Описание игры, торрент, скриншоты, видео
Скачать игру Relatively Secure (Alpha v0.1.4) - торрент, игра на стадии разработки | Рейтинг: 7.2 (5) | Баллы: 14 |
• Разработчик / Developer: Инди-игра (14535) от Rakqoi (2)
• Жанр / Genre: Аркадные шутеры (2227); Зомби игры (439); Ролевые игры (RPG) (3378)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 20.20 Мб.
• Оценка игроков / Game Score: 7.2 из 10 (всего голосов: 5)
• Похожие игры:
- Through the Dead City v0.0.0.5
Relatively Secure - РПГ с видом сверху, где Вы будете заниматься выживанием в зомби-апокалипсисе. Действия игры происходят в сельской местности, у Вас есть полная свобода действий, то ли прятаться и укреплять базу, то ли охотиться на нежить.
Версия игры ОБНОВЛЕНА с 0.1.3 до 0.1.4. Список изменений внутри.
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Язык интерфейса: Английский
Особенности игры:
- Три уникальных режима игры с разными стилями игры
- Огромная открытая мировая карта, которая постоянно расширяется
- Система опыта и навыки, которые развиваются
- Голод, жажда, сон, травмы, и многое другое.
- Строительство: баррикады, окна, мешки с песком, стены, и многое другое.
- Около 30 видов оружия, 18 из которых огнестрельные
- Система крафтинга для улучшенного оружия и полезных предметов
- Случайная генерация лута и зомби
Gameplay
* Water containers can be refilled when partially full now.
* Sometimes being hit by a zombie will cause an injury.
* Injuries heal very slowly over time.
* The worse the injury, the worse the character's speed is affected.
* Craft a splint to make injuries heal faster.
* First aid kits also boost healing, but less than a splint.
* Added "Easter Edition";
* Only available during the month of April
* 12 eggs are hidden in the world
* Crafting them all together grants a secret item!
* Using a consumable item no longer requires holding the mouse.
* Simply clicking once will start the using sequence.
Game World
* Added three new residential buildings to the map.
Items
* New firearm: Uzi
* Light, low recoil, lesser accuracy submachine gun.
* Found in military crates or rarely carried by zombies.
* New melee weapon: Nailplank
* Simpler counterpart to gripped nailplank.
* Requires only a hammer, nails, and a wooden plank.
* Slower to swing and harder to use than the gripped nailplank.
* More durable than the counterpart.
* New item: Canteen
* Can be used to store more water than a water bottle.
* Refillable at water sources.
* Found in garages, shelves, wardrobes, and counters.
* New item: Bread
* Six uses per loaf, making it a good food source.
* Found in counters and sometimes fridges.
* New item: Soda Bottle
* Quenches thirst worse than water.
* Boosts stamina much more than water.
* Found in fridges.
* Buckets and mugs have been renamed to be more like other containers.
* The QBU-88 represents its real life counterpart better.
* Updates sprites for some melee weapons.
* Planks and logs are now lighter.
Interface
* Mousing over the weight number by the inventory icon shows exact carried weight.
* Mousing over items now shows more information;
* Guns and melee weapons display damage, melee weapons show swing speed.
* The death screen now shows extra information on death.
* Now shows which gamemode you were playing in.
* Shows how many zombies where killed during that life.
* Added character menu. Opened by pressing C, displays the following info;
* (Currently randomized) character name.
* Zombies killed.
* Experience levels in athletics, accuracy, strength, and stealth.
* Character portrait.
* Will be expanded on in future version to show equipment and more.
* Scrolling has been removed from containers;
* You must now click on the slot of an item to take/place it.
* Scrolling in the inventory with a container open is possible now.
* Also applies to the page up/down arrows.
* No longer requires closing the container to access items out of view.
* Examining an item no longer shows weight and uses left.
* This functionality has been moved to the hover menu, so isn't necessary.
* Added circular progress bar to certain actions;
* Now shows how progress to using a consumable item.
* Now represents melee weapon charge instead of the bar along the top.
* Also shows cool down time between shots for firearms.
Combat
* Aiming for headshots now is faster at shorter distances.
* Headshots charge faster the closer the mouse is to the center of a zombie.
* Knockback distance now relies on how charged a swing is.
* Knockback distance is randomized somewhat.
* Melee weapon delay between swings has been halved, spam click is more effective now.
* There is now a chance to not rebound when hitting a zombie;
* Based on charge; the heavier charged the higher chance of not rebounding.
* Allows hitting multiple zombies with one swing, at the cost of more stamina.
* The aiming circle now is hidden while reloading.
* Headshot focus now runs out quicker than before if not hovering over a zombie.
* Melee weapons now have less of a chance to break down if not fully charged.
* Damage spread for melee weapons is now somewhat larger.
Inventory
* Hotkeys are now disabled by default.
* Hold a hotkey button and click on a slot to set it to that slot, as normal.
* Dragging a hotkeyed slot no longer moves the hotkey as well.
* Hotkeys can now be disabled by holding that hotkey and clicking on the slot.
Miscellaneous
* Pressing escape now brings up a pause menu instead of exiting.
* From the menu you can change options, or view the controls.
* Pressing escape again returns to the game.
* From the menu you can exit to the main menu or quit the game.
* The game is saved automatically when the game is paused.
* Player bodies now reflect the player's fashion choices better.
* Trees usually drop more logs now.
* Added three more shirt colors for customizing a character.
* Added two recolor hats for variation.
* Optimized the 3D rendering more than before.
* Updated game icon.
Bugfixes
* Fixed fire axe icon being off center.
* Fixed the build guide still drawing below walls.
* Fixed opening the context menu for beds behind inventory and far away.
* Fixed being able to aim for headshots while reloading/unable to shoot.
* Fixed the M1 Carbine magazines holding an improper amount of ammo.
* Fixed the container help text drawing in gray when scrolled down.
* Fixed the "burdened" hover text improperly displaying a negative value.
* Fixed combat being impossible and throwing errors with blood disabled.
* Fixed bug where bleeding gets worse over time instead of better.
* Fixed long standing error "unknown paths" when loading the game (probably).
* Fixed graphical bug where walls snap into view for a split second.
* Fixed bug which cause melee weapons to only break down in survival.
Relatively Secure is an early alpha top-down zombie survival RPG set in a rural village. You have complete free choice in what you do; whether it be foraging for supplies, hunting the undead, hiding out of sight, fortifying a base, or wandering the streets, every action affects your survival.
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