Описание игры, торрент, скриншоты, видео
Скачать игру Diablo The Hell 4 v0.550 - торрент, игра на стадии разработки | Рейтинг: 10.0 (1) | Баллы: 104 |
• Разработчик / Developer: Инди-игра (14535) от Mordor_XP (3)
• Жанр / Genre: Ретро-игры (DOS, Win 9x) (694); Сетевые / ХотСит (2320); Ролевые игры (RPG) (3508)
• Язык: Русская версия (8423)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 6360.00 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
• Другие части игры:
- Diablo The Hell 2 v1.2526
- Diablo The Hell 3 v1.267
Diablo The Hell 4 - четвертая глава в серии хардкорных модификаций The Hell. Это полностью переработанная HD-модификация для Diablo 1. Серия модов отличается продуманным дизайном, стабильностью, богатым контентом, увлекательным геймплеем, верностью духу Diablo 1, высокой сложностью и почти идеальным балансом. Мод создан для ветеранов Diablo, которые хотят больше разнообразия и вызовов.
На русском языке.
Игра обновлена до v0.550. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
В данный момент The Hell 4 находится в разработке. В 2028 году запланирован релиз.
Особенности:
Стабильность, баланс, качество и реиграбельность — фундаментальные основы мода. Каждая крайне важна. Потрачено много времени и сил, чтобы сделать правильно.
Стабильность: играли когда-нибудь в мод, который вылетает или багует? Здесь такого нет. Это основа всего.
Баланс: некоторые моды имеют резкие скачки сложности или слишком лёгких/сложных монстров. Здесь такого нет.
Качество: весь контент органично вписан, как будто всегда был частью игры.
Реиграбельность: проходить игру (мод) и чувствовать, что делать больше нечего? Здесь такого нет. Максимизация камней займёт более года на одном персонаже.
На основе Hellfire добавлено минимум на 50% больше контента: 24 базовых уровня подземелий и 35 новых уровней квестов (+49 новых подземелий в Alternative Route). Убийство Диабло на 16 уровне не завершает игру - есть лестницы вниз на новые уровни с большим вызовом и наградами.
• Собор (1-4) > Катакомбы (5-8) > Пещеры (9-12) > Ад (13-16, здесь заканчивалась оригинальная игра) > Бездна (17-20) > Склепы (21-24)
• Улучшенный движок: поддержка разрешений до 4K, широких экранов, оконного и полноэкранного режимов, смена на лету (Alt+Enter), настраиваемый FPS (от 20 до 10 000).
• Рабочий мультиплеер через RadminVPN: раздельный лут, автоподбор золота, динамическая сложность, подстраивающаяся под количество игроков.
• Исправлены все важные баги Diablo 1, новые баги исправляются сразу.
• Много нового контента и современных игровых функций: предметы, монстры, заклинания, святилища, цвета монстров и уровней, улучшенный ИИ монстров.
• Мрачная, более дьявольская атмосфера игры.
• 6 классов и 29 подклассов с уникальными особенностями геймплея: двуручники, лучники с мультистрелой, заклинатели, ловцы, бросатели зелий, регенераторы, блокеры, абсорберы урона, аурные билды, безпредметные билды и др.
• Множество опций настройки под себя.
• 8 игровых режимов: Лёгкий, Нормальный, Сложный, Хардкор, Железный, Мягкий Железный, Спидран и Кошмар. + 1 PvP-режим.
• 3 новых слота для предметов: перчатки, ботинки, пояс. 3 слота оружия для чередования.
• Расширенный инвентарь: 10x7 вместо 10x4.
• Новые механики и улучшения качества жизни.
• Восстановленные квесты, не вошедшие в оригинал, с уникальными условиями (ледяные уровни, токсичные уровни, кровавые уровни и др.).
• Ремастер музыки в Hi-Fi стерео, более 4 часов (оригинал 32 минуты).
