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Скачать игру Shovel Knight: Treasure Trove v3.3 / +RUS v2.4 - торрент, полная версия
|Рейтинг: 9.5 (14) | Баллы: 996|
• Разработчик / Developer: Инди-игра (14535) от Yacht Club Games (2)
• Жанр / Genre: Платформеры (вид сбоку) (3331); Ролевые игры (RPG) (2361); Игры для Linux (289)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 199.17 Мб.
• Оценка игроков / Game Score: 9.5 из 10 (всего голосов: 14)
• Другие части игры:
- Shovel Knight: Specter of Torment v3.0A
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Shovel Knight - платформер с элементами RPG в 8-битной стилистике от студии Yacht Club Games. Игрок возьмет на себя роль маленького, но очень храброго рыцаря отправившегося на спасение своей возлюбленной. Помогать в опасном путешествии герою будет древний и необычный меч в форме лопаты.
Shovel Knight умело сочетает в себе элементы трех известных игрушек: Ghost & Goblins, серию Duck Tales и Megaman. Романтическая история, запутанные и беспощадные враги и море фана гарантируется!
Shovel Knight - один из самых ожидаемых платформеров этого года, а любителям стареньких игрушек времен Dendy рекомендуется к ознакомлению!
Добавлена РУССКАЯ ВЕРСИЯ игры!
Игра обновлена с версии 2.4 до 3.3. Список изменений можно посмотреть здесь.
Shovel Knight - это классическая приключенческая игра с великолепным геймплеем, 8-ми битной графикой и запоминающимися, харизматичными персонажами.
В ней вы найдете зубодробительную смесь того, что накопил в себе этот жанр за долгие годы существования. Вы будете играть за маленького, но храброго рыцаря, перед которым стоит большая и серьезная задача! Ему нужно победить злобную колдунью и, параллельно, спасти от гибели свою возлюбленную. Используя многоцелевой лопатомеч, он может применять самые разнообразные заклинания и способности.
Впрочем, на пути к достижению цели протагонисту придется столкнуться с целой плеядой врагов - они злы, суровы и беспощадны! Геймплей сочетает в себе массу интересных компонентов вы можете бегать и копать, сражаться и прыгать - все под веселую и жизнерадостную музыку. Каждый уровень, прохождение которого вы завершаете раз за разом, наполнен массой секретов, тайных локаций и областей.
• New languages supported! Russian and Brazilian Portuguese are now selectable!
• Text and formatting fixes across Shovel Knight and Plague Knight campaigns.
• Additional controller support.
• Fix: Secret title screen code not working when confirm/cancel is swapped.
• Fix: Calibrate Screen Gamma fix when confirm/cancel switched
• Fix: Improvements for text replacement cheats.
• Fix: Challenge “Extendo Retractro” having inconsistent platform timing.
• Fix: Can no longer pause while game is transitioning.
• Fix: Specter Knight sometimes floating offscreen during banquet battle intro.
• Fix: Enchantress dialogue line not being readable. Enchantress no longer interrupts her own dialogue during the to the battle entrance.
• Fix: Tinker Knight Boss reveal will now wait until the player is on screen.
• Fix: Moving platforms can no long push pickups in a way that they move infinitely in one direction
• Fix: Saving text background now visible on same frame as text
• Fix: Tinker Knight being able to be hit during intro.
• Fix: Can no longer slide off catapult before it launches you
• Fix: Sometimes being able to escape Specter Knight boss fight.
• Fix: Plague Knight specific cheats will no longer activate unless Plague Knight is unlocked.
• Fix: Hoppicles can no longer fall through platforms
• Fix: Single checkpoint cheat not working
• Fix: Lava fish now die in water if fished out. They also die if on land for too long.
• Fix: Can no longer bind the same button to multiple actions. Added a visual effect when attempting to bind a button already used by another action.
• Fix: Can no longer open inventory during challenge mode bosses intro
• Fix: Enemy larger cheat fixes for Tinker Knight and Remnant of Fate
• Fix: Autoscroll with invincibility cheats creating soft locks.
• Fix: Teethalon can no longer be hurt while offscreen
• Fix: [Shovel] Striking Plague Knight's vat once again has blocking knockback.
