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Скачать игру Rushaug: Project Emerald v0.8.77 - торрент, игра на стадии разработки | Рейтинга пока нет |
• Разработчик / Developer: Инди-игра (14535) от TobiasEdvardsen (1)
• Жанр / Genre: Платформеры (вид сбоку) (3975); Я ищу, квесты, приключения (6269)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 128.30 Мб.
Rushaug: Project Emerald - 2D стелс metroidvania, действие которой происходит в кото-вселенной. Rushaug, элитный солдат, действующий в тылу врага, собирая важную информацию, при этом саботируя врага изнутри. Его достижения не остаются незамеченными, и он быстро завоевывает репутацию после того, как победил величайшего оперативника DMA; Ridley Wesker. DMA полон решимости остановить угрозу, побуждая Zargasso направить дополнительные силы, чтобы выследить и устранить Rushaug. Неизвестно, встретится ли он когда-либо с равным себе.
Игра обновлена до v0.8.77. Список изменений внутри новости.
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Подозрительная активность наблюдается на холодной планете Снотикия. Почему противник проводит ракетные испытания на чужой планете? Rushaug отправляется на расследование.
Геймплей и особенности
• Исследуйте широкий спектр планет, адаптирующихся от холодных тундр до засушливых пустынь.
• Проникайте во враждебные поселения - от отдаленных застав до огромных космических станций.
• Участвуйте в боях с такими врагами, как опытная пехота DMA, опытные партизаны на планете Эквадор или сразитесь с устрашающей эскадрильей смерти Bolse. В игре огромный упор делается на перестрелку и реалистичную скорость пуль, поэтому все заточено на быструю реакцию.
• Собирайте информацию, чтобы открывать новые локации и схемы оружия, чтобы разблокировать более 40 различных видов оружия.
• Узнайте правду о проекте "Изумруд" в увлекательной истории.
• Added Offset FX to Options Screen-buttons
• Made Flame Particles despawn in water w/ hissing SFX and damp FX
• Made ordnance collide with water and sink slowly
• Restricted Incendiary Grenade from spawning flames when detonating in water
• Restricted Player speed in water
• Weapon Selection; Added "Rocket"-Ammo Type UI icon
• Recon / Airstrike Feature
• Recon Binoculars; center camera and browse enemies in sector for airstrike eligibility
• Implemented Civilians
• Shooting civilian results in Game Over
• Currently 3 visual variations
• Civilians are instructed to crouch by aiming at them
• Added tutorial pop-up tutorial text for civilians
• Minor changes to String_action
• Optimized screen VFX's, unified overlays
• More work on Tank Unit code
• Added Red Nuke as an Enemy Unit type (WIP)
• Mission 2 Briefing; Desertian Prince artwork (WIP)
• Optimized code; Enemy Unit assigment on initialization
• New Screen Overlay: Recon Goggles
• Accomodated Obj_gunfire for airstrike projectile
• New variables for Obj_gunfire:
• X_origin / Y_origin
• Distance_travelled
• Distance_max
• Removed bullet despawn boundaries tied to window/viewport, changed to distance travelled
• Level design improvement (Mission 1: Operation Arctic Strike)
• Added a broken Lockdown Door for world building and player introduction (Foyer)
• Added path to circumvent lockdown door (Foyer)
• Added path to circumvent elevator behind Level 2-Door (Facility Entrance West)
• Added path to circumvent Krynkel in stairs (Foyer)
• Made door one-way accessible without keycard (Hangar)
• Moved Fast Travel Vent one floor up (East Entrance / Security Annex)
• Added ladder to circumvent elevator (Hangar)
• Change to ventilation (Foyer)
• Drone Storage (Electrical / Data Archives)
• Made elevator "out of order" in Hangar connecting to Crew Quarters, with contextual assets, and a zipline only accessible by Operator "Duchess"
• Catwalk pillars in garage (Facility Entrance West)
• Outside ladder, west wall (Electrical / Data Archives)
• Improved terrace aesthetics (Facility Entrance West)
• Added sign indicating importance of Admin Archive / Databank (Primary objective)
• Subtle "shining"-animation for Fast-Travel Vent
• Bugfix; Applied lamps destroyed by ordnance to Array_enrivo (level memory)
• Optimized code related to ordnance effect on lamps, excluding EMP grenade
• Gave Ceiling Sentry gunfire a slight chance of missing
• Made Ceiling Sentry disabled from EMP grenade (Simple Solution, to be expanded on)
• New Guidance mechanic: Arrow UI show nearby key items & objectives
• Lockdown door audio
• Looping hydraulic SFX for Blast/Lockdown Door
• Impact SFX
• Corrected animation hotspot offset on Lockdown door
• Corrected alpha channel on light
• Asset production:
• Broken elevator set pieces; plastic cone, etc.
