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Скачать игру Dawn of the Tiberium Age v10.0.1 - торрент, игра на стадии разработки

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Игру добавил Kusko [2441|32] | 2023-06-26 (обновлено) | Стратегии (3424) | Просмотров: 8267

Dawn of the Tiberium Age v10.0.1

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Dawn of the Tiberium Age Staff (1)
• Жанр / Genre: Стратегии (3424); Ретро-игры (DOS, Win 9x) (612); Сетевые / ХотСит (2271)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 957.70 Мб.
• Другие части игры:
- The Second Tiberium War v2.91
- Tiberian Sun Factions v2.3.7
- Command & Conquer: Twisted Insurrection v0.9.0.2
- Tiberium Resurrection v5.2.3 PB
- Tiberian War WarZone v5.7.7
- Command & Conquer Mental Omega v3.3.6
- C&C: Fading Dusk v00.02
• Похожие игры:
- OpenRA Build 20230225 / + OpenRA Playtest 20230808
- Command & Conquer Rise of the East v3.0.3i
- Command and Conquer: YR Red-Resurrection v2.2.13
- C&C Red Alert 2 Tiberium Crisis C.5.5
- C&C Red Alert 2 Tiberium Crisis 2: Dawn Fall v1.072 Fix 1.4
- TS: Another World v1.00
- OpenRA Combined Arms v0.92
- OpenRA D2K Vermins v1.0.0

Dawn of the Tiberium Age - это самостоятельный мод, объединяющий Tiberian Dawn (C&C 95) и Red Alert. В то время как классический режим максимально приближен к оригинальному геймплею и балансу, расширенный режим обеспечивает улучшенный игровой баланс и множество новых интересных вещей. Dawn of the Tiberium Age предлагает множество вариантов настройки игры в режиме Skirmish и мультиплеера (где вы можете играть за GDI, Nod, Альянс и СССР на более чем 100 картах), сложные оригинальные миссии для одиночной игры, а также кооперативные миссии.

Игра обновлена до v10.0.1. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Поскольку это отдельный мод, для игры не потребуется ничего, кроме самого мода - оригинальная игра не требуется.


Version 10.0.1:
• Fixed: Land Mines took too long to detonate when a unit moved over them.
• Fixed: Attacking the convoy trucks in the "Sarin Gas 1: Crackdown" mission could cause you to instantly lose the mission.

