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Скачать игру Islanded v0.10 - игра на стадии разработки | Рейтинг: 7.4 (7) | Баллы: 18 |
• Разработчик / Developer: Инди-игра (14535) от Engyne Creations (1)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3872); Игры с физикой (1285); Песочницы (Sandbox-игры) (1335)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 435.33 Мб.
• Оценка игроков / Game Score: 7.4 из 10 (всего голосов: 7)
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Islanded - симулятор выживания на необитаемом острове, на котором нет ни зомби, ни оборотней, ни драконов и никакой другой мифической нечисти!
Главным вашим врагом здесь будет дикая природа.
Игра обновлена с Alpha-версии до Beta-версии. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Добывайте ресурсы, создавайте необходимые инструменты, стройте убежище для защиты от диких животных, и станьте главным на острове!
Islanded it’s a survival nature sandbox game, trying to achieve a high quality graphics, but without skimping on what is really important in a sandbox game, creation. Based only on reality, in Islanded, zombies, werewolves or dragons are still myths. Face off against being truly lost. Fight against the nature, your decisions and your actions will decide how the island responds to you. Chop every tree you see, use any resource that you can get, build anywhere you want, and defend yourself against all the wildlife that dosen't want you on the island. Search, fight, build, Hide, attack, be the king of the island. Be Islanded.
Beta 0.10 Full Changelog:
Upgraded Islanded to Unity 5
Added Ingame debug console
Added Main menu introduction
Added Main menu loading bar
Added Version & Updates notifier
Added Welcome message
Added Hotbar UI
Added UI Placeholders
Added UI Gamepad art selector
Added Collider controller
Added Support to 21:9 resolutions
Added More 16:9 resolutions
Added Tutorial option
Added Unity Analytics SDK
Added SSAO post effect
Added Bloom post effect
Added Player damage screen effect
Added Inventory drag & drop
Added Inventory animation
Added Inventory optional key (Tab)
Added "Inventory is full" alert message
Added "No resources available" alert message
Added Soundtrack
Added New bark model
Added New bark icon
Added WIP build saw
Added Swipe sound effects
Build Added wood stairs
Build Added wood stairs under railing
Build Added half wall
Build Added fence small
Build Added wood door
Build Added wall door sticks
Build Added wall window sticks
Build Added automatic modular pilars to walls
Build Added automatic modular endofwall to walls
Build Now walls can be atached to other walls without using floors
Build Now strucutres can be placed under other structures
Build Now floor can be placed directly to the terrain
Build Now walls can be placed directly to the terrain
Build Parts now appear in green before getting placed on th ground.
Build Parts rotate with the player vision
Improved Tremendously overall frame rate
Improved Tremendously frame rate with multiple buildings
Improved Sky & Ambient light
Improved Walk & run speed
Improved Stamina icon
Improved General UI
Improved Main Menu UI
Improved Pause Menu UI
Improved Inventory UI
Improved Create UI
Improved Build UI
Improved Save manager and save system.
Improved Sea water
Improved Load time ingame
Improved Save & Load system
Improved Save inventory position
Improved Build system
Improved Tier 0 & tier 1 buildings performance
Improved Save data to use only 1 file
Improved Sun shafts color
Improved Moon shafts intensity
Improved Night darkness
Improved Stick model
Improved Building icons
Improved Sea horizon
Improved Splash screen
Modified Tree models
Modified Inventory system to work by position and not by size
Modified Maximum stack of resources now infinite
Modified Key to upgrade buils form E to LMB
Modified Key to remove buils form R to RMB
Modified Key to rotate builds from Mouse Wheel to Z & X
Fixed AMD and Radeon low fps issue (Maybe?)
Fixed Flying trees and stones
Fixed Limited FPS to 144 (now unlimited)
Fixed Mono UI audio
Fixed UI sounds cutting off
Fixed Fullscreen exclusive mode
Fixed Inventory pause bug
Fixed Resources colliding with player
Fixed Wood log angular drag
Fixed Stick layer
Fixed Spawn lag if a big log is destroyed
Fixed Spawn lag if a big stone is destroyed
Fixed Displaying build menu at start
Fixed buildings half stuck inside terrain when building
Fixed Place builds in pause menu
Fixed Big amounts of Draw Calls from buildings
Fixed Resolution issues
Fixed Audio missing when loading
Fixed Build Sound missing
Fixed Buildings stuttering when placed
Fixed Player max health
Fixed Size of tier 0 buildings
Fixed Torch light distance
Fixed Torch light Intensity
Fixed NormalMap terrain issues
Fixed Resources collision
Fixed Minor issues
Terrain Retextured entire terrain
Terrain Improved terrain height
Terrain Improved beach height
Terrain Improved second island border
Terrain Improved overall design
Terrain Improved texture distance
Terrain Improved shader
Terrain Added stone cliff MultiUV
Terrain Decreased number of tree colliders in runtime at the same time
Tutorial Added Inventory information
Tutorial Added Select build information
Tutorial Added Build information
Tutorial Added upgrade information
Console New command "unlimited on" to enable unlimited resources
Alpha 9:
Unity moved from version 4.3 to 4.6.1
Added 2560x1440 resolution support
Added 3840x2160 (4K) resolution support
Added Main Menu animations
Added Main Menu sounds
Added New Main Menu HD UI
Added New ingame HD UI
Added New pause menu
Added New build menu
Added New water Ultra settings
Added Water quality option
Added Window mode now can be resized
Added New Stick model
Added New Stick icon
Added Tier 0 builds (Sticks)
Improved Main menu color quality
Improved Create system
Improved Water reflection
Improved Dynamic light
Build Now rotate 45º instead of 90º every time.