• Перки и синергии: развитие персонажа даёт не только характеристики, но и очки перков для создания уникальных билдов.
• Черты и "Game Changers": уникальные особенности персонажей для индивидуализации геймплея.
• Расширенные горячие клавиши: A-Z, F5-F8, быстрый каст заклинаний.
• Крафт и зачарование: Адрия и Грисвольд могут улучшать предметы.
• Квесты с дополнительными уровнями доступны в мультиплеере.
• Некоторые боссы дропают культовые уникальные предметы.
• Улучшено окно информации о персонаже.
• Повышены максимумы уровня персонажа, заклинаний и характеристик.
• 9 уровней сложности (раньше было 3).
• Новые базовые предметы 2-го уровня.
• Улучшена логика сортировки предметов.
• Повышены максимумы прочности предметов, улучшенные масла.
• Новые квесты, не вошедшие в оригинал.
• Новые типы ИИ монстров.
• Больше монстров.
• Тысячи новых уникальных предметов.
• Грисвольд может закалять предметы.
• Грисвольд может добавлять гнёзда в зачарованные предметы.
• Альтернативный маршрут - 50 уникальных подземелий для одиночной игры (Ironman, Survival).
• Каин может трансмутировать предметы (как куб Хорадрик).
• Режим "Классический Diablo": 1:1 имитация оригинальной игры внутри TH4.
Предупреждение: мод может вызывать сильную зависимость, не переусердствуйте с ним. Слишком много времени, проведенного в дополнительных режимах испытаний, может вызвать эмоциональный стресс и выгорание. Если вы заметили, что раздражение нарастает, займитесь чем-нибудь другим, дайте себе передохнуть.
Важно: язык игры меняется в файле config.ini в параметре "set language". Поддерживаются английский, русский, индонезийский, португальский (Бразилия), испанский, итальянский, французский, польский и мандарин.
WARNING!
This build upgrades save version. Old saves will not load.
You'll have to start new game session with existing characters.
+ Fixed game crashing (with doom music setting) in Fetid Caverns (music file was missing);
+ In-game Credits menu moved to ReadMe document;
+ Wands with holy spells disallowed for Warlock at Adria's shop;
+ Outbreak mode now allows player to advance in difficulties. It's CLVL-gated. Requirements by diff.: 0, 20, 35, 43, 51, 59, 67, 75, 83;
+ Creating new mode: Dark Campaign. Experience the story of the game from demons' perspective : as a member of Corrupt Order,
Note: it's not ready of course, I only prepared 1st mission. Need some testing feedback while I keep building it;
+ Blessed Hammer hit area now fully checks for player line of sight (only center tile used to..);
+ Fixed choppy player idle animations in the Hub;
+ Fixed blue tint contaminating the Hub monsters;
+ Succubi added by the side of the Dark Lord in the Hub;
+ Hub: Salinus and Alystar switched shops;
+ Added Dark Campaign mission 2;
+ DC: better protection written for sorting out restricted spells from the loot;
+ Some UI elements included into translations;
+ Changes made to Enriched Light mode only:
- Adjust player, monster, missile sprite rendering order to obey wall occlusion,
- Enhance brightness of monster silhouette behind opaque walls by 50%,
- Fixed incorrect door brightening as player walks through a door at wall corner;
+ Thief trait gives penalty to melee/arrow resistance caps: -15%;
+ Closed some of the remaining localization gaps;
+ DC bosses give more gold now;
+ Added DC mission 3;
+ DC missions now inform player of exit portal arrival;
+ Added DC mission 4;
+ Expanded base monster limit above 400 (this breaks saves again and you will have to start new game session with existing characters);
+ Added DC mission 5;
+ Fixed chinese translation of main menu;
+ Quenching/socketing UI tooltip messages added to translations;
+ Sigil drop rate is increased in Dark Campaign mode;
+ Added DC mission 6;
+ Some DC villain portrait upgrades;
+ More various translation works;
+ Added DC mission 7;
+ Fixed mission return coordinates in DC mode;
+ Fixed some flawed music selection rules;
+ Some undocumented changes;
+ Added DC mission 8;
