Описание игры, торрент, скриншоты, видео
Скачать игру Soldat 2D v1.7.0 / Солдат 2D - торрент, полная русская версия | Рейтинг: 9.5 (141) | Баллы: 868 |
• Разработчик / Developer: Инди-игра (14535) от EnEsCe (1)
• Жанр / Genre: Аркадные шутеры (2227); Сетевые / ХотСит (2297)
• Язык: Русская версия (8044)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 107.84 Мб.
• Оценка игроков / Game Score: 9.5 из 10 (всего голосов: 141)
• Другие части игры:
- Soldat 2 v0.8.39.a [Steam Early Access]
• Похожие игры:
- Half-Life 2D: Codename Gordon v1.0.0.4 RUS
- The New Satan Sam v3.2
- Unreal Flash 2007
- Counter-Strike 2D v0.1.1.9
- Teeworlds v0.6.2
- Cortex Command [Build 33]
- Team Fortress 2D Beta 3
- Liero v1.32b2
- Ur Not A Hero
- Atomic Butcher: Homo Metabolicus
- Splinter Cell 2D v1.2
- Deadswitch 3 v1.6.9
Soldat 2D - отличная реализация многопользовательской стрелялки, вид сбоку. Есть и респауны, выбор оружия, фраги, тонный адреналина и все прочие элементы классических FPS.
Игра обновлена с версии 1.6.8 до 1.7.0. Теперь в HD! Полный список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Soldat 2D — это полностью современный сетевой FPS, но выполненный в виде двумерного скроллера. Проще всего описать игру как «плоский Counter-Strike».
Геймплей Counter-Strike, потеряв лишнее измерение, неожиданно преобразился. Во-первых, человечки умеют шустро прыгать и даже немного летать, так что типичный бой здесь похож на воздушный балет. Во-вторых, и в главных — в этой игре удивительно продуманный баланс оружия. От версии к версии разработчик его поддерживает, не давая процессу отстрела врагов стать чересчур предсказуемым. Вот, к примеру, крупнокалиберная снайперская винтовка Barrett M82 — здешний «слонобой». Бьет она без промаха и наверняка — только вот между нажатием кнопки и выстрелом проходит едва ли не секунда «на изготовку», а на бегу и в прыжке из этой бандуры трудно попасть даже в того самого слона. Не стрельба, а настоящая игра в игре.
«…Через двадцать минут и сто смертей дна у игры все еще не видно. Игрушечные бойцы в игрушечных джунглях послушно следуют законам физики: ловко прыгают, перекатываются и залегают, «слонобой» почему-то не хочет стрелять вовремя, а микроскопические гранаты совершенно не видны в густой траве. Под ногами раздается очередной взрыв, две половинки моего тела шлепаются наземь по всем правилам ragdoll-анимации, голова грустно летит куда-то вдаль…»
Таким же набором недостатков и достоинств обладают почти все «стволы» Soldat 2D. Больше того: не только стрельба, но и прыжки, бег и полеты подчиняются дотошному физическому движку. Именно поэтому так опасны здесь гранаты (а они в сетевой игре сыплются дождем), и так важно легко и правильно двигаться. Результат налицо: схватки получаются разнообразные и непредсказуемые, а хороший игрок превращается в гибкого тактика и записного акробата.
Наконец, третий принципиальный момент. «Несерьезный» внешний вид игры и явная любовь автора к кровище предполагает мясистый Deathmatch… ан нет, самый популярный режим игры — тактически-продвинутый Capture the flag. Именно он сплотил многочисленные игровые кланы, которые относятся к игре в Soldat не менее серьезно, чем любые другие киберспортсмены.
«…С каждой минутой игра открывает все больше мелких нюансов и тонкостей. Пули рикошетят от пологих стен, причем по-разному — в зависимости от оружия. Каждая мало-мальская кочка или ящик (коих здесь предостаточно) служит отличным прикрытием. Вовремя брошенный нож убивает мгновенно — точно так же как и отрада всех doom’ающих людей, бензопила. Скачущее вслед за прицелом поле зрения (то есть скроллинг) удивительно похоже на реальное; оптический прицел позволяет стрелять «за экран», а враг имеет все шансы подкрасться оттуда, куда не смотришь…»
Кроме двух самых популярных режимов, в игре есть: Teammatch (традиционный групповой респаун в стиле CS), Rambo-match (игроки охотятся за волшебным Рэмбо-луком, убивающим с первого выстрела; фраги начисляются только Рэмбо), Hold the flag, Pointmatch, Infiltration. Ко всему прочему, в игре есть и популярный режим realistic mode, где учитывается падения с большой высоты и отдача, а оружие гораздо убойнее. Баланс при этом, конечно, остается на высоте. Для Soldat создана масса модов: мелкая, «игрушечная» графика позволяет с легкостью нарисовать полный набор скинов и вооружения из любой игры, фильма или «взрослого» мода.
