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Скачать игру ZERO Sievert v0.22 - торрент, игра на стадии разработки

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Игру добавил John2s [11167|1666] | 2022-05-13 (обновлено) | Аркадные шутеры (2037) | Просмотров: 26069

ZERO Sievert v0.22

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от CABO Studio (1)
• Жанр / Genre: Аркадные шутеры (2037); Тир, FPS, 3D-бродилки (3448); Я ищу, квесты, приключения (5496); Песочницы (Sandbox-игры) (1183)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 109.58 Мб.
• Похожие игры:
- Rogue North v09.07.2021

ZERO Sievert - постапокалиптический 2D-экшен с выживанием в стиле "STALKER", события которого происходят в вымышленной части России!

Исследуйте процедурно генерируемый мир, собирайте добычу и выполняйте задания.

Игра обновлена с версии 0.21 до 0.22. Список изменений внутри новости.

Скачать Играть

Вы можете скрыть всю рекламу на сайте. Как?

Язык игры: Английский

Бункер ZERO Sievert: здесь вы можете принимать новые задания, разговаривать с NPC, торговать с продавцами, управлять своим оборудованием и улучшать свою базу.

Карты: Карты генерируются процедурно, чтобы обеспечить хорошую реиграбельность. Основные точки интереса каждый раз будут находиться в разных местах, но лут есть везде на карте, так что будьте готовы исследовать!

Модификация оружия: Оружие можно модифицировать, игрок сам решает, создать оружие, которое ему нравится, или сосредоточиться на статистике. Существует множество различных модификаций и невероятное количество комбинаций.

Лут: Есть более 100 различных предметов, которые можно разграбить, и вы можете использовать их для создания новых предметов, модернизации собственной базы или продажи.

Все это окружено постапокалиптической атмосферой, которую я постараюсь создать как можно лучше.

ZERO Sievert is a post apocalyptic game setted In a fictitious part of Russia.

OS: Windows 10
Memory: 8 GB RAM
Storage: 300 MB available space

There is not much in this patch. I used most of the time to think about what to add in the future, my plan is to release a big patch at the end of July with lots of new content and then use the remaining months before release on Steam to bugfix/balance/polish the game.
New recoils system preview on game-dev

There is also an update for traders, they have more pages and an associated icon.
You need to sleep and pass 7am so the traders will restok their pages correctly

- New recoil system
- Update for traders, an icon will sign which type of items are in every page.
- Airdrops are back. in the first 15 mins of every game there will be a chance to drop an air drop. You will hear a plane sound and the position will be marker on the minimap.
- Random distant shoot sound that simulate fights from other NPCs in the maps
- Random map props can spawn near buildings instead of having a blank space near them
- Fixed a bug where you can use consumable during the reload
- Food/drink consumable are applied only at the end of the animation. You can no longer use a consumable and skip the animation.
- Fixed the screen bug when using NVGs and there is a lot of radiation
- Fixed a bug where the player can be hitted during the train deployment
- Fixed some typos
- Fixed a bug where weapon parts weren't would not load correctly if found in chests

- New high quality gunfire sounds for almost all weapons, normal and silenced
- Bullet impact sound based on the material of the object
- Bullet shell bounce sound based on the material of the surface
- Fixed a bug where you can not talk to Igor
- Dynamic NPCs killed now have some loot (weapons and ammo excluded)
- Hunger/thirst decay while sleeping slightly decrease

- Fixed a bug related the audio master's slider
- Fixed a bug related the hotkey 8 item disappear when trading
- Fixed a bug related the UI in the keybinding menu
- Fixed the calibre of KRISS vector
- Now there are 2 types of KRISS Vector: 9x19mm and .45 acp
- Fixed the quest "Missing Hunter p.2"
- Fixed the quest "Motel p.2"
- Fixed the text for the skill Mule
- Fixed the quest "cleanup" (Note: If you already started the quest you can't still select the reward but you can complete it)
- Possible fix for the armor repair bug
- Possible fix for NVGs with 1440p monitors (let me know because I can't test it with my monitor)