+ Lord Antonius now drops Ring of Purity;
+ Bishop Lucian now drops Empyrean Bracers;
+ Upgrade to some DC villain portraits;
+ Fixed some spanish localization issues;
+ Added german localization (update your config!) ;
+ Finished DC portraits;
+ Added DC mission 9;
+ Added DC mission 10;
+ Fixed speech text letters dimming into the murk with EnrichedLight option active;
+ Fixed escort succubi turning into monks on the return to Water Supply mission in DC (also fixed them not giving XP to player for kills);
+ Added DC mission 11;
+ Improved monster display under infravision when using EnrichedLight option;
+ Talking to demon vendors in the Deeper Sanctum now closes char.panel automatically;
+ Fixed overhead HP bars being overdrawn by walls and arches with EnrichedLight option active;
+ Fixed boss amount per dungeon limit from original game (this also fixes wrong TRNs in the Hub (in new game));
+ Casting warp/phasing/teleport is forbidden in Deeper Caves;
+ Restored accidentally removed code from infravision and restored debug config settings that leaked into released build;
+ Added DC mission 12;
+ Added turkish localization;
+ Dark Campaign updates:
- decreased Sharpshooter accuracy (in DC) by ~40%,
- Az'Dog now drops Empyrean Bands,
- General Carnabus drops Wanderer's Boots,
- Donna Paloosa drops Mordessa set pieces,
- Abbot Balatt drops Adventurer's Belt,
- Commander Latham drops WOB's items,
- Brother Silas drops Peasant Cap;
+ Added DC mission 13 (I went creative here so watch out for bugs),
Note: some of it works better in a new game session (but in a loaded game only cosmetic issues should bug you);
+ Various undocumented small fixes to DC mission 13 scripts;
+ Added DC mission 14;
+ Meta menu portraits are now drawn in true color (which makes them look better/cleaner);
+ Fixed portraits leaking into Murder character menu;
+ Added DC mission 15 (about halfway through with this);
+ Fixed one of the original cave tile's "block walking" flag;
+ Sigil drop chance effectively doubled in Dark Campaign mode;
+ Stopped new portraits from showing in "Select Difficulty" menu;
+ Fixed Hephasto going back to the Anvil in DC mission 15 (used to get stuck behind the dividing wall);
+ More portrait fixes;
+ Added DC mission 16;
+ Fixed Mining Caves ambience;
+ Added DC mission 17;
+ Added DC mission 18;
+ Fixed DC mission 18 map;
+ Added DC mission 19;
+ Item icons are no longer bound to the 128-colour inventory palette: true-colour replacement art can be supplied per sprite now,
Note: so far only some Mage orbs are supplied with replacements (but there's more to come (TH4 has ~5000 item sprites, so it'll take a while));
+ Art draws at its own pixel size, centered in the item's cell box, never stretched,
Note: covers every item surface: inventory, equipment, belt, cursor, stash, trade and the crafting panels,
Note: hover highlights trace the new art's own outline, and tooltips, speech and messages dim and overlay it correctly;
+ Fixed item requirement flags cached at creation and never re-tested, leaving shop/stash items drawn red after a stat increase despite the tooltip saying the requirement was met;
+ Spells of Holy Bolt & Holy Nova are allowed in Dark Campaign mode again;
+ Added DC mission 20;
+ Pressed mouse button doesn't cause multiclicks on the Hub vendors anymore;
+ Added DC mission 21;
+ Added DC missions 22 & 23;
+ Fixed some gaps in localizations;
+ Fixed Windows 7 support (let me know if there are still problems);
+ Added DC mission 24;
+ Reverted changes made to restore Win 7 support, it made existing character save files unreadable;
+ Golem is not colored red in Classic mode now;
+ Summons now follow the player between dungeon levels instead of dying on every transition,
Note: SP-only (and not in Classic), town and the Deeper Sanctum still dismiss them;
+ Added DC missions 25 & 26. It is complete now, you can play,
Note: I recommend making backup of your save file before stepping into mission 25 and then 26 (there is some unusually heavy scripting, could be glitchy);
