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Скачать бесплатную игру OpenRA Combined Arms v1.02 - торрент

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Игру добавил Kusko [2481|32] | 2024-04-04 (обновлено) | Стратегии (3558) | Просмотров: 5693

OpenRA Combined Arms v1.02

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Inqubi (1)
• Жанр / Genre: Стратегии (3558); Ретро-игры (DOS, Win 9x) (632); Сетевые / ХотСит (2291)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 121.70 Мб.
• Другие части игры:
- OpenRA Build 20231010
- OpenHV v2023.11.25
- OpenRA D2K Vermins v1.0.0
• Похожие игры:
- Command and Conquer: Generals Desert Storm 2 v1.1
- Command & Conquer: Tiberian Sun Firestorm (RUS)
- Command & Conquer: Red Alert 2 v1.006
- Tiberium Resurrection v5.2.3 PB
- Tiberian War WarZone v5.7.7
- Dawn of the Tiberium Age v11.5.0
- TS: Another World v1.00
- OpenXcom: X-COM Extended v7.9.6: Enemy Unknown (X-COM: UFO Defense) / + Terror from the Deep / + Final Mod Pack v3.3 / + Final Mod Pack Extended v1.0.8
- Command & Conquer Rise of the East v3.0.3i
- Tiberian Sun Factions v2.3.7
- Tiberian Sun: Rubicon Alpha Release v1.0

OpenRA Combined Arms - игра, которая объединяет классические Command & Conquer и Red Alert на движке OpenRA! Вам всегда было интересно, кто победит в схватке между Советами и GDI или Союзниками и NOD, а может у Scrin свои планы? Больше не гадайте! Выберите свою любимую из этих фракций и сразитесь с друзьями в классической стратегии!

Игра обновлена до v1.02. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Классические фракции:

Выберите одну из пяти классических фракций C&C.
• Союзники
• Советы
• Nod
• GDI
• Scrin

Классический C&C геймплей:
Combined Arms пытается эмулировать геймплей оригинальных игр. Элементы игры взяты из Tiberian Dawn, Red Alert, Tiberian Sun, Red Alert 2 и Generals.

Новые юниты и силы поддержки:
Nod и GDI получили новые технологические центры, силы поддержки и военно-морской флот, что позволит им на равных сражаться с союзниками и советскими войсками.

Все фракции получили новые боевые единицы (некоторые из TS и RA2), чтобы освежить старый геймплей.

В число новых юнитов входят:
• GDI Airfield & A10,
• GDI Hover MLRS,
• GDI Titan,
• Nod Infiltrator,
• Nod Cyborg Elite,
• Nod Banshee
• Призменный танк союзников,
• Allied Grand Cannon,
• Союзный Harrier,
• Советский БТР,
• Советский V3,
• Советский дирижабль "Киров"

Новый арт/ SFX:
Несмотря на то, что большая часть контента взята из TD или RA, в мод были добавлены новые звуки и иллюстрации.

Вот некоторые из них:
• Здания фракции Nod выполнены в цветовой гамме Tiberium Dawn beta.
• Медики и механики озвучены голосами Tiberian Sun.
• Новые следы и взрывы ракет.


# Features
- Smart casting for unit abilities (by default only the closest unit to the target will fire & ctrl can be used to force all selected units to fire).
- New tech structure: Oil Refinery. Grants the owner a 10% production discount. Added to several team game maps.
- Added button in skirmish/multiplayer lobby to reset options to defaults.
- Added Fast Regrowth lobby option.
- Overhauled Mini Drone attachment (making them easier to attach and less glitchy).
- Improved support power targeting visuals.
- Vehicles/aircraft can be sold at Service Depots.
- Multi-Queue Scaled - Removed Optimized Production upgrades. Associated discounts are permanently provided by the relevant T2/T3 structures being built.
- Lowered selection priority for transport aircraft.
- 20 new 1v1 maps.
- 52 new team game maps (17x 2v2, 15x 3v3, 10x 4v4, 8x 5v5, 2x 6v6)
- Added Testing Grounds map.