Build Now cost 5 sticks on Tier 0
Build Now cost logs & bark to upgrade Tier
Build Has HD textures
Build Now has Tiers
Item Stick recipe now deliver 20 sticks instead of 5 per log
Item Big log now deliver 8 logs & 5 bark instead of 4 logs & 3 bark
Item Stick now has a max of 150 instead of 25 per stack
Item Log now has a max of 250 instead of 100 per stack
Item stone now has a max of 150 instead of 100 per stack
Fixed Temporarily disabled Workshop area
Fixed Reduced Moon light & sky color
Fixed 60FPS lock disabled
Fixed Buildings collider not working
Fixed Text size of Inventory
Fixed Big logs rolling without reason
Fixed Duplicated tools when loading game
Fixed load Big logs don't spawn resources
Fixed Footstep sound on tree trunk
Linux Fixed mouse issues
Alpha 8:
Welcome to the Build alpha Update! With this update the bases of the building system are established, which means that a lots of new blueprints will be added in the future to create the most expansive list of build parts / bluerints ever existed in a sandbox.
This update video is based exclusively in the build mode and how it works. Here you have a little tutorial:
Bugs & Fixes:
Fixed Bug sound playing when load
Fixed Duplicated tools when game load
Fixed Stamina size and recover time
Fixed Temporary removed tutorial
Building System:
You can now build any structure you want, anywhere. For now, the build mode don't use resources to build, just for test purposes.
In-game, pressing Tab key will activate the build mode. In this mode you can edit and remove old blueprints or builds just by looking at them and stay properly close. In build mode, you can press B to open the Build Menu, which contains (for now) 5 categories of different type of blueprints. Every category will have a lot of different shape and material blueprints for you to choose. To build, just select the blueprint you want, and place it in the world. Blueprints can be attached to any collider, and are designed to be attached to other blueprints perfectly to avoid weird structures.
There are some keyboard shortcuts to avoid repetitive movements, like placing the same blueprint used before (F), deleting last placed blueprint (Ctrl+Z) and deselecting the actual blueprint (Del).
Some uses of the new build mode. You can see more images here.
Inventory & Resources:
With the new build mode, greater number of resources are required. To avoid collapsing the player inventory with limits like the 10 max logs for stack, all resources now have a bigger number of stack before fill another inventory slot. Logs now stack to 100, Stones to 100, and barks to 50.
Full changelog of features:
Added Build mode
Added Building system
Added Supporters in the credits
Added wood footsteps
Build Added Big foundation of logs
Build Added Cross seiling of logs
Build Added Door gate of logs
Build Added Fence of logs
Build Added Foundation of logs
Build Added Pillar of logs
Build Added Square ceiling of logs
Build Added Stair of logs
Build Added Trapdoor gate of logs
Build Added Wall of logs
Build Added Window gate of logs
Fixed Bug sound playing when load
Fixed Duplicated tools when game load
Fixed Stamina size and recover time
Fixed Temporary removed tutorial
Improved Barks max stack from 25 to 50
Improved Logs max stack from 10 to 100
Improved Stones max stack from 25 to 100
Alpha 7:
Bugs & Fixes:
Fixed Bug falling logs
Fixed Rewrited workshop script
Fixed Draw distance limit in 20%
Fixed Tutorial content
Fixed Disabled Eighth Resolution option
Fixed Some "flying trees"
Fixed Some flying "stones"
Save & Load system:
Finally, the save & load system is in the game. This means that any value, object or item in the game (Health, position, time, moon, day, trees, resources, items, etc.) will be saved. It's not an autosave, but you can save at any time by pressing F8 or in the pause menu pressing "Save Game". Now, in the menu you can start a New Game (deleting your progress) or Continue with your saved data. Loading your data is barely detectable, loading screens are equal in time.
In-game HUD & Workshop:
The last update changed the HUD system, but this update perfects it. The big bars are gone, and now the icons display the values. New HUD icon is added to report that the player is tired / running. (This condition will affect the food and other factors). With this remodelation, the HUD is smaller, easy to understand and can display more information.
Also, now any item introduced in the workshop will be returned directly in to the inventory. This avoid big items being spawned above the workshop.
Main menu:
The main menu has been updated to be used with the new save system. Continue button is now enabled and New Game button display an alert to delete saved files. Islanded text has been replaced by the game icon and a new intro has been added.
Player:
New player conditions are added. For now, the only one is Running. Player conditions allow external and internal aspects of the world affect the player capabilities, like Health, food consuming, vision, stamina etc.
