Описание игры, торрент, скриншоты, видео
Скачать игру Against The Wall v0.53 - торрент, игра на стадии разработки | Рейтинг: 9.3 (12) | Баллы: 25 |
• Разработчик / Developer: Инди-игра (14535) от Michael P. Jones (1)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3872)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 27.23 Мб.
• Оценка игроков / Game Score: 9.3 из 10 (всего голосов: 12)
Against The Wall - оригинальная игра от первого лица, в которой с помощью магического предмета вы сможете создавать себе платформы и передвигаться по стене.
Игра обновлена с версии 0.44 до 0.53. Список изменений внутри.
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Вы появляетесь на небольшой платформе у стены, вокруг почти ничего нет. Вдруг вы замечаете какой-то странный предмет и понимаете, что он заставляет каменные блоки выезжать из стен. А вот и деревянная платформа выше попалась вам на глаза, но что же там...
Against the Wall is a videogame in its prototype stage. It is set against the side of a wall that stretches infinitely in every direction. The player must travel up the wall by manipulating its bricks, pulling them partially out of the wall to create ledges and staircases using a magic wand.
Player falling death is on by default.
Zoom functionality has been added. It's in the fall effects script, since it needs direct access to FOV changes. Zoom toggles itself off after 5 seconds, but not if the player is standing still.
When crouching, you will not fall over the side of objects.
Max sensitivity reduced.
After death, the latest save is loaded instead of just the autosave.
Wand altered to that it always moves into a fixed position on the screen.
Wand rotates smoothly.
Wand reduced in size and placed inside the player collider, HUD camera removed as it is no longer necessary. (One less camera render per frame = performance increase).
Headbob separated into its own script, only effects wand movement, not camera movemnent.
Fixed issue where the tree would not save.
Events are a part of the save structure.
Slight adjust to player height.
When loading, cameras and sound immediately cut out, switch to loading camera.
Players are pushed (more) smoothly by bricks.
No hint after being killed by the tree.
Blob shadow does not hit the wand/player layer.
Removed precision jumping and crouch toggle. Both were rather unnecessary.
Removed secondary control options. Again, they are not really necessary. Crosshair button removed entirely.
Headbob and Footstep settings options removed.
Added super props to prop saving script, and prop manager magages their creation/deletion.
Super chunks: handles the loading/unloading of large objects.
Level saving deletes empty chunk files and super chunk files/folders.
Duplicate key assignments are prevented.
Buttons cannot be pressed while assigning a key.
Zoom in/out/toggle assignment keys added.
Dust particles are offset from the surface of the wall to prevent some clipping.
Increased the speed at which the player dies, letting them survive longer.
Detail maps are now no longer generated textures. They make use of the secondary UV set for a mesh and spread across all bricks evenly with a noise mesh.
Render fog is a shade lighter.
Centered the blob shadow below the player.
Boxes added to the port's underside.
Pushing in a brick that is already moving should not cause the chunk's mesh to recalculate.
White background GUI.
Super props now load correctly when the player loads from the 0,0 super chunk.
Default Key button in the controls menu.
Active setting key button should has a lighter background.
Super Activators, Activators, Props, and Super Props are each given their own scripts.
Wind sound while falling now consistent.
Sub-background of gui is dark and fills the screen.
a0.53.1 4-28-12
Increased contrast on procedural textures.
Tweaked parts of the default level.
Fixed: When players loaded a game while on an elevator, they were unable to jump or save.
a0.53 4-18-12
Procedural textures for bricks created, reducing the game's hard disk size by half.
New procedural textures are brighter in color, have specularity, finer detail maps.
Clouds are now pre-combined into one atlas, shortening initial load time.
Floating objects moved closer to the ground.
Green brick colors have been adjusted to be brighter.
XBox controller support has not been working in the latest version of Unity. Removed for now.
a0.52.1 4-16-12
Added "You Died" to the load screen when the player dies.
Player jumps 2.1 meters instead of 2 meters.
A proper loading screen has been added to the game.
Added options screen to main menu.
Options in the menu cannot be clicked while fading.
Options menu and default keys properly work on the Main Menu GUI.
Clicking the frame of the main menu now dismisses the current panel correctly.
Game loads into an empty stage, rather than one populated with props.
Fixed a bug where large props would disappear when moving too far away from them.
Fixed a bug where the player would jitter when being pushed by a brick while standing on a moving brick.
Fixed a bug where the player would be completely stuck if they collapsed from a fall without enough headroom to stand up again.
a0.52 4-9-12
New texture atlas for wand.
The Monster is now a prop that is saved in the level file.
Wand animation properly resets.
Default main camera FOV to 70 instead of 60.
Fixed all floating point issues related to the position of the player in 3D space.
Cloud meshes are regenerated from scratch on each load.
Death now happens when colliding with a surface at 40 meters per second.
Global progress now in the Game Manager.
Ambient sound waits until the game fully loads before playing.
The Wand is rendered last among opaque meshes so that it does not clip into other geometry objects.
Wand scaled up to prevent jittering.
New metal texture for the wand.
Fixed a blinking crosshair glitch.
Fixed teleporting in debug mode.
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