- Added a quest line for Barman, Green Army, Doctor and train conductor for a total of 76 new quests. More info below
- Added an item spawner in debug mode ( you can spawn every item in the game)
- Headset slot added ([N] defualt keybind)
- 2 head lamp added
- 3 Night vision goggles added
- Weapon torches now work ([T] defualt keybind)
- Added: SVD, DVL, PP-91 KEDR and KRISS Vector
- Fog of war
- Fog of war alpha slider in the video settings
- Changing weapon takes time based on the ergonomics of the next weapon ( Example: changing from a mosin to a pistol requires lesser time than vice versa )
- Mule skill nerf: You can no longer move overweight
- Player stash is now a single chest but with multiple pages (new pages can be acquired from modules kit and as quests’ reward)
- Sleep now restores HP
- Sleep now decrease hunger/thirst
- Sleep text becomes green when you are going to sleep enough to reach max energy
- Slighly increase NPCs reaction times
- NPC now has modded weapons based on their “tier” (If you see an NPC with high end attachment he will also have high class armor and armor penetrating bullets)
- Free run in the bunker
- Increased run speed in the bunker
- The barman sells books that let you change skill specialization
- Bonus damage while aiming with a scope nerfed ( from 130% to 100%)
- Added a new menu in the device that show your relation with other factions (for now relations cant change no matter what you do, they will reset every time you enter a map. I’m working on the factions system)
- NPC shotgun damage fixed
- Fixed a bug where you can still see the “place marker” option when you exit the minimap
- Fixed a bug related the sleep button
- Fixed a bug where you could put different calibre ammunition in the weapon
- Ammunition is highlighted if you select a weapon of the same calibre and vice versa
- Handguard’s show stat HUD now shows if it can mount a foregrip and how many attachments
- A lot of small balancing changes

- Fixed a bug related to traders
- All ammo can be crafted with "Ammo Producer" module
- Fixed some minor bugs

- Different ammo per calibre
- Almost all the new ammo can be bought from traders (You have to wait the next restock for them to be visible)
- All the ammo can be found into "hidden stash"
- Almost all the ammo can be crafted with "Ammo producer" module
- NPCs can use the new ammo. High tier NPC will use armor penetrating round
- Fixed a bug where you can buy infinite supply from a trader if you change page while trading
- The Medic NPC will now repair armor
- Price of Armor repair kit drastically reduced
- Changing fire mode will now show which ammo are you using

v0.18 hotfix
- Fixed a crash when you click on repair menu in the workstation
- Fixed a crash that occurs when you exit a map and have the grass amount set to 0

- Possible fix for the crash that occurs when modifying a weapon
- Possible fix for the crash that occurs sometime when opening the quest menu on the device
"Possible" because they are not 100% reproducible crash, I found and fixed some errors in the code that may be causing them
- Fixed a bug when repair a weapon with the workshop, if you had 2 or more of the same weapons it was repairing it randomly
- Weapon parts are now shown in the repair menu
- NPC will now react when they see a body of an ally
- Fixed a bug where enemy shotgun was dealing close to zero damage
- Fixed the bug that made you find more unique quest items if you had "loot goblin" as a specialisation
- Traders have now different loot pages
- Added "Yes/No" prompt before exit to main menu
- Added "Yes/No" prompt before scrapping a weapon/armor/attachment
- Chest's shadow can no longer seen through walls
- Added an indicator next to the interaction's text when there are 2 or more possible interactions
- You can no longer see a torch of a not in line of sight NPC
- Quest's goal is now shown when you accept a quest
- Total weight of a stack is now shown in the HUD "kg: single/stack"
- Single price of an item is now shown in the HUD "price: single/stack"
- The player no longer regenerates bleeding on his own
- Various typo fix
- Status HUD (energy/thirst/hunger/radiation) is no longer shown when aiming
- The optics is now red when you aim at a point that is not in line of sight
- Mr. Junk no longer talks once he is dead
- Reload a gun should now always fix jam
- Energy drinks and chocolate now restore some fatigue
- Added minimal shrinkage to the crosshair, does not affect accuracy. It's just a visual fix
- Fixed a bug where you can still aim even if you don't have a weapon equipped