# Artwork & SFX
- New voice lines for many units: Chrono Prison, Battle Fortress, Mirage Tank, Cryo Launcher, Siege Tank, Sukhoi, Halo, Thief, Eradicator, Disruptor, Mammoth Tank, Titan, Juggernaut, Battle Drone, Mammoth Drone, X-O Powersuit, Comanche, Microwave Tank, Spectre, Venom, Acolyte, Templar and Heavy Flame Tank.
- New voice announcements for upgrades: Seismic Missiles, Railgun Titan, Ion Mammoth, Hover Mammoth, Battle Drone, Intensified Microwaves.
- Improved custom RA EVA voice line effects.
- Added/updated transport loading and aircraft takeoff/landing sound effects.
- Added IFV transform sound.
- Added additional visual when units are upgrading.
- Added brass casings ejected from vehicles/aircraft with machine guns.
- New sound effects for Vulcan weapon.
- Impact sound effects for Shard Launcher, Gun Walker, Shard Walker, Ravager, Lacerator.
- Scaled down Stormrider/Venom/Enervator.
- Range circle for radar jamming field is now player coloured.

# Balance & Faction Gameplay Changes

## General
- Loaded transports no longer immune to mind control. Loaded transports and harvesters take 4 seconds to mind control (Commando type passengers provide immunity).
- Radar cost increased to $1800.
- Reduced Rifle/Minigunner/Warrior damage vs defenses by 10%.
- Increased tier 1 tank & Tank Destroyer damage vs defenses by 20%.
- Added health regen to commando units as standard. Rate doubles when elite.
- Increased Engineer/Assimilator mine detection range.
- Reduced basic defense power requirement from 25 to 15.
- Reduced amount refunded when selling basic defenses.
- Reduced mine defusal time for Engineers/Minelayers from 3s to 2s.
- Commando/Tanya/Boris can now shoot revealed mines.
- Lowered healing cap for commando units. Takes longer to wear off.
- Added healing cap to any infantry with 15k HP or more.
- Increased Commando/Tanya C4 cooldown a little.
- Reduced the distance from Service Depots that units can be upgraded at.
- Guarantee at least 2 rifles/warriors when selling buildings (if value of building is sufficient) to reduce RNG. Reduced Civilian value to 50.
- Allow infantry to detect cloaked units diagonally.
- Reduced time taken for tib exposure to wear off.
- Static AA defenses no longer auto targeted in defensive stance.
- Powered down defenses have reduced vision.
- Added minimum distance to airstrike powers to prevent instant damage near map edge.

## Allies
- New unit: Peacemaker - Heavy bomber available at T3 (Tech Center).
- New upgrade for Ranger: Advanced Optics - Gives Rangers an ability that extends their vision and detection range for a short time.
- Added new IFV turrets for infantry of other factions: Yuri/Mastermind, Black Hand, Enlightened, Cyborg Elite, Mortars (Cryo/Sonic/Chem), Intruder, Ravager.
- Reduced SEAL movement speed. Reduced HP from 18k to 16k. No longer immune to mind control/chaos gas. Added 4 second delay to C4 planting. Reduced C4 cooldown by 2 seconds. Will no longer place C4 automatically in Attack Anything stance.
- Chrono Tank will prioritize ground targets over air targets.
- Increased Scout Tank vision from 6 to 7.
- Increased Chrono Prison damage vs heavy armor.
- Increased Sniper IFV damage vs vehicles. Concussion requires Raufoss upgrade.
- Added Guardian GI IFV turret.
- Increased Battle Fortress damage with Rifle/Rocket passengers. Increased HP from 120k to 130k.
- Medic in Battle Fortress gives healing aura.
- USA drops require Barracks/Factory plus either radar or aircraft production (previously required radar).
- Reverted Nighthawk to normal selection priority. Default stance to Defend.
- Increased jamming field radius by 1
- Reduced Turret power requirement to 25.
- Reduced entrenched Engineer deployment time. Increased radius from 3 to 5.
- Longbow benefits from Cryo Rockets upgrade.
- Reduced Chrono Harvester upgrade cost to 1250.
- Reduced Advanced Ore Processing cost to 750.
- Reduced Nighthawk HP from 44k to 38k.
- Increased Veil of War cooldown from 4 min to 5 min. Reduce max radius by 1. Increase min radius by 1.
- Reworked chill effect to have max 10 stacks (up from 6).
- Damage penalty removed from IFV cryo rockets.
- Changed MGG/MRJ to light armor (increased HP from 22k to 25k).
- Allow spies to disguise as Scrin. Added SEAL/Commissar icons when disguised.
- Sniper will one-shot upgraded Templar, Cyborgs and Brutes. Reduced reload time.
- Increased Pillbox damage vs infantry, light armor and heavy armor. Now tracks target.
- Increased Raider APC damage vs light armor. Reduced vs defenses.
- AA Gun requires War Factory instead of Radar Dome.
- Reduce Harrier delay between salvos to match similar planes (MiG etc.).
- Allow fake Radar Dome to be powered down.
- Reduced Prism Tank damage vs heavy armor slightly.
- Reduced cost of Prism Cannon upgrade to 750.
- Increased Prism Tower cost from 1300 to 1350. Increased power consumption from 75 to 80. Reduced damage vs infantry.
- Increased Tank Destroyer range by 1. Reduced HP from 46k to 44k.

