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Скачать игру Under the Ocean [Alpha 8.00] - игра на стадии разработки | Рейтинг: 9.5 (22) | Баллы: 94 |
• Разработчик / Developer: Инди-игра (14535) от Paul Greasley (5)
• Жанр / Genre: Игры с физикой (1285); Песочницы (Sandbox-игры) (1335)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 980.00 Мб.
• Оценка игроков / Game Score: 9.5 из 10 (всего голосов: 22)
• Другие части игры:
- Under the Garden (+ Zombie House mod)
• Похожие игры:
- Darkout v1.3.1.2
Under the Ocean - продолжение популярной survival-песочницы Under the Garden!
На этот раз наш герой оказывается на необитаемом острове.
Игра обновлена с версии Alpha 7.05 до Alpha 8.00. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Это игра о выживании одинокого человечка на безлюдном острове. Ему нужно есть и пить, он может создавать различные вещи и строить дома.
Например он может охотиться на рыбу с помощью копья, которое он создал из палки и камня.
Помогите ему создать достаточно мощное оружие, чтобы победить огромного буйвола!
So basically, Under The Ocean is a survival game that is set on a lonely island. You play a blue man who has a will to survive. You must craft, eat, drink and even build to survive using in-genius ways like hunting for fish by using a spear you crafted out of a stick and a stone you found on the ground. It goes all the way up to using a rifle to shoot buffalo. (Or something like a buffalo).
Alpha 8.00:
We've just uploaded Under the Ocean Alpha 8.00, featuring a brand new dynamic soundtrack by our great musician Chris Geehan!
Alpha 7.05:
* Fixed particle breaking cache
* Fixed dragging tree bug
* Fixed beehive crash
* Fixed planks fading out in front of player
* Put guards around switch to level
Alpha 7.00:
* Construction mode streamlined. Now you build construction tables, which allow you to set a zone for construction but still run around.
* Mining of rocks for clay, iron ore, etc
* A Forge and Advanced Forge, allowing you to build all manner of fired items
* Complete UI overhaul - should be much nicer to use now!
* Top inventory replaced with backpacks
* Quick draw slots to get the old quick equip behavior back (and double click to put stuff in them!)
Alpha 6.02:
* Elongated fading
* Only crates have breakable items coming out
* Native spears have damage now
* Spike traps don't do damage if flying
* Halved max potential curve
* Resetting velocity for exploding items on fade
* Fixed scale of glow worm
* Fixed journal text missing
* Can't shoot rifle when mouse over button
* Birds no longer chirp when dead (!)
* Rocks sink
* Fixed bright paths
* Fixing camera control/swim stuff
* Longer transition when swimming
* Transition starts closer when swimming
Alpha 6.00:
You can explore the island how you want, taking forking paths as you choose, which will allow us to cram a lot more content in, as well as have scary places that you're not force down!
Also new in this build is a fully dynamic background generator, which randomly generates graphics for the island based on what's on the map!
We're going to be expanding both of those features a lot over the coming six or so builds; but for now it's looking pretty cool!
We also have massively streamlined the basic random levels, which should result in a much more playable game.
This is another "infrastructure" style update; there's going to probably be a few more of those to come. It's not as exciting as a new box of toys to play with, but the game is making real progress, and everything should come together much tighter than before.
Alpha 5.03:
* Fixed wooden pole + wooden pole = yarrow + sail!?
* Fixed display name of a crop
* Pluralized the child of a plant
* Fixed cache warning bug (50% of errors)
* Fixed developer error reporting
* Fixed crash going back to the main menu
* Fix preventing the same crafting button being used often
* Fixed items joining in inventory
* Fixed tree cache problem
* Fixed items being incorrectly green in inventory
* Fixed crashing bug with adding properties in iteration
* Fixed crash in level saving
* Fixed collider bounds crash
* Shadow collider on dummy item no longer needed
* Skipping shadow collider of certain objects
* Fixed thatching collision in inventory
* Using collision box size for inventory placement
* Fish changes path if it's colliding too much
* Really, really, really fixed dragging tree stumps this time!
* I swear.
