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Скачать игру Big Pharma v1.08.12 + DLC - торрент, полная версия | Рейтинг: 10.0 (1) | Баллы: 362 |
• Разработчик / Developer: Инди-игра (14535) от Positech Games (11) и Twice Circled (2)
• Жанр / Genre: Стратегии (3584); Игры для Linux (246); Игры для Mac OS X (276)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 351.08 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
Big Pharma - уникальная стратегия, в которой игроку будет представлена возможность создать свою собственную фармацевтическую лабораторию, где Вы сможете не только изготавливать уже существующие лекарства, но и изобретать собственные.
Игра обновлена с версии v1.08.06 до v1.08.12. Список изменений можно посмотреть здесь.
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Интригует, не правда ли? Вот и создатели подумали также, реализовав новую и очень интересную игру для всех тех, кому надоели скучные стрелялки или зомби-сурвайвалы. Итак, суть игры, естественно, в том, чтобы добиться популярности на рынке продажи препаратов. По сюжету вам и трем близким друзьям достается маленькая и весьма паршивая фирма, похожая больше на завод, чем на приличную организацию. Естественно, что о ней никто не знает и не узнают, если не вмешаетесь вы. Именно поэтому начинаем действовать быстро и, самое главное – с умом. Первое, что необходимо сделать – это поднять компанию на ноги. Для этого придется рассчитывать, куда и на что пустить ту малую сумму, которую вам дали для старт-апа. Пустите ли вы деньги во что-то одно или равномерно распределите среди всех областей – решать только вам. Однако помните, что организации крупнее и солиднее вас всегда будут следовать за вами по пятам, выясняя ваши слабые стороны или просто совершая мелкие пакости.
Как только компания более или менее реализуется, можно начинать собственные исследования. Учитывайте и то, что они могут провалиться, поэтому не вкладывайте слишком много денег в одну и ту же сферу – это слишком рискованно. С помощью новых исследований и реализации продукции можно добиться, как малых успехов, так и всеобщего признания, так что, дерзайте!
v1.07.11:
• Added a count for the "maker" (Pill Printer, Creamer etc.) upgrades on the research tab.
• Added option to disable upgrade point indicators in video settings.
• Fixed a bug where if you clicked on the analyzer directly after loading up a game you could cause a weird graphical issue.
• Fixed bug where hover-over details on cures, on the cure tab would get hidden if you changed tabs while hovering over them.
• Fixed bug where if two ingredients randomly generated the same name they would cause graphical error on ingredients tab (kinda embarrassed by this one, let's just say I'm a much better programmer than I was two years ago).
v1.07.03:
• Fixed bug introduced in the last patch where cures could not be permanently "cured".
• Improved hover over tooltip for the graph on the cures tab in M&M DLC.
• Fixed bug where Genius perk did not affect the ETA on research items with no researchers assigned (did not affect gameplay).
• Fixed bug where AI would incorrectly use player upgrade levels for Pill Maker, Syringe, Creamer and Sachet.
• Tweaked ingredient price fluctuation and capped at extreme values to
• prevent erratic behaviour.
• Fixed bug where ingredients prices would saturate quicker at lower basic demand values, which is the opposite to desired behaviour.
• Fixed bug where tick number would stop increasing in very long games (500 years+!)
• Added alphabetical sort to the active effects column on the company tab.
• Fixed a typo in event text.
v1.07.0:
• Added Polish language support for the DLC.
• AI can use the multimixer and shaker more efficiently now. This means that they follow you up the tech tree more effectively. Expect the AI to be hot at your heels for the entire game now.
• Improved AI pricing algorithms in Marketing and Malpractice DLC.
• AIs don't patent things quite as often.
• AIs now have staggered start times so they don't all flood the market at the same time in the early game.
• Reduced the extent to which ingredient prices increase in base game in reaction to oversaturation. It was squeezing low level cures too intensely.
• Increased value of all level 1 and some level 2 cures in base game.
• In the base game, there are now only 2 AIs in Advanced, Quick Start and Room to Maneuver scenarios. This is balanced by the improved AI algorithms mentioned above.