Soldat 2D is a unique side-view multiplayer action game. It takes the best from games like Liero, Worms, Quake and Counter-Strike and gives you fast action gameplay with tons of blood and flesh.
Soldiers fight against each other on 2D battle arenas using a deadly military arsenal.
Game features:
• Game environment based on real physics rules
• Over 18 weapons available: guns like MP5, Ak-74, M79, M249 Minimi, Barret M82A1, XM214 Minigun
• Multiplayer network game over the Internet or LAN
• Intelligent bots
• 7 game modes (Deathmatch, Pointmatch, Teammatch, Rambomatch, Capture the Flag, Infiltration, Hold the Flag)
• 42 different maps
• Editors: Soldat Map Maker and Interface Maker
• Lobby server and dedicated server for Windows and Linux
• Large community creating mods, maps and tools
VERSION 1.7.0
- Added new OpenGL renderer that replaces old D3D8 one
- Added error message for opengl initialization failure
- Added interpolation between frames for smooth rendering
- Added high resolution text rendering support
- Added support for higher definition images
- Added support for windowed fullscreen (Fullscreen=2)
- Added Render_Width and Render_Height options to set internal render resolution
- Added Optimize_Textures config which will resize textures depending resolution for lower GPU memory usage
- Added Mipmap_Bias and GL_Finish experimental configs
- Added Low_Power and Sleep configs to have better control over cpu usage vs timing precision
- Added file logging for graphics related stuff
- Added high resolution map textures
- Added 4K UHD objects-gfx
- Added 4K UHD default interface
- Added 4K UHD sceneries
- Added 4K UHD soldier graphics
- Added 4K UHD weapon graphics
- Added 4K UHD medkit, vest kit and grenade kits
- Added overlay.png to interface-gfx which is now used for bonus kit screen effect
- Added setup.sif is missing error message #614
- Added link to credits for inactive developers
- Added patch warn if trying to install over non compatible soldat version
- Added /reloadgraphics command
- Added desktop resolution config setting
- Added windowed fullscreen config option via combobox
- Modified rotated grenade kits 90* clockwise as a temporary fix for incorrect spawning angle
- Modified weapon menu icons based off weapons-gfx until proper HD icons are made
- Modified screenshots to be saved as png instead of bmp
- Modified scale down sprites that exceed size constraints instead of stopping game with an error
- Modified alignment for new default interface elements
- Modified converted images to png
- Modified bonus overlay to use a separate overlay.png image
- Modified default explosions, fire and smoke: slightly better quality + transparency
- Modified weapon icons, weapons-gfx and sparks-gfx: removed green screen, upscaled by 4.5x
- Modified custom interface loading to fallback to default images when they are missing
- Modified resolution setting to use desktop resolution when it's set to 0x0
- Modified map textures and edges to be loaded from png file if available
- Modified screenshots to be taken with internal render resolution instead of final resized one
- Modified soldier head, hands and Mr.T hairstyle graphics are now grayscale for better customization
- Modified skin colors to match new soldier graphics
- Modified removed unused graphics from interface-gfx, objects-gfx, gostek-gfx and weapons-gfx
- Modified map isn't reloaded when restarting same map
- Modified spin direction of knife and cluster grenade when facing left
- Modified gostek rendering code adding tweakable sprite alignment through mod.ini
- Modified reverted to 1.6.8 netcode for client
- Modified updated micro1 interface
- Modified do not show installer welcome page
- Modified patch do not show icon and group icon install option
- Modified switched to Play font
- Modified replaced FontHeightScale config with Font1ScaleX and Font2ScaleX with 125 as default
- Modified removed directx checks
- Modified removed AntiCheat API
- Modified removed Force Software option
- Modified removed none and anisortropic res filters
- Modified removed none and anisortropic texture filter options
- Modified removed backbuffer setting
- Modified disabled bitrate option
- Modified disabled refresh rate option
- Modified disabled antialiasing option
- Modified removed window resize setting
- Modified removed unused adapter config setting
- Modified disabled gamma setting from options
- Fixed frame timing code
- Fixed texture loading error on -dedicated mode
- Fixed incorrect health bar position when it's "vertical"
- Fixed position of vote menu when "scale interface" is disabled
- Fixed alignment of kill console text
- Fixed alignment of version text inside esc ingame menu
- Fixed big texts on bottom covered by bullet time wide screen cut
