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Скачать игру SoulHunt [Alpha] v1.040a - игра на стадии разработки | Рейтинг: 10.0 (2) |
• Разработчик / Developer: Инди-игра (14535) от Wintercell Studios (1)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3880); Хорроры (1802)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 182.93 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 2)
SoulHunt - мультиплеерная игра в прятки с элементами хоррора, где заблудшие души будут прятаться в неодушевленных предметах, пытаясь скрыться от жуткого клоуна!
Игра обновлена с версии 1.030a до 1.040a. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Особенности игры:
* У каждой души есть уникальные способности.
* Регдолл-физика.
* Жуткий клоун.
SoulHunt is a 'Hide 'n Seek' multiplayer game influenced by the prop hunt mods.
The game offers an advanced gameplay of Hide 'n Seek.
Different skills create an open and variable outcome for each situation you and your friends might have.
Current Features
Hide 'n Seek gamemode.
Hospital map.
Clown hunter.
Ragdoll.
Base skillset.
Being worked on
Warehouse map.
Reaper hunter.
Implementing new skills for both teams.
Soulpower as "mana".
Gamebalance after testing.
Removing bugs after testing.
v1.040a:
New features
Added New map Graveyard.
New Seeker Reaper that is playable in the new map.
New Reaper taunts.
New Reaper skill called See SoulTrail, which will show the trails of other players for 6 seconds.
Added SoulTrail to souls.
Added Regions can be selected when making/joining games.
Added camera post effects.
Added Twitter feed on main menu to keep up with the latest news.
Added more options to control sounds.
Added Vsync toggle option.
Added Shadows toggle option.
Added Invert mouse toggle option.
Updates
Updated seeing remote players teleporting at the beginning of a new round.
Players can now observe other players health when they are spectators.
Testers will have tag <GHOST> when playing in game.
Developers will have tag <DEV> when playing in game.
Exposed text to see how many players there are online at that time.
The range of hearing the heartbeat is depended on the map.
When getting consumed as a soul, you will now go to a set destination.
Bug Fixes
Fixed animation delay of the right elevator door.
Fixed going to options menu when pressing escape while in chat mode.
v1.030a:
New features
Added Taunts for seekers and hiders. (Default button [T])
Added Password for rooms.
When possessing a different object while in ragdoll state, will keep you in ragdoll state.
Added ping to playerlist.
Added colors to names in chat, playerlist, …
Updates
Updated to Unity 5.0 .
Max players can now be set to 8, if your internet cannot handle hosting 8 players then take this number down.
Changed quality settings appropriately so that faster settings now show better/playable results.
Hospital scene has been scrambled a bit ! (This way we can offer a little variation while we are working on new maps.)
Adjusted Colliders of objects near walls to prevent smaller objects glitching in between : Offices, Cafeteria, Kitchen.
Elevator volume sound reduced.
Updated donation list.
Updated scroll sensitivity.
Amount of seekers is set to 2 by default.
Removed dining plateau’s.
Devs can now chat in all chat even as spectators.
Added Unity Analytics to monitor how many players there are online.
Bug Fixes
Souls won’t get kicked out of their prop anymore unless both souls try to possess the same prop.
Possessed props should now reset properly when a new round starts.
Fixed bug where players got teleported back to their previous prop position.
Jitter movement should be fixed.
Being a player and inspector at the same time should not happen anymore.
Blockade also should be up to date for late joiners.
Cooking pot should now have appropriate data/hp.
Fixed floating operation cabinets.
Wallcabinet doors shouldn’t bug out anymore
Fixed roof glitching in locker rooms.
Refresh room list should now force a refresh.
Fixed climbing as props.
Getting killed twice in the same round should be fixed.
Fixed where the local player not being consumed by the clown when getting killed and not triggering the animation.
Fixed showing name tag again after a name change.
Ссылки для скачивания игры
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