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Скачать игру Imagine Me v1.0u10 - полная версия | Рейтинг: 6.3 (3) |
• Разработчик / Developer: KinifiGames LLC (2)
• Жанр / Genre: Платформеры (вид сбоку) (3963)
• Тип игры / Game Type: Полная версия (установи и играй)
• Размер / Size: 170.00 Мб.
• Оценка игроков / Game Score: 6.3 из 10 (всего голосов: 3)
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Imagine Me - минималистический платформер успешно профинансированный на Kickstarter. По сюжету маленький мальчик по имени Robbe просыпается в странном месте и не может понять, кто он такой. Ваша задача - помочь главному герою восстановить память, но для этого его необходимо провести по подземельям, населенными его собственными страхами.
Игра ОБНОВЛЕНА c v1.0u8 до v1.0u10. Список изменений можно посмотреть здесь.
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Imagine Me расскажет историю а маленьком мальчике по имени Robbe, который однажды просыпается и не может понять, кто он такой. Задача игрока — помочь Роббу вспомнить всё, а для этого бедного мальчика нужно будет изрядно поводить по подземельям, населенным его собственными страхами. Воспоминания будут возвращаться к Роббу по мере побед над боссами. По жанру игра будет приключением-платформером, в котором подземелья будут генерироваться автоматически с помощью комбинирования заранее построенных локаций и головоломок.
v1.0u3:
• Spikes will no longer kill you on their flat side now.
• Arrows fly faster and have a little particle animation.
• Pause Menu includes a Regeneration option for Campaign.
• Pause Menu and Learn Splash actually pause the game.
• Steamworks.NET backend updated!! :D This hopefully takes care of the weird pixel thing that happens with the Steam overlay
v1.0u1:
• Fixed the resolution/volume issue
• Added a Respawn option to the Pause Menu. This will bring you back to the start of the current level either in Campaign or Challenge.
v08.12.2014:
• Two new Campaign Dungeon themes
• Two new Bosses
• Only one new story - additional story coming with mid Dec Holiday theme update
• Semi-Cracked blocks now break with two arrow shots
• Updated Quick Guide to tell you about the above
• You can no longer move around during "Death can be Dark" screen :)
• Game credits - full of thank you's <3
• Fixed parallax bug in "blue theme"
• Imagine Me title screen "press spacebar" now works for reals
v03.12.2014:
• Challenge Level 3 page - no more freezing
• Inverted Screens - your story will no longer be inverted :D
• Stupid Introduction Level - its gone. poor @Sllayt3r struggled in vain
• Inventory fixed!!
• Bosses fixed
• Bosses Achievement!
v19.11.2014:
• Quick bug fix this morning for the Quick Guide in the Options menu.
v16.11.2014:
• Fixed "Quick Guide" / Pause Menu bug - community submitted! woot!!
• Challenge Levels now Restart the same level if you die
• Challenge Levels now automatically move you on to the next level with success - both of these were also community suggestions! :D
• Added New Background for Purple Tile theme
v01.11.2014:
• Smaller Spike Hitboxes. Yep. We *finally* took the time to set this up right. Please let me know how they do!
• Candy audio. The candy was supposed to have audio the whole time, we just forgot to click play... ya. :/
• Few tweaks with the Goblin boss. A new community member did some pretty awesome functionality QA and broke the game. That would be a good thing, by the way. So many many thanks to all the community members who have done such awesome work. We really truly need and appreciate you!!!
• Quick Guide Splash. FINALLY!!! You can access the Quick Guide at almost any time using the L (for Learn) button or the Right Bumper. It also exists in the Options menu. It will also be included in the game intro when we get that figured out.
• Fullscreen/Windowed checkbox. Thanks to a different awesome community member, this little bug was tracked down. We re-labeled the check box to be more of a toggle. It will toggle Fullscreen or Windowed mode depending on how you launched the game. Best. Community. Ever.
• Inputs Updated. This should have happened when we remapped the controls, but we didn’t realize how important it was. However, you shouldn’t notice anything different unless you had custom set your inputs. You may need to again. Those of you who were having controls/input difficulties - this should take care of it :D
v03.07.2014:
• I just wanted to update you on how Random Generation is going. I fixed a few bugs yesterday through play-testing. You'll notice right away the character is not Robbe. This is to make sure you know its not in game yet :)
• I want to add bad guys and a few other bits before we put it live, but it is coming and it is coming soon!!
v20.06.2014:
• Spike Death Working
• New character controls to adjust "feeling" of play
• New camera view
• Keys are now collectable (ie. if you collect 3 keys you can unlock 3 doors)
• There are some "secret" blocks (can't tell you more due to spoilers)
• Dying in a dungeon brings you back to the start of the SAME dungeon. You can then choose to replay or hit menu to regenerate.
v16.05.2014:
• Fixed some bugs
v01.05.2014:
• Robbe's floaty feeling is gone!! - This is Hollie's personal favorite.
• Collision fixes in the dungeons
• All spikes will kill you
• Ultra Rare room spawns only if you've won the daily challenge
• Second arc of Robbe's memories
• Memory Polaroids now appear in the randomized dungeons
• Menus in Tutorial levels have been fixed
• Pause Menu no longer appears in "Level Complete" scene
v17.04.2014:
• Splash Screens now display properly
• Tutorial levels now display correct Polaroid image
• Collectible Polaroids in Tutorial levels - WIP
• "Memory Unlocked" text displays when memory is collected
• Memories 2-8 added
• Pause Menu fixed in all Tutorial Levels - Note: Still tiny in generated dungeons
• Fixed collision on Tutorial Level 1
• Fixed collision with first springboard on Tutorial Level 3
• Simplified Tutorial Level 12
• Fixed spelling errors
• Springboard "force" fixed in all Tutorial levels
• Volumetric light adjusted in Levels 1, 10, 11, and 12
• Adjusted key "unlock" time
• New gorgeous tile set
• Volumetric Lighting
• First arc of Robbe's memories
• Springboards replace Trampolines
• Springboards are animated and have a consistent "bounce"
• Springboards have updated tutorial text
• Three Steam Achievements added
• Tutorial Levels are completely remapped - go replay them!
• Randomized dungeons are completely remapped
v02.04.2014 (Hotfix):
• FIXED : Linux was having problems with the script that boots the game and instantiates the steam SDK.
• FIXED: Trampolines in level 5 had no sound on Mac
• FIXED: Menu System bug when exiting the daily challenge.
• ADDED: Death Screen when the player hits a spike, falls, or gets crushed by a crate.
v02.04.2014:
• Randomized dungeons
• Trampoline fixes
• NEW mechanic!
• Trampoline jump distances fixed
• Trampoline "helpful text" updated
• Tutorial Level Select reconfigured
• Added Daily Challenge
• Pause Screen now includes Stats and Credits
• Three different trampoline sounds
The world is darkness. My mind is blank, like a void. Except, well, I recall that book...and you! Help Robbe reclaim his memories in this 2D, adventure platformer. Search shadowed dungeons, face his darkest fears - and maybe some of your own.
Dungeons are filled with traps, secrets, and hidden collectibles in this non-linear story of conquering fears and finding yourself. Battle shadowed bosses, find keys, and discover the next room.
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