+ Dark Lord idle animation speed is slowed when he appears in DC Ravenholm;
+ All overlay sprite inventory items now have dimmed outline displayed under tooltip;
+ The in-game menu is now drawn over inventory and equipped item overlays instead of disappearing behind them;
+ The item held on the cursor still draws above the in-game menu, as before;
+ Fixed the item overlay reading outside the working surface when a claimed rectangle or the cursor sat partly off-screen;
+ Ranged Dark Campaign heroes (casters and archers) now get the same reduced HP bonus on higher difficulties that other ranged monsters get;
+ Item tooltips now show Dark Campaign class and class group names in class requirements when playing DC mode (added to translations too);
+ Fixed monsters sometimes drawing a tile off in the DC hub ;
+ Fixed a leftover warp to dlvl 12 in DC mission 16 ;
+ Blessed Hammer no longer hits the same target several times per orbit, increased (1x1 -> 3x3) hitbox let it strike a monster on every step it stayed inside;
+ Fixed the mouse cursor being hidden underneath true-colour menu portraits;
+ The mouse cursor no longer escapes past the bottom and right edges of the meta menu screen;
+ Fixed the area under item tooltips staying daylit at night in town;
+ Fixed the hero portrait losing its true-colour overlay after backing out of the difficulty select screen;
+ Fixed a boss whose map marker tile is missing being placed off the map and corrupting memory;
+ Fixed bosses writing outside the monster map when placed on an invalid tile;
+ Fixed a crash when Fallen AI monster would use its warcry near the south or east edge of a map;
+ Fixed Fallen AI warcry rallying monsters on the wrong tiles near the east edge of a map;
+ Some undocumented changes (fixes);
+ Fixed some tiles in DC Ravenholm;
+ Korean localization ready, various small localization fixes (RU, CHI, Dark Campaign class screen),
Note: update your config;
+ Fixed tall town buildings missing their top tiles (most visible on Ravenholm roofs);
Fourth chapter in "The Hell" mod series. Started June 29, 2025. It is a total overhaul HD mod for Diablo 1.
Main features of The Hell 4 mod:
1. Stability, poise, quality and replay (value). This is basics. Four foundations. Each - of paramount importance. Took a lot of time and effort to get it right.
S.P.Q.R. Let me break it down for you.
Stability: ever play a mod and run into bugs and crashes? This is what this mod is free from. Thankless job, but it's the foundation for everything else.
Poise: it's about balance. Ever play a mod where there are sudden difficulty spikes? Some monsters are too easy or too difficult? That's what this mod fixes.
Quality: have you ever seen mods that add something that looks weird or just out of place? I always hated such stuff. And made sure all the content here blends in well. As if it's been there in the first place.
Replay value: did you ever complete game (mod) and feel like there is nothing else to do? Well, this is clearly not the case here. If you think you found everything, you're wrong. Maxing gems alone will take you more than one year, just with one character.
2. Based on Hellfire, it adds at least 50% more content: 24 basic dungeon levels and 35 new quest levels (+49 new dungeons in Alternative Route). Killing Diablo on level 16 will not end the game, there will be stairs down that will take you deeper - to levels you ain't seen before, with greater challenge and greater rewards. The progression in levels goes like this now: Cathedral (levels 1-4), Catacombs (5-8), Caverns (9-12), Hell (13-16), (this is where the original Diablo ended!) Abyss (17-20), Crypts (21-24)
3. Upgraded engine: support for adjustable resolutions up to 4K, wide screen, window modes, borderless, fullscreen, switching them on the fly (Alt + Enter), adjustable framerate limit (from 20 to 10'000 fps). Yes, it's ten thousand fps.