- First version of the Dynamic NPC system
- Possible fix for building created too close to each other or too close to walls
- Fixed a crash that happens when NPC are eating/drinking/smoking
- Possible fix for the crash related to the Geige counter
- various typo fix
- Fixed a bug where you can't repair a weapon with the 60%+ repair kit even if the durability was 60%
- Added autostack when you move quickly an item from one grid to another
- All human NPC dead bodies now have the NPC name instead of, for example, "novice bandit"
- You can now scroll every text with the mouse wheel
- PPsh can now mount the drum mag
- Crosshair no longer tightens if there is no line of sight to the target
- Added volume slider for the main menu soundtrack
- Holding Shift while stationary no longer consumes stamina
- Fixed the "coffee" craft problem. There was another object (paper) that had the same name and image as the coffee but with a different id
- Gym module now correctly grants stamina
- Hiddem stash decreased 35 -> 20 but more chance of quality loot on them
- You will no longer recover radiation passively
- Infirmary no longer grants passive radiation recover
- Slightly decrease the loot quality and amount from the attachment box
- P90 damage buffed 12 -> 16
- All shotgun damage buffed. Around 25%
- NERFED the damage while aiming with a scope 200% -> 135%
- Increased the recoil while aiming with a scope
- Added coke to more loot pools

v0.16 hotfix
Fixed a game breaking crash that could occured when killing 'big'

- Fix a crash when mutants acquire a new target
- Fix a crash when repairing a weapon
- Fix a crash when opening trade menu with traders
- Added a new unique NPC in the makeshift camp. I want to stress that he is FRIENDLY
- Unique action like "accidentally" kill Igor are now saved only if you survive
- Note: Stop killing Igor
- Fix a depth issue with the bar counter
- A possible fix for the camera bug related to the sawmill
- Added walls to the missing walls part of the motel
- Various typo fix
- New main menu music
- New Russian name/surname. Should be real names and not rare/archaic ones
- You can now adjust the volume of the Heartbeat
- Mouse button now count for "press any button to continue"
- Reloading is now saved in the bunker too. So if you reload and leave for a map you have the weapon loaded
- Interaction options are not shown if the player is talking
- All weapon+mod price are now correctly calculated in your inventory and trader grid too, not only in the small deal grids
- Stop an animation with LMB will not shoot
- PROTOTYPE: The dot of the crosshair is now RED if the barrel tip of the rifle has no line of sight with the mouse position.This should prevent many situations where it looks like there is a line of sight but in reality there is not. (It's not perfect but let me know what you think)
- HUD statistics of an item is now shown only if you discovered it
- You can now sleep with white fatigue
- You can now exit the craft menu with ESCAPE too
- Changed the durability of the weapons found 15-35 -> 25-45
- Increase the amount repaired by all "low condition" repair kit 25->35
These last two changes mean that you can repair any weapon you find up to at least 60% with just one repair kit
- Crimson attachments trader now sells more items
- Changed some spawn in the laboratory and added more details
- Added few more chest in the locked rooms of the oil industry
- AS VAL magazine 35 -> 30
- Increase the damage of all pistols
- Hidden stash number 50->35
- Increased the number of items and their rarity in the attachments box
- Increased the number of items and their the rarity in the hidden stash chest
- MULE nerf: 1kg per level -> 0.6 kg per level
- JOGGER buff: You can now free run under 12 -> 20 kg + 2kg per level
- Slightly decrease style exp gain
- Slightly increase shooting exp gain
- Slightly decrease hunger/thirst decay
- Increase spawn rate of pillows
- Increase spawn rate of oil industry keys
- Decrease the price of the starting medikit (I don't remember the name) 2500->1850
- SKS fire rate 180 rpm -> 300 rpm

