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Скачать игру Diablo The Hell 3 v0.858 - торрент, игра на стадии разработки

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Игру добавил Kusko [2472|32] | 2024-03-21 (обновлено) | Ролевые игры (RPG) (3299) | Просмотров: 5098

Diablo The Hell 3 v0.858

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Mordor_XP (2)
• Жанр / Genre: Ретро-игры (DOS, Win 9x) (628); Сетевые / ХотСит (2286); Ролевые игры (RPG) (3299)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 3980.00 Мб.
• Другие части игры:
- Diablo The Hell 2 v1.2519
• Похожие игры:
- Freeablo v0.4

Diablo The Hell 3 - дальнейшие улучшения/расширения геймплея в серии популярных хардкорных HD-модов для Diablo 1 The Hell. Вас ждет больше геймплейных возможностей, больше режимов сложности, больше нового контента, больше игровых и косметических опций, более глубокая кастомизация персонажа, лучшая поддержка мультиплеера и PvP. Задача - стать более крупной и совершенной версией предыдущего мода в этой линейке.

Игра обновлена до v0.858. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Есть поддержка как одиночной игры, так и мультиплеера. Появился новый тип игры под названием Coliseum. 9 сложностей. 8 режимов игры. Активные навыки игрока.


Deep Hollow map changed to reduce stairgank at the entrance ;
+ Smoother colors in some Abyss palettes;
+ More updates to meta menu character icons;
+ Some of the Poisoned Water Supply maps are made easier;
Coliseum characters have new icons in menu;
+ Coliseum: deactivated potentially useless perks and synergies for all classes (some that don't work yet are left there but I expect they will start working in future),
Note: now you can't put points into potentially non-working perks/synergies,
Note: what remains now is:
1) separate magic/enchant tables,
2) make certain game mechanics work in PvP (like gold find, DFE, MDR,ADR, etc.),
3) adjust balance in PvP (probably, most challenging task);
+ Coliseum: Ogden will not give his greeting speech when player has started or joined new game;
+ Coliseum: book exclusions in Adria's shop: Healing, Portal, Hydra, Forcewave, Golem, Telekinesis, Holy Bolt(and Nova),
Stone Curse, Seeing, Warp, Reflect, Apoc, Trap Disarm, Mana, Magi, Identify, Heal Other, Resurrect;
+ Fetid + Coliseum: some changes made to gold reward formula: victim_clvl x 50, plus 10% of clvl difference, min: 25;
+ Town restart in Coliseum no longer restores full health and mana (they are set to 1);
+ Life and mana regeneration in Coliseum set to 1 in town and to 0 everywhere else (which is arena);
+ Coliseum: talking to Pepin and Adria doesn't fill up life or mana;
+ Coliseum: the following relicts will be unavailable at Adria's:
Healing, Portal, Hydra, Forcewave, Golem, Telekinesis, Holy Bolt(and Nova), Stone Curse, Seeing, Warp, Reflect, Apoc, Trap Disarm, Mana, Magi, Identify;
+ Removed these spell charges from wands sold by Adria;
+ Coliseum: as you level higher, Pepin will start selling you stat elixirs (Adria too);
+ Coliseum: new characters start without potions on their belt;
Cavern and Sick Villager's Basement use different music now (more fitting, the one from PWS);
+ Fixed a bug where trait 'Vigorous' wouldn't decrease attack speed for Warrior/Inquisitor/Templar;
+ Player kills in Coliseum now give gold rewards: 100 x victim_clvl of gold. Plus extra for difference in character levels (20% per level). Minimum reward: 50 gold ;
+ XP rewards in Coliseum upgraded. Now it should be possible to ACTUALLY progress in this mode: gain XP, buy item upgrades;
+ Created new aura damage boosting synergy for Devastator: 'Aura Mastery'
+ Abyssal Succubi receive new AI: Hybrid Star Caster. If their life is above 50%, behavior stays the same, otherwise they will start retreating and casting stars from distance;
+ Monsters with Acid Spitter AI will now revert to Deathspit AI if their life goes below 33%,
Note: it doesn't apply to Easy mode;
+ Some clean-ups and fixes to previous build;
+ Leapers now have reduced stun threshold ;
+ Killing Mudsnout will open up quick path back to entry point in Fetid Cavern;
+ Killing Lichen Axe the Fungal will open up quick path back to entry point in Mossy Grotto;
+ Killing Hive Mother will open up quick path back to entry point in Blood Hive;
+ Fixed kiting monsters on Hard mode (could possibly retreat too far);
