Описание игры, торрент, скриншоты, видео
Скачать бесплатную игру Simutrans v120.2 - торрент, русская версия | Рейтинг: 10.0 (5) | Баллы: 53 |
• Разработчик / Developer: Инди-игра (14535) от Skwisgaar (1) и The Simutrans Team (1)
• Жанр / Genre: Стратегии (3599); Сетевые / ХотСит (2297)
• Язык: Русская версия (8044)
• Тип игры / Game Type: Бесплатная игра
• Размер / Size: 155.05 Мб.
• Оценка игроков / Game Score: 10.0 из 10 (всего голосов: 5)
• Похожие игры:
- Rise of Industry v2.3.3 + 2130 DLC
Simutrans - это гигантская платформа для транспортного тайкуна. Вы будете контролировать множество видов транспорта и промышленности, перевозить пассажиров и грузы, прокладывать маршруты и самостоятельно наблюдать за результатом. Кроме того, что сама игра представляет безграничную свободу строительства и развития, есть множество любительских модов, меняющих игру до неузнаваемости!
Версия игры ОБНОВЛЕНА с 120.1.3 до 120.2. Список изменений внутри новости.
Вы можете скрыть всю рекламу на сайте. Как?
Язык интерфейса: Русский, Английский (Multi19)
В Simutrans каждый человек, каждое предприятие, каждый автобус или самолет живут своей жизнью. Пассажиры могут неоднократно менять средство передвижения для достижения конечной цели. В оригинале это простой транспортный симулятор, но моды делают с игрой невозможное! Картинка может превратиться в карандашный рисунок, приобрести футуристичные очертания и многое другое. Или же просто добавьте новых зданий в британском стиле или технологичных японских. Сами создайте свою игру!
Особенности игры:
• Вы можете выбрать множество видов транспорта: поезда, самолеты, автобусы, грузовики, корабли, трамваи и монорельс.
• Более 40 видов индустрии на карте и 35 разновидностей транспортируемых ресурсов.
• Каждый пассажир(и ресурс) знает как ему добраться до пункта назначения и в зависимости от ситуации выбирает тот или иной вид транспорта.
• Вы можете организовать на вокзалах и аэропортах удобную систему прибытия и отбытия транспорта.
• Возможности изменения местности безграничны - изменяйте территорию так, как пожелаете.
• Множество графических вариантов игры.
В игре скачаны все дополнительные наборы графики:
• PAK128.GERMAN
• PAK
• PAK.JAPAN
• PAK.NIPPON
• PAK.OLD
• PAK128
• PAK128.JAPAN
• PAK64.GERMAN
• PAK192.COMIC
• PAK96.COMIC
• PAKHAJO
• PAKHD
Simutrans is an open-source transportation simulation game available for Windows, Mac, and Linux. Your goal is to establish a successful transport company and build the necessary infrastructure to transport passengers, mail and goods between cities, factories and tourist attractions by land, air and water.
• Establish a successful transport company
• Transport passengers, mail and goods by land, air and water
• Interconnect cities, districts, public buildings, industries and tourist attractions
• Control and watch your finances and the traffic of your vehicles and goods
• Lots of graphics packages to choose from
• Play with people from anywhere in the world in online games
Here is the 120.2 version of simutrans. It has many new features for scripting (including scriptable ai, so everybody can make now his own AI without compiling), as well as many extensions for artists:
groundobj with slopes (rocky shores)
transparent graphics (better shadows and smokes, antialiasing)
factory animations and sounds
If you prefer to keep with the 120.1.3 build, this can be selected from the 'Beta' options.
