Описание игры, торрент, скриншоты, видео
Скачать игру Second Earth v0.9 - торрент, игра на стадии разработки | Рейтинг: 10.0 (1) | Баллы: 155 |
• Разработчик / Developer: Инди-игра (14535) от Robbie Fraser (2)
• Жанр / Genre: Стратегии (3588)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 413.79 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
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Second Earth - научно-фантастическая survival-стратегия в стиле Factorio, где вам предстоит создать автоматизированную базу на чужой планете, способную защищаться от нападений полчищ монстров!
Игра обновлена с версии 0.8 до 0.9. Список изменений внутри новости.
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Язык игры: Английский
Congratulations! You have been chosen to start a new life on Proxima Centauri B. You will construct and manage a new resource extraction outpost under the gracious supervision of the Human Mothership. Productive service guarantees citizenship!
You will have to expand your economy and fortify your defences if you are to survive the huge numbers of the alien swarm. We wish you luck and productivity!
HUMANITY IS POWER
Alpha version 0.9:
Big features and changes:
New bugs - Two new bugs have been added and all of the enemy art has been remade from scratch.
UI overhaul - The UI has been completely redesigned, polished and expanded.
Tutorials - The first two missions of the game now feature more fleshed out tutorial systems.
World map - A world map with a meta-game has been added. It's fairly bare-bones right now, but we have big plans!
Worker population system - Buildings now require workers to operate. Workers will move into houses if you meet their needs.
Pausing - The game no longer pauses after each wave. You can instead pause whenever you like, as long as there is not a wave currently attacking.
New auto-construction system - The way you build farms, houses and mines has been streamlined (and hopefully made more interesting).
Added:
New enemy: Brute bug.
New enemy: Exploder bug.
New tutorial system with two tutorial levels.
Pipe system: an alternate way to transport certain commodities.
New campaign saving backend.
Dead ends now show a warning icon.
World map and metagame systems
New scene metadata recording system.
New game settings backend.
Loading screen and transitions.
Roads now show flow visualisations when the road tool is selected.
New worker population system.
A shuttle now occasionally lands at the Star Port.
New alert system to warn the player when they.
New selection system - Allows you to click on objects and see more information.
Bugs can now spawn off the edge of the map.
New commodity: Toxic waste
New building: Hospital
New building: Oxygen Scrubber
New building: Fertilizer Plant
New building: Waste Dump
New building: Fist of Humanity
New automatic construction system for influence providers.
Farms are now automatically placed around Green Houses.
Houses are now automatically placed around Community Centers.
Quarries are now automatically placed around Mining Camps.
Options menu (with working options).
New pause menu.
New music track and stings.
Exciting new infomercial cut-scene.
UI now shows production rates.
Building previews now have arrows at road entrances.
New main menu.
Rent trucks that spawn at community centers and collect rent from houses.
Changed:
Many bug fixes and balance changes.
Magma is now transported via pipes and not trucks.
Tritium Laser is once again called Tritium Drill.
Improved building icon rendering.
Complete UI overhaul
Changes to all currency and commodity icons and colours
Game can now be paused at any point (except during an attack).
Terraforming has been optimized (it is still very slow).
Terraformers are now required to be built in range of a Fertilizer Plant.
Command Towers now increase the range of towers rather than decreasing power consumption.
Refactor of truck movement - traffic jams now possible.
Trucks can now pick up partial loads from producers on their route.
Some influences are now blocked by roads and walls.
Scraggle weeds and Nutricrops have been replaced by a single crop.
Gun Turrets now have citizens manning them.
Power cables now swing in the breeze.
Batteries don’t show empty warnings if they’ve never been charged.
You can no longer build on top of nests or right next to cliffs.
Removed several levels (don’t worry, they'll be back!)
Removed several buildings (don’t worry, some of them will be back!)
Removed grass flattening (this is a temporary solution until we can properly optimize it)
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