AMD still in trouble.
The last version (Alpha 6) introduced a problem that prevents some AMD (CPU) users to play the game over 6 - 7 FPS. This problem has not been located, so if you're one of the players with this problem, I would appreciate if you could post your PC specifications in the Forums.
Full changelog of features:
Added Redesigned HUD
Added Save & load system
Added Save option in pause menu
Added Fast save with F8
Added Instant pickup in Workshop
Added New condition: Running
Added Stamina icon
Added Stamina system
Added Panting sounds
Added Version number in-game
Added New main menu logo
Added New main menu introduction
Added Continue button in main menu
Added New Game alert in main menu
Alpha 6:
Bugs & Fixes:
Fixed Small issues and bugs
Fixed Reduced torch area intensity
Fixed Now LOD is Draw Distance in options
Fixed Draw distance can't be lower than 10%
Fixed Collider size of small stone
Fixed Swing tool movement in inventory
Fixed Credits content
Fixed Bug stone deal fall damage
Fixed Close pause menu with Esc
Fixed Now HUD disappear in pause menu
Fixed Rotation in returned resources
Fixed Tutorial content
Fixed Strange size of trees
Removed interact crosshair
Trees & terrain resources:
Now, all the trees leave a trunk when they are cut down. If you chop a tree, you will leave a bit of them in the terrain, forever. The logs dropped by a chopped tree now spawn 4 Wood logs and 3 Bark.
Stones now spawn in the terrain and have already been placed throughout the first island. Keep in mind that the stones is the only resource that respawn. For example, trees are permanent and can't be replanted.
In-game HUD & Inventory:
In this update the in-game HUD is smaller and more easy to understand. Now if the inventory is open and you have a tool/weapon in the hands this will not receive the order to attack as in previous versions. No more attacking the poor workshop. You can also unequip your actual tool to become barehanded. Also, if you want to take a screenshot or make a video, now you can hide the in-game HUD pressing F3.
Create system & New resources / recipes:
The create items are now stored in categories to be easier to find in the future. In this update there are two categories: Resources and Tools. New resources, Wood log and Bark, both obtainable form the trees. Also, new recipe to create sticks: x1 Wood log = 5 sticks.
Graphic options:
As many of you ask for, now exist a Motion Blur option to disable it completely. Additionally, to avoid some problems with "invisible trees", now Level of Detail is called Draw distance and has a minimum of 10%.
If some of you have problems of small windows or by mistake selected a wrong resolution, you can change the graphical options outside the game thanks to PlayerPrefs. More info. (Advanced users).
Features:
Added Trunk in trees
Added Icon to unequip actual tool
Added Stones in the first Island
Added LOD to the stones
Added Bark resource & icon
Added Wood Log resource & icon
Added Loot in Big log
Added New inventory sounds
Added Create categories
Added Create recipe for Stick
Added Create sounds
Added New menu logo
Added Now you can skip the intro with Enter, Space or ESC.
Added item/tool interact icon
Added MotionBlur option
Added New improved survival HUD
Added Now you can disable HUD with F3
Alpha 5:
Bugs & Fixes:
Fixed highly improved framerate
Fixed "blue bar" in the logo screen
Fixed ability to save settings
Fixed duplicated inventory items
Fixed disabled water
Fixed gravity on tools
Fixed stone axe icon
Fixed small trees don't spawn logs
Fixed sunshaft intensity
Fixed fall damage
Fixed hands casting shadows
Fixed stuttering shadows in Ultra
Fixed flying trees
Fixed motionblur velocity
Fixed item appear with closed inventory
Fixed renamed Rock Axe to Stone Axe
Fixed deactivated test crosshair
Terrain:
The most impressive change, is the terrain. Totally retextured, with new shaders and grass. This new terrain achieve more realism, and a better looking island. Also, this update re-enable the water and underwater effects.
Graphical interface:
This update change all the GUI in the game. Add advanced options to the menu, credits and replace the loading screen, to load the scene faster. The options menu now save your preferences to load them every time you start the game.
Create system & HUD in-game:
The create system has been totally re-writed to work faster, and be easier to the player. The crosshair is now disabled, and new vital bars are added in the HUD. All this content can now be learned by a tutorial that is displayed in the top right screen.
Visual Effects:
The sky now has better global lighting, the sun has a new flare, and the date system now change the day, the sun angle and the phase of the moon. The motionblur has been reduced by popular demand, and the sunshaft intensity is now lower. Also, thanks to the changes in the terrain and sky the performance is a lot better.
Full changelog of features:
Added flare effect on the sun
Added highly improved Menu screen
Added advanced settings menu
Added credits page
Added custom cursor
Added new available resolutions
Added highly improved inventory system
Added highly improved create system
Added improved pause menu
Added highly improved terrain
Added re-textured terrain
Added moon phase
Added date system
Added underwater effects
Added improved sky light
Added new stone models
Added new build models
Added ladder and climb system
Added flag waypoint
Added realistic damage flash
Added health, food & water HUD (WIP)
Added tutorial
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