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Скачать игру Smugglers V v1.5 / Smugglers 5 v1.5 - полная версия | Рейтинг: 10.0 (2) |
• Разработчик / Developer: Инди-игра (14535) от Niels Bauer Games (5)
• Жанр / Genre: Стратегии (3601); Ролевые игры (RPG) (3379); Игры для Mac OS X (275)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 61.34 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 2)
• Другие части игры:
- Smugglers 4
- Smugglers 5: Invasion v1.5 / Smugglers V: Invasion v1.5
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Smugglers 5 - пятая часть космического симулятора с элементами RPG в котором Ваши возможности практически безграничны. Такого количества профессий, которая позволяет освоить игра, Вы не найдете практически нигде. По сравнению с 4 частью игры изменений огромное количество, взять хотя бы объем текста - более 80000 слов используемых для нелинейного сюжета Smugglers 5 (это равно приблизительно 2 романам).
Игра ОБНОВЛЕНА с v1.4d до v1.5 + вшит DLC: Smugglers Guild. Список изменений внутри новости.
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Пятая часть пошагового симулятора космического торговца, как и раньше, предлагает не только заняться бизнесом, но и освоить ворох других профессий. Список изменений по сравнению с предыдущей частью просто не помещается на экран, так что поклонники серии вряд ли будут разочарованы открывшимися горизонтами возможностей.
v1.5:
• New feature: In a spaceport bar you can now meet a fellow who sells you an amnesia drug for 3 million credits. If you accept, you can redistribute all your skill points as you see fit.
• Balance change: The chance of successfully using a special skill during a special combat event has been rebalanced. For most skills it has been increased.
• Balance change: Chance of asteroid and mine fields doing damage has been decreased.
• Balance change: Effect of energy flux has been doubled. It now quadruplicates (!) the damage bonus from energy cage I or II.
• Balance change: During the special combat event "Ambush" the chance to use the confusion of the attack to escape has been reduced.
• Program change (Secession only): To inform everyone about the release of Smugglers 5: Invasion, a reminder at the end of the game has been turned on. In case you want to turn it off, you can do so in the options menu.
• Program change (Invasion only): The pirate hideout in the Ssenguan system has been moved slightly upwards.
• Bug fixed: The occurance of the special in-game message from V. 1.4c has been corrected.
• Bug fixed: The cheat menu now always stays on top of all other windows
• Bug fixed: There was a typo in the Black Widow fighter description
• Bug fixed: Some people reported that from time to time an error message about a "modal window" would appear and crash the game. Until now we´ve been unable to reproduce this
• bug here. We´ve taken some measures to reduce the appearance during combat, because one of the users reported it happened more frequently when trying to access a disabled skill.
• Until there are further reports (or the missing of further reports) we cannot certify though whether this bug has been fixed. There are also two temporary ways to continue
• playing when the bug occurs. If the game appears to be frozen, either press CTRL + ESC (Windows 7) or CTRL + ALT + DEL (Windows 8 - Task manager) and access your desktop. When you see the Smugglers 5 icon at the bottom of the screen, simply click on it. This should re-focus the game window and lift the freeze. Afterwards write us at [email protected] and tell us as much of what happened and what you have done before it happened as possible.
• Bug fixed: At one of the bar encounters you could meet a human trader and a human barkeeper in a Jalkath owned system.
• Bug fixed: If a background story event in the story DLC was triggered by landing at a planet, it could happen that the event was triggered twice.
• Bug fixed (Secession only): The Syndicate pirate profession has been excluded from the tutorial, because their Orca ship does not have guns and is only meant for experienced players.
• Bug fixed (Invasion + Story DLC only): As a Jalkath you could start the background storyline "Solomons treasure".
v1.4d:
• Added a missing file related to the energy flux skill
• Bug fixed: Since the last patch there was a bug where using the "luck" skill in some cases replaced the ship´s special skill with a different skill.
• Bug fixed: If you have maximum AP and attempt to use the audacity skills, you will just get an info message and the audacity skill will not be used up.
• Bug fixed: If you have an active precognition skill and attempt to use a skill for which you do not have enough AP, the precognition skill will not be used up.
• Text change: The reminder message when attempting to use the missile drop special skill has been changed.
