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Скачать игру Realms of the Lost Alpha 8 - торрент, игра на стадии разработки | Рейтинга пока нет |
• Разработчик / Developer: Инди-игра (14535) от Aukustus (2)
• Жанр / Genre: Текстовые, Roguelike (1519); Ролевые игры (RPG) (3299)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 30.10 Мб.
Realms of the Lost - трехмерная пошаговая ролевая игра от первого лица, действие которой происходит в космическом хорроре 17 века, от создателя популярного рогалика The Temple of Torment.
Игра обновлена до Alpha 8. Список изменений внутри новости.
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Realms of the Lost - трехмерная пошаговая ролевая игра от первого лица, действие которой происходит в космическом хорроре 17 века.
Релиз представляет собой альфа-версию, в которой есть основные элементы геймплея, но только половина финального подземелья.
Ключевые особенности:
• Пошаговая
• Основанная на сетке
• Процедурное подземелье с созданными вручную специальными локациями
• 8 играбельных класса (Солдат, Наемник, Дуэлянт, Поэт, Мушкетер, Алхимик, Еретик, Монах)
• Меч, колдовство и огнестрельное оружие
Changelog as usual:
Legend
! Major
* Minor
- Less than minor
Highlights
! Two new dungeon sections
! Improved Spell mechanics
! Gambling
! New merchant
! Intoxication
Bug Fixes, Mistakes etc.
! Fixed pressing cast spell UI button repeatedly to cast multiple spells
! Fixed looking action removing colliders from environmental lights permanently instead of temporarily which in turn caused them to hurt sanity if no lantern was equipped
! Fixed Pain Rune not being insertable
* Fixed the pop up text which displays the name of the area entered when entering rapidly different areas
* Thul's Fade message didn't display sanity cost
* Sanity Help entry had outdated information
* Added some guarantees to make sure the camera doesn't get misaligned
- Fixed sewers stairs having wrong map view icon
- Fixed smith area having stairs from a wrong terrain tileset
- Fixed random map generation not utilizing fully the eastern and northern edges of the grid
- Fixed item selector header "Select Item"'s UI art not changing width
- Multiple minor UI fixes
General
! Added two new dungeon sections: Jail & Dungeons
! Added gambling: Medieval Hazard dice game
* Buffed pool effects
Mechanics
! New skill Occultism which applies bonuses to Heresy spellcasting like weapon skills to melee combat
! New player stat: Penetration; ignores target's Mitigation for its value
! New player stat: Concentration; used to increase spell hit chances instead of Attack Bonus
! Added Intoxication status effect; Increases Mitigation at the cost of Attack Bonus and Spell casting failure chance, has multiple levels, sobering lasts longer depending on intoxication level
Items
! Weapons have a new stat: Penetration Bonus; ignores target's mitigation up to its value and is increased by 1 at reinforcement levels of 3, 6, 9
! Conduits have a new stat: Concentration Bonus; increases spell hit chances and is increased by 1 at reinforcement levels of 1, 3, 5, 7, 9
! New potion: Potion of Beer; can be filled from a beer barrel
! New potion: Potion of Wine; can be filled from a wine barrel
* New suffix for weapons, conduits, and gloves: of Pain; increases all damage
* New suffix for gloves and belts: of Overpower; increases melee damage
* New suffix for gloves and cloaks: of Marksmanship; increases ranged damage
* New suffix for gloves and helms: of Potency; increases spell damage
* New suffix for rings: of Focus; increases concentration
* Affix "of Training" can be applied to boots also
* Rearranged loot progression to accommodate new areas
Spells
! Casting heresies increase new Occultism skill
* Adjusted Willpower costs of Heresies to be cheaper mostly
* Buffed most Heresies
* Buffed Aura of Fire
* Removed Dispel Magic for the time being since there are really no use cases yet
Shops
! New Merchant: Sells magical equipment
Enemies
! 7 new enemies & 1 new boss fight
* Enemies have been balanced to take into account the new Penetration stat
* Some XP changes
- Magus renamed to Cultist Mage
Injuries
! New Injury: Dazed; decreases Concentration
* All Injuries have -2 penalty as their effect
Lore
! Three new lore pieces
Maps
! Extended Parish boss area to contain a wine storage room with a barrel from which empty potions can be filled with wine
! Extended Smith area to have the new gambler npc and a barrel from which empty potions can be filled with beer
Quality of Life
* Reading a lore item will automatically open the Journal
* Reading a mapping scroll will automatically open the Map
* Unlocking a door with a key will also open it automatically
* NPCs have speech bubbles above them when not talked with yet
* NPCs forgive player for damaging them once
UI
! Dialogue text scrolls letter by letter instead of being revealed instantly, can be changed in the Options if wanted
* Improved the pop up text which displays the name of the area entered
- UI bars no longer have transparent backgrounds
Graphics
* Improved some linework colors in the sprites
Technical
* Changed save format from binary to encrypted json
Realms of the Lost is a 3D first person turn-based roguelike set in 17th century cosmic horror setting.
The release is an alpha which has core gameplay elements in but only half of the final dungeon.
Key features
• Turn-based
• Grid-based
• Procedural dungeon with hand-made special locations
• 8 playable classes (Soldier, Mercenary, Duelist, Poet, Musketeer, Alchemist, Heretic, Monk)
• Sword & Sorcery & Firearms
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