Version 10.0.0:
Added: New multiplayer maps:
- ∘ Forgotten Forests (Credits: DMB)
- ∘ Dueling Islands (Credits: Chronoseth)
- ∘ Dueling Deadlands (Credits: Chronoseth)
- ∘ Subterranean Subway Station (Credits: Craftsman)
Added: New Co-Op missions:
- ∘ GDI 07: Clearing a Path (Credits: Chronoseth)
- ∘ GDI 08: Orcastration (Credits: Chronoseth)
- ∘ GDI 09: Code Name Delphi (Credits: Chronoseth)
- ∘ GDI 10: Saving Doctor Mobius (Credits: Rampastring)
- ∘ GDI 11: Ion Cannon Strike (Credits: Chronoseth)
- ∘ GDI 12: Fish in a Barrel (Credits: Rampastring)
- ∘ GDI 13: Temple Strike (Credits: Rampastring)
Added: Winter terrain tile sets (Dirt Roads, Cliffs, Rivers, Waterfalls, Bridges, Fords, Small Rocks/Debris) (Credits: Bittah Commander).
Added: Non-isometric Wooden Fence map prop (Credits: Bittah Commander).
Changed: Harvesters and MCVs are no longer selected when drawing a selection box over a group of units (Credits: Rampastring).
Changed: The A-10 Warthog now takes 3 times as long to reload its ammo (Credits: CCHyper).
Changed: The Anti-aircraft Truck's sidebar icon has been replaced (Credits: Charlyko, Bittah Commander).
Changed: Nod can now build the Artillery in Enhanced mode again.
Changed: The SSM Launcher now requires the Research Facility instead of the Radar to be built.
Changed: Guard Tower:
- ∘ Increased damage against none armor (infantry) by 10%.
- ∘ Increased damage against wood armor (recon units and buildings) by 20%.
Changed: Heavy Raider:
- ∘ Increased cost from 750 to 800 credits.
- ∘ Lowered damage against infantry by 20%.
- ∘ Lowered damage against vehicles and buildings by 8%.
- ∘ Lowered damage against tanks and ships by 10%.
Changed: Chrono Tank:
- ∘ It now uses its classic model (Credits: Bittah Commander).
- ∘ It now fires missiles instead of a railgun.
- ∘ Increased its build limit to 2.
- ∘ Lowered its price from 2400 to 1800 credits.
- ∘ Its teleport now takes 33% less time to recharge.
- ∘ Its hit points were increased by 11%.
- ∘ It now requires the Advanced Tech Center (instead of the Chronosphere) to be built.
Changed: Soviet Flamethrower Infantry:
- ∘ Increased cost from 300 to 350 credits.
- ∘ Lowered anti-infantry (none armor) damage by 11%.
Changed: ORCA:
- ∘ Increased hit points by 24%.
- ∘ Increased damage by 14%.
Changed: Apache:
- ∘ Increased hit points by 20%.
- ∘ Increased damage against light armor (vehicles) by 10%.
- ∘ Lowered damage against wood armor (recon units and buildings) by 10%.
- ∘ Lowered speed by 20%.
Changed: Longbow:
- ∘ Increased hit points by 16%.
- ∘ Increased damage by 7%.
- ∘ Lowered speed by 13%.
Changed: Yak:
- ∘ Lowered damage against wood and light armor (recon units, vehicles and buildings) by 5%.
- ∘ Lowered attack range by 11% (1 cell).
- ∘ Lowered speed by 13%.
Changed: Increased Mig hit points by 24%.
Changed: Aircraft now fire more reliably when chasing moving units (Credits: Rampastring).
Fixed: Buildings can no longer catch fire multiple times from damage state changes within a short amount of time (Credits: Rampastring).
Fixed: The Stock Exchange structure gave credits much quicker than intended.
Fixed: The "Hover MLRS" crate unit displayed the wrong frames and thus appeared glitched (Credits: Bittah Commander).
Fixed: "Red Paradise" mission:
- ∘ The TD Repair Facility was replaced with an RA Service Depot (Credits: Rampastring).
- ∘ The Heal-All crates were replaced with money crates (Credits: Rampastring).
Fixed: There was a short delay whenever you opened different menus of the in-game options menu (Credits: Rampastring, Bittah Commander).
Fixed: The presence of a large number of idle Mobile Construction Vehicles could cause the game's frame rate to drop.
Fixed: The Civilian Armory structure had some pixels that appeared to glow on maps with dark lighting (Credits: Bittah Commander).
Fixed: The AI was unable to build a full base on the "Far Harbor" multiplayer map (Credits: Bittah Commander).
Fixed: The SSM Launcher was able to skip its firing delay after firing by moving and stopping.
Fixed: The MIG only fired 2 missiles instead of 3 when approaching its target from certain angles.
Fixed: The Recon Bike only fired missiles from its left missile pod instead of alternating between both of them.

Dawn of the Tiberium Age (DTA) is a stand-alone mod that combines Tiberian Dawn (C&C 95) and Red Alert. While classic mode gets as close to the original game-play and balance as possible, Enhanced mode provides improved game balance and a lot of fun new stuff. DTA features many customization options for Skirmish and multiplayer (where you can play as GDI, Nod, Allies and Soviet on over 100 maps), challenging original singleplayer missions, as well as co-op missions. Since this is a stand-alone mod, you don't require anything but the mod itself to be able to play: the original game is not required.

2 видео, для переключения плейлиста - используйте кнопку меню слева:



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