Описание игры, торрент, скриншоты, видео
Скачать игру FarSky - торрент, полная версия | Рейтинг: 9.3 (8) | Баллы: 97 |
• Разработчик / Developer: Инди-игра (14535) от Spekler (1) и Farsky Interactive (3)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3857)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 91.35 Мб.
• Оценка игроков / Game Score: 9.3 из 10 (всего голосов: 8)
• Похожие игры:
- Undercurrent v0.5 [Alpha]
FarSky - приключенческая инди-бродилка от первого лица с одиночным режимом игры, действия которой происходят в подводном мире.
Ваше подводное судно было разрушено после неожиданной встречи. Теперь единственный шанс подняться на поверхность - починить судно, собрав все нужные детали.
Игра ОБНОВЛЕНА с альфы до ПОЛНОЙ версии.
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Язык интерфейса: Английский
Особенности игры:
- исследуйте океан от самых неглубоких точек до устрашающих пропастей в случайно-генерируемом открытом мире
- улучшайте свой костюм для встречи с глубоководными условиями, например, давление, температура или темнота
- сражайтесь с угрожающими рыбами с помощью ножа или гарпуна
- используйте свой подводный навигатор, чтобы найти все потерянные части своего корабля
- встретьтесь с мистическим гигантским существом, и будьте готовы к эпической битве на своем пути к поверхности
- add: extractor
- add: raw materials
- add: energy source spot points. Must be found and collected
- add: building creation animation
- add: workshop table inventory
- add: mouse sensitivity option
- update: underwater vessel is now an underwater base
- update: inventory design
- update: changed building elements to items
- update: oxygen bar design
- update: map is more compact
- fix: screen resolution trouble on some computers
- fix: loading bar going too far
- fix: crash after loading due to display lists
- remove: quantum from enemy
- remove: bolts
- remove: tank
- remove: helm
Alpha v8.2
- fix: misspellings
Alpha v8.1
- update: jellyfish difficulty
Alpha v8.0
- add: underwater vessel
- add: underwater vessel crafting
- add: oil sources
- update: world is now a limited open world
- update: enemies generating rate increased
- remove: cutting power ability
- remove: Kraken (temporary)
Alpha v7.0
- add: new level
- add: harmless fish can be killed
- add: double click to take item
- add: max depth information in the ingame GUI
- add: Render Distance option
- add: FarSky version to log file
- update: pressure is directly indicated as depth
- update: ingame GUI design
- update: second level is now made of giant alga
- update: cutting the light does not affect suit resistance
- update: shark is slower and easier to fight in first level
- update: first level is bright and colorful
- update: water color in different levels
- update: octopus has been renamed to "Kraken"
- update: energy slicer design
- update: inventory items are not rotated anymore
- update: item quantity is directly visible in the inventory
- remove: temperature skill
- fix: bug when taking item when no item is selected
- fix: jetpack speed into current blocking speed
Alpha v6.2
- fix: in shaders, samplers were accessing the same texture unit
- fix: in shaders, useless matrix multiplications removed. Game runs a bit faster
- fix: set texture ids each time a different shader program is used
Alpha v6.1
- fix: shader texture binding
- fix: mispellings
Alpha v6.0
Launcher update:
- add: Options to launcher
FarSky update:
- add: Inventory
- add: Central menu to navigate between Inventory, Energy Slicer and Map
- add: Player skills at the bottom of the screen when in central menu
- add: Chests
- add: "Power Off" ability
- add: Warnings when pressure is too high or temperature too low
- add: Game can be launched in window mode
- add: Audio volume control in the option menu
- add: Invert mouse option
- add: FarSky version printed in the top right corner of the screen
- update: Harpoon arrows are limited
- update: Heating skill image & text description
- update: "Piece of ship" name to "part of the vessel"
- update: Difficulty equalization
- remove: Shell enemy
- fix: Shark weird behavior around cliffs
- fix: Player shooting when exiting ingame menu
- fix: If BufferedImage type is 0, fix it to TYPE_4BYTE_ABGR
- fix: ChunksElements draw method called but building is not over
Alpha v5.0
- add: seabed vegetation
- add: shark
- add: short get up cinematic
- add: description of Energy Source in Energy Slicer
- add: AI (needed for shark movement)
- add: openGL 2.0 support detection when game is launched
- update: player is taller
- update: water is darker
- update: giant alga density
- update: quantum is attracted by the player
- update: quantity of Energy Source generated at each creation
- fix: wrong number in pressure description of Energy Slicer
- fix: option menu buttons overlapped
- fix: sounds still playing in menu
Alpha v4.0
- add: energy slicer
- add: deepness graduation bar
- add: heating and pressure skills
- add: knife weapon
- add: player can switch between harpoon and knife weapon
- add: reload animation
- add: cracking animation when pressure is too high
- add: when suit is cold, ice is formed on the screen
- update: synaps are now quantum. Collecting quantum creates energy.
- update: can change energy repartition between skills
- update: map background
- update: weapon re-designed and shoot slower
- update: option menu is smaller
- update: option menu controls
- remove: source element
- remove: rock power
- fix: bug when firing at first frame after introduction text
Alpha v3.0
- add: critical hit
- add: blood spatter
- add: synaps physically exist and need to be collected
- add: jellyfish enemy
- add: object interaction. Press action button to interact with it
- update: pieces of ship are always visible in the map
- update: piece of ship is now a fan
- update: a ray of light is pointing at the pieces of ship
- update: stage 0 piece of ship is protected by Shell enemy
- update: stage 1 piece of ship is protected by Octopus enemy
- update: Octopus tentacle crash attack can be skirted
- update: Octopus tentacle crash attack makes more damage
- update: Octopus spear attack is easier to avoid
- update: Shell behavior
- update: top light is reflected on fishes
- update: Shell enemy is not hurt the same way everywhere
- update: life and name appear only for bosses
- remove: power switching
- fix: shader manager does not use ARB extension anymore
- fix: error when going deeper than the expected level of stage 1
Alpha v2.3
- Fix: multiThreading issue when accessing world info
Alpha v2.2
- add: error messages added to "farsky.log" file
Alpha v2.1
- update: console log is written in file "farsky.log" in NO DEBUG mode
Alpha v2.0
- update: reduce underwater sound
- add: currents linking different levels
- add: max speed limit
- update: sound and display when enemy is touched
- update: black halo around the screen
- add: Shell enemy
- update: skatefish design and texture
- update: skatefish is now a harmless fish
- add: new harmless fish
- add: arrow speed generates bubbles
- update: in NO DEBUG mode, console displays all pieces of information
- fix: arrows hurt floor. A sound is played at collision point.
FarSky is a first-person, single-player adventure game for PC, Mac and Linux set in an exciting underwater world.
Key Features are:
- Explore the ocean from the top seabed to the oppressive abyss in a randomly generated open-world.
- Improve your suit to face depth conditions, such as pressure, temperature or darkness.
- Fight against threatening fishes using your knife and harpoon.
- Navigate with your underwater vessel and find its missing pieces along your way.
- Tracked by a mysterious gigantic creature, get your vessel ready for an epic fight on your way up to the surface.
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