- Fixed bad flag initialization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed alpha value outsite allowed value for sparks
- Fixed zero index access for bot ai
- Fixed error message when choosing an uninitialized custom color from color dialog
- Fixed ping dot ignoring its coordinates
- Fixed parachute so it doesn't break in half after being dropped
- Fixed missing Adapter setting in soldat.ini breaks config
- Fixed patch installer cannot be applied manually
- Fixed spawn "teleport" when map takes too long to load
- Fixed DrawText scaling issues
- Fixed parachute rope alignment
- Fixed weapon aim jerkiness
- Fixed soldat blocks installation directory #641
- Fixed free fonts after closing soldat normally
VERSION 1.6.8
- Modified command /votemap to show the message "cannot vote" when applicable
- Modified vote results to happen immediately if the required percentage is achieved
- Modified voice taunt menu key to also hide the menu
- Modified translations to not print empty lines in the chat console
- Modified freecam to not have the camera shake when heavy weapons are fired
- Modified the chat's nickname Tab-completion to cycle through names
- Modified the chat's nickname Tab-completion can be used without even typing anything, or with a substring in the middle of the nick
- Fixed health bar shows empty if health health exceeds limit #491
- Fixed ban on bots in singleplayer mode should return a kick message
- Fixed chat message displayed above the wrong player #417
- Fixed Player ID for team 0 displayed incorrectly #205
- Fixed the chat's nickname Tab-completion can complete a nickname mid-sentence
- Fixed knife colliding against position where someone had died #390
- Fixed some keys couldn't be assigned to the scroll wheel
- Fixed asymmetry in walking down slopes depending on facing direction and movement direction
- Fixed the character vibrating when standing still on flat polygons, which would trigger MovementAcc
- Fixed previous song playback on start being out of bounds
- Fixed the LAW's startup delay to be a bit less unreliable
- Fixed scoreboard not shown at the end of a demo playback when the map changed
- Fixed freecam key could be held down to make the cursor jerky
- Fixed rolling to quicker and less awkwardly transition into crouching
- Fixed throwing the flag could be difficult when close to polygons #166
- Fixed some possible memory leaks
- Fixed unable to get a ban reason in case of HWID ban #143
- Fixed server's possible cheating vote kicks no longer permanently ban players #246
- Fixed vote kick turning into a permanent ban #478
- Fixed kicking player when vote percentage is above 100% #522
- Fixed vote exploitable by leaving the game #204
Soldat 1.6.7 changelog:
- Added new background polygon types: "Background" and "Background Transition"
- Added visualization of the player's MovementAcc by scaling the cursor
- Modified the lobby's player count column to not include bots
- Modified bullets to now take into account the weapons' BulletPush when pushing objects (flags, kits, loose guns)
- Modified removed TeamSpeak 2 support
- Modified vertical jumps by making it easier to do smaller jumps by letting go early
- Modified pressing Jump quickly followed by a direction should side jump you if the vertical jump hadn't yet begun
- Modified side jump speed to be the fastest when facing the direction you're moving in #170
- Modified behavior when changing movement direction to hopefully not mess up advanced moves possible in 1.6.5, yet behave consistently in both directions
- Modified the two spent Desert Eagle shells to be ejected with different velocities
- Modified the player's current MovementAcc to be more intuitive to predict
- Modified spectator and demo view to hide the inactive parts of the interface
- Modified demo playback to allow freecam by default
- Modified decreased the freecam deadzone again to make the sudden speed jump less abrupt #277
- Modified accumulated bink and selfbink to get diminishing returns faster, making it harder to reach ridiculous amounts
- Modified cursor scaling from inaccuracy effects to grow faster between smaller values, and slower between higher values
- Modified BulletSpread to have less effect when crouched and moving, and even less when proned and moving
- Modified player looking direction to be sent to the server more frequently
- Modified cursor to be visible during game pause #460
- Fixed bullets could only push one object (flags, kits, loose guns) at once
- Fixed bullets could push an object (flags, kits, loose guns) multiple times in an instant, giving huge push
- Fixed HTF incorrectly used some INF flag messages (referring to the Objective instead of the Yellow Flag)