• Note from developer: Because it has been misunderstood several times I want to clarify, that Smugglers 5: Invasion and Smugglers 5: Secession are two different scenarios, which are supposed to be developed alongside each other in the future. A player who has only played one, will have a different game experience playing the other.
• New feature: The short circuit skill has been changed. The short circuit skill increases the chance of using the boarding skill successfully. It´s new effect is to double the chance of capturing battle droids during boarding. It has no effect on the self-destruction mechanism when capturing the bridge of an enemy ship.
• New feature: A special in-game message has been added to remind players that governors of capital systems cannot be convinced to commit treason and join the player´s pirate empire.
• Balance change: The "Experimental emergency" engine now increases shield strength by 25% permanently (plus you get the "shield boost" ability).
• Game change: The "Luck" skill now not only removes the first three skill slots in your deck to free up space for new skills, but moves all skills three steps to the side.
• Bug fixed: There was a bug where the "Luck" skill did removed the last skill slot occasionally.
• Bug fixed: There was a bug where the "experimental emergency" engine and the "auxiliary shield boosters" did not correctly increase your maximum shield strength.
• Bug fixed: Energy cage I and II were wrongly requiring 3 AP instead of 1 AP.
• Bug fixed / Game change: Fighters cannot be boarded now.
• Bug fixed: As you might remember that the improved combat system of Smugglers 5: Invasion has been included for free in Smugglers 5: Secession. When this happened, the chapter about boarding in the game manual of Smugglers 5: "Secessin" was not properly adapted. This has been done to clarify the changes that came with Invasion.
• Bug fixed: To enable boarding it´s now sufficient if EITHER the enemy ship is EMPed OR the enemy shields havedropped below 25% (you still need to fulfill the other pre-requisites).
• Bug fixed: It was possible to tow a captured ship to the port of a faction at war with your own faction.
• Manual change: The manual was not correctly updated in the past to include all changes to the boarding system. The manual has now been adapted accordingly.
• Bug fixed: The grammar in various texts has been corrected.
• Balance check (Invasion expansion only): The game balance regarding Bombers have been checked due to complains. I am hesitating to make them weaker. As a player you have the advanced ECM Mk. II upgrade for your ship´s ECM that increases ECM chance to 80%. The freely available booster skill ECM reconfigure increases the chance of a successful ECM attempt too. If the enemy uses the powerful ECM protection skill, you can use the freely available booster skill Immelmann you can delay the impact of an enemy missile by one turn. This should save enough time to ECM the missile. You can also use the "scatter gun" skill to destroy a missile during firing or the "Fast ECM" skill for an ECM attempt just using up 1 AP. I think this is a quiet powerful repertoire against bombers. On the other hand if I make it easier to ECM missiles or decrease the power of bomber missiles, bombers might be completely nerfed and be useless. After all they cannot fire any guns! I am absolutely willing to discuss this and invite everyone to email me their opinion.
v1.4b:
• Bug fixed: The title of a tier in the storyline Smugglers Guild has been shortened to fit the window title.
• Bug fixed: Under certain circumstances there was an endless loop in chapter 4 of the Smugglers Guild story.
• Bug fixed: There was a bug in the Smugglers Guild storyline where under certain circumstances the game crashed trying to create an encounter with a Syndicate treasure ship (the Syndicate does not own any).
• Bug fixed: Sometimes it happened that the enemy ship successfully fled during story missions, which resulted in the combat being repeated with the enemy having shields back at full strength.
• Bug fixed: When the enemy used a mine there was a graphical glitch (white background) around the mine picture.
v1.4:
• Balance change: You can now trade with pirate hideouts in systems owned by another faction with which your faction is at war
• Balance change: Special event skills (like "Security" when your ship´s computer is infected with a virus) now only require 1 AP to be used. This has a big effect on the combat special events and makes combat in these cases going a lot smoother.
• Bug fixed: The description of the advanced target system has been corrected.
• Bug fixed: Fixes a loop in the planet exploration stories that could happen if you tried to exit the game.
• Bug fixed: Typos
v1.3с:
• Added feature: The historic quotes for the new combat skills have been completed. These were wrongly labeled as missing and "early access", because of their origin as being a new feature of Smugglers 5: Invasion (the stand-alone expansion, which is in early access).
