Описание игры, торрент, скриншоты, видео
Скачать игру Evolution v3.0.5 - торрент, игра на стадии разработки | Рейтинга пока нет | Баллы: 3 |
• Разработчик / Developer: Инди-игра (14535) от Keiwan (1)
• Жанр / Genre: Игры с физикой (1285); Необычные игры (1072); Симуляторы (1007)
• Язык: Русская версия (8046)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 26.60 Мб.
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Evolution - симулятор эволюции. Используйте суставы, кости и мышцы для создания существ, дизайн которых ограничен только вашим воображением. Посмотрите, как комбинация нейронной сети и генетического алгоритма может позволить вашим существам "учиться" и совершенствоваться в выполнении задач самостоятельно. В число задач входят: бег, прыжки и лазание. Сможете ли вы создать идеальное существо, которое хорошо справится со всеми задачами?
Частично на русском языке.
Игра обновлена до v3.0.5. Список изменений не найден.
Вы можете скрыть всю рекламу на сайте. Как?
Обратите внимание, что это скорее экспериментальный симулятор, чем настоящая игра. Здесь нету достижений или наград для игроков. Даже если ваше существо достигнет 100% приспособляемости, вы ничего не выиграете, кроме (надеюсь) сильного чувства радости за отлично выполненную работу.
Если вам что-то не понятно, кликните по знаку вопроса в игре и прочитайте русскоязычную справку о всех возможностях игры.
It's now possible to export both simulation saves and creature designs directly from within the app using native file dialogs and share popovers. This means that you can now easily share your creature designs with your friends e.g. using AirDrop. You can also use this feature to transfer files between your own devices and to manually back up your saves.
This feature is supported on macOS, Windows, iOS and Android, but not on Web or Linux.
It is also important to note that Unity's physics system is not fully deterministic, especially across different hardware. Therefore, you might see slight changes in behaviour (and with that fitness drops) when importing and loading a simulation save file, which was originally created on a different device.
UI Improvements
Evolution 3.0 comes with a new UI. You will probably first notice the redesigned editor screen, which not only comes with new features but is hopefully also easier to understand and navigate. You might notice that the zoom slider in the bottom right corner is gone. That's because you can now pinch to zoom on mobile and scroll to zoom on desktop. Here's a before and after comparison.
One of the most exciting UI improvements is the new file selection screen, which is now also used for creature design saves in addition to simulation saves. This new UI allows you to search and rename your save files. And I think it looks a lot better as well.
The settings screen now has tooltips, which explain what each setting does, which is especially helpful for the new selection/recombination/mutation algorithm options.
The help pages have been redesigned with tabs instead of being one very long block of text, which makes that screen much more memory efficient and allows it to open a lot faster than before.
New Editor Features
• Select Tool. With the "Select" tool you can select individual body parts or multiple parts at once by dragging out a selection rectangle. When you have one or more parts selected and you switch to the "Delete" tool, the whole selection gets deleted. Similarly, you can now move entire selections at once using the "Move" tool, instead of only one joint at a time.
• Muscle, Bone & Joint Settings. When you select a single muscle, bone or joint, you now get additional options which allow you to really fine-tune your creature design. You can control the weight of bones and joints, the strength of each muscle and whether or not each individual muscle can expand or not. Please keep in mind that the default settings have been chosen to work well with the physics engine, so if you for example make your creature very lightweight and at the same time max out all of the muscle strengths, you might see an increasing number of glitches.
• Clear Button. There is now a dedicated clear button, so you don't have to select "Creature" from the old creature designs dropdown anymore in order to delete your current design and start from scratch.
• Undo & Redo. I don't think this needs much of an explanation. This alone makes the editor so much easier to use.
Simulation
• Distance Markers. This has been one of the most common requests since the very beginning and it's finally here.
• Multiple Selection, Recombination and Mutation Algorithms. You can now decide which selection, recombination and mutation algorithm is used during the simulation. Experiment around with which settings lead to faster and better results.
• Zoom. Just like in the editor, you can now also pinch/scroll to zoom during the simulation.
• Hide Muscles. In addition to visualizing the muscle contraction, you can turn off muscle rendering completely if you like.
• Improved Visual Clarity. The camera is always locked onto a single creature (which you can change using the arrow keys on your keyboard or the arrow buttons in the top left). You previously had the option to either show all creatures at the same time or only render one at a time. With this new update, only the creature that the camera is currently focused on will render at full opacity. All other creatures are rendered behind this creature at a lower opacity, which makes it a lot easier to understand what's going on. You can customize the opacity of the "background" creatures in the visibility settings.
• Change Population Size during Simulation. It is now possible to change the population size during the simulation from the pause screen.
• Improved Physics Determinism. The simulation is now a lot more deterministic (at least on a per-device basis), which fixes many playback and unexpected fitness drop issues.
• Improved Physics Performance & Smaller Save Files. Some other features include more a more efficient physics simulation, which is especially important for mobile devices and smaller save file sizes.
Use joints, bones and muscles to build creatures that are only limited by your imagination. Watch how the combination of a neural network and a genetic algorithm can enable your creatures to "learn" and improve at their given tasks all on their own.
The tasks include running, jumping and climbing. Can you build the ultimate creature that is good at all of the tasks?
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