- Fixed finishing a roll animation while airborne and with the crouch key still pressed, you would air-squat awkwardly and not be able to throw grenades
- Fixed ctrl+tab and ctrl+shift+tab active tab highlighting issue #451
- Fixed an animation glitch when holding Jump while a backflip animation ends
- Fixed players with bink weapons couldn't bink themselves
- Fixed explosives could bink team mates #398
- Fixed bink didn't work in non-team based game modes
- Fixed team mates could bink each other with explosives even though FriendlyFire was off
- Fixed the player's current MovementAcc being erratic when the player was transitioning between animations and grounded/in-air
- Fixed sniper scope cooldown could be bypassed by triggering an overriding animation
- Fixed camera jumping back and forth between the cursor and the map's center when looking outside map bounds
- Fixed camera not resetting to center when joining a new game
- Fixed freecam camera wasn't completely still when the cursor was inside the center deadzone #277
- Fixed camera not resetting to center when viewing above map bounds
- Fixed empty server_info setting in servers soldat.ini makes client display weird chars in F1 menu
- Fixed team menu keyboard input blocked if opening it using the cursor #428
- Fixed pressing an unmapped number when selecting a team causes no team to be joined and the menu disappears #388
- Fixed unable to toggle the weapon menu when carrying less than two weapons #181
- Fixed custom values of MovementAcc and BulletSpread didn't show differences properly in the weapon selection menu
- Fixed flags in CTF and INF game modes weren't using their flag texture
- Fixed clients' keys would act slightly "sticky" in online games, not resetting the controls every tick
- Fixed server didn't notify players about all key events from other players
- Fixed flag was thrown in a direction that was at least 16 milliseconds old #132
- Fixed side jump speed was slightly lower when facing right #170
- Fixed reloading Spas-12 when gun is empty now waits for fire interval delay to finish first #161 #365
- Fixed no longer able to simultaneously fire and reload Spas-12 while prone #474
- Fixed /victory sound only plays once at the end of a round in survival DM/RM #291
- Fixed cannot delete server with two pipe chars from favorites
- Fixed players that needed to download the upcoming map spawned using the previous map's spawn points, as well as seeing other glitches #239
- Fixed players that needed to download the upcoming map would be disconnected before seeing the final scoreboard
- Fixed incorrectly spawning with/without a parachute after going outside map bounds
- Fixed readonly.txt didn't do what it advertised #279
- Fixed readonly.txt didn't contain an updated list of maps and sceneries #95
VERSION 1.6.6
- Added the ability to roll out of prone when on ground
- Added scale interface option to config
- Modified made self-bink halve accumulation rate anytime when crouched or proned, and not only when staying still
- Modified the unprone animation to be "slippery" so you don't lose momentum when touching ground with it
- Modified decreased the freecam movement deadzone so the sudden speed change won't be as abrupt
- Modified jumping and side-jumping out the unprone animation to be quicker and smoother
- Modified the unprone animation to only take half as long
- Fixed pressing both [ left ] and [ right ] movement keys should move you in the first direction pressed #380
- Fixed incompatible test and release versions are visible when requesting lobby
- Fixed your own player name being displayed below you when your cursor is at the edge of the screen
- Fixed pressing multiple conflicting keys (reload, throw grenade, throw weapon, change weapon) should only perform the latest key pressed
- Fixed players appearing to be in a prone position when they weren't #326
- Fixed player's momentum often vanishing when coming out of a roll #369
- Fixed proning and unproning would interrupt the Spas' reload #379
- Fixed unproning would interrupt the weapon throwing animation
- Fixed unproning would interrupt the knife throwing animation #307
- Fixed proning and unproning would interrupt the weapon switching animation #317
- Fixed faster weapon switching glitch when pressing both [change weapon] and [throw weapon] keys
- Fixed camera for spectators moved to top-left on map change #31 #373
- Fixed spectator camera still trying to follow kicked player #33
- Fixed spectator camera still trying to follow player that switched to spectator #34
- Fixed spectator camera defaulting to top-left in single player
- Fixed spectator camera defaulting to top-left when looking outside map bounds
- Fixed freecam didn't move smoothly in widescreen #277
- Fixed player names weren't centered in spectator mode
- Fixed off-screen teammate names weren't positioned correctly