• Fixed bug where hover for "Average Saturation" was shown on the wrong column on the company tab.
• Fixed some typos in event text.
• Machine process times can never go below 1 (was possible before using mods).
v1.06.12:
• Quick patch fixing a bug I introduced in the last patch while improving the custom game generation algorithms.
• Fixed bug where there was a very small chance that a trial with no disqualifications still received bad publicity.
• Trial results now update immediately after a trial is completed
• Executives are not returned until completed trial results are confirmed. This prevents a bug where two trials on the same product could be completed.
• Prevented hack where you could increase price after selling a product to win a "product with price greater than" challenge. You have to sell a product at the required price for it to count now.
• Increased price requirement for Big Money Products challenge slightly but decreased number of products needed for Master.
• Fixed glitch where buttons above sockets would become hoverable when you switched tabs, even when zoomed out.
• Reduced Expert and/or Master level requirements for various challenges: Bottom Line, Game of Margins, Show Me the Money (also reduced time limit), Not for Profit, Regulation Business.
• Added an extra forest ingredient to the following scenarios: Intermediate, Advanced, Crippling Debt, Room to Maneuver, Full Unlock.
• Fixed bug where custom games did not always have 1 of every catalyst requested.
v1.06.10:
• Bribes in free build are now possible.
• Fixed hover on challenge window for operating profit based challenges.
• Fixed graphical issues with ingredient/export bubbles above sockets - turning grey and background disappearing.
• Daily profit includes daily repayment of loan, rather than just interest.
• Stopped AI assigning executives to old products.
• Fixed bug where AI would research the same project multiple times when reloading a game.
• Tweaked the following challenges because the recent reduction in the number of ingredients and addition of booster effects made them impossible to complete on master rating: "Two is the magic number" (renamed to "Three is the magic number" - its original name!), "Good press", "Huge portfolio"
• In challenge "Aiming to please", demand is shown as a decimal per day e.g. (4.0/d) as opposed to as a percentage so that it is consistent with the numbers on the cures tab in M&M DLC.
• Added boosters to Free Build mode
• Added boosters to Custom Game mode. There is a slider which allows you to choose the number.
• Fixed bug where if you start then stop a trial and then start another one and allow it to complete, the game crashes.
• Fixed bug where you could not proceed with gameplay if you have Briber perk and complete a trial with a negative cash balance.
• Reduced time it takes to research Subzero Training and Deep Sea Exploration as reduced number of cures make these necessary for many more challenges than pre-DLC. Some challenges would be too hard without these reductions in research time.
v1.06.02:
• Added Spanish language option
• Added Cyrillic/pan-European character support
• Added an extra speed button. 5x speed used to be hidden behind 2x. Now it has its own button.
• Added scenario title to objective window
• Lowered process time of UV Curer, Sequencer, Sachet Maker and Centrifuge to 2
• Analyzer now has a zero process cost and upgrading it increases the speed of analysis
• Daily profit calculation is now more even and less prone to fluctuation
• Two of the same effect in a single drug now get their strengths added together for cure rating purposes
• Fixed a few display issues in German language version
• Fixed a few animation glitches
v1.04.00:
• Added Spanish language option
• Added Cyrillic/pan-European character support
• Added an extra speed button. 5x speed used to be hidden behind 2x. Now it has its own button.
• Added scenario title to objective window
• Lowered process time of UV Curer, Sequencer, Sachet Maker and Centrifuge to 2
• Analyzer now has a zero process cost and upgrading it increases the speed of analysis
• Daily profit calculation is now more even and less prone to fluctuation
• Two of the same effect in a single drug now get their strengths added together for cure rating purposes
• Fixed a few display issues in German language version
• Fixed a few animation glitches
• Added Spanish language option
• Added Cyrillic/pan-European character support
• Added an extra speed button. 5x speed used to be hidden behind 2x. Now it has its own button.
• Added scenario title to objective window
• Lowered process time of UV Curer, Sequencer, Sachet Maker and Centrifuge to 2
• Analyzer now has a zero process cost and upgrading it increases the speed of analysis
• Daily profit calculation is now more even and less prone to fluctuation
• Two of the same effect in a single drug now get their strengths added together for cure rating purposes
• Fixed a few display issues in German language version
• Fixed a few animation glitches
• General CPU optimisation.
