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Скачать игру Secrets of Rætikon v1.1 / Secrets of Raetikon v1.1 - полная версия | Рейтинг: 10.0 (3) | Баллы: 10 |
• Разработчик / Developer: Инди-игра (14535) от Broken Rules (4)
• Жанр / Genre: Игры с физикой (1285); Игры для Linux (245); Игры для Mac OS X (275)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 65.70 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 3)
Secrets of Rætikon - новый проект австрийской студии Broken Rules, создателей прекрасной And Yet It Moves.
Secrets of Rætikon - основанная на реальной физике игра с открытым миром для изучения. Вы можете свободно летать над Альпами, знакомиться с местной флорой и фауной, выживать в экстремальных условиях или же просто любоваться местными пейзажами. Для продвижения по сюжету Вам придется отгадывать головоломки, открывая новые локации для исследования, сражаться и постигать тайны мироздания.
Игра ОБНОВЛЕНА с v1.0u1 до v1.1. Список изменений внутри новости.
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Необычная 2D-аркада, где основной упор сделан на изучение мира и… полёт. Ведь воплощением игрока станет птица, а местом действия — Альпы.
Путешествуя по красочным уровням, игроки познакомятся с богатым (и порой опасным) животным миром и раскроют секреты ретов — древних племён, обитавших в долинах Западных и Центральных Альп. Мир Secrets of Rætikon усеян странными артефактами-головоломками, чьё предназначение Вам предстоит раскрыть. Графика игры выполнена в полностью полигональном 2D. Редкое явление в наши дни, когда многие независимые разработчики стремятся «пикселизировать» свои аркады.
Поддержать разработчиков этой удивительной игры можно здесь.
v1.1:
• You can’t get stuck in the wind tunnel anymore.
• The stag behaves better now, e.g. it flees from buzzards
• There were cases where progress did not save correctly. Not anymore!
• You could get stuck in a stature before we fixed that.
• Rabbits can walk by trees properly
• Lynx attack magpies
• Fishes now can be carried between levels
• Fishes now swim with their bellies upward when dead
• Tuned health and damage of all animals
• Much less crashes and better responsiveness on slow machines
v1.0u1:
The update should make Secrets of Raetikon much fairer & stable.
Beta 1:
• Added a ton of secrets and hidden areas to find.
• Added statues of the raetic gods.
• Added fishes.
• Hit Circle(PS3), ‘B’(Xbox) or ‘A’(Keyboard) to chat with other birds.
• Completely redesigned the game menu. It looks and feels much better now.
• Fixed a bug that disabled saving for the rest of the game after being revived.
• Fixed death sequence when bitten to death by a lynx.
• Updated background in daw area and tuned a lot of colors.
• Updated rockslide in canyon area with sounds and effects.
• Updated rockslide geometry so rocks don’t get stuck as easily.
• Rocks from rockslide now shatter nicely when hitting the bottom.
• Updated daw king wing opening sequence.
• Updated daw cave background and colors.
• Updated water temple area with effects and particles.
• Daw can now hatch in more areas and react to its environment.
• Updated squirrel graphics and animations.
• Squirrels now flee from the player and predators if they get too close.
• Adapted level geometry so in tutorial and Daw area so rabbits can navigate better.
• Tuned rabbit waypoints. They are now better at hopping around!
• Birds now have different calls (some still WIP).
• Robins now are able to sit on rune stones and more trees.
• Robins now are lighter so they won't break saplings when sitting on them.
• The sound of the wind is much more nuanced.
• Controls can be reconfigured in the menu now. Make your own keyboard layout if you don’t like the default.
• Added footstep sounds to stag.
• Fixed a bug that removed player controls if the player switched windows.
• Unplugging gamepads and plugging in again is much more stable now.
• Fixed a layer ordering issue.
• Tuned buzzard cave head opening sequence and added particles and sounds.
• Fixed a bug related to music syncing.
Alpha 17:
• Rebuilt hub area from the ground up.
• Updated buzzard head cave sequence.
• Updated background colors in swamp area and canyon area.
• Eggs now have collision and breaking sound effects.
• Added sounds to buzzards and magpies.
• Added attention sounds when discovering areas or objects.
• Added wind sound effects at various positions.
• Music syncs correctly and plays when reloading a save game.
• Fixed a bug where slivers were lost when changing a level.
• Fixed creatures pushing health and blue orbs into environment.
• Polished various areas with more particles and new animations.
Alpha 16:
• New magpie behavior: passing shard to one another.
• Staging sequence for the death of the player (WIP).