- New human AI ( read the wall text above if you want lol)
- You can switch fire mode with all automatic weapons (Default [B])
- If you try to unload a weapon that doesn't have ammo inside it will no longer create the ammo for a split of a second
- Weapons found in corpse will have some ammo inside, so it's worth to pick them and unload them
- Added P90 to Green Army trader
- Added SV 98 to Green Army trader
- Redistributed items for sale by traders in the bunker. Now the barman will have some basic weapons
- You can now exit a PDA menu with [ESCAPE]
- Fixed a crash when you try to install a module in a map
- Module slot 6 and 7 inverted because they didn't match the PDA visual
- Added a text to igor where he says he owns a suppressed mosin and a toz 34. Explained that if the player wants them he will have to kill him, make your choice lol

v0.14 Hotfix:
- Hotfixed a game breaking bug where mutant AI was not moving at all

- Another change to try to fix the bug where weapon parts don't load correctly
- Decrease the weight of some items and increase their stack max
- Fixed the game breaking bug of the last versione
- Fix an issue where the player's weapon disappear after changing fullscreen mode
- Fixed a bug for the "explore the laboratory" quest where it says it's completed when you open a door ( lol )
- Fixed some issue with quest texts
- Fixed a crash when loading a map and have the "retrieve analyzer" quest
- Now when there are more NPC nearby you can choose who to interact with
- Fixed a bug where repairing an item in the workbench was repairing all items

- FINALLY the bug that makes you lose quest progress should be fixed
- Fixed some collision problems with indoors
- Fixed a bug that completing a quest was removing also items for other quests
- The extraction points are now further away from each other and should be always reachable (in the swamp map, this may still happen)
- Fixed a bug that was making shotguns deal more damage. Now they are not overpowered anymore
- The character should not be stuck anymore when exit a building
- Fixed an issue related with the bug that doesn't load weapon parts. Still don't know if it 100% fixed so let me know
- Improve AI pathfinding, this should prevent npc's from penetrating the walls
- Changed some code related the map generation bug. Let me know if it still happens
- Improved the code that searches the inventory for space to place new items, now new items should no longer be placed on top of others
- You can now exit the inventory with ESC, same for all NPC's dialogue pages
- Weapons magazine size should now shown correctly

- fixed a crash while approaching the infestation in the motel quest
- fixed a bug while stacking items bigger than 1x1 cells
- fixed a bug that gives more experience if you press skip
- fixed a crash while pressing a non existing quest from a NPC
- fixed a bug when trying to buy items with full inventory was not giving the items but taking money
- I fixed an issue while consuming an item in the stash. Need more test to see if the bug that was deleting items is still there
- fixed a bug where the price of bought items was increasing with charisma level

- Changed the name from "brown wolf" to "wolf" because, well, they are not brown anymore
- All crystals have at least one inside of them
- Ghoul infestation has now a max amount of spawn
- Grass should not spawn near chest
- "Assassinate target" quests are completed even if the NPC died from other source
- Added some tips during the loading of the map
- Statistics counter should now work correctly
- The same bug made you receive much more experience than normal.
- Move while aiming with RMB will now half the player speed
- You can now change resolution but it needs to be tested because i can't with my monitor
- Added an option to toggle fullscreen
- Fixed a crash while stacking items
- Fixed a crash when you exit a trade menu with TAB
- Increased some value for recoil reduction while the mouse is over an enemy
- Anomalies and other solid object should not spawn near the Crimson base
- Quests are now saved ONLY if you survive
- Added a few quest to the barman
- Added more text to NPC based on events

v0.10 hotfix:
- Hotfixed a bug that sometimes not let you stack items, now should work correctly

- Added a button to leave the inventory
- Pressing TAB in the device now close it immediately
- You can now skip the train deploying cutscene
- You can now skip the extraction menu at the end of a hunt
- Wounds are now visible in the HP bar
- Added a HUD to show bleeding
- The deal text on trade menu is now a button
- Chance to Jam reduced
- To remove a jam you need to press the fire button, which eliminates the possibility of an unintentional reload.
- Inventory weight is now red if the player is overweight

