Описание игры, торрент, скриншоты, видео
Скачать игру Rise of Keepers v0.14.18 [Steam Early Access] - торрент, игра на стадии разработки | Рейтинг: 5.5 (2) | Баллы: 10 |
• Разработчик / Developer: Инди-игра (14535) от Samaritan Studios (1)
• Жанр / Genre: Стратегии (3600); Ролевые игры (RPG) (3378); Tower Defense (382)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Оценка игроков / Game Score: 5.5 из 10 (всего голосов: 2)
• Похожие игры:
- Hero Defense - Haunted Island v1.4.2 Hotfix 2
Rise of Keepers - микс из олдскульной RPG, Tower Defense и жанра MOBA! Разработчики хотят объединить все лучшее из этих трех жанров и получить нечто новое.
В Rise of Keepers Вашей основной целью будет защита и обустройство собственной базы. Вы будет сражаться с врагами, которые будут атаковать в определенные промежутки. Но в отличии от других игр жанра Tower Defense, Вы сможете изучать окрестности в поисках ценного лута, заняться добычей сырья для укрепления защиты базы, встретить уникальных врагов, или же найти уникальные артефакты.
Разработчики обещают много нового контента в процессе разработки, поэтому ждите обновлений с большим количеством разных вкусностей)
Игра ОБНОВЛЕНА с v0.14.15 до v0.14.18. No idea what's updated.
Вы можете скрыть всю рекламу на сайте. Как?
Язык: Английский.
v0.10.6:
• Все подробности здесь.
v0.9.0:
• Все подробности здесь.
v0.8.0:
New Features
• Gold
• Shop
• New Item: Knight Boots
• New Item: Energy Core (required to build the Teleporter)
Bug Corrections
• Fixed the Barracks Pin button issue to set rally point
• Fixed some exceptions when restoring a saved game
Adjustments
• Ajusted some announcer notifications interval
• Adjusted the Wave Clear text formating
• Rebalanced the EXP given by killing passive animals
v0.7.1:
New Features
• Barracks
Bug Corrections
• The item description box was not being displayed for potions
Adjustments
• Some animals total Life was adjusted making the hunt a bit more easy
v0.0.6:
New Features
• Teleporter
Functionalities Improvement
• Towers now only attack wild animals if they cause eny harm to Keepers or ally
• Added confirmation screen to exit game to menu
• Is now possible select the Crystal or Structures even when the Keeper is dead
• Structures range are now displayed when placing a new structure
• The Crystal base patterns now changes accordingly to the current level
Bug Corrections
• It was not possible to stun animals
• While the Keeper is dead the skills menu was remaining active
• Wave enemies AI improved for when it is out of wave path and lost sight of a target
Adjustments
• Increased the cooldown time and mana cost for Bliding Light
v0.0.5:
New Features
• Treasure Map
• Structures range display
• Keepers FX when level up added
• Animals sounds added
• The main map now displays the path and which portals will be active for the next attacking waves
• Detailed Skills info are now displayed when mouse hover
Functionalities Improvement
• Removed the skills info from the pause menu
Bug Corrections
• The towers was not shooting on animals
• When the Keepers reaches running to extract some resource the first animation was not performed
• The loading bar was not filling completely
v0.0.4:
Bug Corrections
• Arthus was able to cast the Blinding Light even when dead
• After casting Blingding Light Arthus was stopping to react when attacked by enemies
• Legendary Enemies was not being properly affected by stun
• It was possible to upgrade several levels with only one click
• The cutted trees was having a strange behavior after loading a saved game
Functionalities Improvement
• It's now possible to sequentially level up the skills and attributes
• Meat is now a required resource to build the Wharehouse
• the Worker had it prosition in front of Wharehouse adjusted for the state when he cant find any avaliable resource to extract
Performance Improvement
• To long paths with one click are now blocked (like cross the entire map with one click)
• Prevention of click flooding when are when are clicking for a path destination
• Special treatment for the Mobs management during the attacking waves
• The number of Wharehouses are now limited
v0.0.3:
• The save game is finally out. Due to the game complexity, the save game becomes complex too, with many things to consider at the time when the save is processed. After running a couple tests everything looked fine and now we are releasing the update.
• The game progress is now automatically saved when a wave is cleared. And then you can choose to continue the last game button if you want to continue your last game. If you start a new game it will overrides any previous saved progress on the choosed difficult level and if you lose the game the save game will be lost too.
• We also implemented the Steam Cloud so your game progress will be secure in cloud.
• fixed the performance issue that after a couple minutes of game freezes the Templar in place and/or slowdown the clicking response.
• fixed the issue on the Easy mode that was stopping at wave 9 instead 8.
• some minor items drops and Exp given adjustments.[/spoiler]
Rise of Keepers (RoK) is a mix of the best Old School RPGs , Tower Defense and MOBAs. The idea behind RoK is to offer a new gameplay concept bringing together the best features of each game style mentioned above.
In Rise of Keepers your main goal is to defend and develop your base. You will face the attack of waves coming from the four portals, that are activated in every time interval, but different from the other tower defense games, you have to go out and explore the scenery, cut trees for timber, mine rocks for stone, hunt animals for food, face enemies, open secret chests, pick up items, and finally build your defense towers using the collected resources.
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