• Fix: [Shovel] Can no longer hit campfire during dream. I guess this would
• be considered sleep shovelling?
• Fix: [Shovel] The Big Creep’s health sometimes still being active after defeat
• Fix: [Shovel] The Big Creep spawning issues when activating lights and transitioning rooms simulataneously
• Fix: [Shovel] Player now turns to face the The Big Creep during bosds intro. It’s not that kind of ghost!
• Fix: [Shovel] Ghosts being hit during cutscene in Hall of Champions
• Fix: [Shovel] Served but not yet eaten food from the Gastronomer will still waiting at the Village when you begin New Game+. Leftovers+?
• Fix: [Shovel] Can now earn the Sparker feat on Black Knight, Mr. Hat, Reize, Baz, and Phantom Striker.
• Fix: [Shovel] Well Met Feat now requires Mr. Hat to be defeated as well.
• Fix: [Shovel] Striking Boss Plague Knight's vat as Shovel Knight once again has blocking knockback.
• Fix: [Shovel] Flare Wander Feat no longer unlocks when hitting a block.
• Fix: [Shovel] Super Sphere Feat sometimes unlocking from objects that were not hit by Chaos Orb.
• Fix? [Shovel] Dolly will now discuss her interest in purchasing a beret at Mr. Hat’s Fancy Shop instead of a brooch! Immersion maintained.
• Fix: [Shovel] Visual frame sync issue with the mobile gear
• Fix: [Plague] Alchemy Shop sometimes displayed improperly formatted text.
• Fix: [Plague] Entering the Alchemy shop quickly no longer makes input invalid
• Fix: [Plague] Being able longer throw bombs in between boss fights in banquet battle
• Fix: [Plague] Tinker Knight Boss works better with the Sentry Fuse
• Fix: [Plague] Temporarily unable to move if using the vat during exactly during a screen transition.
• Fix: [Plague] Hall of Champion Guards can no longer be hit during dialogue
• Fix: [Plague] Can no longer talk to Troupple King while standing on a Vat
• Fix: [Plague] Village screen transition loop improved
• Fix: [Plague] Hall of champions erroneously taking 1000 gold when re-entering.
• Fix: [Plague] Blowing up Hedge Pupil’s house and leaving the screen breaking the game
• Fix: [Plague] Sometimes being able to jump or use relics when input is disabled
• Fix: [Plague] Bosses not resetting the state of the Bomb Jump Blitz Feat. It should now possible to earn while retrying a boss or when fighting multiple bosses in a row.
• Fix: Crash when fishing up the same object multiple times while underwater.
• Fix: Pickups which overlapping the player sometimes not being picked up until moving away and back again.
• Fix: Autoscrolls sometimes incorrectly crush player when moving near the edge of the screen.
• Fix: Moving spiked ceiling in Tower of Fate: Ascent not colliding as spikes.
• Fix: No longer able to jump right after triggering a catapult warp.
• Fix: [Shovel] Jump cancelling Dust Knuckles on hit only results in a double jump if you are above the ground. Characters with no air jumps can never air jump.
• Fix: [Shovel] Fixed possible lock-up when Plague Knight summons vats. Occurrence chance was particularly higher on Mac and Linux platforms
• Fix: [Shovel] Can once again bounce off Plague Knight’s summoned vats.
• Fix: [Plague] 2nd part of boss no longer kills player if offscreen.
• Fix: [Plague] Staff of Surging Arcana no longer goes through vertical crushing ceilings/floors when crushed.
• Fix: Minor option menu fixes.
• New: [Plague] Mail Minion will now read a letter to you which includes all sorts of neat stats.
• New: [Plague] Minion can now appear within Plains of Passage to explain how to perform a bomb burst in case you’re stuck!
• New: [Plague] Shovel Knight’s Secret Palette Cheats now work when playing as Plague Knight (Plague uses #1-16, SK uses #1-32)
• New: Added options to swap confirm/back buttons. Options -> Controls -> Confirm/Back
• Adjustment: [Plague] vs Propeller Knight has been tuned to be less difficult.
• Adjustment: [Plague] Alchemy menu is slightly faster to open, close, and select items.
• Adjustment: [Plague] Swapped the design of two rooms within the Plains of Passage while playing as Plague Knight.
