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Скачать бесплатную игру Xenospore v1.1 - торрент

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Игру добавил Kusko [2470|32] | 2023-03-30 (обновлено) | Стратегии (3515) | Просмотров: 3354

Xenospore v1.1

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Aviv Levy (1)
• Жанр / Genre: Стратегии (3515); Головоломки, пазлы (2972)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 25.90 Мб.
• Похожие игры:
- Into the Breach Advanced Edition v1.2.93

Xenospore - увлекательная головоломка на основе плиток, в которой вы пытаетесь изолировать дома от смертельной инопланетной заразы, распространяющейся по всей земле.

Игра обновлена до v1.1. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

На каждом уровне игры Xenospore ваша цель - защитить дома от красной инопланетной инфекции, которая заражает землю. Единственный способ сдержать инфекцию - уничтожить землю вокруг нее, чтобы она не смогла распространиться. Вы можете выбрать уничтожение одной плитки за ход, и она также уничтожает все совпадающие плитки, которые её окружают. Однако инфекция также распространяется каждый ход, поэтому вам нужно выбирать приоритетные цели, чтобы держать её на расстоянии.

Это простая концепция, которая очень хорошо реализована, с великолепным изометрическим пиксель-артом, жутким саундтреком и сложным дизайном головоломок. Различные плитки добавляют много сложности в ваши стратегии, и вы получаете истинное удовлетворение от того, что сдерживаете заразу. Настоятельно рекомендуется.


Summary
• Quick Actions
• Fast turns
• Threats System
• Added 15 New levels
• Added new 12 tiles
• Graphical Improvements
• Safe Islands are greyed out
• New mechanics and features
• More options
• Major QoL improvements
• Some bug fixes

New TIles
• Ocean. Has a max corruption level of 6. Cannot be destroyed.
• Metropolis - Populated tile. Has a max corruption level of 6.
• Power Plant - Evolves into Spore Spire.
• Extractor - Explosive.
• Refiner - Explosive, Longer Range.
• Xeno Research Facility - Explosive, even longer range.
• Amplifier - only one can be active at a time, protects nearby tiles and facilities.
• Spore Spire - infects adjacent tiles in a radius of 2 tiles.
• Disruptor - separates the selection of adjacent tiles.
• Purifier - cleanses all tiles around it (with the exception of Xenospore type tiles).
• Road - With 3 Variations.
• Farm - looks cool, replaces ruins.

QoL and Improvements
• You can now cleanse / destroy by selecting tiles then clicking the right mouse button. --OR-- By simply hovering over a tile group and right clicking to select and cleanse / destroy (depending on the tiles), simultaneously.
• Player no longer needs to manually destroy populated tiles that are close to spore arms. When spore arms emerge, adjacent populated tiles and facilities are destroyed.
• Islands and populated tiles that are totally separated from the Xenospore now become grayed out and cannot be acted upon.
• When selecting tiles, threatening Xenospore tiles are highlighted, and vice versa.
• The game will automatically skip turns if the player has no valid actions (only when indestructible tiles such as ocean are present)

• Max possible corruption on a tile increased to 6.
• If the player did not select fast turns, tiles will now evolve one by one.
• Infection now always starts at the source and spreads outwards.
• Randomized the order in which tiles fester.

• Hovering over the populated tiles remaining indicator while tiles are not selected will highlight all populated tiles, making it easier to navigate more complex levels.
• Populated tiles will now blink and animate at the beginning of the turn.
• Populated tiles that will be destroyed next turn now always blink.
• Current "health" now blinks and pulses when the amount is changed.

• Renamed House to Village, Fort to Town, Heights to Hills, Mountains to Mountain, Mycelium to Blight.
• Levels are now automatically centered.

• New Feature - Explosive tiles: when fully corrupted, instantly converts all the surrounding tiles in range to Blight.
• New Feature - Always infected tiles.
• New Feature - Singular Tiles (only on can be selected).
• New Feature - Seperation - only tiles in the seperation range can be acted upon, or tiles outside of it.
• New tile type - Facility: can be cleansed but does not affect the score.
• New tile type - Activation: only one can be active at a given time.

