Описание игры, скриншоты, видео
Скачать игру Lords of Uberdark v0.43 / +v0.45 - игра на стадии разработки | Рейтинг: 9.1 (36) | Баллы: 105 |
• Разработчик / Developer: Инди-игра (14535) от Aaron Bishop Games (2)
• Жанр / Genre: Песочницы (Sandbox-игры) (1335)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 23.82 Мб.
• Оценка игроков / Game Score: 9.1 из 10 (всего голосов: 36)
• Похожие игры:
- Havenforge v.03
- Blockscape v17.01.2022 [Steam Early Access]
- StarForge v1.0.4
- Pangenesis [Alpha 23] / Kleaveland
- Cube World v1.0.0-1 / + RUS v1.0.0-1
- Bokida: Heartfelt Reunion
- Upvoid Miner v0.9.37
Lords of Uberdark - воксельная песочница.
Копаем, строим... и ждём.
Игра обновлена с версии 0.42 до 0.43. Список изменений внутри новости.
Добавлена версия 0.45! Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Игра пока еще на ранней стадии разработки, но она сильно отличается от других игр данного жанра гладкой графикой и мультипликационным стилем прорисовки. Кроме того, еще имеется хорошее смешивание текстур, реалистичная симуляция воды, правильное освещение, генерация игрового мира, неограниченное строительство, и много других интересных вещей.
Управление:
WSAD == Двигаться
Tab == Открыть / Закрыть инвентарь
Q == Смена материала
E == Смена экипировки
R == Респаун
Space == Прыгать / Плавать
C == Ускорить смену дняночи
F1 == Показывать отладочные данные
F7 == Экспортировать карту
Shift-F7 == Импортировать карту
Shift-Escape == Выйти из игры
Зажмите ПКМ для появления сферы и затем нажмите ЛКМ для создания этой сферы
Lords of Uberdark is a 3D mining & building game, much like Infiniminer and its more prominent cousins. It's have smooth terrain and cartoon-style rendering. It also does nice texture blending, animated water, raytraced lighting, random terrain generation, ore veins, and a bunch of other stuff.
The plan is to get it finished! Pronto! Right now, my to do list looks sorta like this...
-Better collision detection & resolution
-Grappling hook object
-Material hardness
-Skeletal physics
-Dorfs
-Goblins
-Multiplayer support
-Tree object
-Better fluid simulation
-Better torch object
-Furnace object
-Anvil object
-Item making system
-Weapons
-Armor
-Ships & Cannons
-Other fun stuff
Main goal at this stage is to have a team-based game pitting Dorfs against Goblins, with RTS elements like resource gathering and base building -- along with first person combat.
v0.45:
It's been one step up and two steps back though -- a lot of old functionality is currently ripped out -- but there is some new functionality to make up for it though. It is using a completely different rendering system (which is not optimized yet)
v0.43:
[*] Added voxel tree plopper -- T key
[*] Added building plane -- right mouse button
[*] Added ragdoll stuff -- not perfect yet
[*] Added roof material
[*] Added leaves material
[*] Added bark material
[*] Improved fog effect for distance
[*] Improved speed of terrain rendering
[*] Improved distant terrain rendering
[*] Improved terrain rendering performance
[*] Improved Goblin model
[*] Improved bone weighting for IQE models
[*] Improved seam fixing for IQE models
0.42:
[*] Added crafting recipe system
[*] Added basic torch flame effect
[*] Added title music
[*] Added underground music
[*] Added inventory music
[*] Fixed object load problem
[*] Fixed more crashes due to new map code
[*] Fixed crash due to new map code
[*] Fixed rendering problem due to new map code
[*] Added binary chunk export
[*] Rewrote map generation
[*] Added large, persistant maps
[*] Improved logging to allow choice of log detail (less log spam)
[*] Improved loading progress bar
v0.41:
[*] Improved lighting
[*] Improved block placement
[*] Added Bush object
[*] Added Shroom object
[*] Added Female object
[*] Added Goblin object
[*] Added Quistador object
[*] Added crosshairs and angle indicators
[*] Fixed conservation of building materials
[*] Made zombis only spawn in dark areas
[*] Changed inventory-escape to not close game
v0.40:
[-] Disabled music (drop the files in if you want)
[*] Added pattern x replacements
[*] Improved building system
[*] Made able to collect dropped objects
[*] Made tree drop logs
[*] Got building materials working with new inventory (instead of old system)
[*] Put item names and stack size in inventory
[*] Improved inhand objects and animations
[*] Added Block object (right click when dragging Debris)
[*] Added Admiral object
[*] Added Skirmisher object
[*] Added Archer object
[*] Added Mason object
[*] Added Loom object
[*] Added Chest object