## Soviets
- New unit: Floating Disc - Replaces Kirov for Psi-Corps.
- New unit: Commissar - T3 infantry that buffs nearby infantry (increases movement and rate of fire).
- New Upgrade for Psi-Corps: Gattling BTR.
- Increased damage radius of V3 missiles.
- Reduced damage and area of effect of V3 missiles when shot down.
- Yuri will no longer kill slaves when using mind blast ability. Slaves are killed when released, either manually, or by exceeding capacity.
- Iron Curtain now limits the speed of affected units.
- Increased turret turn speed of Mammoth Tank & Eradicator.
- Reduced radiation strength of Apocalypse Tank shells. Reduced damage against infantry with Flak Armor/Hardened Carapace upgrade. Reduced projectile speed. Increased damage vs buildings.
- Mammoth Tank and Apocalypse Tank will prioritize ground targets over air targets.
- Increased Siege Tank damage vs buildings and defenses. Increased concussion duration by 1 second.
- Replaced Psi-Corps Parabombs with Chaos Bombs.
- Increased MAD Tank HP from 100k to 120k.
- Increased Tesla Track damage. Reduced speed from 72 to 68. Increased cost from 1250 to 1350. Reduced HP from 22k to 20k. No longer requires Tesla Coil.
- Increased Tesla Tank damage. Tesla Coil requirement can now be substituted with Tech Center.
- Reduced Iron Curtain damage vs infantry.
- Reduced Brute DPS vs infantry significantly. Reduced attack speed (DPS same except vs infantry). Reduce speed slightly.
- Desolator will one-shot upgraded Templar, Cyborgs and Brutes. Increased damage vs light armor. Chem Tower requirement can now be substituted with Tech Center. Reduced deploy time. Slightly increased splash damage vs infantry.
- Increased Flame Tower/Chem Tower RoF slightly.
- Increased Shock Trooper HP from 7k to 7.5k.
- Thief can't be crushed when moving. Reduced selection priority.
- Reduced Heavy Hazmat Suits cost from $1k to $850.
- Flamethrower's Flame Tower requirement can now be substituted with Radar Dome. Increased damage vs infantry.
- Increase Yuri mind blast damage vs buildings.
- Increase Dog vision and cloak detection radius slightly.
- Increased Atomic Reactor HP from 100k to 110k.
- Increased Sukhoi projectile speed.
- Kirov will be disabled rather than killed by EMP.
- Dogs now immune to mind control.
- Reduced Tesla Coil power consumption from 100 to 75.
- Increased V2 splash radius slightly. Reduced cost of V2 upgrade from 1000 to 500.
- Increased Katyusha cost from 700 to 750. Reduced splash radius slightly.

## GDI
- New unit: Tomahawk Launcher - Available via research when Bombardment strategy is chosen.
- Bombardier upgrade now available regardless of strategy.
- Titan railgun will always pass through target to max range when fired at targets further than 2 cells away. Slightly reduced the passthrough damage.
- Increased turret turn speed of all Mammoth Tank variants.
- Increased Disruptor splash damage (mainly improves effectiveness against infantry).
- Reduced strategy upgrade cost from $1250 to $1000.
- (H)MLRS, Mammoth Tank and Titan will prioritize ground targets over air targets.
- Slight increase to Surgical Strike splash damage close to the target. Damage no longer reduced by prone.
- Reduced Sonic Tower concussion duration vs infantry from 6 seconds to 1 second.
- Reduced Carryall vision from 10 to 9.
- Increased Nanite Repair heal per tick from 3% to 5%, reduced duration from 30s to 25s.
- Increased X-O laser damage (but reduced vs light armor). Reduced range by 1. Increased turn rate by 33%. Now able to shoot while moving.
- Increased Juggernaut cost from $1500 to $2000. Increased range, HP and damage.
- Reduced Hover Mammoth speed slightly (72 to 68).
- At elite rank, third damage level used by Vulcan vs ground targets.
- Increase TOW missile rate of fire and add TankBuster modifier.
- Increased Jumpjet/Bombardier speed from 99 to 108. Increased facing tolerance. Removed infantry target priority.
- Increase Bombardier damage vs buildings, reduced vs defenses.
- Reduced cost of Afterburner upgrade to 750.
- Increased (H)MLRS HP from 18/20k to 20/22k. Reduced damage vs heavy armor slightly.
- Increased Battle Drone cost to 800.
- Increased Guard Tower damage vs infantry, light armor and heavy armor. Now tracks target.
- Increased Supply Drop Zone income to $1k per 60 seconds. Reduce price to $1k.
- AA Gun requires Weapons Factory instead of Comms Center.
- Changed EMP Missile Launcher armor type to be the same as other minor superweapons.
- EMP Missile has 3 concentric areas of effect which disable for 24/12/6 seconds (rather than 2 that disable for 24/12). Added target radius indicator.
- Increased Advanced Guard Tower cost from 1k to 1.1k. Increased power consumption from 50 to 70. Reduced damage vs infantry.
- Increased Sonic Tower cost from 1350 to 1450. Increased power consumption from 80 to 85. Reduced damage vs infantry.
- Changed Mobile Sensor to light armor.
- Increased Aurora cost from 2200 to 2300. Reduced splash radius vs infantry. Damage reduction reduced from 20% to 10% when afternburner is active. Target must be enemy unit/building to activate afterburner.

