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Скачать игру 7YRL: The Seven Year Roguelike (Alpha v0.3) - игра на стадии разработки | Рейтинг: 10.0 (1) | Баллы: 8 |
• Разработчик / Developer: Инди-игра (14535) от Wanderling Games (1)
• Жанр / Genre: Текстовые, Roguelike (1574); Ролевые игры (RPG) (3378)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 13.65 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
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Олдскульный рогалик, оформленный под 8-битную графику, но приукрашенный разными эффектами. Приготовьтесь постоянно погибать, но в тоже время и накапливать опыт, навыки, вещи и т.п.
Версия игры ОБНОВЛЕНА с Prototype 3 до Alpha v0.3. Список изменений внутри.
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Язык интерфейса: Английский
Binary aggro - mobs hate player, mobs don't hate each other
melee weapons
Gibs
Mobs attack/defend
AC/DR
Basic attack/defend flow in place (attack/dodge/block/parry/hit/dodamage/takedamage)
Attack takes E/As into account and stacks multiples as needed"
Basic AI. Mob visibility. Basic aggro (see player; hate them and go after them)
Monsters are read from xlsx
Monsters are placed in the appropriate dungeon level and rarity
Emoting (aggro, damage, fear etc)
One player class implemented (int/str/dex)
XP and leveling infrastrucutre in place (but no rewards for levels).
Dialog for leveling.
Mob-level-specific XP rewards (+ % for uncommon/rare/unique0
Player death (no animation)
3 initial skills for one player class added to support UI.
Primary stats: Int, Str, Dex, HP, MaxHP
UseSkill action
Real (but basic) dungeon layout
Items are placed at appropriate level
Movement with CAB
Mana
AI movement (tap on space with wall in the way - moves around wall)
Potions and Scrolls from event/action system
Explore (AI movement to nearest unexplored space)
mouse-over on entities (mobs, items) in the tilemap to get details
mobs and items metadata pulled from spreadsheet
Text.Write added. Wraps. Monospace 8bit font. Colored
Some mob idle animatons in place
Some mob walk animations in place
ActorTalk and ActorEmote animations
Mobs obey partitioning (drop from active list if path to player is > their max 'follow' path length.
Tiles loaded from full spritesheets
Buttons properly handle focus in-out (on press & drag-out)
All interfaces present but empty - ready to fill out
Skill buttons (RGB) are usable (but are limited to 3 fake skills - don't change)
CAB state machine complete and in place
CAB is interactive and updates
Character sheet, item inventory, etc implemented in mockup form
Ability to delete gameslots (X buttons under slot buttons)
A couple of menu pages have mockup art
Particle/Light editor
Vault editor
Settings UI with placeholder
Multi-select pickup (when multiple items in cell)
Prototype 3:
Infrastructure updates since the last demo: Vaults, skill buttons functional, classes, tons of bug fixes, and more.
Prototype 2:
New features: Skills in the Skill select UI, and Death
Old school fun meets new school flair - 8bit graphics with real time shadows, particles, bump mapping and more. Gameplay has permadeath but with progression (skills, crafted items, professions, and proficiencies), heavy crafting influence, and more.
Ссылки для скачивания игры
Скачать 7YRL: The Seven Year Roguelike (Alpha v0.3) (13.65 Мб.):
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