Alpha 5.02:
* Fixed materials crash
* Fixed bed recipe
* Fix for level hibernate crash
* Fixed error reporting
* Error size in reporting
* Fixed journal crash
* Fixed crash with construction joint
* Fixed tree constructor making under tile
* Warning if changing to nonexistant level
* Changing level error doesn't exist if dev keys
* Took seaweed out
* Fixed crash crafting materials
* Logging an error still
* Fixed grass not lighting anything on fire
* Fixed left alt making everything bright
* Small rocks etc not made under water
* Increased grow chance when sleeping
* Start use condition can override dragging properties
* When you pick fruit from a tree, it goes into your hand
* Chicken carcass has collider
* Chicken guts don't collide with each other any more
* Crate pieces are flammable again
* Putting on clothes works again
* Fixed glow worm drowning in inventory
* You can no longer shift+drag trees apart
* Not showing 'hungry' tag on dead animals
* Animals showing only Dead when dead
* Names for all of the plants
* Recipe results use input positions
* Fixed multiple damage types stacking icons
* Fixed delayed property bug
* Planks recipe results in multiple planks
* You don't swing an axe if you're clicking on a button
* Fixed button alignment
* Single recipe outputs can create multiple results
* Wood blocks create one per plank of the tree
* Fixed massive slowdown creating crafting buttons closed
Alpha 5.01:
* Fixed Steam launch issue on PC
* Fixed missing level files on Mac
* Fixed crashing bug for kickable rocks
* Fixed crashing bug in recipe list
* Fixed missing pumpkin patch
* Fixed bug with empty item
* Fixed getCollider crash
* Fixed crash getting items from inventory
* Fixed crashing bug while shooting rifle
* Removed knife from levels
* Fixed short sticks missing from levels
* Short sharp sticks can be used to make axe
* Crab does random 5-10 damage
* All damage is now random
* Removed farming dirt from game
* Better error reporting
* Watermellon crop definition
* Definition for cup
* Boulders no longer fall through map
* Crabs can be attacked with throwables
* Grass catches on fire
* Player plank surf logic less severe
* Game doesn't crash if no assets found
* Popup where levels not found
Alpha 5.00:
* massively improved crafting system
Alpha 4.06:
* Fixed crashing bug
* Fixed cached all game objects
* Fixed update layer crash
* Fixed joint crash
* Reverted the old random generation system
* Streamlined set parent system
* Fixed bug placing items in fireplace
* Fixed velocity crashing bug
* Fixed crafting bug with chimney
* Fixed the hail being black
* Fixed error reporting
* Fixed stacked properties
Alpha 4.05:
* Fixed pieces falling in construction mode
* Fixed slowdown when lots of objects are on screen
* Fixed glow worm being too small
* Fixed chicken being too big
* Game writes to the log when there's a crash
* Fixed water crash
* Better debug text
* Fixed grow bug
* Improved error reporting
* More frequent checking for all game objects
* Null game object serializes tree
* Glow worm now attachable again
* Ammo can't reload the gun multiple times
* Map resetting no longer happens if you're dragging an object
* Children layers are reset while dragging
* Fixed not being able to break rocks with a pick axe
* F12 no longer quits the game
* Fixed performance bug with shadow colliders
* Fixed crashing bug with shadow colliders
* Fixed player hanging onto vine
* Fixed hunger/thirst meters not going down (and several other bugs!)
* Animals no longer play idle sounds when they're dead
* Boars don't attack you when they're dead
* Items are only set to inventory layer if they're dragged off map
* Dragging an item off the map resets to above player
Alpha 4.04:
* Fixed crashing bug with fire
* Pathfinding construction screen
* Fixed crash in crafting
* Fixed combining items with parents
* Recursive object resetting now takes into account parents
* Fixed layer intersect with inventory
* Fixed stuff hanging off bottom of inventory
* Added icon to the game
* Fixed vine climbing
* Fixed vine crashing
* Inventory reset when moving out of the game
* Fixed hanging crash
* Fixed collision zone on the chicken
* Fixed shadow collider sizing bug
* Fixed dragging items while in the log screen
* Got collision zones working
* Fixed layer on the game object
* Fixed hunger/thirst being hidden on the second playthrough
* Crate collisions are only one layer wide
* Improved quality of the random generator
* Explosive crates blow up when damaged
* Fixed not being able to pull apart animals
* Fixed scale issues
* Items you're dragging no longer collide
* Only some of the objects are construction related now
Alpha 4.03:
* Several fixes, including crafting
Alpha 4.02:
* You can no longer chicken man yourself!
