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Скачать игру Shroom and Gloom v0.4.77.1 - торрент, демо версия игры | Рейтинг: 9.0 (1) | Баллы: 34 |
• Разработчик / Developer: Инди-игра (14535) от TeamLazerBeam (3)
• Жанр / Genre: Текстовые, Roguelike (1671); Я ищу, квесты, приключения (6374); Спорт, настольные, карты (975); Ролевые игры (RPG) (3468)
• Тип игры / Game Type: Демо версия
• Размер / Size: 805.60 Мб.
• Оценка игроков / Game Score: 9.0 из 10 (всего голосов: 1)
• Похожие игры:
- Inscryption v1.10 [Kaycee's Mod]
Shroom and Gloom - стильная и захватывающая карточная ролевая игра, в которой вы сможете собирать поистине чудовищные мега-комбо, чтобы сражаться с полчищами грибковых мерзостей.
Игра обновлена до v0.4.77.1. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
У вас есть два набора карт - один используется во время исследования туннелей, а другой - во время боя. Пробираясь по туннелям, вы будете сражаться с монстрами и собирать новые карты. Ключ к успеху заключается в том, чтобы улучшать карты и находить мощные комбинации, которые могут нанести серьезный урон.
Есть небольшие проблемы со звуком, когда вы доберетесь до поздних боссов, но в остальном это очень отполированный прототип. Художественное оформление фантастическое, дизайн карт и монстров великолепный, а поиск наилучших способов синергии карт доставляет массу удовольствия. Настоятельно рекомендуется.
Main changes and improvements to the demo since our last update: Visuals:
• We’ve added flies and spiders!
• Mega environmental improvements across all tunnels. Includes improved lighting, post processing, new mushrooms!
• Gloom World glow up! Enjoy even more crystalized eye candy if you can beat the demo!
• New doors and door frames leading into special environments (mossy, thorny or trippy). Enjoy clearer choices while exploring!
• New biome-specific plinths for deploying your camp structures on!
UI:
• Mega re-design of card UI.
• Card descriptions separated based on when a card behavior will take effect (activated, triggered or passive). Added icons to make this clear.
• Custom card bases to indicate deck type (combat, explore, curse, forsight or shroom)
• Custom banners to indicate card classes (attack, skill, search, food, passive, curse or foresight)
• Card status (like evolve, uses or battery) moved from bottom of card to little scrolls, in the top right.
• Targeting pips on top of cards to indicate if they will effect 1 enemy, all enemies, 1 card, all cards in hand or the player.
• Unique "toppings" for cards that can only be found in specific biomes (mossy or thorny)
• Card artworks now dynamic. Will reposition if extra rules are added to cards by players.
• In addition to the description being split into 3, cards should now better adjust layout as they grow, without text going off the edge of the card. (it's still possible, but we are not sure if it’s realistic to do it in a single run.)
• Small change to the cost of a card in a shop, showing it in the top right.
UX:
• Major rework to how cards behave in the players hand.
• Cards lift to the bottom of the screen when being cast and to an equal height when highlighted.
• Resolved issues where highlighted cards could jitter when holding large amounts of cards.
• Removed card sorting in hand. Feedback was that sorting made it difficult to identify new cards. Will add a sorting toggle in future.
• Improved deck view, which allows you to toggle between draw pile and all cards!
Bug fixes:
• The map has been fixed up a bit and should show you where you are even in joining tunnels between acts (After bosses).
• Tooltips are no longer visible through unexplored areas on the map.
• Constant rage has been limited to 1 per deck.
• Spring into action Foresight was drawing Fly kicks and no other cards. Resolved.
• Resolved Gloom bleeding into world when Gloom door opened
• Fixes the Door lights in some dark tunnels
• MegaShroom evolution bug fixed
• Card icon placement bug fixed (mostly noticeable during a card evolution)
• Pause menu now displays in deck view.
• Tasty pick and others that are created during combat will be drawn in as currency in shops
• Fixed an issue where consuming 1 card on a stack would sometimes consume the entire stack.
Audio:
• New Gloom Worm song! Still a work in progress, but makes the fight way more epic!
• New sound effects in the house!
Shroom and Gloom is a fungus-filled hand-drawn first-person dungeon-crawling roguelike where you use cards to battle hordes of fungal abominations.
Currently in development by TeamLaserBeam (creators of Wrestling With Emotions and Snow Cones), Shroom and Gloom is a stylish and addictive deck-building roguelike where you can rack up some truly monstrous mega-combos. In the game you travel forwards through a network of tunnels in search of the heart of The Gloom.
You have two sets of cards – one which is used while exploring the tunnels and one that’s used during battle. As you make your way through the tunnels you’ll battle monsters and collect new cards. The key to success revolves around upgrading cards and finding powerful combos that can do some serious damage.
There are some minor sound issues once you reach the later bosses, but aside from that it’s a very polished prototype. The artwork is fantastic, the card and monster designs are great, and figuring out the best ways to synergize your cards is a lot of fun. Highly recommended.
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