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Скачать игру Diablo The Hell 3 v1.241 - торрент, игра на стадии разработки | Рейтинга пока нет | Баллы: 22 |
• Разработчик / Developer: Инди-игра (14535) от Mordor_XP (2)
• Жанр / Genre: Ретро-игры (DOS, Win 9x) (661); Сетевые / ХотСит (2306); Ролевые игры (RPG) (3407)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 5040.00 Мб.
• Другие части игры:
- Diablo The Hell 2 v1.2524
• Похожие игры:
- Freeablo v0.4
- Diablo Tchernobog v0.2.2e / Diablo HD Mod
Diablo The Hell 3 - дальнейшие улучшения/расширения геймплея в серии популярных хардкорных HD-модов для Diablo 1 The Hell. Вас ждет больше геймплейных возможностей, больше режимов сложности, больше нового контента, больше игровых и косметических опций, более глубокая кастомизация персонажа, лучшая поддержка мультиплеера и PvP. Задача - стать более крупной и совершенной версией предыдущего мода в этой линейке.
Игра обновлена до v1.241. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Есть поддержка как одиночной игры, так и мультиплеера. Появился новый тип игры под названием Coliseum. 9 сложностей. 8 режимов игры. Активные навыки игрока.
+ Item cosmetics;
+ Fixed one of the original Diablo tiles in Caves that erroneously blocked vision, walk and missiles;
+ Frozen Loch now has 2 map variants;
+ Blood Hive doesn't handicap player stats anymore in game modes EZ/IM/SR/NM ;
+ GC "Autosave" is now unavailable if you take GC "Asceticism";
+ Created new recipe: spectral elixir + tourmaline = 4 random stat elixirs;
+ Item cosmetics;
+ Synergy "Inexorability" reworked;
+ Fixed level colors not working as they should in AR;
+ Floaters made a little more treacherous;
+ Xinput improved for working with Transmute;
+ The order of items put into transmute panel no longer matters;
+ New transmute recipe created: 2 gems of the same type and grade give one gem of another type and of the same grade,
Note: higher grade gem transmute may get expensive;
+ Item works;
+ Transmute panel shows recipe list now. New option in config added for it. Don't skip updating config file with this update (if you usually do);
+ Fixed CPU detection for new RNG algorithm (was added in v1.206), to avoid crashes on old CPUs;
+ Item cosmetics;
+ Some minor updates to AR maps architecture;
+ Assassin stat caps changed to 350-200-600-350. With Black Witchery trait, it's like before: 300-400-500-300;
+ New recipe created: Heliodor + 2 magic rings of the same specialization = magic amulet of the same specialization. Same with 2 amulets -> ring;
+ Fixed transmute of items with charges. I am not 100% sure about this: report oddities if you notice any;
+ Reduced stats on Armor of Blood, and added these through set perks (the armor was way too strong on its own);
+ Fixed a bug where certain transmute recipes could freeze the game;
+ Transmute recipes that create magic items are turned off for characters with GC "Clean Hands" (they used to create a pile of gold);
+ Item cosmetics;
+ SP characters with GC "Auto-saving" no longer see New game/Load game menu as it was redundant;
+ Key "T" is now used as hotkey for transmutation command when transmutation panel is open ;
+ Created new recipe for books. 2 books + Morganite give one other random book of similar level (average of qlvls of the two books transmuted);
+ Transmutation panel is closed properly now with Spacebar;
+ Adria's book assortment no longer causes game lag ;
+ Trait "Vigorous" gives less life: 40% -> 35% ;
+ Monster aura debuffs for melee resistance from reapers and spiders are halved for modes IM/NM/EZ/SR;
+ Aura debuffs from Flesh Devourers are halved for modes IM/NM/SR/EZ;
+ Item cosmetics;
+ DFE suffixes on magic/rare jewelry are improved;
+ Added information about Transmutation service to Readme;
+ Reworked Reign of Blood set again;
+ Fixed 2x2 size items not shift-clicking into stash properly (sometimes)
+ Snow Liches now have less HPs (-50%), it was an oversight;