• Stopped memory leak occurring when starting many separate games within a single session.
• Rebalanced some challenges to make the master levels more attainable "Even mo' money", "Quick draw", "An end to the pill", "Money spinners", "Big bucks" and "Endless possibilities".
• Made "Alleviating Alzheimer's" challenge a little harder.
• Fixed sync issue with belt junctions between save and load.
• Fixed issue when you send the same drug through a crossroad twice in a row.
• Fixed graphical issue on renaming dialog on lower resolutions.
• Raw costs added up correctly in multimixer.
• Stopped game resuming after product patent message is brought up manually.
• Fixed graphical issues with various patent dialogs at some resolutions.
• Increased diversification leaning of AIs at lower difficulties so they do not flood the markets so much.
v1.01.00:
New features
• Autosave added, change the frequency from the options menu.
• Added 'Leave Game' confirmation dialog from in-game menu.
• Added x5 game speed. Press fast forward button/hotkey a second time to activate.
• Added option to disable animated tab transitions
• 3440 x 1440 added to resolution options
• Exposed paint cost so it can now be modded
Bug fixes
• Fixed various bugs on Linux version to do with locale settings
• Fixed AI issue with zero-cost plots in custom games
• Fixed it so increased research speed in custom games works correctly
• Added option to disable dynamic cursor. This should stop issues when running fullscreen on one of two monitor
Note on mods
• Saves are now 'mod-safe' in that they can only be loaded if the same mod is running as when it was created. This is to avoid crashes as the depth of mods increase and more drastic changes are made.
v0.42.00:
New features:
• Rebindable keys
• New product naming options
• Middle click equipment to 'clone'
• Additional control options
• New context menu on machine right-click to make it harder to sell things by accident
• Cancel move now returns machine to original position instead of selling
• Company name and CEO are auto-populated from last game
Bug fixes:
• Tweaked some product names
• Starting loan is reset correctly between games on "Crippling Debt" scenario
• Challenges involving multiple products no longer count products with multiple cures twice
• Clicking on a t-belt with the belt tool no longer replaces it
v0.41.05:
Bug fixes:
• Significant performance optimisations
• Machines can no longer butt right up next to one another
• Added resolutions 1600x1200, 2560x1600
• Added hotkeys for speed controls 1, 2, 3 and space
• Save thumbs are now deleted with save files
• New save games include challenge and scenario name
• Save games are now ordered by creation date
• Ingredient saturation now reported correctly
• Fixed combined value tooltip
• T-belt animations match game speed
• Steam animations match game speed
• Added fail safes to avoid errors introduced in v0.41.00
• Speed hotkeys no longer function when naming products
• Fixed errors introduced by performance enchancements in v0.41.00
Balance changes:
• Creamer process cost increased to $30
• Generally reduced value of high value cures
• Reduced saturation thresholds a little
v0.40.04:
• Fixed Atomic Sequencer
• Plot costs are correctly reset between games
• Regulation Business' scenario fixed. Loading an old save game should result in instant completion.
• Added Q and E to rotate
• Fixed float text bug
• Added 'Run in background' toggle to options
• Added scrollbars to dropdown menus
• Rearranged machines on basic toolbar
• Fixed tutorial sprite leaking outside window at some resolutions
• Fixed machine dropdowns at low resolutions
• Fixed upgrade tooltip scaling at low resolutions
• Fixed malaria events
• Reworded Female Contraceptive cure rating counter
• Products no longer sold are now hidden on cures tab info panel
• Nerfed tuberculosis cure slightly
• Company logo splash screens are now skippable with any button press
What if you had it in your power to rid the world of disease, to improve the lives of millions, to ease suffering and cure the sick… and earn a tidy profit?
As the head of your own Pharmaceutical Conglomerate you have this power resting in your hands. Will you use it for good? Being totally altruistic may not be the best business plan. The uncomfortable truth (is there an ointment for that?) is that some remedies are more profitable than others and illness is good for business.
Welcome to the world of Big Pharma!
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