• Added comparison to previous save (high score) in the level score screen - you can now see how much you improved or the opposite.
• Added "Perfect!" text when all populated tiles are saved after a level is completed.
• Added color to levels in level selection.
• Added info tags next to the tile's information when hovering over tiles.
• Added option for Camera Zoom Out.
• Added option to change the intensity of the background color.
• Added a background color to the player (turned off by default).
• Added an option for full screen in the settings.
• Added an option for fast turns in the settings.
• Added an option to hide highlights (red outlines around tiles that are in danger of infection) unless selecting tiles.
• Added text for which action the Xenospore is currently doing (Contagion, Festering, Emergence).
• Added a custom cursor.

• Improved the graphics of all tiles.
• Improved corruption level indicator graphics (the red blobs on the tiles).
• Improved the tile outlines.
• Improved mobile experience.
• Improved some levels.
• Improved the Icon's visuals.

• Made the tile fade in and fade out animations faster.
• Made tile outlines more discernible and fit to the tile's animations.
• Made the levels transition faster.
• Made the CRT scanlines smaller.
• Made the scrollbar and grabber in the levels menu taller.
• Made transitions and animations faster.
• Made the gaps when showing a number out of max number narrower (i.e houses saved in the levels menu).

• Changed some populated tile texts.
• Changed the cleanse effect color.
• Changed the Ruins tile to a Farm tile.
• Changed player tile destruction color - the explosion now has the color of the tiles that were destroyed, making it a bit easier to understand what's going on and acts as a sort of confirmation on the action.
• Changed the save file location folder name to Xenospore (the save will no longer be under "Godot").

• Removed some explosion sounds.
• Removed some unnecessary tiles in some levels.
• Removed color options. Note: Unfortunately it was not possible to keep supporting these due to the amount of new content and the changes I made.

Bug fixes
• Fixed a bug in which the game would save a worse score if only the number of turns changed.
• Fixed a bug in which if you start the turn with the mouse over a tile, the tile does not become hovered, making it seem like it is not clickable.
• Fixed a bug in which animations would all play simultaneously after restarting or passing a level.
• Fixed a bug in which you could select tiles (but not act upon them) while the level is ending.
• Fixed a rare bug in which the game waited too long between turns.
• Screenshake no longer causes a connected controller to shake.
• Fixed a bug in which the current level was not focused on screen in the levels menu.
• Fixed "health" ui showing last level's health while the new level is starting.
• Fixed some tile and ui graphics.
• You can no longer select tiles with the mouse wheel.

Other Changes
• Huge refactor of the entire code base which admittedly was a bit messy. It's still not as neat as I'd like it to be but it has improved alot.

Known Issues
• In very rare cases, tiles remain hovered (yellow outlines) when nothing is hovered. The tile indicator works properly. This is not game breaking. I'm currently looking into this issue.
• The option for Fast Turns may cause tiny FPS drops.
• Touch Screens: scrolling levels with touch screens changes to a level after dragging, unless the bar is used.
• Touch Screens: selecting a level will cause both hover and selection sound to play.

Xenospore is an addictive tile-based puzzle game where you attempt to isolate houses from a deadly alien contagion that’s spreading across the land.

In each level of Xenospore your aim is to protect the houses from a red alien infection that’s corrupting the land. The only way to contain the infection is to destroy the land around it so that it can’t spread. You can choose to destroy one tile per turn and it also destroys any matching tiles that surround it. However, the infection also spreads each turn so you need to prioritise your targets to keep it at bay.

It’s a simple concept that’s very well executed, with great isometric pixel art, an eerie soundtrack and challenging puzzle design. The various different tiles add a lot of complexity to your strategies and there’s a real satisfaction to keeping the corruption at bay. Highly recommended.

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Комментарии игроков (3 шт.)

От: Shusryy [23|80] | Дата 2022-08-03 16:02:02

Репутация
23
Мне понравилась, но как Bananenco337 не прошел.
От: Bananenko337 [2|4] | Дата 2022-07-25 20:36:55

Репутация
2
Будто игру делали за 1 день для соревнования. Графика от Into the Breach, проходится быстро: в игре 26 уровней
От: gay_developer [1|9] | Дата 2021-08-14 00:13:51

Репутация
1
Хм.