• Improved bird placement and progression.
• Improved rune progression HUD.
• Tuned blue orb distribution throughout the game.
• Dynamically spawned objects don't cause the game to stutter any more.
• Fixed that the blocking branch in the daw level didn't break in corner cases.
• Fixed stuck statue pieces after carrying the to an other level.
• Fixed minor glitches in the Destructor level.
• Various visual and gameplay finetuning.
• Linux: Improved dual screen handling on Linux.
• Linux: Worked around incorrect productID from xboxdrv to correct Xbox 360 controller mapping
Alpha 15:
• Added new bird 'magpie'. (WIP)
• Added new animal 'squirrel'. (WIP)
• Changed blue orb mechanic - collect 100 for an instant respawn.
• Removed permadeath from the game.
• Updated player death sequence.
• Added buzzard dash effect.
• Updated runes hud to better show which rune was collected.
• Updated water temple area decoration.
• Added pilgrimage site at water temple.
• Added background decoration to lake area.
• Added creaking sounds to living tree.
• Tuned some visual effects for low framerate.
• Fixed a spot where player could leave the level in daw area.
• Fixed some collision polygons where animals got stuck.
• Added achievement: Cryptographer - Find all hidden runes.
• Added achievement: Mother of Many - Get a female rabbit to give birth to 8 babies.
• Added achievement: Sliver Hoarder - Carry a total of 130 slivers.
• Added achievement: Fatal Dash - Hurt a buzzard by letting it dash into a solid.
• Added achievement: Transporter - Carry an animal from one level to another.
• Added achievement: Born To Kill - Let a buzard hatch from an egg and let it kill a lynx.
• Added achievement: Catcher - Catch a thrown rabbit in mid air.
• Added achievement: Thorny Thistle - Hurt an animal with a thistle.
• Ginked: added grid - accessible with strg + alt + g (strg = cmd).
• Ginked: added component 'EventMux' to send multiple events from one event.
• Ginked: added component 'EventPropertyLabel' to turn any value into a string.
Alpha 14:
• Player doesn't drop dead animals on level load anymore.
• Fixed bird 'aura' state problems.
• Finished tutorial background decoration (foreground is still WIP).
• Added lots of swamp background decoration.
• Re-worked lake level geometry - lynxes now have more space to move around.
• Added base decoration layer to lake area.
• Tuned ground movement for mammals.
• Tuned lynx animations.
• Fixed save files for exotic user names on Windows.
Alpha 13:
• Player grabs stuff with his arms now!
• Added new weapon plant 'alga' found in waters.
• Birds now have an 'aura' showing their health status.
• Updated blood and feather burst effects.
• Added lots of decoration to deep forst area.
• Added four missing rune orbs (whoops!).
• Added achievement 'Deep Sea Diver'.
• Made achievements visible in the Steam client.
• Fixed shard creator loading bugs.
• Fixed lots of small spots where the edge of the level could be seen.
• Fixed spots where the player could leave the level by pushing through canopies.
• Fixed saplings that couldn't be uprooted in lake area.
• Fixed rock with lever not being able to move when coming from lake area.
• Eggs are harder to break.
• Lots of refactoring and work under the hood.
• Mouse support for main menu navigation (WIP).
EDITOR UPDATES
• Added multiple colour pickers for nodes with more than one renderer.
• Placing nodes at mouse position now works using X+click.
Alpha 12:
• Starting working on tutorial background (WIP).
• Lots of decoration updates in swamp area at rock slide.
• Added a daw to the swamp area.
• Added d-pad support for menu.
• Added achievement functionality and first test achievement.
• Updated and tuned lynx behaviour.
• Fixed buzzards attack other animals again.
• Fixed collision damage.
• Fixed red hurt flash size (was too small for some resolutions).
• Fixed thistles falling through the level.
• Fixed tree sounds playing all over the level.
• Fixed gamepad stability: plug and unplug your gamepad at any time!
• Fixed game crash when hitting stag with a spiked plant.
• Fixed broken graphics on low end graphic cards.
• Fixed missing openGL capability warnings (false positives).
• Improved rendering performance.
• Added configurable vsync in Options.xml, as on some Windows machines it always locks to 30fps.
EDITOR UPDATES
• Can now render a grid (check editor settings)
• Fixed crashes in color tool
• Press cmd+click to place a selected node at mouse position.
• Added components for storing values
Alpha 11:
• Tutorial level now performs a lot better.
• Added graphics compatibility check that turns off effects to avoid crashes.
• Added new weapon: thistels! Uproot them to beat up other creatures!