• Adjustment: [Shovel] Important: Game-Changer: Megaton: Can now stand on the roof of all houses in the Village.
• Fix: The Iron Man 2014 Cheat is back in service! Just enter your name as IM&SGC14 on the profile screen to compete for the highest score in The Lost City. Plague Knight can now take on this challenge with the help of his Treasure Trappings!
• Fix: [Plague] Lock up when defeating Mole Knight when Mole Knight is hiding in the wall.
• Fix: [Plague] Health display inconsistencies when upgrading health while maxed out on health tonics.
• Fix: Re-added some missing treasure in the first enemy map encounter
• Fix: Item Completion percent surpassing 100%. (armors were being counted twice)
• Fix: Player can collect pickups while in chest open surprise animation.
• Fix: [Plague] Uncollected Cipher Coins revealed from dirt blocks not re-appearing if moving to a different screen before collecting.
• Fix: Reize will drop song scroll center screen if he ends up too far to the screen edge.
• Fix: [Plague] Money bags being caught off screen if he fell down the right-most pit during Propeller Knight’s battle
• Fix: [Plague] Mr. Hat sometimes appearing off his mark during credits.
• Fix: [Plague] Smoke bomb and Treasure Knight chest capture bug.
• Fix: Minor text improvements across all languages.
• Black Knight now always spawns. Even if another wandering encounter was previously occupying his map node.
• Old Shovel Knight profiles saved before clearing the Flying Machine are no longer stuck on that node.
• Fixed minor text errors in various languages.
• Treasure Knight’s anchor no longer travels through walls in certain edge cases.
• Treasure Knight’s chest can no longer be broken by certain special attacks.
• Clearing to the Explodatorium last (out of the 3 possible Tier 2 stages) no longer skips the Potionarium cutscene (and therefore it is no longer possible to miss the health upgrade).
• Item completion totals should now add up to 100%.
• Spending all Cipher Coins no longer removes Cipher Coin collection information from the Inventory’s Gear Tab.
• Cipher Coin count is now accurate when checking inventory in the Plains of Passage.
• Binding two separate attack buttons no longer allows Plague Knight to throw bombs while bomb charging.
• Equipping the Ward Robe and using Berserker's Brew Arcana no longer cause unintended knockback.
• Using Vat Arcana on the same frame as falling through downward screen transition no longer causes Plague Knight to hang in place.
• Title screen codes can now be activated with the menu’s arrow keys in addition to the bound in-game directions.
• End credits characters all appear in front of the houses.
• Dying while also defeating The Enchantress no longer causes a non-progression.
• Fast cheat now doesn’t run you past Armory cutscene.
• Cheating your way to clear the second Black Knight still results in Percy showing up at the Potionarium..
• Always dancing cheat no longer breaks certain cutscenes.
• Fixed challenge mode restart issues when using legacy vsync settings.
• Fixed double Shovel Knight’s appearing in the Banquet Hall when playing with legacy vsync settings
• Cursor now hides once again when placed over the game window.
• Fixed issues with Steam overlay with certain screen scale settings.
• Plague Knight is now playable! Clear the game as Shovel Knight to unlock.
• Challenge Mode is now available! Clear the game as Shovel Knight to unlock.
• Plague Knight challenge modes are ready to take on! Clear the game as Plague Knight to unlock.
• All new Feats/Achievements for Plague Knight's campaign.
• Victory cinematics and end-game credits can now be skipped by pressing the Start button.
• Change: Feats Menu has been re-designed to support multiple characters.
• Change: Relic Quick Select is now enabled by default when starting the game for the first time on systems that do not support second screens.
• Fix: Rapidly using the fire wand no longer causes both fireballs to collide with one another.
• Fix: Using certain weapons when transitioning to a boss encounter causing issues
• Fix: “Boom!”, “Flying Feat” - No longer unlocks when used to defeat projectiles.
• "Get The Point" feat description changed to indicate that the level needs to be completed too!
• New: Collectable totals can now be checked on the Level Map by pressing Select while on a stage. Displays Song Scrolls and for Plague Knight: Cipher Coins. For Shovel Knight: this menu is only unlocked after having cleared the final stage.
• For Speedy Knights: Wandering encounters on the Level Map will not encroach on the Village if playtime is less than 14 minutes.
