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Скачать игру Diablo The Hell 3 v1.144 - торрент, игра на стадии разработки | Рейтинга пока нет | Баллы: 9 |
• Разработчик / Developer: Инди-игра (14535) от Mordor_XP (2)
• Жанр / Genre: Ретро-игры (DOS, Win 9x) (645); Сетевые / ХотСит (2298); Ролевые игры (RPG) (3387)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 5000.00 Мб.
• Другие части игры:
- Diablo The Hell 2 v1.2523
• Похожие игры:
- Freeablo v0.4
- Diablo Tchernobog v0.2.2e / Diablo HD Mod
Diablo The Hell 3 - дальнейшие улучшения/расширения геймплея в серии популярных хардкорных HD-модов для Diablo 1 The Hell. Вас ждет больше геймплейных возможностей, больше режимов сложности, больше нового контента, больше игровых и косметических опций, более глубокая кастомизация персонажа, лучшая поддержка мультиплеера и PvP. Задача - стать более крупной и совершенной версией предыдущего мода в этой линейке.
Игра обновлена до v1.144. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Есть поддержка как одиночной игры, так и мультиплеера. Появился новый тип игры под названием Coliseum. 9 сложностей. 8 режимов игры. Активные навыки игрока.
+ First 3 AR dungeons have 2 map versions now;
+ Death Retinues in Valley of Wrath get reduced level, life, armor, damage and accuracy;
+ 2nd map variation added for Forgotten Ossuary;
+ Fixed Undercroft and Sanctum maps: weren't loading;
+ Synergy "Pick up the Pace" removed from Survival mode;
+ 2nd map variation added for Mausoleum;
+ Fixed current HP for Demon Priests in Arcane Prison;
+ Fixed current HP for Death Retinue in Valley of Wrath;
+ Created bosspack in Infested Cellar;
+ 2nd map variation added for Sewers;
+ 2nd map variation added for Lava Pits;
+ Doom music option provides more randomness and music pool in AR dungeons;
+ Fixed Adria's enchanting service globally (improved speed, and stability of enchanted items);
+ Griswold now provides quenching service, which improves equippable items (except accessories). Not available to Night Kin,
Note: at first Barbarian didn't have it too, but since even Conan movie starts with sword forging & tempering scene ( https://www.youtube.com/watch?v=pW-hH30UrxU ),
it was decided to let him have it,
Note: it's a new mechanic, there can be bugs, report if you notice anything suspicious;
+ Fixed VIT requirements on T2 Rogue boots;
+ Fixed a (new) bug with quenching not always working on a gemmed item;
+ Created new synergy: Stronger Quenching. It raises quenching grade cap (up to +6);
+ Paladin spells now can score critical hits with ( 5 + CLVL / 10)% chance, dealing +200% damage;
+ Char.panel crit chance cell now shows spell crit chance for Paladin (with mouseover);
+ Fixed Hidden shrine lowering durability on uniques with durability of items over 300 (new limit 500) and body armors over 600 (new limit 800);
+ Griswold is given another new feature: socketing of enchanted items (inside Socketing -> Items):
for a price (who would have guessed?) he will add sockets to enchanted items, up to 4 sockets,
adding sockets is possible according to player CLVL:
adding 1 socket is available at CLVL 55, 2 at CLVL 70, 3 at CLVL 85, and 4 at CLVL 100;
+ Fixed Griswold socketing non-enchanted socketed items;
+ Made some changes to AR maps Valley of Wrath and Bridge;
+ New perk created for Paladin, that adds Mana Shield damage absorption (displayed in char.panel AC cell with mouseover);
+ Fixed Griswold refusing to work with non-enchanted socketed items;
+ Fixed some entry stairs in AR dungeons of Crypt;
+ Perk "Fortified Shield" has 17 levels now, (goes up to 35% defense);
+ Paladin start attributes changed (25-5-15-20 -> 20-15-10-20);
+ Synergy "Stronger Quenching" is unavailable (additionally) in Ironman / Nightmare / Speedrun modes;
+ Another new mechanic added : socketed unique items (it's new, if there are bugs, report);
+ Went over uniques and made some of them (weak ones) socketed;
+ Some other minor improvements/fixes;
+ Added new config option: "RelixToScrolls". Under visual options. It does.. well, guess what (update your config!);
+ Uniques with added sockets no longer display two lines about sockets in item tooltip;
