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Скачать игру Minceraft v0.5.2 - игра на стадии разработки | Рейтинг: 8.3 (8) | Баллы: 352 |
• Жанр / Genre: Текстовые, Roguelike (1574); Я ищу, квесты, приключения (6210); Песочницы (Sandbox-игры) (1335); Ролевые игры (RPG) (3378)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 0.40 Мб.
• Оценка игроков / Game Score: 8.3 из 10 (всего голосов: 8)
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Minceraft - текстовая игрушка написанная на Java, пародирующая самую популярную песочницу Minecraft, в которой Вы можете делать практически все тоже самое, - исследовать, охотиться, сражаться, добывать различные руды, крафтить предметы, и т.д. Автор специально убрал все визуальные эффекты, чтобы фантазия игрока ограничивалась только его воображением.
Игра ОБНОВЛЕНА с v0.4.6 до v0.5.2. Список изменений внутри новости.
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Язык: Английский.
v0.5.2:
• New in-game tutorial
• New opening sequence for the story
• Made monster encounters more informative, using different text and better descriptions of monsters
• You can now enter two commands on one line, separated by the keyword "and"
• Addressed a major bug involving items not being recognized properly in inventories after continuing from a save
• Added a Hotel Owner NPC - You can rent a hotel room in Ridgevale for 8 coins per night
• Zombies in dungeons can now spawn with more powerful weapons and armor
• Journal shows the game difficulty
• Fixed the dungeon map's layout so it shows the correct orientation
• Fixed monsters in dungeons never landing hits when the difficulty is set to Peaceful
• Player deaths now use an exception to reset the game, meaning respawned players won't immediately continue their task in progress
• Re-wrote the save file manager, fixing problems and adding the ability to save in the middle of a dungeon
• Two new monsters
• The Blaze - Spawns at volcano locations at night, attacks with fireballs, Critical hits ignore armor
• The Wither Skeleton - Only found in dungeons, carries a special stone sword, attacks drain the player's energy
• The slime boss in Ridgevale dungeon splits up into smaller slimes when it dies
• Fixed infinite throwable poisons glitch
• Added the last two dungeons
• Added the Slime, Enderman, and Herobrine bosses
• Finished quest-related character dialogue
• Finished trading mechanism for all NPC classes
• Implemented gold-exchanging via the Treasurer NPC
• Added event-triggered story text screens, will be adding more during pre-release
• Added scenery text in dungeons that describes the room
• Added contextual or player scenery text- All scenery text in the main game is now complete
• New villager: The Mage. May be able to enchant items later, time permitting; otherwise is mostly a filler character
• Special locations (villages, volcanoes, mushroom grove) appear in the proper order for the story
• Finished dungeon exploring system
• Added commands to look in and take items from chest
• Scrapped puzzle/riddle rooms and replaced them with locked doors
• Added a key item that unlocks doors (Causes issues with some inventory commands- will be worked on next version)
• Quest items have special properties: They don't stack, they can't be removed from your inventory, and they don't count against your carry weight
• Finished the last of the scenery and quest log text
• Fixed monsters in dungeons instantly dying on Peaceful and Hardcore
• Fixed animals spawning with 0 health on Peaceful
• Work continues on the story, leading through the first two villages, their characters, and the first dungeon
• New dungeon-exploring system where you move through rooms, fighting monsters and collecting loot to reach the end (and a boss)
• Removed the "buy" and "sell" commands, and merged them into the NPC dialogue menus
• Entering/exiting houses is a more functional command- Being inside protects you from monster attacks, but you have to exit before you can explore or do much else
• Scenery text changes when you're inside a house vs. outside
• Added scenery text in villages that changes based on the NPCs living there
• Updated the combat system to handle boss fights
• Added torches- used in larger houses when building
• Confirm (Y/N) messages no longer assume "No" if some other text (or nothing at all) is entered, they will repeat the question
• Map now shows in the center, and places [brackets] around your home location
v0.4.6:
• Axes can now be used as weapons
• Stats screen replaced with journal, that shows your quest items and completion status
• Abandoned houses no longer become your home location when you find one with a larger house
• Beginnings of the game's story - The progress tracking in save files and special named NPC's
• Buy and Sell commands will be merged into the Talk command, which allows you to interact with villagers using a dialogue menu