- Fixed player indicator visible in the map's top-left corner when you're spectating
- Fixed OSX servers are displayed as Windows servers in Servers List
- Fixed team mates could be binked under some circumstances #398
- Fixed cannot join spectator team through ESC menu on Windows servers #408
- Fixed controls momentarily locking when throwing knife in online games #383
- Fixed knife throw while airborne would make it impossible to do a subsequent backflip in online games #314
- Fixed grenades couldn't be thrown when inside "only team player collides" polygons #123
- Fixed grenades couldn't be thrown when inside "flagger collides", "non-flagger collides" and "flag collides" polygons
- Fixed momentum being lost or not being able to immediately sidejump as a roll or backflip animation ends
- Fixed momentum being lost or not being able to immediately sidejump as an unprone animation ends
- Fixed not being able to immediately sidejump out of crouch
VERSION 1.6.5
- Added workaround for black window in fullscreen mode on Windows 8 and later
- Modified Scale_Interface=0 in soldat.ini can now also be used by unregistered players #338
- Modified Scale_Interface to be enabled by default
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Fixed flags and kits becoming black in windowed mode when tabbing out of the game and back in
- Fixed cant see through bullet collide polygon in realistic #348
- Fixed range errors caused by too small admin and remote ip arrays in client server
- Fixed scaling of crosshair and player indicator even though Scale_Interface=0 was set #336
- Fixed missing bonus power-up countdown texts #351
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed big event messages weren't size-adjusted for resolutions other than 4:3 #174
- Fixed player and flag positions on the minimap were slightly off #221
- Fixed access violations caused by parachutes #340
- Fixed 24th character in player name being cut off #140
- Fixed controls momentarily locking when throwing knife #287
- Fixed esc menu 1,2,3,4 shortcuts work while writing kick vote message #349
- Fixed !,@,#,$ (keys on 1,2,3,4) work with esc menu
- Fixed the escape menu's team selection hotkey not working in non-team based modes #366
- Fixed the escape menu's team selection hotkey instantly assigning you to Delta Team in TDM
VERSION 1.6.4
* GAME VERSION 1.6.4 *
- Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
- Added Checks for Movement packets being out of order to smooth out movement of players
- Added FiltersBox position changes depending on the window size
- Added FormatFloat to script functions which fixes bug #15
- Added Join Game tab controls resize/reposition horizontally
- Added Join Game tab controls resize/reposition vertically
- Added Push WM attribute which together with a bullet's velocity on impact decides how much it pushes the target
- Added copy soldat:// link when clicking Game Server IP: label on Join game tab
- Added drawing rows in alternating colors for Serverslist
- Added flagger collides, non-flagger collides and flag collides polygon types
- Added keyboard shortcuts (1, 2, 3, 4) for the escape menu
- Added nondefault gamemode names are drawn with gray color in Serverslist
- Added options for kill sort to OldScoreBoard: 2 for old style and 3 for new style
- Added wait time for bullet and explosion push to avoid eating #234
- Added numbers to exit menu
- Added InheritedVelocity WM attribute which controls how much of the player's velocity the projectile inherits
- Modified Chainsaw to deal damage in a line all along its blade instead of just at the tip
- Modified Desert Eagles' and Spas' networking by re-creating the same pseudo-random pellet spread on all machines #260
- Modified WM loading to better support partial modding
- Modified WM loading with unparsable values gives helpful error messages
- Modified accumulating bink & self-bink to get diminishing returns as they reach higher values proportional to their configured value
- Modified adding broken bots gives helpful error messages
- Modified autodemo to record everything
- Modified bink to stack instead of resetting when being hit
- Modified bots can also do idle animations
- Modified bullet collision checks to scale their granularity proportionally with the bullet's current speed
- Modified bullets to not get a damage penalty after they pierce a body
- Modified chainsaw is able to fire and reload while rolling, backflipping and changing weapons
- Modified chainsaw to only shake screen when you're hitting flesh
- Modified client and server to use packet rate adjusting based on current player count by default
- Modified client is also able to create Dummy bots with a "Dummy=1" attribute
- Modified client-server sync method for bullets to be a bit more accurate