Release of 120.1.3: (r7753 on 2-Feb-2016):
FIX: road vehicles search for new route when arriving at intersection and old route is invalid
ADD: depot vehicle filter now uses selected good for weight/speed calculations when possible for multi-good carrying vehicles
CHG:(Vladki) private road signs in the middle of a slope
FIX: trains reserve blocks at positions of now removed signals, prevents step-by-step reserving coupled with ignoring red signal if signal is removed in front of a waiting train
FIX: route search to next depot has to be done synchronous on all clients
ADD: ctrl-click on flat-dock icon to choose orientation
Release of 120.1.2: (r7720 on 7-Jan-2016):
ADD: configurable compass for minimap, rotation tool, and main screen
ADD: tool for last used tools
FIX: improve bridge building
FIX: (Ters) Map scrolling speed on Windows with high DPI displays
FIX: (DrSuperGood) general JIT2 fixes
CHG: better multiplayer client timing
FIX: uninitialized variables leading to online desyncs
Release of 120.1.1: (r7640 on 4-Nov-2015):
FIX: corrected bookkeeping of stops and passengers, including walked ones which could lead to crashes
Release of 120.1: (r7634 on 31-Oct-2015):
FIX: sliced underground mode now ranges from lowest existing to highest existing ground
FIX: several issues with bridge building and deletion at two vertical cliffs
ADD: new industrial demand model just_in_time=2, which models factory ordering stuff
ADD: new tool for trimming lines (linetool, parameter trim, line_id_id egal, linetype (integer), target percentage (integer): will delete lines until target met or less than four convois left on line
ADD: configurable offsets for signs/signals (use offset_left = 0, for not moving, default 14)
Release of 120.0.1: (r7373 on 15-Nov-2014):
FIX: waypoints on runways to force certain runways for planes work finally (hopefully)
FIX: some bridge starting on flat tile going done were not correct
FIX: Unicode input under Windows 8
FIX: lot of issues with new landscape code
Release of 120.0: (r7175 on 28-Apr-2014):
CHG: zoom with mouse wheel zooms to the cursor position, not to the center of screen as it used to
CHG: system events management rearranged, simutrans should more responsive to user events, specially on low framerates
ADD: second_open_closes_win =1 in simuconf.tab will close open window instead top them on secod call/click
ADD: remember_window_positions=1 (default) will remeber last window positions
FIX: (S_N_C) net wealth was not consistent after buying vehicles
ADD: (kierongreen) double heights (slopes), different water levels per tile, and per tile climates
FIX: long block signals direct in front of stations gave deadlocks
ADD: fixed maintenance for vehciles is now booked
ADD: (jk271) way toll statistics now
ADD: (neroden/kierongreen) stacked stations eith different owners are now possible
ADD: loading gui themes (designs) on runtime
ADD: faster creating of hill
ADD: matching pak is loaded automatically when no -objects is given with -load on commandline
ADD: dragging map also with left mousebutton when the query tool is selected
ADD: display also fixed cost in convoi details and depot (if set)
ADD: enforce loading time (time will be long of all vehciles, default 1s)
ADD: makeobj can now warn about unused entries (makeobj verbose pak... or makeobj debug pak...)
CHG: Stretchable themes now in trunk
CHG: use faster route search for ships (jump-point search)
CHG: max in_transit now depends on the sum of all connected factories output storage times the in_transit percentage
ADD: goods in transit are now recalculated whenever a game is reloaded
CHG: overcrowded message no longer for factories supplied by producer but only interchanges
CHG: Waypoints act no longer as signals
ADD: server_motd_filename for file with a greeting message in online games
ADD: more option to select network overlay in minimap
Release of 112.3: (r6520 on 17-May-2013):
CHG: Removed the restriction of having border heights at water level. Forces a savegame version step, new maps can't be properly shown in previous versions.
CHG: Raise and Lower tools interact with the grid now, not with tiles.
ADD: (jk271/Dwachs) finance history distinguishes transport type
CHG: Added a new setting to simuconf.tab, background_color. Allows to change the color of the background.
ADD: Depature and arrival times can be shown in the halt dialoge
CHG: Updates to the in-game pointer mechanics, updates its position after using a tool, and hides when the pointer is outside the world.
ADD: (neroden) clustering of houses, set "cluster_factor" in cityrules.tab to about 10 times the typical distribution weight
ADD: Displaying the natural slope at the map border if requested (default on)
Release of 112.2: (r6390 on 17-Mar-2013):
ADD: maximum radius of factories of a chain configurable
CHG: use more colors to show height levels in minimap
CHG: loading screen reworked graphically and in functionality. Lowers the chance the OS will identify Simutrans as "not responding" when loading large files/paks.
CHG: lots of extensions of scenarios
Release of 112.1: (r6212 on 23-Dec-2012):
ADD: transparent chat window in networkmode
FIX: underground stations in networkmode
ADD: (Markohs) Scenario and heightmap dialogs now support multi-directory
ADD: (Markohs) File dialogs deletes now use the trash bin (by default) instead of a permanent delete in Windows platform. SHIFT overrides.