+ Adjustments to The Butcher/Skeleton King hit points in NM/SR/SU/IM/EZ/HC modes on Doom+ ;
+ Ironman mode adds now +1 to stat points available on level-ups each 7.5 levels, up to +4 on level 30 (was +1 per each 5 levels up to +5);
+ Less stat elixirs dropped in Alternate Route by (some) special bosses;
+ Created new unique item set for summoners. Set pieces drop from Skeleton King. Each piece on new difficulty. 8 pieces total,
Note: it's unavailable in MP, AR and to characters with "Clean Hands" GC;
+ Item cosmetics;
+ Fixed Undead Crown not dropping for summoners anymore (because of the new set);
+ Item cosmetics (Netherworld Mask uniques get new sprites);
+ Demonologist's T3 summon AC formula buffed: cMAG*CLVL/500 + CLVL/2 + SLVL + 1 + RNG(CLVL/10+5) -> cMAG*CLVL/300 + CLVL/2 + 2*SLVL + 1 + RNG(CLVL/10+5);
+ Set "The Royal Relics" now adds minion AC (+CLVL) instead of player AC;
+ Innate AC bonus after CLVL 50 is now +CLVL for Assassin (was +1.5*CLVL), and +2*CLVL for Rogue (was +1.5*CLVL);
+ Item cosmetics (Forsaken Helm and Gothic Faceplate uniques get new sprites);
+ Created new SP-only trait: "Crowd Seeker". Available to all classes. Activating it excludes Night Kin option in GCs;
+ Melee and arrow damage resistance caps for Executioner set to 65-75 (used to be 70-80),
Note: innate improvement also changed from 5+CLVL/10 to 5+CLVL/15;
+ Item cosmetics (Marksman Helmet uniques get dedicated sprites);
+ Item cosmetics (Abyssal Spiked Helm uniques get dedicated sprites);
+ Item cosmetics (Eventide Helm uniques get dedicated sprites);
+ The Butcher's loot level was 12 on Horror and 50-ish on other difficulties. Now it uses new formula: 12 + Difficulty,
Note: Leoric (SP and non-AR) follows it as well: 20 + Difficulty;
+ Item cosmetics: Cabalist Mask, and its uniques;
+ Item cosmetics: Bloodlord Skull, and its uniques;
+ Synergy "Impatience" levels 4-6 require more levels of perk "Unstoppable";
+ Nova cooldowns increased by 1 sec;
+ Unique monster default unique item drop chance set to 6% (was 10%);
+ Nova cooldowns increased by 1 sec for Hard mode;
+ Item cosmetics;
+ Added new perk for summoners that adds minion ability to score crits;
+ Fixed memory leak on sfx loading;
+ Fixed a (rare) bug of memory error on saving game;
+ Some nerfs to uniques: Armor of Reckoning and God of Many Faces;
+ Nerfed some of the known busted uniques;
+ Fixed Elementalist getting Mamluk armors from armor racks;
+ Characters with trait "Old Fashioned" don't get "Reign of Blood" set pieces from Warlord of Blood;
+ Created new trait: "Stoneform" (unavailable to Mages, Bombardier, Savage and Rogue);
+ Bodkin Points perk has more meaningful description now;
+ Fixed meta menu character stat display (caused freeze after previous patch that allowed displaying 4 digits there);
+ Created new trait: "Mana Flux";
+ Added 3rd variation of "Haunted Labyrinth" map;
+ Following classes turned off for Coliseum: summoners, inquisitor, assassin, scout, bombardier, trapper, maiden (until their mechanics made work there properly);
+ Spiritual shrine gold formula (per inventory slot) changed:
min: 5 * DLVL * (DIFF+1), max: 15 * DLVL * (DIFF+1)
->
min: DLVL + (DIFF * 24), max: min * 2;
+ Created new trait: "Coinbound". Unavailable for Rogue, Gladiators. Incompatible with traits: Treasure Hunter, Skilled, Barbarian;
+ Fixed a bug with set attributes not affecting item equip requirements (including new CLVL-scaled affixes);
+ Improved stability with saving/loading game;
+ Added automated auto-backup creation of the last save as .err file if the game crashes(as insurance in case of further complications);
+ Enhances to sound engine: liquidated memory leaks with multiple sounds playing;
The next mod in The Hell series. Aimed at just being bigger and badder version of the previous mod in the line.
There is support for both singleplayer and multiplayer. And there is a new game type named Coliseum. 9 difficulties. 8 game modes. Active player skills.
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