- Modified cursor is now centered properly when cursor.bmp is another size than 16x16 (still needs to be in power-of-two)
- Modified disabled HotTrack functionaly for Serverslist (selecting of servers when on hover)
- Modified disabled screen shaking in freecam and demo mode
- Modified holding the grenade key to only throw one grenade in order to reduce accidents #180
- Modified inaccuracy effects to spread out more evenly instead of choosing "set paths"
- Modified minimum time required to hold the grenade key before it being thrown increased by about 7% to reduce accidents
- Modified moved FiltersBox so that it has enough space to the left and top
- Modified reduced wait time when requesting servers list
- Modified removed "This option will be available after registering" label from graphics tab in config.exe
- Modified removed lobby blacklisting support
- Modified removed resolution restriction for unregistered players
- Modified renamed Mp3List ini setting to MusicList
- Modified renamed mp3 folder to music folder
- Modified renamed mp3list.txt to musiclist.txt
- Modified screenshot and demo names are now YYYY-MM-DD_HH-NN-SS_MAPNAME_TYPE
- Modified self-bink to also work on semi autos #261
- Modified self-bink to be applied on 2nd bullet fired instead of on the 4th
- Modified spent bullet shells have a slight randomness in their velocity
- Modified spent bullet shells inherit the velocity of the player when fired
- Modified team collider polygon types do not longer collide with flaggers #192
- Modified texts and positions of the Alt+F3 connection info
- Modified thrown weapons inherit the player's velocity
- Modified thrown weapons to be thrown in the direction you look
- Modified allowed both bink/self-bink and moveacc to be applied
- Modified updated intro demo
- Fixed Alpha and Bravo flags not being placed symmetrically (flipped alpha flag)
- Fixed Chat-Flood ban lasts 5 min, says 20 #244
- Fixed DirectX Graphics error when using Soldat Clicker #201
- Fixed FireInterval values being shown as ten times too high in the weapon menu when a custom WM is used
- Fixed I/O 103 Error when logs folder is missing and file logging is enabled #240
- Fixed Invisible player bug
- Fixed Lobby server connections stay open after requesting server list #254
- Fixed Lost Team packet error
- Fixed PacketRate_Adjusting=1 not adjusting much at all and making you lag worse for everyone
- Fixed RayCast returns false if both the start and end points are inside a polygon #119
- Fixed Soldat "crash" if playback device is missing and registered
- Fixed Soldat fails to display interface images when starting the game with a mod #198
- Fixed Spas always firing its first pellet straight
- Fixed StartUpTime bypass by keeping the fire button held down during reload #264
- Fixed StartUpTime bypass from the roll, weapon change and melee animations #264
- Fixed access violation if playback device is missing and not registered
- Fixed being able to throw weapon while in the weapon switching animation #129
- Fixed bug #49 with caps not being showed in the scoreboard
- Fixed bullet collision checks assumed the bullet's speed was the same as that of the equipped weapon
- Fixed bullet push now behaves correctly in the vertical direction
- Fixed bullets not hitting player if another spawning player is close
- Fixed bullets not necessarily pushing ragdolls in the bullets' direction
- Fixed bullets piercing bodies even though their speed was tiny
- Fixed cigar animation flooding server
- Fixed crosshair not centered when binked
- Fixed crosshair not resized correctly while binked and using sniper line
- Fixed crosshair not resized while binked when aiming on teammates or enemies
- Fixed cursor is resized smoothly when binked while using sniper line
- Fixed entered player name resetting to Major when left-trim was needed #208
- Fixed error sound when starting demos with enter #271
- Fixed firing animation firing in a wonky direction for some values of FireIntarval
- Fixed flag not being thrown in the direction you aim at #176
- Fixed grenades sometimes being thrown in wrong direction due to ongoing animations
- Fixed idle animation sometimes stop occurring
- Fixed idle animations locking movement controls #206
- Fixed massive self-bink after reload
- Fixed missing Flagthrow ini key shouldn't be assigned to G but to Jump+Crouch
- Fixed missing Installer additional tasks icon text
- Fixed normal mode weapons being used for comparisons in weapon selection menu in realistic mode when WM is changed #262
- Fixed not allowed weapon spam
- Fixed not being able to move while proned and reloading #188
- Fixed number keys not working in weapon menu on map start if weapon menu is disabled #270