FIX: waiting level in schedule dialog works with keys again
FIX: convoi list filtering again in working order
ADD: hide by default return ticket for rail based transport (enable by simuconf.tab)
ADD: possibliblity to limit the amount of goods in transit (see simuconf.tab)
ADD: city attractions and town halls can be defined to be build for more than 65535 citizens
FIX: you will need a dock to connect to an oil rig => no islands or tunnel can be used any more => ships only load at docks
ADD: display which factories supplied/recieved goods last month
ADD: player without operations can be deleted after x month
ADD: player without new buidling/replacing activities can lose password protection
ADD: logging of ip/nickname of company creators
ADD: nettool commands to lock, unlock, remove a company
ADD: (Timothy) support for syslog (compile flag -DSYSLOG, command-line option -syslog)
ADD: Restore city window on joining
ADD: Restore chat window on joining
ADD: Restore factory window on joining
FIX: correctly remove stale freight from convois when stops are joined or tiles are deleted
FIX: less desyncs when renaming, better processing server queue
Release of 112.0: (r6000 on 22-Oct-2012):
ADD: (wackdone) screenshots of topmost dialoge window only by CNTRL+screenshot tool click
ADD: (wackdone) -pause on command line pauses the loaded game
FIX: downgrading of stops using CONTRL works again
ADD: scripted scenarios
ADD: river algorithm faster and river number automatically scaled with map size
CHG: proper support for non-rectangularly shaped factories, no dummy (0,0)-tiles
ADD: support for non-rectangular shaped station extensions, attractions, monuments
CHG: Allow to connect to channels built by anyone
CHG: fields can now spawned in larger number than the initial min value
CHG: number of factories in new world dialog is now indeed the total number of factories (too many newbe mistakes here)
ADD: force a minimum distance between city attractions
CHG: Bankrupsy check before substracting maintenance
ADD: Drag stops
CHG: reduced memory consumption when compiled with COLOUR_DEPTH=0, no copies of object images kept in memory
ADD: ctrl-click with link-factory tool actually removes links between factories
ADD: station buildings can be restricted to above/under ground (parameter allow_underground, =0 only above, =1 only under, =2 both/default)
CHG: rework scenario directory structure: scenario my_scen is in my_scen/, script file is my_scen/scenario.nut
Release of 111.3.1 (r5843 on 31-Jul-2012):
ADD: weight in dat fields are in tons but kg can bei give like 1.350
CHG: goto / follow convoi functionality via window gadget
CHG: no bridges over runways / taxiways
ADD: check whether format specifiers of translated strings match those of the master string, start with -debug 2 to get error messages
ADD: customize icon of toolbar separator (taken from menu.BarTools or extra menu object)
FIX: crash when changing to other programs while in fullscreen with GDI version
Release of 111.3 (r5772 on 10-Jun-2012):
FIX: race condition with multithreads on GDI
CHG: savegames will be saved as "_temp.sve" and only renamed after after success to the final name
ADD: screen redraw will be now up to 50% faster when needed thanks to multi-threading
ADD: hashtables for animations and smoke => much faster adding/removing
ADD: (from yorkeiser/prissi) line display in minimap (toggle with show schedule together with pax, mail, freight button) CONTRL will use player colors
CNG: Order and function of many minimap buttons rearranged
ADD: enable dragging of lower & raise tools in network mode
ADD: enable dragging of bridge, tunnel, elevated way tools in network mode
ADD: zoomlevel in minimap from -16 to 16
ADD: Start paksetdownloaded, when started without paksets
FIX: (z9999+) Corrected speedbonus base faktor calculations
FIX: (z9999+) Nickname in chat also send to server for reloads
FIX: (installer/pakset updater) better finding out if portable installation is needed
ADD: change of waiting at stops option in minimap
CHG: Withdraw all will not disassemble convois in depots for easier upgrading
FIX: route search for runways with oneway signs was broken
FIX: main menu was not updated when new modes of transport became available
ADD: (kierongreen) powerline tunnels: allow_undergroud_transformers=1 (default) will allow transformers below ground
FIX: deleting tunnel ground was booked twice
FIX: deleting tunnel ground charged for way on tunnel, which is not charged when building
CHG: Only founding a city when account is positive
CHG: powerlines will connect in directions a powerline can be build on a tile
ADD: threaded (but with graphic errors) tile redraw will by used automatically when fps too low
FIX: AI used wrong factories for bulding chains and build too long routes
Release of 111.2.2 (r5583 on 20-Mar-2012):
CHG: Simutrans help will now always display left the help index and right the actual help => easier navigation and only one window always
ADD: nickname for players, enable chat for observers, add messages when players join / change nick / leave
FIX: deletion of stops on bridgehead with trams