## Nod
- New upgrade for Buggy: Decoy Projectors - Gives Buggies an ability which creates two decoy Flame Tanks (or Heavy Flame Tanks for Black Hand).
- Marked air drop replaced with Subterranean Strike. Delivers 4 Acolytes/Templar via Subterranean APC.
- Chem Warrior gains targeted ability to rush towards their target to close distance.
- Reduced infiltrator cloak recharge delay.
- Infiltrator and stolen tech rework. Unique units for infiltrating each faction's barracks/factory/air structures, tech locked when infiltrating radars/tech centers/T4 structures.
- . Cryo Mortar unlocked by infiltrating Allied Barracks.
- . Reckoner unlocked by infiltrating Allied War Factory.
- . Black Eagle unlocked by infiltrating Allied Helipad.
- . Cyberdog unlocked by infiltrating Soviet Barracks.
- . Rhino Tank unlocked by infiltrating Soviet War Factory.
- . Kamov unlocked by infiltrating Soviet Airfield.
- . Sonic Mortar unlocked by infiltrating GDI Barracks.
- . Pitbull unlocked by infiltrating GDI Weapons Factory.
- . Shade unlocked by infiltrating GDI Airfield.
- . Chem Mortar unlocked by infiltrating Hand of Nod
- . Mantis unlocked by infiltrating Nod Airstrip (or Legion Weapons Factory)
- . Vertigo unlocked by infiltrating Nod Helipad
- . Cyberscrin unlocked by infiltrating Scrin Portal.
- . Viper unlocked by infiltrating Scrin Warp Sphere.
- . Manticore unlocked by infiltrating Scrin Gravity Stabilizer.
- Increased Heavy Flame Tank cost from 1000 to 1100. Reduced speed from 68 to 60.
- Black Napalm reload time penalty increased slightly (for both Heavy Flame Tank and SSM).
- Reduced damage increase for Bikes with TibCore from +10% to +7.5%.
- Reduced Flame Tank splash damage.
- Reduced SSM splash radius.
- Slightly increased Microwave Tank RoF. Reduced splash damage (removed vs infantry). Reduced speed from 82 to 68.
- Upgraded Microwave Tank kills crews of vehicles below 75% HP (calculated after the damage from the MW zap itself).
- Slightly increased cyborg conversion time.
- Reduced Stealth Tank resistance to aircraft slightly. Reduced damage vs buildings.
- Reduced Venom damage vs buildings (with upgrade, no change).
- Reduced Turret power requirement to 25.
- Legion bonus changed to 10% discount on stolen tech units.
- Increased Laser Turret rate of fire slightly. Increased damage per shot vs infantry. Reduced DPS vs light armor slightly.
- Increased Banshee damage vs vehicles. Slightly increased splash damage.
- Reduced Comanche damage vs buildings.
- Reduced Acolyte/Templar damage vs heavy armor slightly. Obelisk requirement can now be substituted with Temple of Nod.
- Reduced time taken for Hacker to hack drones.

