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Скачать игру Paranautical Activity: Deluxe Atonement Edition - полная версия | Рейтинг: 10.0 (10) | Баллы: 47 |
Игру добавил Elektra [7720|138] | 2015-02-16 (обновлено) | Тир, FPS, 3D-бродилки (3872) | Просмотров: 44851
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• Разработчик / Developer: Инди-игра (14535) от Code Avarice (2)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3872); Игры для Linux (245); Игры для Mac OS X (275)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 187.00 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 10)
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• Разработчик / Developer: Инди-игра (14535) от Code Avarice (2)
• Жанр / Genre: Тир, FPS, 3D-бродилки (3872); Игры для Linux (245); Игры для Mac OS X (275)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 187.00 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 10)
• Похожие игры:
- 3079 v2.20
- Ace of Spades v0.75
- Doomed Craft
- Starshock
- Eldritch Reanimated [Build 406]
- Dead Bits v1.1
- Ziggurat v2020.06.15
- Wickland v1.2.2
- Murder Miners v18.02.2015
- Epic Random
Paranautical Activity - ураганный воксельный шутер с процедурно-генерируемыми уровнями.
Игра ОБНОВЛЕНА до Deluxe Atonement Edition. Список изменений внутри новости.
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Deluxe Atonement Edition:
• The Seafarers Guide - A pro guide with a nautical twist. Cosult the pro guide to become the leanest, baddest, mostest bestest Paranautical Activity player you can be.
• 1 new level type, 1 new weapon and 1 new item.
v1.9.4:
• Another polish/fix patch. Again fixed pretty much everything I know about. Keep up the excellent bug reports folks!
v1.9.3:
• Another small patch full of fixes. I fixed almost everything that was reported, so treat all bugs as un-reported.
v1.9.2:
• 1.9.2 should have just released, and it's release candidate 1 for Paranautical Activity. I've fixed everything I know about from the previous build, and I think it's ready to ship.
v1.9.1:
• added elevator ding
• added classic mode (no ghost. cant get to 8th floor)
• added hardcore mode (ghost. can get to 8th floor)
• added infinite mode (ghost. repeat ghost secret to loop back to first floor)
• added randomized mystery man character
• added 40 new room variations
• added new texture set for the 8th floor
• added more fanart and sound credit to credits
• added oculus support
• added basic gamepad/controller support
• added adaru to final boss waves
• added notification in controls menu that controls have to be rebound in the game’s launcher
• fixed items intersecting pedastal in poseidon boss room
• fixed omni death particle not scaling with him
• fixed Adaru humping
• fixed ghost showing up during the credits
• fixed dhalia’s mom superboss being completely broken on some machines
• fixed oar acting as a jetpack
• fixed being able to escape elevators after activating them
• fixed N on compass sticking through the back
• fixed battle snail not damaging you if you sit inside him
• fixed starfish not properly reviving you with kamikaze
• fixed evil eye causing lots of tridents to spawn
• fixed trident vanishing when swapping to superweapon
• fixed shops and some other rooms having cracks in the corners
• fixed flipper making the world end with laser shotgun
• tweaked doorframes to make them glow
• tweaked beard+sickle combo (nerf)
• tweaked screen shake
• tweaked audio balance
• tweaked some boss rooms
• tweaked hanz pistol
• tweaked ghost (buff)
• tweaked credits so they return you to the main menu instead of the character select screen
v1.9:
• added 3 new bosses
• added bouncer character
• added 15 new items
• added 3 new weapons
• added superbosses
• added casino special room
• added a ghost that shows up and wrecks your shit if you stay on a level too long
• added secret 8th floor
• added new final boss fight for the 8th floor
• added impact sounds for bullets
• added ambient sounds for bullets
• added fuse sound to bombs
• added indicators in the elevators for what floor you’re on to replace the dumb HUD indicator
• added random character button to character select
• added vsync option to graphics menu
• fixed text popup being colored wrong for powerups
• fixed some superweapons not being centered on item pedastals
• fixed new powerups not being able to spawn from power of the gods item
• fixed explosive barrel fire going through platforms
• fixed map going outside HUD bounds
• fixed weapons not hitting enemies at point blank range
• fixed being able to get into rooms without activating them when you have the mushroom powerup
• fixed the rocket launcher not reloading properly when switching to superweapon
• fixed being able to overcharge the sickle and crossbow
• fixed bomb bros leaving behind fantom bombs
• fixed item descriptions not being sized right after taking mushroom.
• fixed random exploding sound triggering when entering some floors
• fixed spawn room retaining early game textures in the late game
• fixed tenchi and namenlos shooting through objects
• fixed dynomite having the wrong health stat in character select
• fixed not being able to pause when you have 0 health with the shell
• fixed harp item’s strings not matching up to the harp itself.
• fixed some spinning items not stopping when the game is paused
• fixed menus being cut off at non-16:9 resolutions
• fixed stuttering when looking at items for the first time
• fixed options menus not returning to the root menu when unpausing then pausing again
• fixed launcher image not being sized correctly
• fixed scissors item being too low on pedastal and intersecting it
• fixed coin sound getting ridiculously loud when grabbing lots of coins
• tweaked plasma balls to make them spawn blood particles when hitting enemies
• tweaked drop rates
• tweaked character select to start on different character every time the game is run.
