Описание игры, торрент, скриншоты, видео
Скачать игру Seed Of Andromeda [Pre-Alpha v0.1.6] / +v0.2.0 Demo - торрент, игра на стадии разработки | Рейтинг: 10.0 (5) | Баллы: 17 |
• Разработчик / Developer: Инди-игра (14535) от DubstepCoder (1)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3872); Сетевые / ХотСит (2297); Песочницы (Sandbox-игры) (1335)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 66.08 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 5)
• Похожие игры:
- Imagine Nations (Demo v1.1)
Seed Of Andromeda - футуристическая воксельная песочница. Игрок терпит крушение на неизвестной планете и вынужден выживать среди здешних особенностей окружающей среды. По мере прохождения игрок будет развиваться и в конце концов сможет построить новый космический корабль, например чтобы исследовать другие планеты.
Добавлена новая версия игры 0.2.0 Star System Demo. В этом билде Вы не сможете исследовать поверхности планет и поиграться с вокселями, но Вы сможете полюбоваться красотой необъятной звездной системы Тринити, где разворачиваются действия игры.
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Язык интерфейса: Английский
Bug Fixes:
* Made camera follow planet perfectly when time warping.
* Fixed zooming bug where you cant zoom back out.
* Volume slider works now.
* Slowed down water animation.
* Fixed phantom star bug.
* Fixed precision issue causing orbit path and star flickering.
* Tidal locked planets behave right now.
* Clouds now rotate according to axis rotation.
* Fixed terrain seams.
* Fixed trojans.
* ESC no longer quits the game.
* Better directory layout
* Small planets are no longer lighted weird.
* Slowed down star surface animation.
* Clouds now react to gamma correctly
Enhancements:
* Triplanar textured for seamless terrain.
* More information on the planet overlay.
* Moved main menu buttons higher to prevent accidental clicks.
* Clouds use different noise functions now
Changelog 0.1.6
Features:
-New multithreading that splits physics thread and opengl/input thread
-Improved UI functionality, such as the scroll wheel scrolling lists
-Made some blocks alter movement, for instance ice is slippery, pitch is sticky
-Added a primitive block scanner, hold q when looking at a block
-Added a native resolution option so that it works on all monitors
-Added mouse sensitivty slider to game options
-Added invert mouse option to game options
-Added Max FPS slider to video options
-Added lots of new blocks such as plating, new flora, and new bombs.
-Added new textures, but some textures are missing
-Changed the directory layout of texture packs
-Added Jesse Leskinen to the team!
-Made mushrooms in the mushroom biome give off some light so they glow at night.
-Optimized explosion performance slightly. Big explosives like anfo will still take a while
BugFixes:
-Fixed some lighting bugs
-Fixed several crash bugs
-Fixed issue with GLEW_MX that would instantly crash some games
-ACTUALY Fixed ghost pixels FINALLY.
-Made 1 and 2 keys move the sun
-Fixed some UI bugs
-Fixed issue with number keys using invisible quickbar
-fixed a planet swapping crash
-Removed unrealisticly small resolution values in video options
-fixed fullscreen mode to work MUCH better
-Fixed superfluous digits showing up when moving sliders such as RGB values in marker menu
-Fixed bug where you could load an aldrin save on another planet and break everything
-Made vsync save
Changelog 0.1.5
Features:
-Animated Explosions
-physics blocks that are explosives go boom
-Fixed inventory block lighting bug
-Rewrote particle engine for max performance
-Added 32x Alternate texture pack by Andreas
-Added many new textures and blocks thanks to Georg and Andreas
-Changed the UI layout
-Reduced the HUD a bit
-Rewrote chunk IO to be much safer, fixing many bugs in the process.
-improved chunk IO recovery
-increased density of aldrin to 12000
-Added new planets courtesy of ColdFuseon
-Doubled player agility
-Made flora match biome color much better
-Reworked entire texture system to be so awesome
-Added texture pack selection menu
-Added downsampling and upsampling for textures so resolutions can be mixed
-Added .zip texture pack support
-Reduced number of opengl calls with VAOs
-Removed the need to install vcredist_x86.exe
BugFixes:
-Added back water particle
-Squashed memory leaks
-Fixed various sound engine bugs
-Fixed some UI bugs
-Reduced meshing RAM consumption
-Switched to GLEW_MX instead of regular glew
-Fixed some crash bugs
-Kinda fixed crazy pixels bug
Changelog 0.1.4
Features:
-Added some KSP inspired planets *by sir_moodz
-Added new rotating inventory block
-Added delete save button
-Added icon to the application *by _zombiehunter
-Added new texxtures and changed some blocks *by _zombiehunter
-Made it so that markers are only drawn when the HUD is being drawn (t key)
-Slightly optimized memory usage for LOD terrain
-Added some water shader effects
-Changed blockdata.ini to reflect new variable names
Bugfixes:
-Made inventory list scroll faster
-Fixed unititialized collision variable bug
-Fixed setup list crash
-Fixed waiting list crash
-fixed LOD crash bug
-Made chunkIO errors a bit more recoverable
-Made falling blocks tear through leaves
-Made trees always fall to the right of the camera
-Slowed down the sun
-Fixed annoying stutter due to IO contention
-Made it so that ESC key quits menus
-Made the game save player and menu state more often
-Made fullscreen option save
-Changed date format to YYYY.DD.MM
-Fixed zoom crash bug
-Fixed marker memory leak
-Fixed water shader stutter
-Fixed underwater fullscreen
-fixed blue pixels bug again.
