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Скачать бесплатную игру Knights v25 - торрент | Рейтинг: 10.0 (14) | Баллы: 15 |
• Разработчик / Developer: Инди-игра (14535) от Stephen_T (1)
• Жанр / Genre: Текстовые, Roguelike (1567); Сетевые / ХотСит (2296); Ролевые игры (RPG) (3367)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 2.64 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 14)
Knights - игра для одного или нескольких игроков. В рандомных подземельях каждому из рыцарей дают по заданию, побеждает тот, кто выполнит свое задание первым. Обычно нужно заполучить какой-нибудь предмет, но его может случайно таскать с собой другой игрок, в общем геймплей заточен на фан :) Ну и в подземельях конечно же можно найти новые шмотки, оружие, ловушки и страшных монстров.
Игра ОБНОВЛЕНА с версии 24 до 25. Список изменений внутри.
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Игра сначала может показаться вам сложной от обилия всякой мелочи, но когда втянитесь, все эти предметы и инструменты станут как родные.
- Improvements to team games
- New “Deathmatch” quest type
- Dungeon generator is now able to reflect/rotate rooms
- Several bugs have been fixed.
Изменения версии 20:
New features:
[#160] Team games can now be played for any quest type, not just Duel to the Death. (The House Colours determine whether a game is a team game or not; if two or more knights share a colour, then they play on the same team.) Also, five new House Colours were added.
[#170] Invisible knights are now shown with a transparency effect. Also, invisible knights can now be seen by other players on the same team.
[#28] Added a Quest Requirements display to the in-game screen. (This can be minimized, if you wish, by clicking on its title bar.)
[#159] The ` key (this is above TAB on most keyboards) can now be used as a shortcut to start typing a team chat message. Also, the chat keys can now be re-defined on the Options screen.
[#57] On Windows, Knights now uses DirectX 11 for drawing (if available). This results in lower CPU usage and (potentially) smoother animation. If DirectX is not available, or is not up to date enough, then SDL is used as a fallback (the Options screen will tell you whether this happened on your system).
Bug fixes:
[#155, #179] Fixed some dungeon generator bugs, including: switches in gnome room not always working; switches firing bolts out of the wrong square or in the wrong direction; inaccessible areas in some Ring dungeons.
[#175] When swinging an axe at the special pentagram, the axe was being swung, instead of thrown as usual. This has been fixed.
[#158] Fixed bug where you could sometimes walk through a flying axe or bolt if you were moving straight towards it.
[#167] If you set a trap on a chest that already had a dart trap, then the dart was firing out from the wrong square. Now fixed.
[#160] In Duel to the Death quests, if the black team used a wand of securing, the entry point was marked by a dark grey rectangle on a black background, which was very difficult to see. This has been changed to light grey.
[#119] Following some changes to the mini-map code (a couple of releases ago), the "closed gate" tiles had started appearing as walls on the mini-map. This has now been reverted.
[#100] Fixed bug where sounds were sometimes not played correctly (for example, if a knight in an adjacent room opened a door into your room, then the "door opening" sound was not being played.)
[#172] The in-game player list is now sorted so that players on the same team are grouped together.
[#151] The "team chat is available" message is no longer shown if you are the only player on your team.
[#77] Chat from the quest selection screen is now carried through into the game.
Other changes:
[#152] Zombies can no longer instantly respawn after they die. There is now a minimum time of five seconds after a zombie dies before it can respawn.
[#20] Added one more guarded exit room (with three locked doors instead of the usual two).
[#169] Knights now opens in windowed mode by default. (Full screen mode can be selected from the Options screen, as usual.)
[#130] Traceback added to Lua error messages. This should make it easier to debug any Lua related problems in the future.
[#171] "Frags" renamed to "points" in Deathmatch mode.
[#163] Pressing Enter with nothing typed will now exit chat mode (instead of doing nothing).
Version 021
[#70, #94, #162, #183] New Lua scripting system added.
[#80] "Tutorial Mk II" added.
[#197] Changes made to bring gameplay closer to the original Knights:
* Chance of healing potion reduced from 60% to 40%.
* Chance of "Sense Items" scroll effect now increases steadily as the game progresses.
* Creatures hit by crossbow bolts are now stunned for a short time.
[#142] (Scripting) Monster sound effects can now be defined on a per-monster basis.
[#161] (Scripting) ai_fear now accepts a list of items.
[#193] (Windows) Fixed full screen resolution issue (resolution changes weren't being detected until Knights was restarted).
[#184] (Windows) Support Unicode path names for knights_config.txt.
[#190] Fixed incorrect starting point in "Run for the Freedom" quest (when playing in single player mode).
[#201] Fixed bug: Quest requirements box was blank for observers.
[#186] "Gems Needed" message now displayed when striking book with wand.
[#188] "Time Limit" setting can no longer be changed by observers.
Version 22:
- This version contains new Lua features and some bug fixes.
Version 23:
- This is a minor bug fix release.
Version 24:
- Knights standing on a gate will now get killed if the gate closes on top of them.
- Reduced throwing speed of daggers to be consistent with the original Knights.
- Fixed a number of bugs (see release notes for full details).
Version 25:
- Fixed the problem where the game would not run on Windows XP.
- More fixes to daggers (as requested by KnightRider).
Multiplayer dungeon questing fun. Lead your knight into randomly generated dungeons, fight zombies, vampire bats and other knights, use magical potions and scrolls, avoid traps, and be the first knight to complete the quest and achieve ultimate glory.
Latest release of Knights, containing several bug fixes and a "Random Quest" button.
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