• Fix: Options menu sometimes not showing that a controller was present
• Performance improvements (~20% @ 1080p)
• Fix: DPI scaling in Windows
• Fix: Gameplay inconsistencies while playing with vsync disabled. Adding a new vsync option "legacy" which maintains the previous versions "off" behavior.
• New: Moddable post processing!
• Fix: Unable to enter bindings menu with a controller while another device is detected as disconnected in slot zero. Pretty common with Bluetooth devices.
• Fix: Mac bindings for Retrobit NES USB adapter didn't include bindings for the dpad.
• Fix: “shaking” movement on map which could occur when playing with VSync disabled.
• Fix: Defeating a wandering encounter while on the sides of the screen could result in a bugged cinematic with the player running endlessly off screen. That’s ice cold, SK. At least stick around long enough to their departing dialogue!
• Fix: German typo in opening text.
• Linux: Improved audio configuration. For more check out Linux Audio Troubleshooting Thread
• Additional controller support. Thank you for continuing to submit your devices!
• Controller bindings made from within Steam (Big Picture, etc) are no longer overridden by bindings within the game’s controller database.
• Fix: Crash when a large number of controllers are connected.
• New: Relic Quick Select! Enable this within the controller options menu to allow quickly cycling through relics without needing to open the menu. Press both relic cycle buttons at the same time to unequip your current relic. Relics can also be switched to instantly with the number keys!
• New: Full Screen Effects Toggle. Shovel Knight occasionally makes use of effects which causes a large portion of the screen to change colors to add emphasis to certain events. This setting disables these effects or makes them less intense.
• New: Item Totals Menu! Once you have cleared the final stage (or in Game+) you can display your song scroll collection tally for a particular stage with the “Select” button. This holiday, how about getting your favorite local Bard what he’s always wanted?!
• Adjustment: Any map encounter past Reize will not spawn until either Reize is defeated or 1 hour of game time has elapsed. Speedy knights no longer need to roll the dice on map encounter movements so late in a run.
• Adjustment: Missile leading up to Treasure Knight's front door has been slowed down slightly.
• Adjustment: Specter Knight’s opening scythe toss is a bit more predictable.
• Adjustment: Relic button’s default controller binding moved to the upper-most face button of controller instead of right shoulder button.
• Fix: Grammatical errors in text for: French, Italian, and German. Thanks everyone, who contacted us with corrections, keep ‘em coming!
• Fix: Error which caused the in-game clock to not count up while at the Troupple Pond or campfire. Note: This fix makes the “Hurry Up!” achievement slightly harder!
• Fix: “Left Stick/L3” and “Right Stick/R3” not displaying in menus when using a Sony or Microsoft controller.
• Fix: Right direction button displaying a left dpad icon within the controller binding menus when using a Sony or Microsoft controller.
• Windows: Performance improvements
• Mac/Linux: Fix: Render crash on startup when using slightly older software based OpenGL version.
• Added Shane Calimlim to the credits. He's been here for a while -- but welcome aboard just the same! Without his ongoing engine improvements, debugging support, and drastic overhauls to our build system then these kinds of patches wouldn't be happening! Hurray for continuous integration!
• Game-wide performance improvements across all platforms!
• Fix: First gold producing dirt block in Plains would drop two coins on top of one another.
• Fix: Possible crash involving Mr. Hat Boss.
• Fix: Miscellaneous crash fixes.
• Fix: Inching past an open (but not rummaged through) treasure chest with the charge slash no longer snaps Shovel Knight back to the chest. Still hilarious.
• Devices: Linux, Mac and Windows support for SnesMayflashAdapter, Retrobit NES adapter, and Buffalo Famicom Controller. Welcome, native game padders!
• Shovel Knight goes international! Now you can play the entire game in English, French, Italian, German, or Spanish! Swap between languages at any time within the Options Menu. Whether you're playing the game for the first time, picking up a new language, or just trying out a new flavor of the Shovel Knight adventure -- we hope you enjoy it! Thanks to the team at Words of Magic for their tireless work in translating the Shovel Knight spirit. Squeezing puns into fixed-width NES font space is no laughing matter!
• NEW! Borderless window option added to video options menu.