+ Fixed charge animation for Gore Viper, Dragon Kin and Chasm Drake (will use 'ATTACK' animation instead of 'WALK' now);
+ Same fix for some Horned Beasts;
+ Created new monster AI: Rammer. Monster will circle target, charge, and retreat after (may attack before retreat). If cornered, will fight back using melee attack;
+ New monster added to Abyss: Leaper;
+ Synergy 'Fatal Impacts' removed from Trapper's list;
+ Apparition of Arkaine now doesn't drop the Valor to Barbarian and Old Fashioned Gladiators;
+ Additional armor from 'Old Fashioned' trait changed to (CLVL x CLVL / 45) + CLVL;
+ For Barbarian and Old Fashioned Gladiator(s), quest 'Arkaine's Valor' will be completed when Apparition of Arkaine is killed,
Note: by default, quest gets completed when you pick up the harness;
+ [dd] Attempted fix to reduce false item duplicate deletions;
+ Mamluk gets additional Clvl/3 to min-max melee damage resistance in IM/SR/SU modes;
+ Mamluk is given access to Stonewall perk;
+ Tooltip for damage cell in char.sheet doesn't increase damage displayed for Crossbow for character with 'Bouncer' trait;
+ Mamluk will now get trait-specific reward for Celia's quest;
+ Some Passage maps upgraded;
+ Mamluk chain activation radius set to 3 in SP (was 5);
+ XP formula for trap disarm reward is revised:
HORROR: dlvl * 200;
PURGATORY: dlvl * 833 + 9'166,
DOOM: dlvl * 10'000 + 20'000,
CRUCIBLE: dlvl * 73'913 + 200'000,
TORMENT: dlvl * 173'913 + 1'826'087,
AGONY: dlvl * 391'304 + 5'608'696,
TERROR: dlvl * 521'739 + 12'478'261,
DESTRUCTION: dlvl * 1'000'000 + 24'000'000,
INFERNO: dlvl * 1'521'739 + 43'478'261,
Note: chest opening XP is revised too, it's ~25% of the disarm reward;
+ Apparition of Arkaine is made vulnerable to acid;
+ Behemoth now gives more experience;
+ Fixed (nerfed) DFE for Bone Blade and Behemoth ;
+ Sword Spiders now have field of melee damage reduction, Spiderlings increase DFE (unique field, only they have it);
+ Architectural alterations are applied to maps: Deep Hollow, Web Tunnels, Arachnid Lair ;
+ Web Queen made tougher;
+ Apparition of Arkaine will drop more items now ;
+ Killing opponents (players) in Coliseum mode gives XP now: (victim_clvl x 1000) points;
+ Players cannot enter dungeons in Coliseum now;
+ Griswold menu 'crafting' is not available in Coliseum;
+ Damage is doubled in Coliseum (for testing);
+ PvP mode is forced in Coliseum, and PvP button removed in this mode ;
+ Fixed a small problem with Wirt's 'Strange Book' initial speech (would get stuck giving the speech if you had visited both dlvl 16 & 17);
+ Old dungeon lighting option set to 'on' by default, it will use old lighting. If you want to try new one, set it to 'off' ;
+ Fixed reported bug with crash in MP (monster data corruption);
+ Quest 'Arkaine's Valor' is upgraded and has additional dungeon levels;
+ Silkstrider will drop the Strange Book to Executioner with 'Leper' trait too (as he can't talk to Wirt);
+ New option added to config: OriginalLightLevels. Read the description there. Also, remember to upgrade your config after this update;
+ Experience given in Web Tunnels and Arachnid Lair is increased by 50%;
+ Silkstrider will now drop the Strange Book in modes with no TP available (so that player can transmute it with Crystal Eyepiece without visiting Wirt);
+ Hive Mother no longer drops the quest blade to Iron Maiden with 'Two Towers' trait;
+ Fixed Wanderer's Boots appearance for female classes;
+ Executioner with 'Leper' trait will get access to many quest uniques (right-click transmute) without talking to NPCs that would normally give them;
+ Created another quest. Given by Wirt after you've been to dlvl 16/17. Quest has two levels, accessed from dlvl-17. Upgrade to music v15,
Note: music downloadable here: https://www.moddb.com/mods/diablo-the-hell-3/downloads/the-hell-3-music-pack ,
Note: there will be further polish to this quest, and for now the reward is what I could think up (still trying to come up with something better..);

The next mod in The Hell series. Aimed at just being bigger and badder version of the previous mod in the line.

There is support for both singleplayer and multiplayer. And there is a new game type named Coliseum. 9 difficulties. 8 game modes. Active player skills.




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От: gay_developer [1|9] | Дата 2021-08-14 00:14:01

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