• Added a 'swim' command that allows you to swim in lakes
• Added a 'climb' command that allows you to climb mountains and look around
• You can enter/exit houses, scene text for this is coming in the next update
• Various other bug fixes and optimizations
v0.4.5:
• A major overhaul of the game's command parser to make it more efficient and easier to expand on as the story is added to the game
• Improved the game's grammar using libraries of singular and plural item names and keywords
• Item names in commands are looked up via keywords instead of the exact name, making the commands much less picky
• Many new synonyms for commands
• Discard, Store, and Take commands now default to all you're carrying if a quantity isn't specified
• Continue function on title screen loads the last-played save
• New location type: The Mushroom Grove, containing mushrooms that can be gathered, and a special quest item for later
• Finalized the quest progression and added an item class for the special quest items
• Most gameplay messages have line breaks between them, improving readability
• Fixed a randomly occurring crash due to a malformed [TIP] message related to farming
• Fixed the options.csv file being written improperly
• Lots of 'under the hood' changes to make the game run better and be more easily expandable
• New formulas for accuracy and battle escape chance to improve balance (and nerf spiders)
• Restructured the code for villagers and added a dialogue menu system
• Added a Data library that holds all the game's universal stats and constants
• Added all remaining scenery text lines
• Added contextual tips on the main game screen
• Added a 'talk' command to allow you to talk to villagers (Not all of them have their dialogue yet!)
• Villager dialogue will be added in along with the story in the coming updates
• Fixed players keeping their equipped weapon and armor on death
• Fixed the game clock not advancing when players go hunting
• Fixed a ConcurrentModification crash when drinking potions
• Fixed poisons looted from witches not being throwable
• Fixed the command parser not recognizing the word "bed" for buildings
• The game can now be launched as a Windows EXE. (Java is still required)
• The game now plays in a bigger command prompt window, 40x105 characters to be exact
• New title screen ASCII art
• Removed the disclaimer at startup about the game being super buggy and unfinished
• Cleaned up the combat UI screen and made it much nicer
• Added a Text Library class that contains full contextual scenery text
• New map screen that shows your discovered locations in a 2D coordinate display
• You can now look at your inventory during combat
• Your health meter is now made of hearts!
• Death screen now has ASCII art too
• Fixed coin counter showing on house inventory screens
v0.3.9:
• Added a new villager: The armorer, who sells weapons, bows and arrows
• Added a new animal: Rabbits, that are weak but always run away
• Equipped weapon and armor are now restored when loading a save (Once again, pre-0.3.9 saves will not work, sorry)
• Fixed skeletons being called zombies
• Fixed a bug where armor items were shown twice on the inventory screen
• Fixed the "gather" command not recognizing seeds as an item
• Fixed a bug where players were sometimes told they had already built a farm
• Fixed a crash when encountering monsters in tundras
• Added the Potion of Time - Drinking it slows time by 50% for a bit
• Bows' accuracy is now affected by your dexterity level
• Reduced the amount of damage taken from accidental tool injuries
• Sleeping now defaults to the maximum of 8 hours instead of 1
• Fixed a NullPointerException crash when storing or discarding items
• Fixed a bug where fire and smelter fuels were being consumed improperly
• Fixed the damage shown by random tool and fall damage to reflect difficulty and armor
• Fixed a crash when encountering a sheep
• Fixed a crash when stats increase after reloading a save
• These next few builds will be pretty small in terms of changes, and will hopefully come quick. All I'm doing at this point is making little tweaks and fixing bugs before moving into Beta!
• Added witches - Monsters that attack with spells and thrown potions
• Save files now keep scheduled clock events (Old save files WILL NOT WORK with this version!)
• Monsters are less common at locations with houses, larger houses lower the risk even further
• You can only sleep if you have been up for at least six hours
• Adjusted the rate of mining to slow it down a bit, I may adjust it even more
• Implemented constant monster attack rates in caves
• You can no longer build houses in caves, lakes, volcanoes, or villages
Minceraft is a text-based game you play in the command prompt.
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