4. Functioning multiplayer (through RadminVPN).: instanced and segregated loot, auto-gold pickups, running in dungeons, dynamic difficulty (adjusts to number of players in-game). Just remember that you need to be on the same mod version to connect.
5. All important Diablo1 bugs fixed. Fixing bugs is #1 priority of this mod. Newly found bugs are dealt with ASAP. No mercy, no prisoners.
6. A lot of new content and modernized gameplay features: items (base, class-specific, rare, enchanted, socketed, unique and sets), monsters (base, champions, special, unique, quest-specific), spells, shrines, colors for monsters and levels, expanded monster AI.
7. Darkened atmosphere of the game. More diabolic than original.
8. 6 classes to play, and 29 subclasses, with unique gameplay features: Dual wielders, multishot/sniper Archers, Critters, Summoners, Trappers, Flask throwers, life/mana Regenerators, Blockers, Damage absorbers, aura builds, itemless builds, etc.
9. Rich options to configure: adjust the gameplay to your individual needs.
10. 8 game modes to choose from: Easy, Normal, Hard, Hardcore, Ironman, Soft Iron, Speedrun and Nightmare. Plus 1 extra PvP-only game mode where all progress is made dueling other player(s). Ever imagine playing Diablo game without monsters? :)
11. 3 new item slots: gloves, boots, belts. 3 weapon slots to alternate between.
12. Expanded inventory. 10 x 7 slots now, instead of just 10 x 4.
13. Tons of new quality of life features . Unique gameplay mechanics added. Everything to make player experience more enjoyable.
14. Restored quests that didn't make it into Diablo. With unique settings (ice levels, toxic levels, blood levels) and unique quest location features (slowdowns for attacks and casts, penalties, regeneration modifiers, spell restrictions and other challenges).
15. Remastered music in Hi-Fi stereo. Original Diablo music was mono, did you know? TH3 has better quality, stereo and more variations of music for dungeons. Over 4 hours long in total (original was about 32 minutes).
16. Perks and Synergies. Leveling up gives you not only stats but perk points too, which allows you to modify and develop your character and create truly unique builds. And built on top of Perks, Synergies allow you to unite effects from multiple perks to get even more power.
17. Traits and Game Changers. Starting characters can select up to 2 unique features (traits) that will alter the gameplay. Game changers work in conjunction with traits and are not limited in number, they let you individualize your gameplay further. These mechanics together improve build variety to the extreme levels.
18. Expanded adjustable hotkeys. Finally, we can use majority of keys to set them for preferred spells. Not just F5-F8, but A-Z as well! It's even possible now to set up quick use spells (spell is cast as soon as hotkey is pressed).
19. Crafting and Enchanting. Adria and Griswold can now improve player's items by socketing gems and adding new magic effects on them.
20. Quests with additional dungeon levels ported to multiplayer (with map adjustments),
21. Certain bosses dropping some iconic unique items,
22. Improvements to character info window,
23. Increased caps to character level, spell level and character stats,
24. 9 difficulties (used to be 3),
25. New (tier 2) base items,
26. Improved item sorting logic (looting),
27. Increased item durability caps and upgraded durability oils,
28. More quests that didn't make it into original game (9 new quests added, you won't find them anywhere else),
29. More monster AI types,
30. More monsters,
31. Thousands of new unique items
32. Griswold can quench items making them better
33. Griswold can add sockets to enchanted items.
34. There is a set of unique 50 dungeons called Alternate Route, available in Singleplayer modes Ironman and Survival.
35. Cain can transmute items (a service akin to Horadric cube)
36. "Classic Diablo" mode. Which is 1:1 imitation of original Diablo game (SP experience) right within the mod, built on TH4 engine. It's original Diablo perfected, enhanced, includes quality of life solutions of the mod (stash, running, visuals, interface, tooltips, etc.)
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