Описание игры, скриншоты, видео
Скачать игру Frequency Domain v0.5 - игра на стадии разработки | Рейтинг: 9.3 (3) |
• Разработчик / Developer: Инди-игра (14535) от Sagzorz (1)
• Жанр / Genre: Необычные игры (1072)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 38.53 Мб.
• Оценка игроков / Game Score: 9.3 из 10 (всего голосов: 3)
Frequency Domain - аудио-визуальная игрушка об исследовании влияния на человека музыки и звуков!
Игра обновлена с версии 0.3 до 0.5. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Все, что вы увидите в игре - генерируется процедурно, а также музыкой и действиями игрока.
Frequency Domain is about exploring music and sound, ideally creating a synesthetic experience for the player.
Everything you see in the game is generated procedurally, either by the music or by the actions of the player.
In the game's current form, you can explore the musically generated terrain and jump off peaks and perform barrel rolls.
The game does not have (and never will have) any sort of explicit scoring system, enemies, finishing line or any other game design tropes.
I'm challenging myself to create an interesting experience without resorting to those methods.
I may not succeed, but it's worth a try.
Frequency Domain is NOT not an Audiosurf style game where the game generates a specific level for a given song.
I'm trying to expose every interesting part of the song to the player, parts that often get lost when you only have an algorithm attempting to analyse a song (often dismisses quieter frequencies as noise, etc)
I do this manual design work not by hardcoding moments, but rather by tweaking frequency resolutions (it's simple, but too long to explain here).
Since it's frequency based there is no time syncing involved which means all of the tweaking parameters for a song, no matter how long the song is, are a small fixed quantity of numbers (currently around 25).
v0.5:
This is a MASSIVE update.
You can now load your own mp3 files into the game and edit the track in game using the in-game editor.
Once you've made your tweaks, you can then export them into a small .txt file. These parameters files can then be loaded in-game as well, which allows you to create your own experience for a given song and then share it with others.
I included some of these parameters files with the build, which are meant to be used with a few songs in Daft Punk's Random Access Memories. This means you can load the corresponding mp3 on your end and play the level I designed for it (like you've seen in the gameplay videos).
Also, I've got in a new visual style, which you can toggle on/off if you prefer the old look.
Aaaaand I got to work with a Oculus Rift devkit last week, so there's an updated build for that too!
Please read the included README file, the controls and other info are detailed there.
I'll be recording/uploading a video tomorrow, in which I'll demo the edit mode in detail. I'll put the link here once it's up.
The Mac build hasn't been tested yet, so I have no idea how if it'll work properly. Also, the gamepad inputs on Mac will probably be scrambled due to drivers stuff.
NOTE: I've recently found out that the mp3 importing feature doesn't work on the Mac build, sorry!
Fixing this won't be easy since I don't actually have a Mac machine to test quickly on.
Also, the next few weeks are going to be crazy (moving to the other side of the planet. etc), so it'll be some time before I can post a major update.
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