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Игру добавил Kusko [2563|32] | 2026-07-17 (обновлено) | Ролевые игры (RPG) (3508) | Просмотров: 3020

Mythic Realms Alpha v0.4.2

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Otterly Games (1)
• Жанр / Genre: Я ищу, квесты, приключения (6444); Сетевые / ХотСит (2320); Ролевые игры (RPG) (3508)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 2400.00 Мб.

Mythic Realms - захватывающее ролевое приключение, вдохновленное традиционными настольными играми. В этой уникальной системе "создай сам" вы и ваши друзья создаете предметы во время игры, раскрывая силу своего воображения при описании своих действий (подобно традиционной RP). Меню действий выступает в роли гейм мастера, определяя успех или неудачу ваших поступков.

Игра обновлена до v0.4.2. Список изменений внутри новости.

Вы можете скрыть всю рекламу на сайте. Как?

Особенности игры:
• Полностью настраиваемая игра: Создавайте свои собственные истории, превращайте игровой процесс в увлекательный рассказ или опубликуйте его на своей веб-странице.
• Опции экспорта: Выберите в главном меню, что экспортировать - сюжет, журналы чата, действия или информацию об игроке, - и игра создаст файл на основе сохраненных данных.

В активной альфа-стадии:
• Динамическая концепция: Игра развивается, со временем меняя концепцию, геймплей и ИИ.
• Никакого вмешательства: Mythic Realms требует от игроков создавать предметы, прежде чем эффективно использовать многие функции.

Детали игрового процесса:
• Погружение в атмосферу ролевой игры: Идеально подходит для тех, кто любит создавать истории вместе с друзьями, для сообщества фурри или для тех, кто ищет приключенческий дух D&D.


Update Version 0.4.2

# Mythic Realms Development Update

It's been a while since the last update!

Development hasn't stopped—I just haven't had as much time to post about it. Since the last devlog I've started a new full-time job, and lately I've been working overtime almost every day. Progress has naturally slowed, but Mythic Realms is still moving forward whenever I get the chance to work on it.

This update focuses on expanding core systems, improving usability, and introducing one of the biggest milestones the project has reached so far.

---

# Multiplayer Beta (Experimental)

The biggest addition in this update is the introduction of **Multiplayer Beta**.

For the first time, players can now host and join multiplayer sessions, allowing multiple players to experience the world together. This is still the first implementation of networking, so expect bugs, desyncs, and other unexpected behavior while the system continues to mature.

If you decide to test multiplayer, please report any bugs or issues you encounter. Every report helps improve the experience.

---

# Quick Actions

Quick Actions have been one of the core systems I've wanted in Mythic Realms since the beginning.

The goal is simple: let the game handle the calculations so players and Game Masters can spend less time managing numbers and more time playing.

Quick Actions can automatically:

* Trigger events

* Modify character values

* Use items

* Apply effects

* Execute custom actions

The system is now fully functional, although I already have plans to simplify the setup process and reduce the number of steps needed to create them.

A tutorial has also been added to help explain how Quick Actions work.

---

# Quick Action Loadouts

To make Quick Actions easier to use during gameplay, a new **Loadout Menu** has been added.

Players can now drag and drop Quick Actions directly onto their hotbar, making abilities, spells, items, and frequently used actions available instantly during gameplay.

---

# Roll Modifiers

Roll Modifiers have been expanded to improve the game's automatic calculations.

Character attributes, bonuses, and other modifiers now influence dice rolls more accurately, reducing manual math while making outcomes feel more consistent.

---

# Combat Improvements

Several backend improvements have been made to combat calculations.

Turn order, stat calculations, and various combat systems have been adjusted to improve consistency throughout battles. Some characters may perform slightly differently than before as these systems continue to evolve.

---

# Transformation System

Work has begun on reworking the transformation system.

This is only a partial implementation, but transformations should now behave more consistently and produce more predictable results when using transformation items.

There is still plenty of work planned for this system.

---

# Character Movement & World Navigation

The movement system has received a major overhaul.

Players can now move simply by clicking on the map.

Zone transitions have also been improved, allowing players to seamlessly travel between connected areas through movement.

Support for **multiple floors** has also been introduced. Creators can now build multi-story buildings, towers, dungeons, and underground areas. Floor support is still being expanded but now provides a solid foundation for more complex worlds.

---

# Object Transitions

Interactive world objects can now transport players between locations.

Doors, ladders, staircases, portals, or any other object can be configured to move the player to another location when interacted with, making world creation much more immersive.

---

# UI Improvements

Several user interface improvements have been made throughout the editor and game.

UI scaling has been adjusted to display more consistently across different screen resolutions and aspect ratios, helping improve readability and usability regardless of display size.

---

# Bug Fixes & Stability

As always, a large number of smaller issues have been addressed.

This update includes numerous fixes for crashes, multiplayer desyncs, status effect behavior, and various stability issues throughout the engine.

There are undoubtedly more hiding somewhere, but the overall experience should feel much smoother than previous builds.

---

# Life Update

There's probably even more included in this update that I've forgotten to write down!

To everyone who's continued following Mythic Realms despite the slower updates—thank you. It genuinely means a lot.

I originally wanted to wait until every major bug had been fixed before making another post, but I realized I'd rather keep everyone updated than disappear for months at a time.

Balancing a new full-time job with development has been challenging, but Mythic Realms is still very much alive, and I'm excited to keep building it.

