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Скачать игру MòŌóN [Prototype 9] / MoOoN - торрент, игра на стадии разработки

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Игру добавил Defuser222 [3625|10] | 2017-09-13 (обновлено) | Платформеры (вид сбоку) (3963) | Просмотров: 3470

MòŌóN [Prototype 9] / MoOoN

• SGi навигация / Navigation:
• Разработчик / Developer: Инди-игра (14535) от Pinqu! (1)
• Жанр / Genre: Платформеры (вид сбоку) (3963); Аркадные шутеры (2227)
• Тип игры / Game Type: Beta-версия (игра еще в разработке)
• Размер / Size: 8.18 Мб.

Майор попал в очень неудобную ситуацию! Его космический корабль упал в лунную пещеру и развалился на куски. Ищите потерянные детали и восстановите свой корабль. Но будьте осторожны. Кажется, Вы не единственный там внизу.

Версия игры ОБНОВЛЕНА с Prototype 8 до Prototype 9. Список изменений внутри.

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Язык интерфейса: Английский

Protoype 9

Changes

In the previous release when killing an enemy, skulls were automagically rewarded. Now the enemy drops a skull for you to pick up.
Taking damage no longer reduces the multiplier to 1x, but lowers the current multiplier by 1.
The lava themed levels now have a new tile set. The spikes which are basically copies of the icicles in the ice themed levels will be changed at a later time.
Added

New enemy: Phantomskull. Loads up bunch of bullets and shoots them in all directions.
Shops! Hidden in the depths of the mooncaves you can find shops to trade your skulls for items/skills. The good news is that the shops are fully functional (mostly with placeholder art) but the bad news is only the first shop contains items (the others are still empty). So more to come!

Protoype 7/8

I'm back, baby. That's right I'm back, took some time off and went on a short vacation. It seems I didn't do a changeblog for prototype 7 so I'll try to add the changes made in that release to this changeblog (as far as I can remember them). This however does not mean that this will be a massive changeblog as progress has been slow lately.

Fixed

Prototype 7 had some really bad balance issues concerning the amount of power used by some weapons when shooting. Meaning some weapons would never be able to fully drain you power level.
Changes

Touching any enemy will cause damage to the player. In the previous releases only 2 specific enemies would cause damage to the player when touching them.
Killing enemies rewards you with skulls. For now they don't serve any purpose, but in future releases they can be traded for skills/items etc.
Killing all enemies in a stage will increase your multiplier for killing enemies (see above).
Taking damage reduces the multiplier to 1x.
The Plasmablaster weapon now consumes power while charging. Previously this would just take a large chunk of power when pressing fire. This would also mean you would lose a lot of power when not finishing the charge.
Added

When a enemy is hurt a small number appears to show the amount of damage taken.
A new fire type enemy spawning small fire skulls that will try to touch you. Killing this enemy will spawn a explosion of multiple bullets.
A new background theme: Lava (the art for this theme is temporary and was only added to provide a home for the new enemy mentioned above).

Protoype 6

Changes

The game now runs on a lower resolution, however weapons and other rotating objects look less pixelated when the game is running full screen.
Made some changes to the HUD, to better suit the new resolution and to prepare for future additions.
Added

New weapon: Chainsaw
New weapon: Lasergun
New weapon: Laserrifle

MòŌóN - Prototype 5

Changeblog

Fixed
The bouncer enemy had some collision issues.

Changes
- The radius of the searchlight is smaller when you are inside a twilight themed level.
- If you pickup a weapon and the weapons slot it belongs to is already in use, the HUD will show you what weapon will be dropped.
- A weapons that is switched for another weapon is dropped and can be pickup again as long as you stay in the same level.
- The player and enemy sprites now have black outline (except for the enemies in the twilight themed levels)

Added
- A new enemy which shoots a burst of 10 bullets with it's 3 eyes.
- Music and sfx volume controls.

The Major caught himself in a very uncomfortable situation! His spaceship fell down a mooncave and was blown to pieces. Hunt for the lost parts and rebuild your rocketship.. But beware.. it seems you are not the only one down there.

Please note that this is a work in progress! Send me your thoughts/suggestions and help me develop MòŌóN into a full game :)

Controls:
• Keyboard+Mouse
Move: WASD (or left/right/up/down)
Shoot: Left Mousebutton
Shield: Right Mousebutton
Pickup: E
Toggle Map: M
Switch weapons: Mousewheel / 1, 2, & 3

• Gamepad
Move: Left Thumbstick
Shoot: Right Trigger or Right Shoulder Button
Shield: Left Trigger or Left Shoulder Button
Pickup: Triangle / Y
Toggle Map: Square / X
Switch weapons: Cross and Circle / A and B



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