## Scrin
- New support power: Fleet Recall - Available on Signal Transmitter, teleports Devastators/Carriers/Mothership back to the Signal Transmitter.
- New upgrade: Hypercharge - Gives Seekers/Lacerators the ability to fire an uninterrupted barrage for a short time, after which their weapons are disabled and their speed is reduced until the ability recharges.
- Mastermind will no longer kill slaves when using mind spark ability. Slaves are killed when released, either manually, or by exceeding capacity.
- Increased PAC damage.
- Increased Greater Coalescence damage/healing radius.
- Increased Atomizer splash radius.
- Stormcrawler with Ion Conduits generates ion clouds more frequently (every 4 seconds down from 6). Now able to shoot while moving.
- Increased Devourer damage. Also increased vs none/light when charged.
- Increased Darkener damage vs light armor and buildings. Can now crush infantry.
- Reduced PAC cost from $3000 to $2800.
- Added range circle when targeting Greater Coalescence & Storm Spike.
- Stormrider now able to shoot in any direction. Reduced range vs ground very slightly (0.25).
- Mothership will charge nearby Stormriders/Enervators.
- Increase Atomizer range from 8 to 9. Increased cost to 1350. Prevent condition applying to multiple targets from a single hit. Atomized debuff slows target by 25%, up from 15%.
- Increased Devastator damage by 20% and splash radius slightly. Increased projectile speed.
- Increased Enervator damage from 10k to 13k and range by 1. Reduced rate of fire.
- Increased Leecher self healing slightly.
- Increased Plasma Turret HP from 45k to 46k. Increased RoF slightly. Removed inaccuracy. Moved part of damage vs infantry to % damage warhead to better deal with high HP infantry.
- Increased Interloper damage vs light armor.
- Replaced Reaper-17 Fleet Shields discount with Ichor Seed 20% cooldown reduction.
- Increased Seeker/Lacerator cloak detection radius by 1.
- Increased Ravager HP to 8k. Increased damage vs light armor. Reduced damage vs defenses.
- Suppression Field highlights the units to be affected.
- Reduced Storm Column power consumption from 100 to 85.
- Reduced Ion Surge speed boost from +60% to +50%. Reduced radius by 1. Reduced duration from 15s to 12s. Show range circle when active.

# Fixes/Misc
- Corrected Cyborg Mechanic salvage time to match Mechanic.
- Corrected range of Disruptor with Seek & Destroy.
- Campaign tooltip visibility corrections.
- Fixed empty warp damage bar appearing when units have very low health.
- Added directional targeting to infiltration airstrike and corrected building damage.
- Fixed Chrono Tank not firing at aircraft.
- Fixed upgrades tab not being shown when selecting Ore Purifier.
- Fixed Chem Warrior projectile being invisible when in Battle Fortress.
- Fixed map crashes (Calming Lakes, Utter Darkness, Jungle Boogie).
- Restored "I've got a present for ya" and "kiss it bye bye" voice lines for Commando/Tanya when ordered to plant C4.
- Veil of War debuff no longer stacks with direct Gap Generator debuff.
- Iron Curtain on production building no longer pauses production from it.
- Fixed rare crashing bug caused by missiles effectively diving underground.
- Tracking beam weapons will be cancelled on death.
- Fixed Mirage Tank disguise palettes.
- Fixed condition warheads not applying to large actors with multiple targetable locations.
- Corrected Sniper/Raufoss prerequsities in mission 5.
- Fixed rare crash caused by force landing aircraft.
- Fixed Vulcan reinforcements not being in same select group as normal Vulcans.
- Fixed some aircraft sprite facings.
- TNT will be removed if a unit is picked up by a Carryall or enters a transport.
- Range circle now shown for enemy Veil of War.
- Fixed Yuri/Mastermind auto targeting when in attack anything stance.
- Fixed cluster mines causing damage when defused.
- Extend IC structure selectable bounds to prevent misclick when attacking it.
- Fixed Yuri/Mastermind not having detection.
- Added "detects spies" to tooltips.
- Custom cursor for Mastermind building capture.
- Minor AI improvements.
- Minor mission tweaks.

Experience classic Command & Conquer and Red Alert action combined in one game! Always wondered who would win a fight between the Soviets & GDI? or Allies & NOD? Well wonder no longer! Pick your favourite faction and fight your friends in a classic Westwood Battle Royale!

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Комментарии игроков (2 шт.)

От: Suhe-Bator [42|12] | Дата 2023-12-04 18:41:01

Репутация
42
Едва ли прям "хм". Обычно 99% игр на открытых движках выходит бездарной несбалансированной кашей.
От: gay_developer [3|9] | Дата 2021-08-14 00:14:01

Репутация
3
Хм.