---

# What's Next?

Development over the next few updates will focus on polishing and simplifying the systems that already exist before expanding into larger features.

Current priorities include:

* **Tutorial Overhaul**

The current tutorial introduces too much information all at once. It will be replaced with a context-sensitive tutorial system that teaches mechanics naturally as players encounter them.

* **Quality of Life Improvements**

Better sorting, clearer information popups, cleaner menus, and general usability improvements throughout the editor and gameplay experience.

* **Default Item Revamp**

Starter and default items will be reorganized to make inventories cleaner, easier to understand, and better balanced for new players.

* **Gameplay Testing**

Begin running small campaigns to stress-test every major system, identify weaknesses, and continue expanding Mythic Realms based on real gameplay experience.

As always, thank you for your patience, bug reports, and support. Every update brings Mythic Realms one step closer to the tabletop RPG experience I've envisioned from the start.

-----

Update Log Version 0.4.2

Changes -

~Set warnings to auto populate for easy hide.

~Changed the bottom bar to display quick action slots and dice show/hide

~Fixed world inventory to allow dropping items and grouping them up with close similar items.

~Fixed gamebar associating with current character. Now it should respond with the selected viewed character.

~Changed "Set Hud To Top" to also set on mouse down via header

~Recreated huds to make optimization easier

~Removed full load on ini for all huds. fixing both speed and refresh rate.

~Fixed refresh all huds, Now only huds requiring refresh will execute the command.

~Changed Tutorials to be more interactive and less rushed.

~Recreated World Object Loader. Objects now load instantaniously.

~World Editor Undo now will function as undo and redo of multiple actions instead of full reset.

~Reworked Game Editor And Character Creator save info to soft save backend info only when changed.

~Fixed duplicating location adjacent

~Changed item background for inventory items

Add-ons -

~Added floor creation to world editor

~Added Quick Actions

~Created new entry for Quick Actions in game editor items.

~Added Roll Modifiers

~Added Optional Action Points.

~Added new menu for customizing Quick Action Loadout

~Added Drag and Drop to quick actions.

~Added Quick Actions to import/ Export

~Added cooldown time to quick actions

~Added attacks and use items to characters in world.

~Added stat effects for low and high stats

~Added entry for stats in game editor.

~Added character click movement

~Added World object click

~Added proper browser tabs.

~Added OOC save memory for chats.

~Created proper Event Logs

~Characters in surrounding locations can now be seen

~Loading Locations now take closest object sort priority

~Locations now save object possitions on load and update object info instead.

~Added warning for delete saves.

~Added tutorials for quick actions

~Added check image/ Upload new image to all image downloading

~Added Notification to new image uploaded

~Added the map to world info and local item icons

~Added custom definitons to game settings

~Added dice hidden icon to dice

~Added Dice Rolls To Character Stat Changes

~Added Random Rolls To Character Stat Changes. Adds the option for stat, actions, and other item changes to allow dice roll results instead.

~Added visual representation for owned items in the game editor.

~Added Zoom controlls to compass

Bugs Squashed -

~Fixed an optimization issue with grid tiles. Main location didnt delete old grids

~Fixed New Character Attribute Levels using old level calculator

~Fixed New Character turn info not displaying.

~Fixed dice rolls issuing more than one command

~Fixed loading performances. Recreated the layouts of every hid to contain bare minimum code. Now all hud code shared between each is stored in one place.

~Fixed options menu button "Reset Tutorials"

~Fixed bug on switching characters causing infinit load

~Fixed Location edit loading main floor instead of current.

~Fixed image downloading.

Welcome to Mythic Realms, an exciting RPG adventure inspired by traditional tabletop games! In this unique create-your-own system, you and your friends craft items during gameplay, unleashing the power of your imagination as you describe your moves (similar to traditional RP). An action menu acts as your game master, determining the success or failure of your actions.

Game Features:
• Fully Customizable: Shape your own stories or turn your gameplay into a captivating narrative or submit it to your favorite story web page.
• Export Options: Choose what to export from the main menu—whether it's the story, chat logs, actions, or player information—and the game will generate a file based on your saved data.

In Active Alpha Stages:
• Dynamic Concept: The game is evolving with changes in concept, gameplay, and AI over time.
• No Hand-Holding: Mythic Realms challenges players to create items before utilizing many features effectively.

Gameplay Details:
• Immersive RPG Experience: Ideal for those who love crafting stories with friends, the furry community, or anyone seeking the adventurous spirit of D&D.

Если вы являетесь правообладателем данного материала и вы против размещения информации о данном материале, либо ссылок на него - ознакомьтесь с нашей информацией для правообладателей и присылайте нам письмо. Если Вы против размещения данного материала - администрация с радостью пойдет Вам на встречу!

Mythic Realms Alpha v0.4.2
Mythic Realms - захватывающее ролевое приключение, вдохновленное традиционными настольными играми. В этой уникальной системе "создай сам" вы и ваши друзья создаете предметы во время игры, раскрывая силу своего воображения при описании своих действий (подобно традиционной RP). Меню действий выступает в роли гейм мастера, определяя успех или неудачу ваших поступков.

Игра обновлена до v0.4.2. Список изменений внутри новости.

https://small-games.info/s/l/m/mythic_realms_alpha_1.jpg

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От: gay_developer [17|9] | Дата 2021-08-14 00:13:54

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