в OpenHV есть одиночная игра, игра через локальную сеть, многопользовательский онлайн-режим, редактирование карт и многое другое.
• Removed screen shake from drop pod explosions.
• Fixed AI not building ore smelters in late game.
• Fixed AI training too few broker pods in late game.
• Fixed submarines being unable to target mine layers.
• Fixed missile sub being unable to target structures under fog.
• Fixed AI building tech buildings too early.
• Fixed force field overlay being too bright.
• Fixed Crater Defense breaches not getting displayed correctly.
• Fixed stone cliffs being traversable.
• Fixed smoke emitter for aircraft.
• Fixed elite pod not targeting air actors.
• Fixed different resource types showing the same tooltip.
• Fixed weapon circle range for bunker.
• Fixed miners not deploying when blocked by friendlies.
• Fixed unloading a vehicle from transport aircraft using the wrong cursor.
• Fixed air transport vehicle and pods conflicting.
• Fixed wrong palette for harbor shadows.
• Fixed Fire Watch mission not ending when all fires are out.
• Fixed map background leaking through UI edges.
• Fixed shore and dirt tiles not displaying hit effects.
• Fixed grass shore tiles being not aligned correctly.
• Fixed faction images for storage buildings.
• Fixed Z offsets for mines.
• Added water trails to submarines.
• Added shadows, centerpieces, corner and damage variants to high walls.
• Added sparks effect for actors targeted midair.
• Added twinkle effects for resources.
• Added explored map as new default for skirmish and multiplayer.
• Added transformation sounds for miners.
• Added upscaled sounds for the radar.
• Added extra silo sprites for miner building.
• Added an audio notification on building capture.
• Added shooting animation for lightning tank.
• Added new map Deliquescence by @SiegeSpud.
• Added lights and details to Doubles, Tournament Island, Sandy Shores, Tomb Raiders, Mount Brosnan, Harbor.
• Added a remastered version of map Crescendo.
• Added new crates as decorational props.
• Added reloading sound for minelayers.
• Added a new explosion sound for land and water mines.
• Added big water splash artwork to water mines when they explode.
• Added crane props.
• Added electric pod.
• Added high lamp post prop.
• Removed pods ejecting on sell on Crater Defense.
• Removed terrain light source as they reveal starting positions.
• Removed WIP artwork mothership.
• Removed manual submerging for submarines.
• Changed lightning effect projectile.
• Changed railgun tank artwork.
• Changed checkbox artwork.
• Changed the layout for in-game encyclopedia.
• Changed IRC in multiplayer lobbies to automatically connect.
Changed names to avoid confusion:
• Hacker pods to Broker pods as there is already a Hacker tank.
• Tech Reconstructor to Nano Reconstructor as it heals everything.
• Mine to AI Mine as they only trigger on enemies now.
Changed balancing:
• Increased storage hit points.
• Increased harbor and starport energy requirement.
• Reduced reload delay, increased speed, removed inaccuracy from Synapol's AA tank.
• Increased Synapol's AA Turret reload delay.
• Mothership base is now indestructible.
• Decreased charge up time for orbital railgun.
• Bomber pod is now Synapol exclusive.
• Reduced hit points of Ramp Buggy and Gatling Bike.
• Increased Ramp Buggy and Gatling Bike weapon's effectiveness.
• Increased Gatling Bike's moving and turn speed.
An Open Source 90s Pixelart Science-Fiction Real-Time Strategy game with Multiplayer (LAN and internet) support, competent skirmish AI as well as an integrated map editor. All the assets are licensed under Open Source compliant terms.
In 1993, a game called Hard Vacuum was in development. Heavily inspired by Dune 2, the father of the modern RTS, it had ambitious goals, but it was never released to the public. Decades later, the pixel art was released under a free license. The starting point for this project.
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