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Скачать бесплатную игру Refunktion v1.7 Episode 1 | Рейтинг: 10.0 (1) |
• Разработчик / Developer: Инди-игра (14535) от dgrieshofer (1)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3879)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 127.64 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 1)
Refunktion - стелс платформер от первого лица, где Вы будете разведывать открытые уровни, выполнять цели и уклоняться от роботов.
Версия игры ОБНОВЛЕНА с 1.6 до 1.7. Список изменений внутри.
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Язык интерфейса: Английский
Движок: Unreal Engine 4
Системные требования:
- OS: Windows Vista or higher
- Processor: Quad-core Intel or AMD processor, 2.5 GHz or faster
- Memory: 3 GB RAM
- Graphics: NVIDIA GeForce 470 GTX or AMD Radeon 6870 HD series card or higher
- Hard Drive: 700 MB HD space
Особенности игры:
- Платформер от первого лица
- Чистый стелс, нет боев
- Разведка, открытые, нелинейные уровни и цели
- Реиграбельность
- Added AI detection delay on outer range of vision cone
- Added visual display of AI state
- Added smooth camera landing bob
- Added support for keyboard/controller navigation in the menus
- Added outer dead-zone for movement using a controller
- Added toggleable zoom using a controller
- Added lean hold + strafe input for leaning using a controller
- Improved AI sound attenuation
- Improved resetting settings only for currently selected section
- Fixed sometimes not seeing tagged AI through multiple solid objects
- Fixed incorrectly showing undetected text on level completion if player has already been detected earlier
- Fixed theoretically being able to ghost jump after a normal jump
1.6:
- AI:
- Reduce AI alert aware radius from 2m to 1.5m to make it easier to slide under them to shake them
- Fix AI listen delay after having heard a noise
- Fix AI sometimes not playing sound on hearing a noise
- Fix AI freezing in rare cases
- Increase visual AI aim acquire speed
- Movement:
- Improve wall-jump by making it easier to wall-jump and preventing wall-jump same angled wall
- Make climbing smoother and faster
- Fix run speed after climbing if uncrouching in mid-air
- Adjust run speed after landing based on mid-air speed
- UI:
- Implement rebindable controls for keyboard, mouse and gamepad
- Rework settings UI
- Display if player has not been detected by AIs
- Show progress bar when entering elevator in hub level as well
- Fix shown time rounding and display hours if necessary
- General:
- Implement stealth tagging to see AIs through walls after zooming in on them (right mouse button)
- Fix resetting thrown object velocity on level restart
- Fix incorrectly showing uncrouch animation on level restart if player was crouched on death
- Few performance improvements
- Improve collision model for curved pipes
- Slowdown time on completing hub level the first time around
- Delay and open elevator doors loudly in the hub level the first time around
- Change material of block model
1.5:
- Effects:
- Add AI aiming effect
- Improve performance of AI shoot effect
- Fix showing AI shoot effect if player is far away from AI
- Fade out player noise effects
- General:
- AI detects player noise now synchronized with footstep effect timing
- Change lift speed to linear interpolation to make timing lift-jumps easier
- Fix falling through ground on lift-jump at the same time as lift starts moving up
- Fix resetting carried object on level restart
- Fix dead player falling through ground in rare cases
- Fix excessive silence in audio files
- Add support to resume game by pressing ESC in pause menu or main menu
- Increase power core pickup level load delay to 3 seconds
1.4:
- Increase max run speed by 20%
- Fix rotation of carried object and reset angular velocity to make throwing easier to predict
- Fix player position on level restart while climbing
- Fix loading screen glitch in rare cases
- Update engine version to fix some technical issues
1.3:
- Implement instant level restarts
- Make it easier to pick up objects
- Pick-up/throw is now on the left mouse button and pick-up/drop is now on the right mouse button
- No longer reset time on restart and fix reported total time
1.2:
- UI:
- Remake UI
- Add level loading screen
- Bind R key to quick-restart in pause/death menu
- AI:
- Fix AI not detecting the player if player was crouched underneath another AI
- AI search rotation now behaves predictably instead of being totally random
- Increase AI search extent to better keep track of the player in many cases
- Fix AI detection origin position by moving it up slightly
- Reduce AI vision angle in attack state to that of normal state
- Fix collision of dead player underneath the AI
- Tweak level mesh positions slightly to improve AI navigation
- Fix AI getting stuck on edges in certain cases
- Effects:
- Add visual footstep effect to let players know when they are making noise
- Add AI engine effect
- Simplify and improve performance of some effects
- General:
- Fix game mouse focus issue
- Add SFX and UI sound volume settings
- Climbing no longer requires to hold forward move button and is slightly smoother
- Fix lean animation getting stuck if both lean buttons were pressed at the same time
- Increase AI shoot sound attenuation radius
- Fix game exe icon and game uninstall icon
1.1:
- AI:
- Allow crouching/sliding under AIs
- Fix AI losing player on crouch
- Fix AI moving to last player location if player was airborne at that exact moment
- AI in alert state now also checks if player is in front of it so that it is possible to wall-jump over the AI to shake it
- Fix distracting AIs with thrown objects if line of sight has been broken within the last 250ms
- Reduce AI getting stuck on some stairs by modifying some patrol paths slightly
- General:
- Fix thrown objects falling through ground with low fps
- Allow triggering checkpoints and buttons after death
- Fix triggering objects with the wrong component after player death
- Add mouse sensitivity and invert y-axis settings
- Tweak AI shoot effect to make it more visible
Refunktion is a first person stealth platformer with exploration and speedrun elements. This is a small but challenging game. It was made over a span of three months and the first episode was released for free.
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