- Action based on events are now saved like i save unique quests, this should prevent that these actions are repeated.
- You can now see some statistics on the device's reputation menu
- Fixed a bug that was showing the wrong name of NPCs while talking
- Increase the bullet spread of all shotgun
- Fixed an issue that may crash the game when opening the task menu of NPCs
- Fixed a bug when trying to stop a reload, it did not stop if the fire button was pressed repeatedly
- Fixed a bug where durability of weapons wasn't correctly calculated before selling them
- Fixed a crash when try to increase the grass amount in game
- Fixed a crash related to nutritionist skill
- Fixed a bug that could put you in the train when exit the choosing map menu
- Fixed an issue related with stacking items. Let me know if the bug still persist

- New wolf sprite and AI, not polished. Let me know if you find strange behaviour:
Wolfs have now reduced alert radius and they will not attack the player if they are alone. If you see a pack of wolf and don't want to engage them you should flee, otherwise, if you stay close they will chase you no matter what. (need more testing)

- Fixed a crash when scrapping items
- One use key now really have one use lol
- Fixed a bug that was spawning water indoors, with the impossibility of the player to reach some areas
- Fixed an issue that was possibly causing the crash when the extraction count reach 0
- Fixed a issue related with the crash when enter/exit a building (I don't know if can still crash)
- Possibly fixed a crash that happen when clicking on "task" while talking with NPC
- Grass amount can now be changed from the settings (This should help PC with integrated GPU) Let me see if you notice some improvement
PS: The amount of older versions is roughly 70% of the max amount you can set now
- Completely REDONE the way unique quests are saved. With this I hope to have fixed the bug where the soldier doesn't let you pass. NEW SAVE RECCOMENDED!
- First addition of NPC speech text based on events to the guards at the entrance of the bunker at the beginning of the game
- Explore the forest, you will find a new NPC

- Slightly decrease NPC reaction time
- Minimap pointer are now shown over the HUD
- Fixed a bug that when you open the trade menu your equipment is shown on the trade grid
- Fixed a bug that you can select two text together
- Fixed sky color during sunset and sunrise when it's raining
- Once you start a new game the backpack is already equipped
- MAYBE the bug of the soldier that doesn't let you pass is fixed. Not sure, let's see how it goes lol
- MAYBE fixed the crash that happen when you enter/exit a building

- Fixed random solid object that spawn in maps
- You can now unload a weapon in your inventory
- Sleep restores more fatigue
- Footstep sound range slightly increased
- NEW CAMERA system! Code provided by Mack, thank you! :D
- The player now starts with only 1 stash. Reduced the materials needed to build the storage tier 1 moudule. Added Storage tier 2 module for a total of 6 stash available
- Green army's soldier should now let you pass everytime (Not sure)
- Fixed a bug where you can infinitely stack items (Not sure)
- Added a low spec option in "settings"-"video". Should boost some FPS for low end PC

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Комментарии игроков (17 шт.)

От: karasik22 [3|4] | Дата 2022-05-13 21:50:25

добро пожаловать в клуб любителей глушителей
От: SMOLS [2|4] | Дата 2022-04-09 06:46:44


DobrMayonez сказал:

А какие еще игры есть с тактикульностью и обвесами на оружие? Вот что-то похожее на это, на тарков

От: DobrMayonez [71|22] | Дата 2022-04-05 20:02:29

А какие еще игры есть с тактикульностью и обвесами на оружие? Вот что-то похожее на это, на тарков
От: Sanders2100 [65|22] | Дата 2022-03-29 06:25:28


Omletik025 сказал:

Все настройки графики - минимум. (Low spec - on). На локации лес игра замедляется в ~2,5 раза, при включении fog/rain наблюдается ещё более значительное замедление, при том что собственно говоря сам туман дождь/отсутствуют (т.е. если функция включена ресурсы потребляет независимо от наличия дождя/тумана).

там ещё "плотность травы" убирай ползунок вправо. оконный решим и разрешение меньше ещё сделать...

подбешивает бегать с лутом туда-сюда. поднял 5 предметов - побежал. вернулся поднял ещё 5 - побежал... абалденный геймплей ага
От: sololo777 [10|4] | Дата 2021-11-15 11:39:47


Daramos сказал:

И ганпорно уже завезли, но оно на любителя острых граней.