- Fixed piercing bullets not hitting other players in the same tick
- Fixed players and dropped weapons warp inside team collide polygons #191
- Fixed players randomly rejoining server #85
- Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet's horizontal speed
- Fixed possible to throw grenades through thin walls #163
- Fixed second Desert Eagle bullet not synchronized properly between clients
- Fixed self-bink being applied on the bullet that caused it
- Fixed shots not firing in the direction of the crosshair due to ongoing animations #210
- Fixed shots ricocheting or not firing when head is in ceiling #186
- Fixed some hit detection issues due to bullets from certain angles being able to slink through and miss every hitbox
- Fixed some sound popping under heavy CPU load
- Fixed some weapons not expelling a clip on reload
- Fixed weapons firing with FireInterval <= 5 not immediately propagating their status to the server #141
- Fixed while playing CTF scoreboard is not showing each team players number #20
- Fixed your secondary weapon not getting updated stats after /loadwep command
- Fixed demo music keeps playing when intro couldn't be opened
- Fixed start game tab active while join game tab is visible when demo opening failed
- Fixed smoother cursor movement on higher resolutions
- Fixed mouse cursor not resizing with higher resolutions
- Fixed mouse cursor prevented from completely reaching the screen edge
- Fixed player indicator not being centered and scaled at higher resolutions
- Fixed objects like flags, kits and loose weapons flying in almost random directions or accumulating huge speeds when hit by bullets
- Fixed power knife throwing glitch
- Fixed flags to less likely get stuck in polygons
- Fixed power flag throwing glitch
- Fixed flag throwing to more accurately transfer the player's velocity
- Fixed a death sfx was played when it shouldn't #284
- Fixed pressing shift+7 to enter a command on some keyboards layouts would also select a weapon if the weapon menu was shown #243
- Fixed M79, LAW and Flame Arrow played grenade explosion sfx when hitting a collider #153
- Fixed game mode names are not linked to the translations in server filtering options
- Fixed scope not zooming as much horizontally with wider screen resolutions #165
- Fixed partially how initiating prone resets the throw weapon animation #268
- Fixed recording demo line goes over other lines in F1 menu
- Fixed winning team result line goes over other lines in F1 menu
- Fixed bullets fired immediately after grenade boosting not registering
- Fixed untranslated bonus-name strings next to bonus timer #321
VERSION 1.6.3
- Added missing translations in Soldat.exe
- Added missing translations in soldat config #105, #173
- Added clicking "default: 23073" changes the port field to 23073
- Added 'Change team' menu for non-team based modes
- Added changing team when joining as spectator
- Added auto reload spas when possible support to bots
- Added checks for common injection dlls
- Added Soldat tries to disable injection dlls
- Added Ukrainian installation language
- Added error message with missing textures
- Added Greek language to soldat
- Added missing translation in soldat config #173
- Added new map ctf_Crucifix
- Modified clicking "Cancel" makes progress bar invisible
- Modified spectator teamchat is not possible in all game modes
- Modified requesting game on Join Game tab to be faster
- Modified volume controls to scale decibels exponentially #75
- Modified Anti-Cheat directory is now %APPDATA%RoamingSoldatanti-cheat
- Modified changed position of some labels and controls on start tab to begin at same y pos
- Modified removed unused sceneries
- Modified removed ugly custom interface which was added by accident
- Modified weapon balance for normal and realistic mode
- Modified updated config dialog to work with longer text
- Modified improved options tab position and size of controls
- Modified Admin can only be kicked by Anti-Cheat and from console
- Modified default hint on the flag throwing button to show jump and crouch keys
- Fixed non transparent dot on flag.bmp and noflag.bmp #171
- Fixed throwing knife while standing on weapon throws the just picked up weapon #130
- Fixed cursor isn't clipped to window when playing #147
- Fixed hint message for ForceBG gets assigned to caption
- Fixed missing translations and small labels in Soldat.exe #104
- Fixed problems with Soldat Servers having a "|" in their name #131
- Fixed error for some ppl with hardwareids
- Fixed Volume in intro too doesn't respect settings #66
- Fixed F9 doesn't minimize soldat to tray #145
- Fixed Lobby request - List index out of bounds (4) bug #54
- Fixed Multiple too long identical ingame player names #146
- Fixed issue caused by monsoonix.com expiring #152
