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Скачать игру A Valley Without Wind 2 v1.508 - полная версия | Рейтинг: 8.8 (4) | Баллы: 7 |
• Разработчик / Developer: Инди-игра (14535) от Arcen Games (11)
• Жанр / Genre: Платформеры (вид сбоку) (3959); Текстовые, Roguelike (1568); Сетевые / ХотСит (2296); Песочницы (Sandbox-игры) (1330); Ролевые игры (RPG) (3370)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 562.74 Мб.
• Оценка игроков / Game Score: 8.8 из 10 (всего голосов: 4)
• Другие части игры:
- A Valley Without Wind v1.510
• Похожие игры:
- Vessel v1.15
- Terraria v1.4.4.9 v4 / + GOG v1.4.4.9 v4 / + Terraria Undeluxe Edition v1.0.6.1
- Darkout v1.3.1.2
- Crea v1.6.2
Вторая часть довольно необычной игры A Valley Without Wind, сочетающей в себе сразу несколько жанров - начиная с платформера и заканчивая элементами RPG.
Игра ОБНОВЛЕНА до с v1.504 до v1.508. Список изменений смотреть здесь.
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A Valley Without Wind 2 совмещает в себе приключенческий платформер и пошаговую стратегию, а действие игры происходит в «живом, дышащем мире полном опасностей и сюрпризов». Игрок управляет магом, противостоящим лорду Demonaica и поддерживающим бунт против него и его соратников.
Язык интерфейса: Английский.
Язык озвучки: Английский.
Системные требования:
Операционная система: Microsoft® Windows® XP / Vista / 7 / 8;
Процессор: Intel / AMD 1.6 GHz+;
Оперативная память: 1 GB;
Видеокарта: с поддержкой разрешения 1024x768 и выше;
Звуковое устройство: совместимое с DirectX® 9.0c;
Место на жестком диске: 700 MB.
67-34-92-70
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71-87-30-76
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80-91-47-31
63-19-52-82
• Thorn Burst Penta has been reverted to Thorn Burst, because that was OP. Thorn Mass Penta remains as it was in the prior release.
• The ranges on the blast spells are now only 35% higher than the values two releases ago, rather than 50% higher.
• Added some automatic resyncing for the strategic game data in Multiplayer.
• Fixed a typo in the description of all the crescent spells.
v1.006:
• Feathery rebound has had its attack power increased 3x.
• The charge shots now show the power of a fully-charged shot rather than the completely-uncharged shot. The tooltip also now mentions this.
• The attack power of all the charge shots has gone up by 1.4x the previous values, making them more attractive to use even at lower charge power levels (and way more attractive at the highest level).
• Thorn Mass has become Thorn Mass Penta.
• This fires five shots instead of one.
• Ditto with Thorn Burst.
• Heave Glacier has been heavily nerfed, bringing it down to the levels of Heave Boulder and Heave Magma. Not sure why it was so individually overpowered.
• The attack of all the drone spells have been increased 1.3x, as those were less popular with many players because of the difficulty learning to hit with them.
• All of the "blast" spells now have 50% more range, making them way more useful.
v1.005:
• Giant Shadow Bats no longer show up outside of The Deep.
v1.004:
• Fixed a bug where the "what would be purified if you purified this tile?" overlay was incorrectly reporting some craggy highlands tiles as being indirectly-purifiable.
• Fixed a bug where the overlord's forces would not attack Warehouses or Salvage Yards.
• The overlord's Lightning Storm spell is no longer eligible for "free casting" on a stratospheric citadel tile because it can make it impossible to really take down the citadel as long as the storm lasts (due to making the wound chance really high).
v1.003:
• The overlord's "free casting" of world-map area-spells on the purified stratospheric citadels now cannot pick firestorm because that prevents your NPCs from actually knocking it down for a really long time, etc.
• Now the Cancel keybind can close the escape menu if the latter was open during a text interjection.
• Fixed a text error that still referred to the old "wounded" state for NPCs.
• Fixed a bug that was preventing swamp castles from providing their movement-speed bonus, and also preventing the overlord/world-map-monsters from targeting/destroying them.
• Fixed a slice that could be hard to traverse in certain situations.
• Fixed a bug with the timing of cutscene playback if you're running at anything other than 60fps.
• Fixed an issue where XBox wireless controllers were not being detected as xbox controllers and thus used generic button names.
• Altered the last boss room so that there is no longer lava where Demonaica is likely to fall into it after he dies.
• Demonaica is now able to pursue you throughout the final boss room (except in existing worlds where you have already visited the final boss room).
• When a cutscene is playing (aka the ending cutscene), your character now goes invincible as with any other text interjection.
• Fixed an issue with the final cutscene where if you were on a monitor larger than about 1280px wide, then the images would be cut off to the left and the text would not be properly centered, etc.
• When you are in the final boss room and have defeated the overlord, the credits now scroll across the bottom portion of the screen like they do in the main game. The idea here is to provide a really clear signal that the game is over, although you can still get to the final cutscene by examining a certain object that falls in this screen.
A Valley Without Wind 2 brings a vast platforming adventure together with a compelling turn-based strategy game -- all within a living, breathing world full of danger and surprises.
A complete re-imagining that takes the best ideas from the first game and takes them to the next level. This time around, you play as a mage who has infiltrated the inner circle of the evil overlord Demonaica in order to gain the power of immortality that he uses to terrorize the land. Now that you too have this power, it's time to lead an uprising, and ultimately try to bring Demonaica and his henchmen back to mortality so that you can be rid of them forever.
Explore to steal power from the overlord and from other evil third parties scattered around the world. Dispatch resistance members to handle various tasks including laying siege, scavenging, recruiting, and constructing. Avoid Demonaica, who directly terrorizes your troops, until you are ready to take him down in single combat. Your immortality came at great personal cost, but it makes you the one last hope of saving the world from the ultimate evil.
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