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Скачать игру C&C: Fading Dusk v00.03.01A - торрент, игра на стадии разработки | Рейтинга пока нет |
• Разработчик / Developer: Инди-игра (14535) от Fading Dusk Team (1)
• Жанр / Genre: Стратегии (3599); Ретро-игры (DOS, Win 9x) (642)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 491.90 Мб.
• Другие части игры:
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- Dawn of the Tiberium Age v13.1.3
- Command & Conquer: Twisted Insurrection v0.9.0.2
- Tiberium Resurrection v5.2.3 PB
- Tiberian War WarZone v5.7.7
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Fading Dusk - автономный мод для C&C Tiberian Sun, действие которого происходит через год после событий Firestorm, и который рассказывает оригинальную историю, отклоняющуюся от истории Tiberium Wars. В настоящее время мод включает 4 полностью играбельные фракции, а также несколько миссий и ещё несколько в разработке.
Игра обновлена до v00.03.01A. Список изменений внутри новости.
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Цель разработчиков - создать нечто, что будет ощущаться как продолжение тона и стиля, заданного Tiberian Sun, с улучшенным и расширенным геймплеем.
__Removed units:__
- CivTech: Warlord Light Tank (prev. from 1st War Factory)
__New art:__
- GDI RR: Tiberium Refinery
- Nod: Attack Cycle; SAM Site; Skyripper AA
__Other changes:__
- These structures are now unsellable: Civilian Armory; First War Refinery
- No longer available as Crate Goodies: RRMC Hurricane Artillery
- Unit weight changes (affects sinking on ice): Marine Hydro-Tank; Maelstrom Tank; Bastion Fortress
- Militia MCV cameo now shows the correct [C] icon instead of [H]
__Map Changes:__
- New SP maps: Forgotten - Unity
- New MP maps: [4] Access (FD version); [4] Tainted Flow
__Camo Scheme list updated:__
- Snow: Nod: Mk.II Gun Turret
- Desert: GDI: Hover MLRS; Wolverine; Hoplite; Titan; Centurion; Javelin; Phobos; Leviathan Barge; Orca Fighter/ Hunter/ Bomber/ Gunship
- Desert: Nod: Attack Buggy; Attack Cycle; Assault Transport; Scorpion AA; Helix Jet
Version: Beta B00.03
--- New units ---------------------------------------------
- GDI: Repair Tank (_replaces Apollo Repair Drone_)
--- New aircraft---------------------------------------------
- CivTech: Strato-Jet
--- New structures ---------------------------------------------
- Forgotten: Colony Walls (_concrete walls_)
- CivTech: Ion Cannon Uplink (_gives access to Ion Cannon superweapon once captured_)
- Civilian: Wrecked Boats (5x variants + 2x Infested)
--- New art ---------------------------------------------
- GDI: Javelin Mech
- GDI, Nod: fixed missing cameos when using captured enemy tech (Light Infantry, Engineers, Harvesters, MCVs, Tiberium Silos, Repair Depots, Tiberium Refineries)
- Nod: Helix Jet
- Forgotten: Scout-Hunter; Camo Bunker
- CSM: Patrol Jeep; Light Tank
- CivTech: new "Capture Me!" flag designs; Repair Truck; active anims for Civilian Array
- Civilian: Troop Truck (_from Equipment Factory_); Civilian Armory (_snow art_)
--- New City content ---------------------------------------------
- Active anims added: Lightner Luxury Suite; Westwood Stock Exchange; Daily Sun Times; YEO-CA Cola Corp.
--- New terrain assets ---------------------------------------------
- added new snow-specific Scorch and Crater art, courtesy of EverValiant (TS: The Second Tiberium War)
--- Other changes ---------------------------------------------
- GDI: Drop Pod Nodes are buildable again, and go onto the GDI Upgrade Center (_their Tactical Weapon equivalent_); Scout Drones now ignore veins; Scout Drones have a dummy weapon that allows them to stay airborne, or follow a target unit around; Satellite Node is now armed & has a sensor radius
- City: fixed clipping on CITY0014
- all: Vehicle Barges (Leviathan, Trilobite, Floating, Landing) now immune to veinhole tentacles
- all: Fences & Sandbags cost $25, need a Barracks
- all: Concrete Walls (GDI, Nod, CSM, Forgotten) cost $50, need a War Factory
- all: improved sidebar cameo icons for structures, on the new C-B-F-H-N system
- picking up the Nuke powerup crate will now let you fire the Nuke superweapon, not the old Cluster Missile
- removed: GDI Apollo Repair Drone
--- Client Changes ---------------------------------------------
- new MP loading screens for GDI Rapid Response
- new icons to denote map scoring in Skirmish vs AI players
- added Ion Cannon Uplink buildings to the Nukemageddon game mode
- "Arctic Warfare" on/off toggle replaced with "Camo Scheme" dropdown menu (under "Unit Count")
--- Map Changes ---------------------------------------------
- new maps: (4) Quarry; (4) Scrap City
- updates to existing maps: Chain of Events
--- Camo Scheme list updated ---------------------------------------------
- [Snow] GDI: Javelin; Hoplite; Centurion; HMLRS; Wolverine; Titan; Phobos; GDI Harvester
- [Snow] Nod: Field Gun; Harvester; Lightbringer
- [Snow] Forgotten: Rocket Technical; Rocket Rig; Martyr Bomb Truck; Scrap Tank; Battle Ram
- [Desert] GDI: Wolverine
- [Desert] Nod: Ravager; Field Gun
- [Desert] Forgotten: Scrap Tank
Fading Dusk is a fully stand-alone mod for Tiberian Sun set a year after the events of Firestorm, and tells an original story that deviates from EA's Tiberium Wars. It currently includes 4 fully playable factions as well as a handful of missions with more in development. Our goal is to create something that feels like a continuation of the tone and style set by TS with enhanced and expanded gameplay.
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