- Fixed Deaths count bug in Survival mode when joining spectator team and then non-spectator team #73
- Fixed clicking on download button in Updatepopup makes Soldat inaccessible #100
- Fixed Soldat alt+tab bug
- Fixed Updatepopup not visible when alt tabbing out and then back into Soldat in fullscreen mode
- Fixed Updatepopup window too large in fullscreen mode #101
- Fixed window not centered on screen with 768x480 and 854x480 resolutions
- Fixed Alt + R sometimes triggers a weapon reload #72
- Fixed AntiSpy chat didn't work for all input methods
- Fixed window controls don't adapt to larger window resolutions on exit tab
- Fixed wrong tab active when map cannot be loaded in offline game
- Fixed Spas reloads itself even when player doesn't click "reload" button #149
- Fixed volume level too loud after install #74
- Fixed wrong dialog background colors in controls
- Fixed Titlebar button font didn't change color on active and inactive window
- Fixed delay before window text is visible when starting Soldat
- Fixed access violation on missing textures in gostek-gfx
anny folder
- Fixed too many bots error message in non team mode when adding too many team players
- Fixed JoinDefault23073Label OnClick event was missing
- Fixed trying to load files from wrong folder before loading them from the correct folder
- Fixed issues with too long translated labels
- Fixed issues with labels get smaller and multiline while text would fit in single line
- Fixed scoreboard doesn't draw bot icon for spectator bots
- Fixed non team players in team game modes are drawn wrong in new scoreboard
- Fixed Index out of bounds error on map change
1.6.2
- Fixed spas reload bug
- Fixed weapon stats hits counter doesn't work
- Fixed too small interface in fullscreen for certain resolutions
- Fixed Missing translations and small labels
1.6.1
- Added when spectating followed player dot is white in the Minimap
- Added font texture error logging
- Modified increased jet multiplier on maps to account for the loss of jets due to a previous bug fix
- Modified do not create unnecessary file C:logwmemory.bin on startup
- Fixed DX8 can't be initialized bug with 640x480 fullscreen
- Fixed custom resolution shows 640x480 always when config is opened
- Fixed window resize resizing by the wrong dimension
- Fixed wrong highlighted tab after starting Soldat with -demo
- Fixed Soldat.exe icon issue
- Fixed Chinese text when minimized Soldat from fullscreen
- Fixed stationary gun bullet hits added to currently held weapon's hit count
- Fixed only having one usable secondary selected gives you another weapon as secondary
- Fixed pressing F2 and then F1 shows both weapon and player stats at the same time
- Fixed Soldat doesn't start when a dll is missing in system32 folder
- Fixed A tooltip changes for the prone-key assignation button
- Fixed config.exe still shows 1.6.0rc2 as productversion
- Fixed Running Soldat.exe -mod -demo options causes 'invalid integer' error
- Fixed Querying for local games will give stacking error-messages
- Fixed Spas Reload button not working when you press it while you can't shoot (shooting delay)
- Fixed chainsaw making sounds when shooting stationary gun
- Fixed passwords longer than 15 characters not working
- Fixed jets being wasted in single player when pausing the game by opening the ESC-menu
- Fixed Camera location jumps to top left corner when there are no playing players after joining spectator team
- Fixed following enemies when dead
- Fixed Throwing a nade and keeping the button pressed, makes shooting with any weapon spread-less
- Fixed knife not being able to throw right after spawn
- Fixed Access Violation on start of Soldat when rendering or loading Bank Gothic Light BT font is broken
Именно подобные игры для настоящих мужиков, для геймеров состажем. Тут есть всё - и реальная графика старой школы, тонны адреналина и ураганный геймплей. Именно эти черты отличают подобные бесплатные игры для мальчиков онлайн от других подделок. Это вам не цветочки поливать - это реальный бой.
Ссылки для скачивания игры
Скачать Soldat 2D v1.7.0 (107.84 Мб.):
Servers (15.90 Мб.):
Ссылок на самом деле больше (всего 2), видно их будет только после регистрации на сайте.
Editors (3.76 Мб.):
Ссылок на самом деле больше (всего 2), видно их будет только после регистрации на сайте.
Tools (0.67 Мб.):
Ссылок на самом деле больше (всего 2), видно их будет только после регистрации на сайте.
Если ты нашёл "мёртвую" ссылку - дави значок [X] рядом с ней и ссылка в ближайшее время будет перезалита.
Дополнительные файлы для игры
Отправка личных сообщений доступна только после регистрации.
Комментарии игроков (348 шт.)
Нужен человек, который готов заполнить Wiki по игре SOLDAT на русском языке, чтоб помочь начинающим игрокам.
Всё понял, скрыть это сообщение.