+ Items no longer show info about sockets in Nightmare/Speedrun/Ironman modes;
+ Information about item socket amonut is now stored in the actual item structure. This should fix issues with item socket number instability when changing difficulty modes;
+ Some improvements to Barbarian (early) helmet looks;
+ Fixed Griswold not adding sockets to enchanted items;
+ Added two large chests to "Oblivion Trail";
+ Fixed recently reported issues with socketed items, and enchanted-socketed items (backup your savefiles and watch out for equipment bugs);
+ Some cosmetic improvements to items;
+ Freshly picked up items should not take pause before revealing their sockets now;
+ Wrote a new formula for socket generation on items:
Horror: 100% for 1 socket, 24% for sockets, 5,76% for 3,
Purgatory: 100% for 1 socket, 25% for 2, 6,25% for 3, 1,56% for 4,
Doom: 100% for 2, 26% for 3, 6,76% for 4, 1,75% for 5,
Crucible: 100% for 2, 27% for 3, 7,29% for 4, 1,96% for 5, 0,53% for 6,
Torment: 100% for 3, 28% for 4, 7,84% for 5, 2,19% for 6,
Agony: 100% for 3, 29% for 4, 8,41% for 5, 2,43% for 6,
Terror: 100% for 3, 30% for 4, 9% for 5, 2,7% for 6,
Destruction: 100% for 3, 31% for 4, 9,61% for 5, 2,97% for 6,
Inferno: 100% for 3, 32% for 4, 10,24% for 5, 3,27% for 6;
+ New icons for some uniques (back to this circus again, yes);
+ New config option added: DisplayMonstersLeft. It will display remaining monster counter on current level;
+ Fixed some shadows in Mossy Grotto;
+ New icons for some uniques;
+ Characters that chose GC Asceticism lose access to Griswold's socketing and quenching service, and Adria's enchanting (gems won't drop too);
+ Fixed Savage line Spiritual Treasure amulet stats;
+ Minor changes to Oubliette architecture;
+ Changed benefit of trait "Best Defense.." to +(25 + (CLVL / 15 ))% minion damage;
+ Bonus damage for trait "Point Blank" changed: +75% -> +65% ;
+ Executioner innate resistance to melee/arrows changed : clvl*clvl/450 -> 5 + clvl/10;
+ Added MDR & ADR on Scalped Wraps and Stitched Skin;
+ Added socket on Starfall Soles;
+ Unique monsters now drop better oils on NM/IM/SU modes of later difficulties:
Doom and Crucible : 50/50 chance to drop oils of grade 4/5,
Torment and Agony : 50/50 chance to drop oils of grade 5/6,
Terror and beyond : 50/50 chance to drop oils of grade 6/7;
+ Lord Nysallor drops x50 gold now, Ber'Ulmeth drops x25;
+ Targeting runes of blaze/shock will make cursor red if it's out of line of sight;
+ Using runes of Shock/Blaze will no longer destroy runes if they didn't work;
+ Difficulties 5-8 give more experience than before, fixing the clvl 55-85 valley;
+ Relict of Full Repair now gets destroyed after it's actually used;
+ Fixed Urzul's loot (had none outside AR);
+ Changed Abyssal Succubus color for Ice Age;
+ Fixed some item looks;
+ Hard Leather Boots now have a new look under Ice Age GC;
+ Fixed a bug with game trying to display monster bar for a desynced/dead/zero-max-life monster (could cause game crash);
+ Item cosmetics;
+ New affix type added: flat life steal. Gave this effect to Ring of Rosary and The Gnasher (more uniques will have it in the upcoming updates),
Note: this effect stacks with itself (from different items, and with other lifesteal sources);
+ Flat lifesteal rating is displayed in character panel life regen cell tooltip;
+ Warp relicts don't drop (from monsters) in AR dungeons;
+ Monsters can drop relicts of full repair for Paladins;
+ Added 2nd variant of Sepulcher map (nothing big, just variation);
+ Item cosmetics;
+ Gold stack increased further: 1'000'000 -> 100'000'000 ;
+ Hydramancer now doesn't have to keep Shift pressed to keep casting Hydra;
+ Fixed player getting stuck in wall after returning through Town Portal in MP (random closest unoccupied tile will be found, and player is placed there);
+ Item cosmetics (I am about 25-30% through with this, should be over by March 2025);
The next mod in The Hell series. Aimed at just being bigger and badder version of the previous mod in the line.
There is support for both singleplayer and multiplayer. And there is a new game type named Coliseum. 9 difficulties. 8 game modes. Active player skills.
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