• Made a ice frost decaled version of BG Wall (Snotikia)
• Added Character Ability icons, accomodated the Recon Drone Slot
• Drone table
• Applied updated tan color to KEV-42 (TAR-21) with silencer
• Corrected color fault on revolver "Anaconda" (Magnum .44)
• Office DMA flag
• Navigation Signs; (Snotikia Foyer & Subpen)
• New Animation: Binoculars (for Airstrike)
• Renovations to UI_map
• "All Objectives Clear" UI
• Variables tracking "Objectives completed" / Total Objectives, Obj_objectives_anchor
• Animation work
• Streamlined conventional animations (Drake Woods, Rex, Duchess, & Zargasso)
• Applied Heal_syringe & Heal_traumakit animations (Drake Woods, Rex & Duchess)
• Ledge grab (Duchess)
• Back arm updated; Rocket Launcher & Ordnance Throw (Drake Woods, Rex & Duchess)
• Death animation (applied to Drake Woods)
• Facility Map for Zargate, Unloading Bay (Mission 3)
• Character ability parameters
• Increased starting ammo & capacity for Drake Woods
• Flattened weight rating at 3 (heavy guns) for Drake Woods (Total potential rating = 6)
• Restricted Door Breach ability to Rushaug
• Made DMR/Single-Fire weapons multiply damage with 1.9 for Rex
• Made zipline exclusive to Duchess, and added UI indications
• Made applicable weapons affected by character abilities display colored stat on Weapon Selection
• Proper script sequencing for Mission 2: Operation Sandcat/Desertia
• Input Legend for ladder
• Coyote Time added
• Bugfixes to Drone
• Freezed movement and input during game pause
• Fixed faulty game states when loading save / changing frame while in Drone Mode
• Detonate Drone when player is killed
• Added "bobbing" movement to ladder climb
• Ladder foley SFX
• Changes to climbing mechanic; Player will snap to ladder while "Up Key" is pressed
• Gamepad bugfixes
• Made icecones obstruct crosshair
• Corrected animation direction/display in accordance with character
• Corrected gun not firing in idle quick fire, characters besides Rushaug
• Added following status effects to save/load data
• Defense Effect (Kevlar Plates)
• Damage Effect (HP Rounds)
• Bleeding Effect
• Changed back to jump from crouch instead of stand up
• Prevented crouch jump input when player would be obstructed in standing position
• Bugfix; Player stuck in ground after Krynkel cutscene
• Set all traditional doors to be closed when loading/reloading area
The free world is threatened by a tyrannical empire looking to unite the stars under a single voice. The Sayari System is under invasion, and the Colorsky Star Force (CSF), a joint military alliance is fighting to defend the capital from being grasped by the mighty Dekenzia Major Allegiance (DMA). In the middle of this conflict is Rushaug, an elite soldier operating behind enemy lines, gathering critical information, all while sabotaging the enemy from the inside. His accomplishments does not go unnoticed, and he is quickly building a reputation after he defeats DMA’s greatest operative; Ridley Wesker. The DMA is determined to stop the threat, prompting Zargasso to dispatch additional forces to hunt down and eliminate Rushaug. Unknownly, Rushaug is about to meet his equal; Red Nuke.
Suspicious activity has been observed on the cold planet Snotikia. Why is the enemy conducting missile tests on a foreign planet? Rushaug is sent to investigate.
Gameplay and Features
• EXPLORE a vast spectrum of planets adapting from cold tundras to arid deserts
• INFILTRATE hostile settlements ranging from remote outposts to enormous spacestations
• ENGAGE in combat against enemies such as the skilled infantry of the DMA, experienced guerrilla fighters on planet Ecuador, or take on the feared Bolse Death Squadron. The game puts huge emphasis on gunplay, and realistic bullet velocity, so it is all about quick reactions.
• COLLECT intel to reveal new locations and gun schematics to unlock 40+ different weapons to choose from
• UNCOVER the truth about Project Emerald in an engaging story
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