Alpha 4.01:
* The chicken scale thing
* Throttling error reporting
* Fixed tree cache error
* Fixed secret_cover cache error
* Can't combine items if organic
* Items highlighted green when they can be placed in the inventory
* Items can't be blocked by non inventory items when placing in inventory
Alpha 4.00:
* A brand new inventory system (better than stacking!)
* Construction of free objects (including rafts)
* A free form crafting system (no more slots on items)
* Merged construction & crafting screens
* New Fuse based activation system (detonate explosives remotely)
* Rockets!
* Over a hundred bug fixes
Alpha 3.02:
Fixes:
- An error reporting system, so the game emails me if it crashes (should fix a lot of hard crashes)
- Quite a few crashing bugs
- Fixed shell angles being off
- Fixed breathing in waist deep water
- Tidied up some collision bugs
- Fixed water splash under a waterfall
- Fixed watefall spawning location
- Fixed hunger/thirst - any further is likely a crash!
- Fixed player getting created twice
- Fixed day alignment
- Fixed blockages in caves
- Added "Back to main menu" button
- Fixed crash in Animals, added better reporting
- Fixed tree not colliding
- Fixed lightning when not raining
- Fixed stuff colliding in the fireplace
Alpha 3.00:
* Random generation
* More new audio effects
Alpha 2.02:
* Fixed crash when placing planks
* Rain drop can't get handled if wet
* Disabled wetness setting in level weather
* Fixed multiple crafting bug
* Removing the Unity bugfix
* Fixed bug doing mesh tensor thing
* Fixed Random Island serialization
* Moved player back on crafting screen
* Bucket doesn't get sea water in inventory
* Scaled up worm
* Added warning for small collision size
* Rain now hits objects in foreground/background
* Drastically slowed down low temperature damage
* Lowered the radius of the bin
* Fixed bug where tools weren't matching restrictions
* Fixed smoke being paused (Unity3D bug...)
* Slow down the passage of time
* Slowed down rate of bleeding out
* Implemented a global paused method
* Sicknesses don't progress when paused
* Fixed construction with plank materials at start
* Assigns to parent
* Fixed dragging apart trees in crafting editor
* Scaled down tree branches and thatching in crafting screen
* Can only 'sleep' if you're on the ground and not in the crafting editors
* Frozen rotation on the rain
* Allowing scrolling in the construction screen
* Allowing dragging items between levels
* Dragging of rafts etc not allowed
* Text no longer displayed for mouse ignore items
* Bumped version number to 2.02
* Sized up everything that's less than 0.5 (fixes ground fall, but is problematic)
* Fixed bucket's size is 5x too big
* Fixed stuff falling through the floor (maybe)
* Moved to a slower but more accurate collision detection mode
* Simplified controls dialog
* Swapped rotation to use GetAxis
* Fixed rotation direction bug
* All controls now using the controls dialog
* Fixed bug hiding the decorations on planks
* Light bulb recipe
* Generator recipe
* Fireplace recipe
Alpha 2.00:
* Fixed UI layer being updated after its been killed
* Fixed player offset in crafting screen
* Fixed drag target rotations
* Only one editor combine information is now called
* Fixed smoke particles offset
* Smoke particles are smaller in crafting
* Sized up flint in the crafting editor
* Fixed objects being too large in the inventory
* Fixed bucket spinning around when you don't want them to
* Made climbing code more stable (unsure if its a fix)
* Fixed wet/cold death loop
* Fixed crafting screen making items wet
* Removed severity from bleeding
Alpha 1.03:
* Fixed dragging bear/shark
* Sped up spear throw
* Sound/music on the main menu
* You can eat muesli bars now
* Fixed bug holding hammer
* Slight performance improvements
We've also got a plan for disabling shaders etc for low end video cards, coming soon!
Alpha1.02:
Just fixed a few more bugs; now you can right click on the player, and I've fixed the mechanics of dragging items onto other items.
Alpha1.01:
1) Game freezing after tomato fixed
2) Mushrooms are now edible
3) Duplicate items bug
4) You can't hover on boxes with the mouse look
5) Fixed fish swimming towards inventory things
6) Fix for player warping off into space
7) Drinking sea water will give you poisoning
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