ганпорно завезли, а вот генерацию уровней поправить им лениво, то дома в скалах, то просто карта не генерится, зеленое поле а из него 2 столба дыма. Но это ж не главное, главное - обвесы на пушки. Сыро, короче.
От: Daramos [9|26] | Дата 2021-11-14 06:34:43

Нужно было назвать игрушку Survive in Zakov, поскольку от Таркова тут больше, чем от Сталкера. А в целом игрушка выглядит очень хорошо, вполне играбельная.

Daramos подумал несколько минут и добавил:

И ганпорно уже завезли, но оно на любителя острых граней.
От: Omletik025 [1|15] | Дата 2021-11-06 16:59:55

v 0.12.
Характеристики ноутбука:
ЦП: Intel(R) Core(TM) i3-4005U CPU @ 1.70GHz
Видеокарта: AMD Radeon HD 8500M (VRAM - 2GB)
Все настройки графики - минимум. (Low spec - on). На локации лес игра замедляется в ~2,5 раза, при включении fog/rain наблюдается ещё более значительное замедление, при том что собственно говоря сам туман дождь/отсутствуют (т.е. если функция включена ресурсы потребляет независимо от наличия дождя/тумана).
От: justHockeyman [0|1] | Дата 2021-11-03 17:25:37

Шоб от бандитов на ранних не отлетать при вылазках, советую ходки совершать в ночное время с Мосинкой
От: AnotherBoris [452|26] | Дата 2021-11-02 07:54:39


Antony_Kiss сказал:

8 GB RAM для 2D игрушки, мдэмс!

А всех ресурсов в ней 300 Mb Очевидно, раскладываясь в памяти, она умножается в 25 раз
От: Antony_Kiss [3|26] | Дата 2021-11-02 01:30:26

8 GB RAM для 2D игрушки, мдэмс!
От: biiz [3|9] | Дата 2021-10-24 10:35:06

А ведь неплохая игра на самом деле, тут тебе и крафт, и лутинг, и строительство базы, и прокачка. Бандиты жесткие
Часто вылеты ловлю (понятное дело, альфа, все дела).
Буду следить за игрой.
От: -Vagrant- [4|0] | Дата 2021-10-17 10:23:07

core i3|1060 3gb|8gb ram|win7 - никаких слоумо, все идет ок.
Закончил первый квест в лесу. Захожу нагруженный в точку выхода - 3..2..1..
БАЦ https://prnt.sc/1wgy5ri
От: Fenjel [1|4] | Дата 2021-10-15 15:50:44

Странная игра запускается в каком то cлоумо настолько медленно как будто требования нужны под 50 гигабайт оперативки
От: Krechet777 [1|10] | Дата 2021-10-11 21:42:24

Весьма занятная игрушка, только против противников-людей как-то хардкорно слишком воевать.
А никто не в курсе, урон у оружия пишется с учетом износа или нет? Т.е. вот нашел я ствол, у него пишет 17 урона и прочность 20%. Она будет наносить 17 урона сейчас и выше после починки или 17 урона - это при идеальном состоянии а щас будет ниже?
От: Teamen [1|0] | Дата 2021-10-09 23:10:45

Игра выходит в 22 году только. Починят поди за это это время.
От: Login-psevdonim [1|0] | Дата 2021-10-09 13:33:23

очень странная оптимизация или же ее отсутствие на уровнях, но не на базе. Выходит так что игра работае как будто в слоу мо только вот смотреть на это слайд шоу не вызывает никакого удовольствия. Система подбора лута с контейнеров и им подобным реализована на подобии таркова, только вот в таркове можно самому выбирать что именно надо исследовать перед подбором, а здесь просто смотришь на скрап и провода в слоу мо пока твой герой без патронов для следующего противника. Пока что 4(3)/10, а идея ведь неплохая судя по скринам, но реализации можно пожелать лучшего.
От: umritetvari [5|16] | Дата 2021-10-08 14:58:51

Господи, как же надоели эти с.р.а.л.к.е.р.ы и пиксели.