• Tons of decoration updates and new trees in daw area.
• Updated rabbit puzzle at daw area entrance.
• Re-worked level geometry at bottom left in deep forst lynx area. (WIP)
• Runes are properly saved and displayed after restarting.
• Fixed blue sliver hud not popping up on collected.
• Fixed saving of broken trees.
• Fixed unintentional rendering of hint exclamation marks.
• Better tutorial navigation (finding the last sliver sometimes was problematic)
• Iterated canopy paths and trees in deep forst.
EDITOR UPDATES
• Our editor got brand new font
Alpha 10 Fix:
• A quick interims update to fix the first-level-fps troubles
Alpha 10:
• Completely reworked tutorial.
• Replaced the thunderstorm level with a fun diving challenge.
• New platforms: native Linux 64 bit and OSX 10.6!
• Re-worked water behaviour - now more realistic than in real life!
• Animals are now able to swim (but cannot drown ... yet).
• Improved lynx attack and defence patterns, as well as overall movement.
• Improved buzzard movement and attack patterns. It can actually fight lynx now!
• Buzzards pauses at nest after being hatched.
• Lots of new plants to uproot and trees to break apart.
• Made the robin statue parts a bit harder to find.
• Fixed daw king wings.
• Fixed game end.
• Fixed runes hud (partially).
• Fixed gamepad support on Linux.
• Enabling the system cursor again when pausing the game.
Edtor Updates:
• Ginked: Lots of fixes and improvements.
Alpha 9:
• ADDED LINUX SUPPORT!
• ADDED Windows XP support.
• Completely reworked mouse controls to be more intuitive. (WIP)
• Awesomeized area behind fox den!
• Added a completely new temple room area between fox den and lynx area. (WIP)
• Updated swamp area colours and added background elements. (WIP)
• Completely revamped water movement for players and animals, and floating of other objects.
• Added an indicator to rune stones to tell if they have been grabbed already or not.
• Reworked controls screen in the main menu.
• Added new buttons font that will be used in tutorial.
• Added 'use gamepad' hint at the start of the game.
• Ginked: undo now works for values set in property fields.
• Ginked: path points can be moved along a horizontal/vertical axis now
• Ginked: colour editor doesn't overwrite alpha values on entering any more
Alpha 8:
• New game mechanic: start out with three lives.
• New item: blue orbs. Collect 100 to gain an extra live.
• New item: rune orbs. Collect all 26 to decipher the rune alphabet.
• New content: rune stones. Find all rune stones and decipher their messages.
• Added new rune translation table HUD (press Triangle(PS3), Y(Xbox) or 'R' (Keyboard)).
• Added a new rune font.
• Added a 'Game Over' screen.
• Replaced labels at altars with a nice progress display.
• Updated and stream lined all altars.
• Tuned difficulty by redistributing slivers and health.
• New challenges: try to get all the collectibles in the lynx area.
• Tuned brambles for better readability (see wind tunnel to the fox queen).
• Redistributed nests and eggs - hatch some birds!
• New challenge: get the collectibles at the living tree.
• Added lots of secret caves to discover.
• Updated level geometry and decoration at the living tree.
• Added a rabbit cave in the lynx area.
• Improved lynx and stag movement.
• Tuned thunder sound in storm area.
• Fixed a bug where slivers kept circling around altars at a low framerate.
• Fixed jumbled layers of spawned creatures
• Smoother camera handling.
• Game now has an icon. Hurray!
• Game pauses now when switching to another application.
• Lots of minor bug fixes and tweaks.
• Possible bug fix for OS X 10.6
• Updated game manual.
• Ginked: Fixed cursor visibility issue in fullscreen.
• Ginked: wind editor now has sliders to adjust values.
• Ginked: new error log notification window (WIP).
• Ginked: Added axis configuration to ConfigurablePlayerInput and Keymapping
Alpha 7:
• Add new game content.
• Additional and more intuitive editor functionality.
Alpha 6:
• Add in-game level editor.
Alpha 5:
• Fixed player spawning in level geometry on respawn
• Fixed player spawn position when respawning in tutorial
• Fixed player loses grabbed objects after level transition
• Fixed GPU particles not rendering correctly on many Windows systems
• Per default, the game starts in windowed mode on Windows
• Disabled Scoroid temporarily to see if it fixes game not displaying correctly
Fly like a bird, encounter wild animals and revive ancient machines in the aerial exploration game Secrets of Rætikon. A world made of triangles invites you to become part of the enduring struggle between nature and civilization.
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