FIX: extended setting of bool was broken
FIX: track reservation now saved with game (less deadlocks on load)
Release of 111.2.1 (r5434 on 28-Feb-2012): (111.2 had a severe bug with zipped games)
ADD: more info on bare ground
ADD: show ownership in minimap
ADD: bonus_basefactor = 125 incorporated, determines minimum income for slow vehicles in case of speedbonus
ADD: hint text in empty schedules
ADD: highlite (land)tiles, which are part of a schedule
ADD: F1 open dialog help in all dialogs with a help
ADD: only show line names which contains a pattern (optional) and other tuning of dialoges
ADD: server-side authentification of players
ADD: city, industry and attraction numbers scale with map size
ADD: front images for ways
ADD: goto-button to chat messages, coordinate taken from @x,y or (x,y)
CHG: overhauled color choose dialog with ideas from Hajo
FIX: lots of double free errors (mostly in network code)
Release of 111.1 (r5115 on 23-Jan-2012):
FIX: owner of way gates were accidently rotated
ADD: speedbonus speed limited by way speedlimits and achievable convoi max speed
ADD: record also walked pax
FIX: CJK description of houses correctly breaking
ADD: configure modes of transport for AIs
FIX: better tree offsets on tiles, should give less errors with trees on roads, in water etc
ADD: read (when with addon loadin) also ~/Simutrans/pakxyz/config.simuconf.tab
ADD: (falconne) hide only objects around cursor
ADD: (falconne) hide factories and goods currently not on the map
FIX: several bugs with airplanes and reservation
ADD: cities build bridges over rivers
FIX: clip buildings to not shine through bridges
ADD: (falconne) filter vehicles in depots according to their freight
FIX: pedestrians on crossings were considered cars after leading
FIX: endless loop when fast forward and zooming out too much
CHG: using old display routines for zoom out to speed up display
CHG: cities will now grow gradually in time and size during creation, startinf with 32 citiciens in the first townhall year
CHG: minimap now really isometric
ADD: allow elevated ways over water with depth = 1
FIX: load savegames even if factory pak is missing
CHG: pak addons now in folder addons, to have same structure in protable and normal installation
ADD: warn about missing pak files after loading a game
ADD: logging of speedbonus speed in line window
Release of 111.0 (r4911 on 1-Nov-2011):
ADD: factory charts
ADD: storage capacities scale with base production for factories which do not support fields
ADD: factory-going passengers/mail are handled separately
ADD: new boost mechanism at factories for passenger, mail and electricity
ADD: new factory expansion settings for factories without fields
ADD: command-line tool NETTOOL to administer server
ADD: start as many trains as you like in a depot without waiting
CHG: when building artificial slopes on water, create underwater hill first
ADD: cache information about savegames in save/_cached.xml to speed up savegame dialog
FIX: presignal on last route index and crossing on last route index could stuck trains
ADD: (neroden) display tiles/month equivalent for km/h in goods-list window
ADD: way builder can use basic terraforming
CHG: gui does not lose focus when new messages appear
ADD: AI players use way builder with terraforming
CHG: passengers and mail now prefer nearer attractions and cities as destinations, with attarction changing over the years
CHG: enable building under flying aircrafts
CHG: renovated factory dialog to include statistics and other indicators; preparation for factory renaming
FIX: convoi reservation for street convois longer than one tile is now fixed
CHG: road vehicles less likely to block intersections or drive through each other when turning
ADD: traffic light phasing adjustment
ADD: break (pause) button now internally handled as ASCII 16 (^P)
ADD: koordinate display and goto button for almost any non-moving thing on the map
ADD: loading convois will be overtaken
ADD: new file streetlist_xx.txt will be used for stop names for cities. With one parameter the halt type will be used, with two the city name and the halt type
ADD: configurable way toll for using other players way (see simuconf.tab)
ADD: renaming of factories
ADD: private way sign now blocking for specific players
CHG: (Timothy) new serverlist without any registration needed
ADD: new tool to show block reservations
ADD: new tool to show owner of ways and all other objects
Release of 110.0.1 (r4359 on 12-Mar-2011):
ADD: try to build crossing that match maxspeed of the ways to be crossed
ADD: sheep will not walk in cities anymore
CHANGE: much smaller savegames in online mode with trees
FIX: broken townhalls when the land was flattened before
FIX: AI better cleans up when building of shipping lines fails
FIX: line IDs are now tied to line handles => no double line ID any more
FIX: crashes with window resizing under SDL
FIX: convoys stuck after modifying schedule of line
ADD: pak set specific pre-defined player colors and random player colors
FIX: world enlargement
FIX: loading lines with ID zero again
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