• Bug fixed: The option called "fullscreen mode" that switched your screen resolution has been removed. With the introduction of the increased native screen resolution this has become unnecessary and was incompatible to the new system. This was the reason for the bug report of an error message at startup.
• Bug fixed: An additional precaution has been included that should prevent wrongly issued "missing file" errors at the beginning of ship to ship combat.
v1.3:
• Big new feature (Community reward): Smugglers 5: Secession now features a higher native screen resolution for the main game screens and an updated combat system to make battles more varied.
• Balance change: Enemy accuracy has been lowered in favor of the player to make combat a bit easier.
• Balance change: Player accuracy has been increased in favor of the player to make combat a bit easier.
• Balance change: Focusbeam and Focusbeam 2 damage has been increased a lot to make the skill more useful. After Smugglers 4 it´s effectiveness got nerfed due to the fact that you needed the target lock skill active and the damage had been reduced.
• Balance change: ECM protection skill does not use up two skills anymore.
• Bug fixed: There was a message stating that the Ace and Ace of Aces skills require more activated skills than they need after V. 1.2c.
• Bug fixed: There was a bug where trying to load up shields when shields were full resulted in the shield display to be faulty.
• Bug fixed: There were some numbers on the campaign screen visible, which were forgotten after debugging the 1.2 update.
• Bug fixed: On the HD display of the combat screen the skill info box was not centered.
• Text added: When during shield recharging the max. shield is reached, there is a warning message.
• Text added: There is now an explicit line in the combat log when the usage of the "Immelmann" skill increases missile impact time by 1 turn
• Text added: For the new skills the missing quotes have been added.
v1.2c:
• Bug fixed: ECM protection skill does use up two skills. This was deactivated for enemy ships.
• Bug fixed: There was a missing file message regarding Federation treasure ships.
• Bug fixed: During the tutorial it could happen that there was no stock of the required good available.
• Bug fixed: The Murmansk planet exploration story where you end up in a labyrinth has been made easier by giving more leads in the texts.
• Bug fixed: There was a bug where on the Jalkath systems some prices were not displayed.
• Balance change: The amount of active skills required and used up by the Ace ability has been reduced to 1 and by the Ace of Ace ability to 2.
• Balance change: The advanced ECM equipment items (all) only require 4 AP to be used instead of 5 AP.
• Balance change: Depending on weapon type the scattergun skill only requires 1 AP to be shot (if weapon type requires more than 2 AP, scattergun modifies the AP requires by -1).
• Text change: The "Advanced Mk. II" targeting system description does not wrongly state anymore that there is a chance of malfunction.
The galaxy is at war - the Federation, the Coalition, the Outer Rim systems and the criminal Syndicate battle for control. It's a dangerous life for a pilot on the front lines, but it can also be a lucrative one - are you an honest trader, or does smuggling illegal goods sound more profitable? Will you join the war effort for your faction, set up your own empire, or simply explore the galaxy?
The fifth installment in the long-running Smugglers series features a completely revised turn-based combat system and a range of new ships to fly, as well as a host of exciting features.
• Explore the galaxy through a fast turn-based travel and combat system
• 4 factions; 6 professions with new, unique skill trees; 100+ different skills and a revised skill system
• 30+ spaceships and encounters ranging from fighters up to battleships, cruise missiles and star bases
• Non-linear war and campaign system. You can influence the war!
• Manage a crew, board enemy ships, become Admiral and command whole fleets
• Plunder planets and pirate outposts, conquer space systems and even rule your own empire!
• Supply and demand based trading with the storyline and campaign influencing prices
• More than 80,000 words of interactive non-linear storylines (that´s about the size of two novels)
• Advanced text generation technology and new planet exploration short stories make every game different.
• Marry a beautiful wife and have children
• Optional compatibility mode to allow blind players to enjoy the game
• and much more ...
• Manage your own factories or pirate outposts
• Raid and plunder planets or pirate outposts
• 80,000 words of new and dynamic short stories (the equivalent of a full length novel).
• Completely revised skill and combat system
• Play as an independent adventurer - or join the military
Ссылки для скачивания игры
Скачать Smugglers V v1.5 (61.34 Мб.):
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