• tweaked map to center it on player
• tweaked final boss fight to make it harder
• tweaked boss health bar to make transitions smoother
• tweaked special room frequency
• tweaked special floor frequency
• tweaked left hand to cause it to stop superweapon ammo from dropping
• tweaked gileads gun (buff)
• tweaked mermaid boss (buff)
• tweaked banshee boss (buff)
• tweaked can o beans to do poison damage (buff)
• tweaked hanz pistol (nerf)
• tweaked bullet physics
• tweaked HUD to show collected items
• also a bunch of stuff I probably forgot.
v1.8.1:
• fixed floor staying dark when falling through a hole in a dark floor
• fixed boss health bar staying on screen when falling through a floor during a boss fight
• fixed mermaid killing herself
• fixed snail randomly damaging player until they die
• fixed not returning to menu after credits end
• fixed the golden scissors powerup removing the scissors item
• fixed problem that was causing occasional stuttering
• fixed crosshair showing up in credits
• fixed occasionally being able to see up into the level after falling through a hole
• fixed shop corners not touching
• fixed being able to escape the elevator after sending it to the nextfloor
• fixed powerups intersecting objects
• added more fanart to the credits
• added proper credit for sound effects
• added davy jones locker item to item pool
• added unique sounds for each powerup
• tweaked rocket sound to make it quieter
v1.8:
• added 2 new superweapons
• added 11 new items
• added 2 new OST tracks
• added 3 new powerups
• added 3 new bosses
• added 2 new enemies
• added weapon sway
• added dark floors
• added bottomless pit floors
• added armory rooms
• added trap rooms
• added 42 new room varieties
• added pillars
• fixed firerate being broken when switching between super and
• regular weapons
• fixed canobeans?
• fixed collision errors regarding particle effects and bullets
• fixed spiders glitching through walls preventing the completion of
• some bosses
• fixed being able to escape a room after activating it, locking
• yourself out
• nerfed piracy
• buffed cherry bombs
• tweaked player icon on map to make it easier to see
• tweaked david bowie class, added superweapon
• tweaked tank class, added superweapon
• tweaked hanz boss item drops
v1.7:
• added 25 new items.
• added powerups.
• added superweapons.
v1.6.1:
• Fixed some bugs and crashes.
v1.6.0:
• added Tenchi Ninja enemy.
• added arrow traps
• added new miniboss
• added 8 new items
• added level indicator
• nerfed most items
• nerfed lava rooms
• nerfed character starting stats
• buffed final boss. monsters she spawns no longer drop loot.
v1.5.1:
• added character select.
• added fanart to credits sequence.
• added 2 new songs to the soundtrack.
• added new menus.
• added FOV slider.
• added loading screen.
• added short-ranged version of the magnet as default gear.
• added sickle sound.
• changed shotgun sound.
• changed guns so they cost money.
• changed Omni the octopus boss fight.
• changed attack blowfish (experimental).
• changed hud to make it smaller and less intrusive.
• buffed bombs.
• buffed final boss.
• buffed gilead's gun.
• nerfed bunnyhopping (on accident!).
• fixed magnet occasionally not working.
• fixed door sounds rapidly looping when you enter a room.
• fixed audio sliders not being accurate.
• fixed being unable to jump while walking on stairs.
• fixed bombs interacting strangely with bullets and particles.
• fixed namenlos floating when he ran.
• fixed bunny hopping occasionally slowing you down instead of speeding you up.
• fixed getting stuck in boss rooms that spawn spiders (probably).
v1.4.5:
• rebalanced early game to be easier.
• rebalanced late game to be harder.
• nerfed pretty much every item.
• changed credit sequence.
• changed health upgrades to give you full heart containers instead of empty ones.
• fixed floors occasionally containing only a few rooms.
• fixed bombs dealing extra damage to certain bosses and enemies.
• fixed long silence between certain songs.
• fixed dobee glitching out of the level (again…).
• Fixed glitching out of rooms before beating them.
• added damage indicator to HUD.
• added new HUD.
• added new randomized splash screens.
• added new textures for late game levels.
• added invincibility timer.
• added 2 new floors.
• added 10 new items.
• added 2 new enemies.
• added 5 new bosses.
• added 2 new guns.
• added 1 new miniboss.
• added 5 new rooms per floor.
v1.3:
• Added MINIBOSSES!
v1.2:
• Added 1 new weapon: Poseidon's Trident.
• Added 2x as many room variations!
• Added 5 new items.
• Added Giant swinging blade trap.
• Added Lava floor trap.
• Added New wall textures, randomized textures.
• Fixed Crossbow refusing to fire after pausing/picking up another weapon.
• Fixed? Bosses occasionally glitching out of the world.
• Fixed? Item room wall not being placed correctl.
• Replaced old placeholder songs with songs from the OST.
v1.1:
• Added 1 more gun.
• Added 2 more bosses.
• Added 2 more enemies.
• Added 2 more floors.
• Added 5 more items.
• Added better gun sounds.
• Added gamepad support.
• Added new boss items.
• Added new environment textures.
• Added new splash screen for the main menu.
• Added randomized bosses.
• Fixed Skullito falling out of the level.
• Fixed backless lightning bolt render glitch.
• Fixed doors sometimes locking you out of a room.
• Fixed elevator occasionally leaving you.
• Fixed ledge jump glitch.
• Fixed misplaced map glitch.
• Rebalanced crossbow.
• Rebalanced item drops.
Paranautical Activity combines the classic FPS action of games like Doom and Quake, with the randomness and difficulty of modern roguelikes like Binding of Isaac and Spelunky.
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Paranautical Activity v1.8 (Linux) (182.64 Мб.):
Файл добавил: Elektra [7720|138] | 2014-05-28 20:40:57
Версия для ЛинуксParanautical Activity v1.8 (Macintosh) (181.84 Мб.):
Файл добавил: Elektra [7720|138] | 2014-05-28 20:44:12
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