• Tweak: Fixed a portrait and added one slacker to the Hall of Champions.
• Additional controller support
• Fix: Timing issue where the Inventory screen could be opened with the game unpaused.
• Fix: Getting captured by Treasure Knight’s chest while using the Ichor of Boldness leading to a missing Shovel Knight.
• Fix: Cheats not carried over in New Game+ when a file is reloaded.
• Fix: Falling into pit during final boss battles leading to soft lock.
• Fix: Escaping final battle with Propeller Dagger.
• Fix: Fall through floor if using Dust Knuckle when defeating Polar Knight during Round Table.
• Fix: Enchantress blocks frozen by creative Chaos Orb use.
• Fix: Entering Enchantress fight with shovel drop causing crash.
• Fix: V-sync Ladder Climber animation timing
• NEW: Controller option allows disabling all in-game controller input. Intended for players who might need to use external gamepad mapping tools -- we’ll continue to support as many input devices as we possibly can!
• Fix: “Reflect Lord" Feat only counting reflected shots if the reflected attack was non-fatal.
• Fix: DualShock button prompts not auto-detecting.
• Fix: Treasure Knight getting caught on walls during vertical downward anchor shots.
• Fix: High flying Player could retreat to the previous screen while battling Specter Knight. Respect goes to Specter for his tenacity in continuing to hunt down Shovel Knight in this situation.
• Feat progress is now immediately saved upon unlocking. Previously Feats could be unlocked but lost by the regular saving mechanisms if the game exited or turned off before reaching an autosave point. Very common when completing a "run" centered Feat.
• Fix: (Alchemy Lab) Sound would loop forever if the Potion Master mid-boss was defeated at a certain frame
• Fix: (Tower: ????) Soft lock involving NPC AI.
• Fix: Double KO during a boss battle disabled access to pause and relic menus for the rest of the stage.
• Potential Fiix: SNES MayflashAdapter and LogitechWingmanRumblepad controller bindings. Please let us know if you are still experiencing issues with these devices!
• Now you can save to the cloud! Steam saving error should no longer display. All of your current progress will transfer over on next game start.
• No Feat should go unnoticed! Added an option to the Feats menu which allows you to sync previously unlocked Feats to your Steam Achievements with the F4 key.
• Additional controller support. Thank you to everyone who submitted their devices! - http://yachtclubgames.com/2014/03/steam-controller-support/
• Direction inputs can be bound to multiple buttons. Just press more than one input at once. Intended for players who wanted to map Shovel Drop to its own button.
• Removed an “empty” Song Scroll from Clockwork Tower which could never be collected or turned in.
• Fix: The following Feats not unlocking in Steam Achievements: “I’m Alive”, “Hurry Up”, “Untouched”, and “Shovel Economy”
• Fix: “Halfway” Feat unlocking when re-clearing a stage.
• Fix: Black Knight ignores damage during Plains intro. For some players, there was a small window of opportunity to Ground Spark which could cause Black Knight to go off script.
• Fix: Sparker Feat not unlocking when defeating Black Knight.
• Fix: Player and Encounter Map movement halting the game under certain vsync/video settings.
• Fix: Monitors running higher than 60hz running at double speed or faster
• Fix: Some Boot up crash repairs for Steam
Shovel Knight is a sweeping classic action adventure game with awesome gameplay, memorable characters, and an 8-bit retro aesthetic. It's a hot mashup of new and old! You play as the eponymous Shovel Knight, a small knight with a huge quest. Shovel Knight has come to this land with two goals: to defeat the evil Enchantress and quest for his lost beloved. He wields a Shovel Blade: a multipurpose weapon whose techniques have now been lost to the ages. Always honest and helpful, Shovel Knight is a shining example of the code of Shovelry: Slash Mercilessly and Dig Tirelessly!
But, between Shovel Knight and his beloved stands a cadre of villainous knights. These terrible foes, known as The Order of No Quarter, have been dispatched to prevent Shovel Knight from reaching the Enchantress, and will pursue their mission at any cost. If you love games with perfect platforming, beautiful art, infectious music, crazy bosses, humor and levity, and real heart… Shovel Knight is for you!
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Shovel Knight v2.2.1 (Русская версия игры) (122.07 Мб.):
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