[*] Added Hammer object
[*] Added Shield object
[*] Added Saw (Blade) object
[*] Added Log object
[*] Added Bar object
[*] Added Board object
[*] Added Nugget object
[*] Added alloy textures
[*] Got object metal types working
[*] Made torches and spikes collectable
[*] Fixed Zombi and Tree and Water
v0.39:
[ ] Broke Zombi and Tree and Water
[-] Got debris working in inventory (partially complete)
[*] Got inhand weapons working again
[*] Show object stack counts
[*] Helper function to add to inventory
[*] Rotate objects as they're moved in inventory
[*] Click and drag objects in player inventory
[*] Draw objects in player inventory
[*] Spawn each templated object into player's inventory on start
[*] Made torches and spikes throwable
[*] Added lord dorf object
[*] Added sword object
[*] Added spear object
[*] Added knife object
[*] Added club object
[*] Added anvil object
[*] Added heavy axe object
[*] Added heavy pick object
[*] Added player object
[*] Added automatic object loading (all in directory)
[*] Added TEMPLATE.TXT file to every object
[*] Improved object collisions and stacking
[*] Rewrote object system
[*] Fixed problem with player-object collisions
[*] Changed exit to shift-escape
v0.38:
[*] Broke player-object collisions
[*] Added screen shake effect
[*] Added bombs
[*] Added sawbench
[*] Added furnace
[*] Added new title logo
[*] Added cave generation
[*] Added in-hand item rendering and basic animations
[*] Added item type system
[*] Improved object handling code
[*] Improved collision detection/resolution
[*] Improved map export/import to account for fluids
[*] Fixed problem of plopping torch/spikes through walls
[*] Fixed bug that could've caused all sorts of bad behavior
[*] Fixed line rendering bug with certain models
[*] Fixed scaling of Zombi
[*] Fixed spinning tree bug
[*] Fixed blue outline bug
[*] Fixed sound bug
v0.37:
[*] Added sun and moon
[*] Added automatic zombi spawn
[*] Added automatic day/night cycle
[*] Added code to crossfade music
[*] Added system for modelized material types (torch/spike)
[*] Added spike model
[*] Added torch model / removed firepot
[*] Added grimstone material type
[*] Added crystal rock material type (undiggable)
[*] Added music system
[*] Added ogg vorbis support
[*] Added rudimentary sound system
[*] Added directory structure
[*] Added Windows icon
[*] Added roots material type
[*] Added first-round fluid simulation
[*] Added inverse mouse option
[*] Added swimming and submersion
[*] Changed lighting system to handle lights more efficiently
[*] Changed random terrain generator to handle larger maps
[*] Changed trees to be choppable
[*] Changed fluid rendering system again (shore)
[*] Changed fluid rendering system again (depth)
[*] Changed pick so it damages zombies
[*] Improved improvement to improve distance =P
[*] Changed terrain rendering to improve distance
[*] Changed material hardness system
[*] Fixed bug with material collection
[*] Fixed zombi attack bug
[*] Fixed problem with TGA files not respecting origin
v0.36:
[-] Still working on fluid dynamics
[*] Added axe (sorta)
[*] Added Tree & Door test models
[*] Added simple combat and collisions
[*] Added Zombi animations
[*] Added Zombi monsters
[*] Added swamp material type
[*] Added dirt wall material type
[*] Added snap to grid blocks (hold CTRL)
[*] Added texture animation for materials
[*] Changed terrain texturing scheme to improve speed (MATERIAL.TGA)
[*] Changed terrain rendering to improve speed (culling)
[*] Changed mouse handling further
v0.35:
-Working on fluid dynamics (removed ocean level dig limit)
-Added ponds to map generation
-Added basic dorf model
-Added firepot model
-Added model loading, rendering and animation
-Added new textures for ore nuggets
-Added copper ore material type
-Added tin ore material type
-Added key to jump (Space)
-Added key to lock view at 45' angles (Shift)
-Added key to place firepots (F)
-Added key to cycle day/night (C)
-Added key to export map (F7)
-Added key to import map (Shift-F7)
-Changed terrain rendering to improve speed
-Changed mouse cursor to show when in tab menu
-Changed escape key to only exit game when in tab menu
-Changed texture loading to handle errors better
-Fixed problem with mouse input sometimes not working
Ссылки для скачивания игры
Скачать Lords of Uberdark v0.43 (23.82 Мб.):
Lords of Uberdark v0.45 (6.14 Мб.):
Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.
Дополнительные файлы для игры
Отправка личных сообщений доступна только после регистрации.
Комментарии игроков (396 шт.)