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Скачать игру Revival: Recolonization v0.6.371 [Steam Early Access] - торрент, игра на стадии разработки | Рейтинга пока нет |
• Разработчик / Developer: Инди-игра (14535) от HeroCraft PC (1)
• Жанр / Genre: Стратегии (3423)
• Язык: Русская версия (7706)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 763.03 Мб.
Revival: Recolonization - постапокалиптическая 4X-стратегия, где вам предстоит восстанавливать Землю после глобальной катастрофы!
Адаптируйтесь к новым условиям, терраформируйте планету под себя и подготовьте человечество к войне с деспотической сущностью.
Уже на РУССКОМ языке!
Игра обновлена с версии 0.6.356 до 0.6.371. Список изменений можно посмотреть здесь.
Вы можете скрыть всю рекламу на сайте. Как?
Исследуйте преображенную Землю, ведите переговоры с противниками, завоевывайте новые территории и несите свет цивилизации в регрессирующие человеческие колонии, чтобы подготовить человечество к войне с деспотической сущностью.
Выжившие после ужасной катастрофы, едва не уничтожившей человечество, обладают уникальными чертами характера и способностями, влияющими на ваш игровой стиль. Выбирайте племя, которое поведете за собой, и помогите ему эволюционировать через четыре различные эпохи, вплоть до футуристических поселений и прорывных технологий.
Set in a post-apoc version of Earth, Revival is a 4x strategy game where the world and its rules can change at key moments, creating a deep and highly replayable experience. Explore a transformed planet, negotiate or conquer new territories and bring the light of civilization to regressing human colonies in order to prepare mankind for war with a despotic entity.
MINIMUM:
OS: Windows 7, Windows 8.1, Windows 10 (64-bit versions)
Processor: Intel Core i5 (3rd Generation) or AMD FX Series processor (or equivalents)
Memory: 6 GB RAM
Graphics: nVidia GTX 650Ti 1GB or AMD Radeon HD 7770 (or equivalents)
DirectX: Version 11
Storage: 20 GB available space
Sound Card: DirectX Compatible Sound Card with latest drivers
v0.1.146:
Gameplay changes
New units added: Steam tank and Artillery tractor.
Deleting units will no longer return money to the treasury.
The housing value provided by Town hall decreased to 2. Players rarely faced any housing-related issues in the initial and mid phases of the game, which lead to Administrative districts feeling less useful.
Population growth speed further decreased so as to incentivize players to pay more attention to district upgrades rather than just spamming new buildings.
AI-related improvements: unit build order and town development priorities were changed.
The region color on the game map now matches the controlling emissary’s color.
Tribe assimilation tweaked - you can no longer discover new sciences linked to assimilating the second and subsequent tribes.
Anomalies provide resources only when they become a part of a town. Hence, players will no longer receive alerts caused by enemy units blocking an anomaly in their region.
Added new unit outlines, for clarity.
Bug fixes
Fixed several localization-related issues.
UI-related fixes. Fixed unit icon borders, unified icon size for edicts carried by automatons, etc.
An injured unit will now display the correct health value when in town.
Units of the second epoch are available in the Units menu when researched.
Town walls should no longer disappear on certain hexes.
The description of various district upgrades now matches the real number of resource production values and bonuses provided by an upgraded district.
When launching the Fire edict, all units (automatons included) will receive damage caused by fire, not by the edict itself.
Fixed stuttering caused by camera movement.
Fixed the Level of Detail settings not activating for certain objects when zooming out on the game map.
Burning districts will no longer cause an error when a mouse cursor hovers over them.
A faction without a favored climate is no longer affected by climate-related damage.
A faction is no longer considered defeated if you kill their emissary before the first town is built.
Fixed a bug that led to an enemy outfit that you could not interact with spawning near a fallen totem tree.
Fixed a bug with an inactive unit appearing in the center of a town, caused by an enemy invasion.
Removed an exploit where an emissary’s ability allowed friendly units to attack more than once.
Fixed a bug that led to the enemy units always attacking first in every battle.
After the game starts, the emissary will no longer lose the ability to move.
You can now fight automatons in ruins on the edge of the map, even when there is not enough space for a battle.
The descriptions of certain anomalies are correctly displayed now.
Deep-Fry, Disabling Shot, Ring of Fire abilities were tweaked to match their in-game description.
An allied unit is no longer considered a tribal unit when you end a battle on a hex belonging to a tribe.
Even if a battle with an automaton launches the All-Mind’s edict, the battle will correctly end.
Trees no longer prevent you from successfully launching a match. You read that right - trees. Don’t ask :)
Ссылки для скачивания игры
Скачать Revival: Recolonization v0.6.371 [Steam Early Access] (763.03 Мб.):
64-битная версия игры.

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