Changelog 0.1.3
Features
-Reduced volume of explosion sound to 65% (sorry for all the hurt eardrums >.<)
-Added Location Marker system so you dont lose your homes! (c key)
-Improved the realism of the atmosphere
-Added FOV slider
-Added brand new custom UI system that reads JSON
-Added main menu and new title song
-Added support for different planets (not quite ready)
-Added ability to change resolution and other options in game
-Reduced air friction by half
-New simplistic inventory
-Cool camera stuff for the main menu
-Added better INI parsing ability
-Added axial tilt to planets
-Made the far terrain match its color to the grass blocks better.
-Added ability to reload shaders in game (f11)
-Added ability to reload UI when UI is open (f10)
Bug Fixes
-Fixed a boatload of crashes ヾ(。⌒∇⌒)ノ
-Fixed opengl error 1285 bug
-Fixed race conditions with chunk dealocation
-Fixed lighting bugs
-Fixed small memory leaks
-Refactored includes
-Refactored 2d texture code
-Made directories always regenerate when loading a game
-Fixed initial dt bug
** Fixed the weird blue ghost pixels bug (not actually fixed in this build, I forgot to include it)
0.1.2.1 Changes:
Features
* Added polar ice caps and floating ice on freezing water
* Made sand swap places with water when falling into it
* Made fullscreen prompt ask for 0/1 instead of n/y
* Reduced OpenGL version requirement from 3.3 to 3.0. (not well tested)
Fixes
* Fixed many opengl bugs
* Fixed a bit of stalling and framerate drops
* Fixed AMD cpu major crash bugs
* Fixed some thread concurrency issues
* Fixed black bar appearing on some computers
0.1.2 Changes
* Improved opengl version error checking
* fixed physics water bug where chunks go invisible
* Fixed sunlight propagation bug
* fixed sunlight bugs with snow and sand physics
* fixed a crash when using TONS of water.
* slightly improved cache performance for water. (changed vector of ints to bytes)
* greatly improved threadpool performance
* better chunk management to save ram
* multithreaded mesh creation
* updated to sdl 2.0
* better mouse motion input
* removed quickbar (will replace with favorites menu in future)
* added 3d sound with FMOD
* various tiny bugfixes
* improved particle performance
* added source and sink blocks for physics fun
* changed the way render distance works. Now you only change one thing in options menu
* Added new explosives - Sir_Moodz
* New skybox in 4x resolution - _zombiehunter
* Corrected tiling errors of some textures - _zombiehunter
* Improved colors and blocks names - _zombiehunter
* Some new textures (bricks, cobble, planks, ores and metals) - _zombiehunter
* Changed gravel block data to make it behave like sand - _zombiehunter
* Fixed black grass bug
* Fixed nvidia crash bug
Seed Of Andromeda is a Voxel based Sandbox RPG in a futuristic setting. The player will crash land on a fully round voxel planet and will be forced to survive hostile creatures. As the player progresses through the game, he will be able to form settlements with NPC survivors. Once the player has progressed enough along the technology path, he will be able to create spaceships so that he may explore the other planets of the solar system, and salvage the wreckage of his fleet in orbit. The game will emphasize customization and moddability, so there will be many tools released with the game including a world editor, tree editor, biome editor, and block editor. The world editor allows players to create full procedural worlds that they may play with and share with others, and the content for these worlds can be created using the other editor tools. SoA is heavily inspired by Minecraft, Starforge, Starmade, Vox, and most other voxel games.
Ссылки для скачивания игры
Скачать Seed Of Andromeda [Pre-Alpha v0.1.6] (66.08 Мб.):
Seed Of Andromeda v0.2.0 Demo (164.43 Мб.):
Скачать .torrent файл (прямая ссылка): seed_of_andromeda_v020_demo_1.torrent
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